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Llamasoft's Jeff Minter Interview

PC Xbox 360 Interview by Robert Purchese

16 December, 2008

Page 1 of 2. Page 2 ->

Space Giraffe launched on PC yesterday, just over a year after the psychedelic shooter carved a divide between critics on Xbox Live Arcade. And as a colourful, retro, and often bewildering blaster, Space Giraffe flaunts many of the same characteristics as its creator, Jeff Minter, who's been making games with Llamasoft since 1982. Working across just about every popular gaming platform, Minter has turfed out classics like Tempest 2000 and Gridrunner. He also rather likes animals, and lives on a farm with nine sheep, two llamas and one pygmy goat. To mark the release of the PC Giraffe, we sat down with him for a chat.

Eurogamer: Hello there, Jeff Minter! Can you tell our readers a bit about yourself and why you're so famous?

Jeff Minter: Well, I guess just because I've been doing it for a long time. We founded Llamasoft in 1982, and we've worked on just about every machine between then and now. I think really, if I'm famous at all, it's just by dint of still being around. And occasionally hopefully coming up with something good!

Eurogamer: We like to think of you as a bit of a hippy. But in a nice way. You do live on a farm, after all. What's farm life like? Could we cope?

Jeff Minter: It's very nice and chilled out actually. What I like about it out here is that if you get stressed you can go outside and just chill out with the sheepies [laughs], and it's all very relaxing and calm. It's nice to go to the city every now and again to visit, but I find it's always nice to come back here in the end.

Eurogamer: Isn't it quite cold out there at the moment?

Jeff Minter: Reasonably cold. But I'm in a nice warm house with central heating, the sheep have got thick fleeces on, so we all manage okay.

Eurogamer: Let's talk about giraffes. Space Giraffes. The PC version comes out today for USD 20 (GBP 13.50), is that right?

Jeff Minter: Yeah.

'Llamasoft's Jeff Minter' Screenshot 1

Eurogamer: Wasn't it only 400 Microsoft Points (GBP 3.40 / EUR 4.80) on Xbox Live?

Jeff Minter: Yeah, but what happened there was that I think people perceived it as being too cheap! As far as I'm concerned, I like to do things cheap, but ever since I did that on Live, loads of people have been telling me I was trying to sell it too cheap! There's this thing called 'perceived value' I suppose, so I'm now just trying to be in line with what other independent games are like on PC, really - roughly the same ballpark, I think. And also, you do get more with the PC version, because we've put twice the amount of levels in it. Plus there's the ability to add level packs to stuff, so it's not exactly the same.

Eurogamer: What other new bits are in the PC version?

Jeff Minter: We remixed all the levels to make them more accessible; we found some people thought the original levels were a bit too psychedelic. Ha! So we chilled out the main level-set a bit, and we still offer the original set as an included level pack when you get the game, so you get 200 levels instead of 100. Plus, during the time Space Giraffe came out for the Xbox 360 and now, the underlying Neon engine has been evolving, so there's new effects and shaders that we've been able to use, and I think the new level sets, as well as being less offensively psychedelic to some people, are just aesthetically a bit more pleasing as well.

Eurogamer: You mentioned the ability to add level packs before. Can users do that?

Jeff Minter: I can make and release level sets; I don't know if I'm ever going to release the editor for it. But I can make and release level sets if there is sufficient demand for it. We don't just have to make remixes of the original levels, I can make entirely new levels if I want to.

Eurogamer: Would you ever consider putting space sheep in there?

Jeff Minter: I could put a space sheep in there! That would be easy enough. We could do themed levels; it might be possible to do a space sheep-themed level set, you know.

'Llamasoft's Jeff Minter' Screenshot 2

Eurogamer: You weren't that happy with how Space Giraffe was received on Xbox Live Arcade at the time. What do you think about all that now?

