Llamasoft's Jeff Minter

On Space Giraffe PC and other animals.

Space Giraffe launched on PC yesterday, just over a year after the psychedelic shooter carved a divide between critics on Xbox Live Arcade. And as a colourful, retro, and often bewildering blaster, Space Giraffe flaunts many of the same characteristics as its creator, Jeff Minter, who's been making games with Llamasoft since 1982. Working across just about every popular gaming platform, Minter has turfed out classics like Tempest 2000 and Gridrunner. He also rather likes animals, and lives on a farm with nine sheep, two llamas and one pygmy goat. To mark the release of the PC Giraffe, we sat down with him for a chat.

Eurogamer: Hello there, Jeff Minter! Can you tell our readers a bit about yourself and why you're so famous?

Jeff Minter: Well, I guess just because I've been doing it for a long time. We founded Llamasoft in 1982, and we've worked on just about every machine between then and now. I think really, if I'm famous at all, it's just by dint of still being around. And occasionally hopefully coming up with something good!

Eurogamer: We like to think of you as a bit of a hippy. But in a nice way. You do live on a farm, after all. What's farm life like? Could we cope?

Jeff Minter: It's very nice and chilled out actually. What I like about it out here is that if you get stressed you can go outside and just chill out with the sheepies [laughs], and it's all very relaxing and calm. It's nice to go to the city every now and again to visit, but I find it's always nice to come back here in the end.

Eurogamer: Isn't it quite cold out there at the moment?

Jeff Minter: Reasonably cold. But I'm in a nice warm house with central heating, the sheep have got thick fleeces on, so we all manage okay.

Eurogamer: Let's talk about giraffes. Space Giraffes. The PC version comes out today for USD 20 (GBP 13.50), is that right?

Jeff Minter: Yeah.

'Llamasoft's Jeff Minter' Screenshot 1

Eurogamer: Wasn't it only 400 Microsoft Points (GBP 3.40 / EUR 4.80) on Xbox Live?

Jeff Minter: Yeah, but what happened there was that I think people perceived it as being too cheap! As far as I'm concerned, I like to do things cheap, but ever since I did that on Live, loads of people have been telling me I was trying to sell it too cheap! There's this thing called 'perceived value' I suppose, so I'm now just trying to be in line with what other independent games are like on PC, really - roughly the same ballpark, I think. And also, you do get more with the PC version, because we've put twice the amount of levels in it. Plus there's the ability to add level packs to stuff, so it's not exactly the same.

Eurogamer: What other new bits are in the PC version?

Jeff Minter: We remixed all the levels to make them more accessible; we found some people thought the original levels were a bit too psychedelic. Ha! So we chilled out the main level-set a bit, and we still offer the original set as an included level pack when you get the game, so you get 200 levels instead of 100. Plus, during the time Space Giraffe came out for the Xbox 360 and now, the underlying Neon engine has been evolving, so there's new effects and shaders that we've been able to use, and I think the new level sets, as well as being less offensively psychedelic to some people, are just aesthetically a bit more pleasing as well.

Eurogamer: You mentioned the ability to add level packs before. Can users do that?

Jeff Minter: I can make and release level sets; I don't know if I'm ever going to release the editor for it. But I can make and release level sets if there is sufficient demand for it. We don't just have to make remixes of the original levels, I can make entirely new levels if I want to.

Eurogamer: Would you ever consider putting space sheep in there?

Jeff Minter: I could put a space sheep in there! That would be easy enough. We could do themed levels; it might be possible to do a space sheep-themed level set, you know.

'Llamasoft's Jeff Minter' Screenshot 2

Eurogamer: You weren't that happy with how Space Giraffe was received on Xbox Live Arcade at the time. What do you think about all that now?

Jeff Minter: I just think it's been a bit of a learning experience. The thing with Xbox Live is that you have to basically get a lot done in the first couple of weeks, then the game goes into a bit of obscurity after that. We were dealt a very low blow by the Official Xbox Magazine, who basically spoiled our launch completely. We actually had some very favourable reviews of Space Giraffe, and if you look around, most of them aren't bad. It's just most of them came out too late, and by the time the better reviews came out, the game was already off the front page [of Xbox Live]. So it was just a bit spoiled for us, really. We're hoping this time round we haven't got that same thing of being on the front page for two weeks then being shoved away; we should be out for a bit longer.

Plus, I have taken steps address the issues some people had. I haven't just sat there and said, "That's the way it is, smeg off." I have taken constructive criticism onboard where it has been offered, and I think we've ended up with a better game because of it.

