Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Madballs in Babo: Invasion Review

Xbox 360 Review by Simon Parkin

22 July, 2009

Page 1 of 2. Page 2 ->

It's no secret that Xbox Live Arcade games without the buoyancy of a licence or well-known series often sink without trace. The first Geometry Wars may have sold and sold, but it was a novelty that benefited from exquisite timing: for the first few months it had precious little competition on Xbox's new digital download service.

Today, your brand new IP, still gloopy in its womb juices, competes with venerable re-releases cherry-picked from the canon - Ikaruga, Gunstar Heroes, Street Fighter II HD and so on. Or, worse still, goes toe-to-toe for players' Microsoft Points with million-dollar, EA-marketed heavyweights such as Battlefield 1943, a game that's one musket and a single-player campaign shy of a full-priced boxed release. So yeah: a license can be crucial.

But even so: Madballs. Really? That's what you're going with?

The 20-year-old toy line, for those too young or old to remember, consisted of a selection of rubber balls moulded with ugly faces - sort of like a collectable set of decapitated Garbage Pail Kids. Madballs in Babo: Invasion is an ugly game, all brown terrain, luminous green rivers and splurge gun splatter textures. The environments are robust and detailed but in this 12-year-old boy's bedroom of a world there's little beauty.

The Saturday morning kids' TV aesthetic extends to the wailing guitar soundtrack, exclamation point-ridden dialogue and gunge-tank humour. But don't dismiss this as a misguided anachronism. The licence may be aimed at the kind of eighties schoolkids who'd buy a Madballs character on eBay as an ironic student mantlepiece ornament, but the underlying game is built for those who love games regardless of their licence.

Part of the appeal is the way in which Madballs wears its influences on its sleeve. At first touch, the twin-stick shoot ‘em up appears to be an anthropomorphised Geometry Wars. The feeling is reinforced by the scaling-score multiplier pick-ups and the secondary top-down camera that shifts the default isometric view overhead.

'Madballs in Babo: Invasion' Screenshot 1

At one point you fight a giant boss that sings Elvis songs at you.

But as the single-player campaign unfurls, it becomes clear that Madballs' designers have drawn inspiration from a wider range of titles. Guiding your Madball along centimeter-wide walkways and over vats of bubbling larva before dropping ten-feet onto a flipswitch is pure Marble Madness.

The game's second boss is a giant flaming boulder that splits into two, smaller boulders every time its health is depleted, until the environment is rippling with fiery ball bearings - which brings Asteroids to mind. Likewise, the limitation of two weapons at any one time ensures every new weapon pick-up becomes a tactical decision of Master Chief magnitude.

In the single-player campaign much of your time is spent rolling through corridored environments, shooting down enemies and flipping switches to unlock gates en route to a climactic boss fight. As the game progresses the switch puzzles become more complex and enemy waves more regular, but the rhythm and flavour of missions rarely changes.

To Page 2 ->

Advertisement

Are you excited about Madballs in Babo Invasion on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-18 of 18 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
chudders
23/07/09 @ 07:32
#1
+1
You buried this comment
Comment below viewing threshold
Show
I used to have the eyeball! Until the dog ate it.

Still, strange license to resurrect.
bad09
23/07/09 @ 07:35
#2
+1
You buried this comment
Comment below viewing threshold
Show
I had absolutely no interest in this until glancing at this review I notice this magical phrase...

"pure Marble Madness."
Rirekon
23/07/09 @ 07:38
#3
+1
You buried this comment
Comment below viewing threshold
Show
It's brainless but actually quite enjoyable, I'd agree with the score and urge people to at least try it
cragtek
23/07/09 @ 07:43
#4
-3
You buried this comment
Comment below viewing threshold
Show
Holy shit.
Ryze
23/07/09 @ 07:47
#5
0
You buried this comment
Comment below viewing threshold
Show
Madballs in In Babo: Invasion

er... I'll probably check out the trial game.
paul_haine
23/07/09 @ 08:04
#6
+1
You buried this comment
Comment below viewing threshold
Show
"You're watching 'I Love 1986'"

"Madballs, eh? What were all that about?"