Jeff Minter: I just think it's been a bit of a learning experience. The thing with Xbox Live is that you have to basically get a lot done in the first couple of weeks, then the game goes into a bit of obscurity after that. We were dealt a very low blow by the Official Xbox Magazine, who basically spoiled our launch completely. We actually had some very favourable reviews of Space Giraffe, and if you look around, most of them aren't bad. It's just most of them came out too late, and by the time the better reviews came out, the game was already off the front page [of Xbox Live]. So it was just a bit spoiled for us, really. We're hoping this time round we haven't got that same thing of being on the front page for two weeks then being shoved away; we should be out for a bit longer.

Plus, I have taken steps address the issues some people had. I haven't just sat there and said, "That's the way it is, smeg off." I have taken constructive criticism onboard where it has been offered, and I think we've ended up with a better game because of it.

Eurogamer: You're not the only one to accuse Xbox Live of burying good content, but Microsoft has tried to change all that with the New Xbox Experience. Have you been playing with it?

Jeff Minter: It's a lot nicer now, and I was obviously talking about the way it was when Space Giraffe came out. It is nicer now, because you can, in fact, direct people there from off-site. And also the whole interface is a bit easier to navigate than the old version. On the old version, once Space Giraffe disappeared off the front page it took about five minutes to navigate to where it was, so you really needed to want it to seek it out and download it. I think the most important change is being able to drive external traffic there from the normal internet. That is a great help.

Eurogamer: Have you made yourself an Avatar?

Jeff Minter: I haven't actually, because my Xbox 360 has Red Ring of Death, so I need to get that sent back and changed.

Eurogamer: Happens to the best of us!

Jeff Minter: This is my second Xbox [360] and it happened playing Duke Nukem 3D, shortly after that came out, which isn't exactly the most demanding game on the console. One time we went to turn it on, and there it was: classic Ring of Death.

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Comments: 1-50 of 60 in total | next 50 »

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Stardusted
16/12/08 @ 07:27
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Space giraffes and RROD and duke nukem 3D ? Did I die and go to heaven ?
penhalion
16/12/08 @ 07:30
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Eurogamer: Wasn't it only 400 Microsoft Points (GBP 3.40 / EUR 4.80) on Xbox Live?

Jeff Minter: Yeah, but what happened there was that I think people perceived it as being too cheap!


No Jeff we perceived it as a psychadelic unplayable mess!
DUFFKING
16/12/08 @ 07:55
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No no no penhalion, you're just not clever enouugh to enjoy this man's game. Obviously those who don't get this game are an inferior species of being, as he has stated so many times before on his blog.

/goes back to playing inferior people's games
Pirotic
16/12/08 @ 08:21
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He's remade tempest so many times most people seem to have forgotten that he didn't even design it to begin with, apart from some rather weird freeware-alike shooters in the 80's I can't remember what he's actually done of any worth to the industry. I get the impression he's only in the news because people like hearing about the pot smoking lama guy :D
Slim
16/12/08 @ 08:30
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Be nice if he could offer the new version and fixes back to the 360 fans.

Pirotic: do you have to display your ignorance so publicly, it's embarrassing.
Skurmedel
16/12/08 @ 08:58
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Slim apparently you can be an ass if somebody makes a game you don't like.
evilashchris
16/12/08 @ 09:06
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Spave Giraffe is one of the best games on XBLA, It really is amazing, you really do have to click with it though, you have to play with your ears as well as your eyes.

I hope Mr. Minter sells a shitload of the PC version, because I love his games and want him to keep making them.
Edited 1 times, most recently on 16/12/08 @ 09:07
LFace
16/12/08 @ 09:21
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Ive tried the demo of SG for PC (Dont have a 360) and I like it. Pricing is a bit steep though as its not a game youd sit down with and play for long periods of times, its more of a quick bash when bored type game so I doubt I'll be buying it.

Kind of annoying though that the demo doesnt save progress, even though its only 10 levels. Its annoying to do the tutorial every time you want a quick play. I know how to play it now so just let me skip the dang tutorial!
Dromedary
16/12/08 @ 09:31
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Llamatron on Atari ST is the best shmup ever. Great fun on two player player and it's probably only shmup I've managed to 'complete' on my own. I'm shamed that I've yet to pay the shareware fee of 5 pounds.