Eurogamer: You're not the only one to accuse Xbox Live of burying good content, but Microsoft has tried to change all that with the New Xbox Experience. Have you been playing with it?

Jeff Minter: It's a lot nicer now, and I was obviously talking about the way it was when Space Giraffe came out. It is nicer now, because you can, in fact, direct people there from off-site. And also the whole interface is a bit easier to navigate than the old version. On the old version, once Space Giraffe disappeared off the front page it took about five minutes to navigate to where it was, so you really needed to want it to seek it out and download it. I think the most important change is being able to drive external traffic there from the normal internet. That is a great help.

Eurogamer: Have you made yourself an Avatar?

Jeff Minter: I haven't actually, because my Xbox 360 has Red Ring of Death, so I need to get that sent back and changed.

Eurogamer: Happens to the best of us!

Jeff Minter: This is my second Xbox [360] and it happened playing Duke Nukem 3D, shortly after that came out, which isn't exactly the most demanding game on the console. One time we went to turn it on, and there it was: classic Ring of Death.

Eurogamer: Do you think Microsoft is going in the right direction with XNA [Community Games]? Will it rekindle the good old days?

Jeff Minter: It's nice to let people have programmable hardware, one way or another. That's one thing I think is missing from the modern user experience. Back in the old days, when you had your Spectrums, and your Commodore 64s, everybody would try their hand at a bit of code as well. Now you get consoles and you take what's dolled out. And it's quite nice that they've opened up a way for people to have a try themselves. I think it's a very good idea.

Eurogamer: Have our tastes changed as consumers? Do new games and ideas even work any more?

Jeff Minter: I don't know if tastes have changed that much. Technology has driven taste to a great extent; people always want the latest and greatest graphical techniques or whatever. But I can see that quieting down a bit in the medium-term future, because we're getting a bit homogenised now; graphics have reached a point where the improvements are small increments as opposed to huge great strides. The difference from 2D to 3D meant everybody had to immediately do loads of 3D, whereas now, the next generation of consoles will just have the same stuff with a bit more detail. So perhaps that kind of impetus will not be so important.

There is still a taste for old-style games. If you look at stuff like LittleBigPlanet, which I was just playing the other day, it's basically a 2D platform game with physics. If you did that as an entirely 2D game it would still be enjoyable. Perhaps things like XNA will allow smaller projects to still survive and perhaps thrive. It would be a shame to lose them entirely. The older game forms are still valid game forms, in the same way that when film came along it didn't banish books, I don't see why 3D should banish 2D. It would be nice to keep them all alive and keep them all relevant.

Eurogamer: In the aftermath of Space Giraffe you said you were halfway through another game for Xbox Live. Is that Gridrunner+++?

Jeff Minter: Yeah, although that's probably not going to be the final title.

Eurogamer: It's quite hard to pronounce.

Jeff Minter: Ha! Yeah. It's like the third iteration of Gridrunner. That's nearly finished on the Xbox 360.

'Llamasoft's Jeff Minter' Screenshot 3

Eurogamer: Oh! Have you got a release date?

Jeff Minter: No. We sent it off to [Microsoft] months ago, but they've just not said anything - we're just waiting for them. Basically I'm going to carry on with the PC version of it if I don't hear from them soon, because they're just sitting on the demo we sent them three or four months ago. We haven't heard a thing.

Eurogamer: Would you consider making anything for iPhone?

Jeff Minter: I wouldn't mind. I find the whole idea of the controls and the sensors quite intriguing. But it's a question of having time for it to be commercially viable - at the moment we're so skint we've got to make money as best we can!

Eurogamer: Will iPhone games take off? Because mobile games didn't really boom as everyone was expecting.

Jeff Minter: It might do on the iPhone. Part of the problem with mobile phone gaming was, a) the screens were rubbish, b) the controls were usually rubbish as well; if they had a d-pad on at all it was always a rubbish d-pad. With the iPhone, where you're forced to take the controls in a different direction, because you haven't got any buttons at all. If you can come out with a game that works well with those kind of controls... Technically the screen is good, it can do reasonably nice, fast 3D - it's quite a capable little platform. Given that the controls hopefully won't be rubbish and that the platform is ubiquitous and really rather good, I would like to think gaming will take off a lot better on the iPhone than on previous phones.

Eurogamer: Are you working on any other games at the moment?

Jeff Minter: At the moment we're just working on Gridrunner+++, and we should have that finished in a couple of months. But we're probably just going to have a chill out over Christmas now we've got [Space Giraffe PC] out of the way.

Eurogamer: When you do start your next game, are you considering putting different animals in it?

