Mass Effect 2: Overlord Review
Good lord.
Version tested: Xbox 360
Overlord, the latest and largest of the Mass Effect DLC packs, is a mixed bag in the best possible way. It's a medium-sized adventure that never lets one gameplay element dominate for too long, leavening the expected duck-and-cover combat with openworld exploration and a dash of environmental puzzling, all wrapped up in a story that builds to a satisfying and pathos-heavy finale. It is almost exactly what you want from a low-priced downloadable add-on.
It begins, as all these things do, with a new marker added to the Galaxy Map. There you'll find an abandoned Cerberus research facility, dead bodies strewn all over the place and signs of an almighty struggle everywhere you look. Once you discover the chief scientist, conveniently also the lone survivor of the massacre, you start to unravel what went down.
Turns out Cerberus has been researching ways to combine the human mind with that of the Geth. The result turns out to be an adorable little Labrador puppy called Scraps McKenzie, who joins your crew and amuses everyone with his mischievous ways. Actually, no. The result is a murderous Virtual Intelligence that has taken control of all the technology on the planet, and now plans to beam itself into space so it can spread to other worlds. Announcing its presence by howling in an often-incoherent digital roar that is genuinely unnerving, it makes for an effective - if mostly unseen - enemy.

The VI can spread its contagion to all technology, including these 'possessed' security droids.
The VI has sealed itself inside a fortress-like underground facility, so your first order of business is visiting two other bases to activate the failsafe protocols that will allow you to take the fight directly to the rogue data packet in question. It's here that the Hammerhead, the hovering tank introduced in the free Firewalker pack, comes into play.
The area available to you isn't massive, sealed off as it is by mountains and gorges, but it's large enough to have a good scoot around without feeling too hemmed in. The Hammerhead responds well to the terrain, with just the right mix of weight and bounciness, and after the sluggish Mako of the original game there's pleasure in simply roaming around, boosting off rocky ramps. The Hammerhead has even gained a deadpan personality of sorts, directing your attention to nearby pleasant views and commenting dryly on the combat data created by shooting the gambolling alien horses with your rockets.

While it's nice to see the Geth in action again, unless you're starting a new game they're not the most challenging foes.
Dotted around the place, there are six Cerberus data packs to find, usually protected by gun turrets that can turn the Hammerhead to scrap in a few seconds. This side-side-quest is really only essential if you're hungry for Gamerscore though, since finding them all triggers one of the two new Achievements (the other is for finishing the story).
It would have been nice to tie these collectables in to the plot, or at least use them to offer some kind of sub-narrative, but they're really a meta-game, there to populate the world a little and justify the Hammerhead's inclusion.
Unfortunately, combat is where the Hammerhead is at its weakest. Literally. With just one mode of attack and flimsy armour, you still end up playing in much the same way as you did in the Mako - strafing wildly, and bunny-hopping to dodge incoming fire.
It looks a bit daft, and never feels like you're really at the helm of a futuristic military vehicle. This distancing effect becomes more pronounced later, when you have to zip about, tricking a giant one-hit-kill Geth cannon into blasting its own shield generators, or hopping from rock to rock up a river of magma, like some sci-fi version of Frogger. These bits are fake and videogamey, and it's hard to connect them to the more robust and immersive action on foot.
Thankfully, these distractions are too brief to detract from the overall experience. Each base has its own unique tempo, as artificially awoken Geth test subjects scuttle back to life. Wisely it's not non-stop blasting from beginning to end. In one of the bases, you'll spend a lot of time walking deeper and deeper into the facility without incident, passing dozens of deactivated and broken Geth along the way, tension coming not from combat but the suspicion that you'll be coming back this way later, when these inert foes will be considerably livelier.
There are even a couple of puzzles - one involving moving walkways to cross a flooded room, the other a mathematically challenged elevator. Neither will leave you scratching your head for long, but that's not really the point. They're there to make your brain change gear, refocusing from assault tactics to logical problem solving, and it's the sort of change in pace that keeps Overlord interesting through its two hours or so of gameplay.

This corrupted Geth Prime provides a fun mini-boss encounter around the halfway mark.
Of course, action isn't really why we crave DLC for games like Mass Effect 2. If we just wanted to blast more enemies, we could just start a new game or reload an old save and replay a favourite mission. No, we look to DLC because we want to spend more time in this universe, to experience new stories alongside characters we enjoy, and it's here that Overlord both soars and stumbles.
Overlord's ending, which I will try not to spoil, is very effective, certainly more so than you'd expect from an optional extra. Thought, care and balance has gone into shaping this interactive novella. Shepherd has faced rogue artificial intelligences before, most memorably in the lunar side quest of the original game, but this is ultimately more than just another tale of man versus dictatorial machine and the ethical choice at the end is between the lesser of two apparent evils, not a cut and dried good or bad coin toss. Even the boss fight that leads up to it bucks expectations, driven by containment rather than destruction.