PC version is bit poor so I recommend to try it with ST emulator such as STeem (http://steem.atari.st/).

I definitely buy this next month when X360 is on my shopping list.
Edited 1 times, most recently on 16/12/08 @ 09:32
Golgo
16/12/08 @ 09:40
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Got his autograph in two game shows in late 80s/early 90s, Olympia and Earls Court. Selling Iridis Alpha or Battalyx some such games, I seem to remember. Sat in a booth with a miserable, hungover look on his face.
Eighthours
16/12/08 @ 09:50
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I really liked Space Giraffe on XBLA. Thought it was great.
andromeda
16/12/08 @ 09:57
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Jeff Minter > Cliffy B
DaM
16/12/08 @ 10:06
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I patted some of the reindeer he was talking about at the weekend....doing their bit for charity with Santa.....
Wish he would do some more updates, his C64 games were about the only ones that made me want one instead of my Spectrum.
Shrub
16/12/08 @ 10:16
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Jeff was at his peak on the C64.... Revenge of the Mutant Camels and Ancipital were my faves. Ahh, the memories :-)
Azazel
16/12/08 @ 10:16
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2 llamas to nine sheep... interesting. Seeing how Llama's naturally tend to go on the offense, those sheep are ludicrously overprotected. Overkill Jeff! Overkill!
Rev. Stuart Campbell
16/12/08 @ 10:17
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No Jeff we perceived it as a psychadelic unplayable mess!

Less of the "we", sonny jim. You speak for yourself.
brainbird
16/12/08 @ 10:20
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I agree with Dromedary, Llamatron on ST was fantastic. The first shareware game I paid for. Considering it was the golden age of piracy, that means something.
barnard666
16/12/08 @ 10:20
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he always comes across as such a decent bloke, I love the fact he is still doing his crazy thing, and it makes me happy that someone who treads such an odd path can survive in this increasingly blockbuster driven industry.

Its not as if he is making games for everyone, its a niche market that he's going for, so I think there is no need to slag the guy off, its just pathetic.

Go Jeff.
Rev. Stuart Campbell
16/12/08 @ 10:22
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"Some unsupported/different feature been detected!
This may lead to some incompatibility and/or performance penality or worse not to work at all."


Awesome.
riz23
16/12/08 @ 10:28
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Yeah, let's not knock a British stalwart. I do admit to being shit at playing Space Giraffe and I'm not sure I really understand it even after all this time, but I like it and I did pay for it. Bargain it was too.
As for Gridrunner+++ why not call it Gridrunner Triple like that twat on you tube who was espousing the power of the PS3 Chadwhatshisname?
Edited 1 times, most recently on 16/12/08 @ 10:32
Rev. Stuart Campbell
16/12/08 @ 10:31
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he always comes across as such a decent bloke,

As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.

Sometimes genius game designer - paranoid, hypocritical and fairly unpleasant human being. Easy to confuse the two.
berelain
16/12/08 @ 10:43
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Seems alright in the interview. I certainly never got the appeal of Space Giraffe- felt like every other into the screen shooter to me, which to be fair, is never a genre I've particualrly loved- Panzer Dragoon aside.

Slim
16/12/08 @ 10:46
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Yeah, imagine giving a shit about something you love. What a twat.
quantumsheep
16/12/08 @ 10:48
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I like him purely because I wrote to him once and he wrote back (or, er, a 'representative' did) and said they like my username!

\o/

Oh, and Space Giraffe is BRILLIANT! :)
N@
16/12/08 @ 11:10
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"although one of the sheep is a particular favourite, I suppose, in that she always comes up and wants hugs and cuddles"

Awww! :D ^_^
sneetch
16/12/08 @ 11:31
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@Rev. Stuart Campbell
"As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.