Jeff Minter: Haha! Possibly.

Eurogamer: What animals do you actually have on you farm?

Jeff Minter: I've got my dog who's sat next to me now. I've got nine sheep, two llamas, and one pygmy goat.

Eurogamer: And which is your favourite? Or are they all treated the same?

Jeff Minter: Well they're all treated the same, really - you can't have favourites, although one of the sheep is a particular favourite, I suppose, in that she always comes up and wants hugs and cuddles.

Eurogamer: You mentioned LittleBigPlanet, but what else are you playing, Jeff Minter?

Jeff Minter: I'm also playing Animal Crossing on the DS. I'm playing WipEout HD; we just the other day got my plasma [TV] back from the repairers, as it had blown up.

'Llamasoft's Jeff Minter' Screenshot 4

Eurogamer: We shouldn't ask, but which is your favourite console?

Jeff Minter: So far, probably the Xbox 360, in terms of having the most games I actually play on it. The PS3, after a slow start, is definitely catching up, and it's a nice machine to use. The Wii is good, but for a different kind of gaming, really - it's a different feel of gaming on the Wii. It's a bit more light-hearted. The Wii is what you fire up for a bit of a laugh and a joke around rather than really serious gaming. But it's quite nice. Sometimes that's what you want.

Eurogamer: What do you think, Jeff, should we get a real Christmas tree or a fake one?

Jeff Minter: Well, a real one is nice, but I always think it's a bit unkind to kill it. Get a real one and plant it afterwards, I reckon.

Eurogamer: But we don't have anywhere to plant it, unless we pull up a paving stone and concrete it in...

Jeff Minter: You could go out and do a stealth planting in the middle of the night. You could surprise somebody with a tree in the middle of their lawn.

Eurogamer: And finally, what have you asked Santa for this Christmas?

Jeff Minter: A nice reindeer.

Eurogamer: What? Can they even survive here? Isn't it a bit warm?

Jeff Minter: This is a question I have actually asked somebody who has reindeer. They do like a colder climate; the only herd in Britain is in Scotland. They need this particular kind of moss or something; a plant that they really need and they can only get in that climate. So I don't think really could just bring one down here and shove it in with the rest of the beasties, I don't think it would do well.

Eurogamer: You could dress the sheep as reindeer and pretend.

Jeff Minter: Haha! Could do. I could put antlers on the sheep!

Eurogamer: We've run out of questions, Jeff. Thank you very much for chatting to us, and is there anything you would like to add about Space Giraffe on PC?

Jeff Minter: Only that I hope people enjoy it and give it a chance.

Space Giraffe is available now on PC from the Llamasoft store for USD 20 (GBP 13.50). There's also a demo to try before you buy.

Comments (54) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Stardusted #1 3 years ago

    Space giraffes and RROD and duke nukem 3D ? Did I die and go to heaven ?
  • penhalion #2 3 years ago

    Eurogamer: Wasn't it only 400 Microsoft Points (GBP 3.40 / EUR 4.80) on Xbox Live?

    Jeff Minter: Yeah, but what happened there was that I think people perceived it as being too cheap!


    No Jeff we perceived it as a psychadelic unplayable mess!
  • DUFFKING #3 3 years ago

    No no no penhalion, you're just not clever enouugh to enjoy this man's game. Obviously those who don't get this game are an inferior species of being, as he has stated so many times before on his blog.

    /goes back to playing inferior people's games
  • Pirotic #4 3 years ago

    He's remade tempest so many times most people seem to have forgotten that he didn't even design it to begin with, apart from some rather weird freeware-alike shooters in the 80's I can't remember what he's actually done of any worth to the industry. I get the impression he's only in the news because people like hearing about the pot smoking lama guy :D
  • Slim #5 3 years ago

    Be nice if he could offer the new version and fixes back to the 360 fans.

    Pirotic: do you have to display your ignorance so publicly, it's embarrassing.
  • Skurmedel #6 3 years ago

    Slim apparently you can be an ass if somebody makes a game you don't like.
  • evilashchris #7 3 years ago

    Spave Giraffe is one of the best games on XBLA, It really is amazing, you really do have to click with it though, you have to play with your ears as well as your eyes.

    I hope Mr. Minter sells a shitload of the PC version, because I love his games and want him to keep making them.
    Edited by 1 at 16/12/08 @ 09:07
  • LFace #8 3 years ago

    Ive tried the demo of SG for PC (Dont have a 360) and I like it. Pricing is a bit steep though as its not a game youd sit down with and play for long periods of times, its more of a quick bash when bored type game so I doubt I'll be buying it.