Pretty sure I had Slobulus and Screamin Meemie...
retr0gamer
23/07/09 @ 08:31
#7
-1
You buried this comment
Comment below viewing threshold
Show
You lost me at twin stick shooter. I'm getting pretty sick of them on the download services.
3william56
23/07/09 @ 09:08
#8
+3
You buried this comment
Comment below viewing threshold
Show
Strange review. First page is super positive, and I was expecting a solid 8+. Then last bit of page two turns a massive downer, to a fairly poor (yes, I know, 6 isn't awful) score. Did the full moon come out near the end of the review? Or was the first bit written in the initial fun part, then the conclusion after boredom set in?

I'd love to know how much they paid for that (completely useless) license.
Though Marble Madness Wars sound like a great idea.
anomagnus
23/07/09 @ 10:12
#9
0
You buried this comment
Comment below viewing threshold
Show
Madballs and Alien Breed

Very strange, whats old is new again!
Entity
23/07/09 @ 10:32
#10
0
You buried this comment
Comment below viewing threshold
Show
Didn't they have bodies with a button that made the heads pop off? Or am I getting confused in my old age?
cragtek
23/07/09 @ 11:24
#11
+1
You buried this comment
Comment below viewing threshold
Show
@Entity - are you thinking of the Crash Test Dummies toys that were all the rage circa 1990?
toy_brain
23/07/09 @ 11:26
#12
+1
You buried this comment
Comment below viewing threshold
Show
I'm just at the end of the singleplayer campaign - stuck on the final boss (what do you do against shielded enemies?) but I think a visit to the 'how to play' section might sort me out.

Its allright really. You get your 800 points worth I suppose. The main game is 4-5 hours of fun, with replay value in both score-attacking and playing through as the baddies (unlocks different weapons and some new areas I think).
My only gripe is the game seems to suffer from freezing every now and then - as if its cacheing data from the HDD. Its never caused me to die, but it does feel a little unprofessional.
cragtek
23/07/09 @ 14:28
#13
+2
You buried this comment
Comment below viewing threshold
Show
Note to self: saying holy shit in response to horrendous IP investment is not acceptable among the EG community.
Entity
23/07/09 @ 15:08
#14
0
You buried this comment
Comment below viewing threshold
Show
@cragtek
Nope, never had them, had Madballs and pretty sure they had bodies

Time to 'Google' methinks.

"Note to self: saying holy shit in response to horrendous IP investment is not acceptable among the EG community. "

lol, but calling "Karma killers" numpties has been acceptable the past two times I've done it in response.

Edit: I bloody knew I wasn't going senile:
http://weirdotoys.com/wp-content/uploads...

*Drifts off into Madball land*
Edited 2 times, most recently on 23/07/09 @ 16:13
Defector
23/07/09 @ 16:07
#15
0
You buried this comment
Comment below viewing threshold
Show
6?! Harsh. The only thing I would kind of agree with is the point about targeting enemies on ledges, but even that's a very minor gripe. Multiplayer mode is certainly fast and furious, but whilst having the Benny Hill music over the top would actually be kind of cool, there's a lot more to it than random pot-shots.

It's an 8!
Kornicos
23/07/09 @ 17:46
#16
0
You buried this comment
Comment below viewing threshold
Show
6 is harsh. Considering your scoring system, i'd give it a 8. While you did mention the fact that you get a lot for the 10euro, i reckon the score should better reflect value for money.

EG Scoring
10/10 - Phenomenal
9/10 - Excellent
8/10 - Very good
7/10 - Good
6/10 - Above average
5/10 - Average
4/10 - Below average
3/10 - Bad
2/10 - Atrocious
1/10 - Bloody atrocious
8bitMofo
23/07/09 @ 18:06
#17
+1
You buried this comment
Comment below viewing threshold
Show
@Entity - are you thinking of the Crash Test Dummies toys that were all the rage circa 1990?

A toy that encourages kids to smash the shit out of it until it breaks, forcing parents to buy a new one.
A stroke of pure fucking genius.
oerhört
12/10/09 @ 02:05
#18
0
You buried this comment
Comment below viewing threshold
Show
"6 is harsh. Considering your scoring system, i'd give it a 8. While you did mention the fact that you get a lot for the 10euro, i reckon the score should better reflect value for money."

I thought it was shit. I think 6 is very generous.

Also, I disagree that "value for money" has any significance when the game itself is a non-designed, ugly mash-up of old ideas mixed together really clumsily. But then that may, of course, only be the PC version.

Comments: 1-18 of 18 in total

Want to comment on this article? Log in, or register!

X View gallery