Sometimes genius game designer - paranoid, hypocritical and fairly unpleasant human being. Easy to confuse the two."

A bit harsh for a man of the cloth there, Rev. ;)

Is he really that bad? Did he, for example, punch a duck during an interview or simply disagree completely with what was being said?
TheMoonRat
16/12/08 @ 11:33
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Laser eyes or invisibility tho :/
Mashum
16/12/08 @ 12:55
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shine on you crazy diamond
local_celebrity
16/12/08 @ 13:07
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Man, this takes me back to the Zzap 64! days.

Anyone remember that? Julian 'Jazz' Rignall and so on?

Or are you all bumfluff LOLkidz?
coastal
16/12/08 @ 13:10
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Idris Alpha on the PSP's Vice64 is a real treat. I recommend that to all.
dryden555
16/12/08 @ 13:37
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i really wanted to like space giraffe on xbox but it didnt click with me at all.
jamespo
16/12/08 @ 13:47
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Even back to the VIC-20 days I've never understood what the fuss is about Mr Minter. Absolute dross.

Gridrunner was great...
Sean.Aaron
16/12/08 @ 13:58
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A pity he doesn't develop anything for WiiWare; he clearly owns all three consoles...
Liter
16/12/08 @ 14:38
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@ Rev Stuart Campbell, three words for you:

Pot. Kettle. Black.


Additionally, Minter has done far more for the gaming industry that you ever have you angry, unpleasant, arrogant little cock.

And having played the PC version of Space Giraffe I've gotta say that it's extremely fine. Kudos to Minter, major boos and hisses to that twat Campbell.
penhalion
16/12/08 @ 14:59
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@local_celebrity

Of course I rememeber Garry Penn and Julian Rignal. Hell I even remember religiously reading the developer diaries for paradroid along with some other great 64 games. That's why I became a games developer in the first place.

Doesn't mean I'm blind to crap games and for better or worse, the majority of people who tried to play space giraffe found it utterly unplayable, myself included.
Rev. Stuart Campbell
16/12/08 @ 16:08
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Minter has done far more for the gaming industry that you ever have

I haven't been trying to, dear.
quantumsheep
16/12/08 @ 16:11
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Are the Specs anywhere for this?
GazLiddon
16/12/08 @ 16:12
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I haven't been trying to, dear.
You've been very trying though
Edited 1 times, most recently on 16/12/08 @ 16:13
Retroid [mod]
16/12/08 @ 16:38
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Two elder gaming journos.

But which one's better?

THERE'S ONLY ONE WAY TO FIND OUT
mingster
16/12/08 @ 17:04
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Liter: Re your Pot calling Kettle. What have you done exactly in the industry?

Rev does have a significant history going back many years though with reviews back in the 8bit era..
(Causing arguments then as well)

Wheras you liter are an unknown.

Edited 1 times, most recently on 16/12/08 @ 17:06
MattyD
16/12/08 @ 17:06
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I don't want to knock Minter as I'm pretty much a lifelong fan (Metagalactic Llamas FTW!) but saying Space Giraffe tanked because of the Official Xbox Mag is just plain wrong. It's circulation is, what, a few thousand? There are six million + members on Xbox Live and, to be frank, the kind of chav goons who read official magazines probably wouldn't be interested in SG anyway. There's nothing wrong with being niche!
mingster
16/12/08 @ 17:10
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Very true MattyD you can't blame it on OXM it more comes down to the demographic of the time wiich was hardcore FPS/Racing and usual Fifa etc... SG was a niche title as you say and therefore it would always have a limited auidience.
The comments about the way LIVE buried content after a couple of weeks is true it wouldn't have been front page and easy to find though unless you knew about it.
The demo was complicated and didn't explain how to play the game properly either.
I played the demo about 15 times before i could work out what it was going on about.
metalangel
16/12/08 @ 18:04
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Space Giraffe is great... the only problem is on some levels the camera angle meant your own giraffe blocked your view ahead.
dr.glyndwr
16/12/08 @ 18:37
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@Stu Campbell: "As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.". I'm sorry, the hypocrisy made my head explode there. You me banned from your forum while I was trying to help you sort out a security issue because "I had never been constructive", so I'm pretty certain I know what I'm talking about here.
Edited 1 times, most recently on 16/12/08 @ 18:37
Goatboy
16/12/08 @ 19:45
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I think perhaps the most salient point of this (M)interview is that Llamasoft have taken on board constructive criticism, both of the pricing and game design, so for those who wanted to like the 360 version but didn't, the PC demo is worth a go, particularly on a gaming rig with a decent screen.

