Lord of the Rings: Conquest Review
The Return of the King?
Version tested: Xbox 360
The Sacking of The Shire, the final stage in Lord of the Rings: Conquest's campaign mode, is a distressing scene. In a wicked reversal of the storyline originally laid down by Tolkien, Sauron - the Dark Lord himself - arrives at Bag End cottage with a Balrog on a leash. Amongst the vegetable patches the hobbits run to and fro in the frantic, fearful pandemonium of an unexpected attack. In their fat, stubby little hands they hold nothing to protect themselves save kitchen knives and sapling bows.
Ten, twenty, thirty fall, arrows sticking from their childlike faces like cocktail sticks from tomatoes. The forces of darkness burn their homes with flaming arrows, setting fire to the bushy heads of the Ent tree people who are working to protect their friends and allies. It's no use: they're overwhelmed; massacred. The well-kept flowerbeds offer no stronghold and the midget race is no soldier stock. It is genocide.
Incidentally, I'm the one pulling the trigger. Kill 300 in one go, asks Pandemic: Achievement unlocked.
Lord of the Rings: Conquest enjoys all of the benefits of being related to a proven Hollywood blockbuster - the recognisable cast, characters and clips, the familiar mythology and the evocative soundtrack - but, as the movie's already been out for eight years, it has been free to develop at its own pace and in its own direction. Indeed, half of the game is fantasy fantasy: a reimagining of how the story might have progressed had Frodo failed to destroy the infamous ring. This kind of creative freedom is unusual and welcome in established mythology.
The game follows the template laid out by Pandemic's previous Star Wars: Battlefront series, and, more recently, Enemy Territory: Quake Wars. Two sides, comprised of four different types of soldier, fight to gain or hold territory in a series of locations plucked straight from Peter Jackson's cinematic trilogy. As soon as your soldier's health bar is depleted in battle, you spawn as a new one until your clutch of lives is gone and the game is over. At key points you assume the role of one of the story's famous heroes - Gandalf, Aragorn, Saruman, The Witch King and so on - depending on which side you're playing for, and this character faces up against an opposing hero in what's supposed to be a grand conclusion to the stage.

Your AI-impoverished comrades often wander into your line of fire before sauntering off unscathed and oblivious to your frustration.
The campaign, which can be played in single-player, split-screen or in co-op over PSN or Xbox Live, is divided into two distinct halves: The War of the Ring, in which you fight for the good guys across eight stages beginning at Helm's Deep and ending at The Black Gate, and The Rise of Sauron, comprised of seven stages leading from Mount Doom to The Shire. The four classes - Warriors, Archers, Mages and Scouts - are the same on each side, as are their moves. As the Warrior you have access to three standard attacks, a throwing axe and three magical attacks. These inputs can be strung together into combos as you hack and slash your way through the enemy throng, like a deadly spinning top. The Scout is the second close-range class, a stealth warrior who can cloak himself with temporary invincibility and assassinate enemies from behind.
As the Archer you can fire an almost continuous volley of arrows at enemies, with three additional special attacks (poison arrows, flaming arrows and a volley) on offer to deal extra damage when their respective gauges are filled. And finally, as the Mage you can cast spells from your staff, in much the same way as the archer's arrow, as well as healing yourself and your comrades and creating an impervious magical shield for those around you. The heroes you play as generally fall into one of these four classes too, so the move-list is consistent throughout the game.
The four classes are mostly balanced, slightly favouring the archer for those players with a steady eye: headshots will kill most enemies in one hit, while hacking at them with swords will take three or four. Magic refills as you attack and so, when caught in a close scuffle, you can drain and refill your magic attack gauge in seconds (especially when playing as the Warrior), slicing through enemies with wide, sweeping magical gestures while simultaneously recouping the power to repeat the movements moments later. In this way the game's at its most frenetic and enjoyable in the heat of Dynasty Warriors-esque melees (although, sadly, Conquest's on-screen enemy numbers never come close to matching those seen in KOEI's games).
But there is also a lightness to the combat that's unsatisfying. Through a combination of sound design and animation, strikes don't connect with the weight and power one expects of this universe. Jump or fall from a 25-foot wall and your character won't so much as buckle at the knee, giving the game a weightless, videogamey feel that's at odds with the supposed grand scale and gravity of the universe.