Where's Jeff Bridges when you need him?
Where the DLC drops the ball is in the way your characters react to what happens, or rather don't react. At all. Shepherd gets dialogue in a handful of new cut-scenes, but with 12 potential companions to cater for, there clearly wasn't any budget for new voiceover work in-game.
While that may be understandable from a practical development standpoint, it's a noticeable omission as a player. The circumstances of the ending are such that characters like Jack, Mordin and Legion would certainly have something to say, but seeing them standing mute reminds you that they're just digital puppets, not the fleshed-out characters of the main game's storyline.
That's a shame, but along with the Hammerhead combat, it's also one of the only real disappointments in an entertaining side dish that easily justifies its asking price.
8 / 10
Mass Effect 2: Overlord is out now for PC and Xbox 360, where it costs 560 Microsoft Points (£4.76 / €6.72).
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Comments (33) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I liked the environments of the new planet. Decent lenght too. Took me about 1,5 hours to complete.
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was enjoying it up until this point. immediately went "meh", haven't gone back since. you have to force the cannon to shoot about seven (i think) generators, I can manage no more than two before dying horribly. doesn't help that the generators are right by the cannon.
for the love of god, please stop putting vehicle sections into games that don't really need them.
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Did anyone play it on insanity, was it tough ?
The Hammerhead missions are OK break up...spent most timne just ramming everything...hope there is not too much hammerhead, does not sound promising...
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@Goffee- I'm a bit jealous. I wish I could play both Mass Effect and Mass Effect 2 for the first time again!
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I wouldn't want to pay 1700+ points for this.
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Is it really worth developer's time trying to score big bucks from a tiny minority or should they have put the resources in early and charged an extra pound or two?
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fair point that it's probably not worth 1700 msp. I also don't think reviews should always factor in the 2nd hand market. As all of this paid DLC has always been optional and the Cerebus purchase doesn't just entitles the 2nd hand owner to this one DLC but several others already available, as well a thes future DLC.
The value of Cerebus may varies depending if only using for one free Mass Effect 2 DLC or to downloads all the DLC available.
As I understand it, the proportion of gamers who purchases DLC aren't that high anyway and wouldn't be surprised if even more lower with second hand market.
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The one DLC I think is vital is Kusami, as you get the best machine gun, the locust, which I sued as much as the shotty as a Vanguard.
The tempest machine gun was horrible to use accuracy wise.
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Why? You weren't worried about all the other spoilers you included.
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My only 2 deaths in this DLC. I think it was needed, and it wasnt that hard at all once you knew what to do.
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The end boss is a f*$*@@ though, it is really hard with a tight time limit as well. I don't even know if it would be possible to beat without a heavy weapon (luckily I had the collector particle beam with me).
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Actually all the DLC you have to pay for in Mass Effect 2 is also available on the xbox live marketplace (not sure about the PC version) so you don't have to buy the Cerberus Network to buy more DLC, you only have to have the Cerberus Network to get the free DLC.
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@paperghost
You do realise what the left trigger is for on the hammerhead, right?
And there are four generators, not seven. Hell, I had enough time between shots to harvest minerals on my hardcore difficulty play, though I decided not to try that on insanity.
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I picked up the first one off of steam for £3 so hopefully thats just as good!
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Yeah I know you don't need Cerberus to buy this, what I was saying is that it uses the Hammerhead which is in the cerberus DLC. So if you want to play this in full you also need to shell out the extra 1200 msp for that one. Which by all accounts was pretty rubbish and not worth a tenner at all.
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still a horribly crap bit of filler inserted into an otherwise good DLC.
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maybe they should bring back text only dialogue for the DLC packs?
I understand the prohibitive cost of voicing all DLC but id rather get more story in a less immersive format than forego it completely in the interests of consistency with the main game.
/shrug.
wil probably pick it up at some point
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The Hammerhead tank is already part of the DLC....it's an 850 MB download and it has the 5 missions and the Hammerhead tank driving sequences, you don't need any additional DLC from the Cerberus network.
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Again, I'm still iffy with the fact I've already gone through the game and these added bites after the main course really just lose some of their impact had I had them from the beginning.