Also we all had copies of llamasoft tiles in the Eighties and purchasers can consider this a one-off payment, safe in the knowlege that the vast majority of the price will go straight to the two guys who made the game, and who will use that money more or less entirely to make more games. The next of which will be a throbbingly brilliant installment of the Gridrunner franchise, to mention a game which removes itself from the 3D excesses of Space Giraffe into more familiar 2D territory for the Llamasoft purists.

And let's not forget their 'sexing up' of Space Invaders: Extrreme which is going to fucking dominate when it comes out on XBLA.

Lastly, Mr. Campbell is always going to have a dig when there's mention of Mr. Minter. Can we not put it down to tradition and let it happen without incident? It's been years now and we all should be accustomed to it.
ph101
16/12/08 @ 21:44
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Llamatron on ST was the best schmup I played too. A wii game would be nice from these outfit. Is it just him making them? Who is this enigmatic "we" he refers to..
edit. I did wonder about lasers eyes or invisibilty too, but if you've played his games.. well I think we have to assume lasers here.
Edited 1 times, most recently on 16/12/08 @ 21:46
Goatboy
16/12/08 @ 22:03
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Llamasoft is also Ivan 'Gilesgoat'' Zorzin - Italian code junkie and culinary wizard who has been half of Llamasoft since Unity the Lionhead project was cancelled due to the Gamecube dying on its arse. Neon in the 360 dash and the Space Giraffes are two-man jobs, as is the lightsynth tech they are developing on PC - and Gridrunner+++/Space Invaders: Extreme.

As for your Wii suggestion, Untiy was developed for Cube hardware and some very enjoyable code was appearing at events - lightsynth on three pads and shooter on thr fourth, from differing persectives. So a port would be theoretically possible. Of course Unity was tied in with Lionhead - now Microsoft, and the Wii is underpowered for this sort of thing. And Nintendo don't make it easy for two blokes in a barn in Wales to get set up as developers on that platform. Shame, as bankrolling them to do something with Toshio Iwai or that would be eminently sensible.

I doubt you'll see owt on Nintendo from them any time in the near future, and Unity , however it might have impressed in demonstration, is OLD now - a standard-def game on a standard def console with archaic versions of the type of code they are chucking about nowadays. Llamasoft have typically developed for cutting-edge (if not always successful) platforms anyway - and Gridrunner is just spot on as a Live title - scoreboards suit LS games better than Touch! shenanagins.
Nookyalar
16/12/08 @ 23:07
#48
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Stop shitting on Minter, those of you that are. He's doing stuff in a style he loves and it has hardcore appeal. Instead you should bemoan the fact that he has such little competition.


And I'm not _just_ sticking up for him 'cos I owe him a fiver for Llamatron ; )
smelly
16/12/08 @ 23:10
#49
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Its amazing how quick people on here are to shit on people isnt it?

Why dont THEY come back when THEYVE made a game?
Daikon
16/12/08 @ 23:42
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the only herd in Britain is in Scotland. They need this particular kind of moss or something; a plant that they really need and they can only get in that climate.

Isn't it amazing what you can learn just by reading EG!

Also love it that Minter's probably one of the very few people out there understand the real niche position of the Wii.
Wouldn't mind something nice and psychedelic on that. Preferably something with Llamas. I'd like that, yes.

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