Each stage lasts for twenty minutes or so and is divided into subtasks such as having to kill a certain number of enemies within a time limit, take out specific enemy generals or capture territory by standing within a specified area for a set amount of time. The range of tasks is limited and uninspired but, as mechanical building blocks for driving the action along, they are perfectly functional. More problematic is the instant death. As if being plucked into the air and killed at random by a fell beast or giant eagle weren't enough, so much as dip your toe in water and you'll fall over dead, even the gentle river flowing through Rivendell acting as kryptonite to Tolkien's mighty warriors.
And the moments that should shine, such as the chance to take control of an Ent, or a Balrog or, much later in the game, an Oliphaunt, are spoiled through clumsiness of design. Gear of War 2 proved in its final act that controlling giant beasts needn't be completely inelegant, but taking control of Conquest's giants is a slow-moving, frustrating experience that in no way matches the spectacle of the role.

The dialogue is a mixture of lines from the novel and film and new one-liners, which aren't as good. "You've killed him! He was a nasty one, " is one Python-esque example.
The game's visuals also disappoint, failing to match the lavishness of production seen Peter Jackson's trilogy. At points you'll find yourself facing a battalion of Elves, every one identical save for hair colour. Glitches further undermine the graphical experience: often when sneaking up behind an enemy to score a silent kill as the Scout we found our character scooting across the floor in a comical, Yakety Sax sort of way, wholly at odds with the subject matter. Of course, the overall package benefits greatly from the familiarity and quality of its subject matter. The integration of film clips, fonts and, of course, Howard Shore's excellent soundtrack lifts the experience but not so far as to forgive the game's obvious visual shortcomings.
The main campaign, which can be played co-operatively online, is bolstered by four Instant Action modes: Capture the Ring (like Capture the Flag but with a ring), Deathmatch, Hero Team Deathmatch and Conquest mode, in which you must capture all of the territories on the map. On the EA servers all of the games we played were plagued by connection problems and lag, even with far fewer than the maximum sixteen slots filled. The wide open levels felt sparse and under-populated, especially without the option to add bots.
While there is some enjoyment to be had here, it is hard-won and rarely fulfilling. The imprecision of the combat and its lightweight feel combined with the ropey visuals conspire to date the game considerably. The chance to play as heroes and giants is its gimmick, but it lacks the strength of execution to carry the rest, and the result is a game that, while it stops short of doing a disservice to the Lord of the Rings name, does nothing to embellish it.
5 / 10
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Comments (41) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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FFS, why don't you just do Dynasty Warriors:Middle Earth and be done with it?
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Very disappointed in Pandemic actually. BF gameplay in LOTR could have been awesome. Kind of makes me happy now they didn't do BF3 (poor free radical, BF3 was looking sweet guys)
Still I might have a flutter on this today, it's payday and nothing else to buy retail wise until end of Feb except for Left 4 Dead and PSN/Live are doing nothing to encourage me spending at the mo.
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Sadly this game looks a mis-guided hodge-podge. Aw well, move along.
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The fact is, without the LOTR skin I don't think I'd have played it past the first round, I'd have just went back to play Battlefront.
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It felt like a free mod to me, with art and audio ripped from the DVDs.
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will BF3 ever arrive?!
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Well, if you read the book version of LOTR, it ends like this:
'They find the gate locked and a new ugly guardhouse built on the far side, and Merry and Pippin scale the gate to get in. A man comes out to quell the ruckus, but he runs away rather than deal with armed and determined resistance. The travelers soon learn that Lotho Sackville-Baggins has brought evil men into the Shire to intimidate the hobbits, ruling by a combination of force and fear. Many trees have been cut down and hobbits have been turned out of their homes, while factories have been built that pollute the environment. The four friends lead a rebellion, then find Saruman, still accompanied by Wormtongue, living in Bag End. The fallen wizard has masterminded this destruction of the Shire in the months they have lingered along the road. Frodo spares his life, but Wormtongue kills his master and is then killed himself by the hobbits.
The devastation of the Shire is terrible for the hobbits. As Sam exclaims, “This is worse than Mordor!”'
So, technically this is closer to the books than the films are!
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Now their last two games have been cack, can we declare them a sorely overrated studio?!
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It's possible EA gave unrealistic deadlines. Publishers seem to be getting more happy about releasing stuff not quite finished, with the patch-it-later mentality. Plus you can not bother releasing all the levels you're developing, not only can you get away with releasing them later, you can ask for money for them! If it weren't for the publishing, I'd hate publishers.
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tell me about it !! that vid looked sick in the head considering it was all shakey but seriously got to the bit where you can fly straight from the planet to space i was like " FINALLY ! then the bit with the cinimatic with the jedi owning them troops and i was like on the floor fitting !!
has to be picked up free rad should do this game send it out without a doubt make enough money to fund a TS4 do that and go out in utter legendary style because TS series never fails and BF 3 wouldnt either with that sorta gameplay
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Where's my epic Oblivion-esque LOTR role-playing game, EA?
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It is called LOTRO.
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Probably not until EA relinquish the license... or EA buys outh Bethesda or Creative Assembly
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I know there's a LOTR mod for Rome: Total War, might come close to what you're looking for.
There's also one in the works for Medieval 2, which i'm looking very much forward to.
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There isn't a LOTR fan alive who would pass that up, but until a more ambitious developer gets a chance, its not going to happen
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I played the demo and was horrified...struck dumb. I immediately went outside and punched the nearest disabled person i could find, i then vomited down the blouse of a beautiful woman before taking a shit in the open mouth of a sleeping child.
This game took away all that is good in the world. I would happily line up those execs responsible for this kind of laughable arsery and throw rotting howler monkey corpses at them for seven days and seven nights.
If i find out any EG forum goers have bought this game (and i will mind...) i will set fire to the ones you love.
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Bet its better than CODwaw, Treyarch suck balls.
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I certainly won't stop you, seems justified to me.
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Rot in hell, EA. Rot in hell.
I can hear the conversations going on in EA's dank back hallways: "Hey, let's produce a turd and slap the name LoTR on it. It'll sell bucket loads! Hell no it doesn't have to have any resemblance to LoTR whatsoever, because we can extract "enemy x" and give him a big gun that the fanboys love so much. Throw integrity to the wind and bathe our corporate asses in the golden stench we've dropped from such a great height as to splash ourselves with turd-laden toilet water."
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"... seriously got to the bit where you can fly straight from the planet to space i was like " FINALLY... "
I have been waiting for a game that does this. For a long time. If I count in Battlefront 3 then there are two games that have 'promised' this - the other one is Infinity: The Quest for Earth. If the engine for the latter one ever gets finalized then the gaming world is in for a treat
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As I said before I wasn't to impressed with the demo I had on PS3 but it was playable. I don't know if it's me (can't tell now as I've deleted the demo) but I think it plays a little better on 360 - could be my imagination though.
It does have that ability, like the BF games, to suck you into battle and once you get to grips with each class you can really have some fun with each one although combat is very hit and miss a lot of the time - no lock on target, why? for the love of god why? Some of the levels in the full game are pretty cool to, and while a little dated (again like BF) the graphics are nice enough to enjoy the environments.
I'm glad I got it and while I won't tell people to buy it I'd say give a little thought if the demo slightly pricked your interest, like BF you need to work a little to get the best out the game, and personally I'd rate it a little higher than simon, maybe 7/10, sure many will hate it (funnily enough - just like BF), but I reckon it'll give me some fun while I wait for.....BF3.
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This right here, is what I like to call an AWESOME PARAGRAPH.
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And yet... See, I love Jackson's LotR universe. I was - still am - a big fan of possibly the most maligned and overlooked of all the LotR games to come out of that - The Third Age. It's a turn-based game and I found it - whilst clearly not a triple-A title in execution - a most enjoyable experience, helped immensely by the use of those wonderful design assets from the films.
I just wish EA would stop d*cking around with the LotR franchise and commit to a game of quality for once. Just for once. They'll get my money for Conquest (in time), I have no doubt, but I know this is only ever going to be a mild distraction rather than the total LotR gaming experience I'm still waiting for. And probably always will be...
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