    Kind of annoying though that the demo doesnt save progress, even though its only 10 levels. Its annoying to do the tutorial every time you want a quick play. I know how to play it now so just let me skip the dang tutorial!
  • Dromedary #9 3 years ago

    Llamatron on Atari ST is the best shmup ever. Great fun on two player player and it's probably only shmup I've managed to 'complete' on my own. I'm shamed that I've yet to pay the shareware fee of 5 pounds.

    PC version is bit poor so I recommend to try it with ST emulator such as STeem (http://steem.atari.st/).

    I definitely buy this next month when X360 is on my shopping list.
    Edited by 1 at 16/12/08 @ 09:32
  • Golgo #10 3 years ago

    Got his autograph in two game shows in late 80s/early 90s, Olympia and Earls Court. Selling Iridis Alpha or Battalyx some such games, I seem to remember. Sat in a booth with a miserable, hungover look on his face.
  • Eighthours #11 3 years ago

    I really liked Space Giraffe on XBLA. Thought it was great.
  • andromeda #12 3 years ago

    Jeff Minter > Cliffy B
  • DaM #13 3 years ago

    I patted some of the reindeer he was talking about at the weekend....doing their bit for charity with Santa.....
    Wish he would do some more updates, his C64 games were about the only ones that made me want one instead of my Spectrum.
  • Shrub #14 3 years ago

    Jeff was at his peak on the C64.... Revenge of the Mutant Camels and Ancipital were my faves. Ahh, the memories :-)
  • Azazel #15 3 years ago

    2 llamas to nine sheep... interesting. Seeing how Llama's naturally tend to go on the offense, those sheep are ludicrously overprotected. Overkill Jeff! Overkill!
  • Rev.StuartCampbell #16 3 years ago

    No Jeff we perceived it as a psychadelic unplayable mess!

    Less of the "we", sonny jim. You speak for yourself.
  • brainbird #17 3 years ago

    I agree with Dromedary, Llamatron on ST was fantastic. The first shareware game I paid for. Considering it was the golden age of piracy, that means something.
  • barnard666 #18 3 years ago

    he always comes across as such a decent bloke, I love the fact he is still doing his crazy thing, and it makes me happy that someone who treads such an odd path can survive in this increasingly blockbuster driven industry.

    Its not as if he is making games for everyone, its a niche market that he's going for, so I think there is no need to slag the guy off, its just pathetic.

    Go Jeff.
  • Rev.StuartCampbell #19 3 years ago

    "Some unsupported/different feature been detected!
    This may lead to some incompatibility and/or performance penality or worse not to work at all."


    Awesome.
  • riz23 #20 3 years ago

    Yeah, let's not knock a British stalwart. I do admit to being shit at playing Space Giraffe and I'm not sure I really understand it even after all this time, but I like it and I did pay for it. Bargain it was too.
    As for Gridrunner+++ why not call it Gridrunner Triple like that twat on you tube who was espousing the power of the PS3 Chadwhatshisname?
    Edited by 1 at 16/12/08 @ 10:32
  • Rev.StuartCampbell #21 3 years ago

    he always comes across as such a decent bloke,

    As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.

    Sometimes genius game designer - paranoid, hypocritical and fairly unpleasant human being. Easy to confuse the two.
  • berelain #22 3 years ago

    Seems alright in the interview. I certainly never got the appeal of Space Giraffe- felt like every other into the screen shooter to me, which to be fair, is never a genre I've particualrly loved- Panzer Dragoon aside.

  • Slim #23 3 years ago

    Yeah, imagine giving a shit about something you love. What a twat.
  • quantumsheep #24 3 years ago

    I like him purely because I wrote to him once and he wrote back (or, er, a 'representative' did) and said they like my username!

    \o/

    Oh, and Space Giraffe is BRILLIANT! :)
  • sneetch #25 3 years ago

    @Rev. Stuart Campbell
    "As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.

    Sometimes genius game designer - paranoid, hypocritical and fairly unpleasant human being. Easy to confuse the two."

    A bit harsh for a man of the cloth there, Rev. ;)

    Is he really that bad? Did he, for example, punch a duck during an interview or simply disagree completely with what was being said?
  • TheMoonRat #26 3 years ago

    Laser eyes or invisibility tho :/
  • Mashum #27 3 years ago

    shine on you crazy diamond
  • local_celebrity #28 3 years ago

    Man, this takes me back to the Zzap 64! days.

    Anyone remember that? Julian 'Jazz' Rignall and so on?

    Or are you all bumfluff LOLkidz?
  • coastal #29 3 years ago

    Idris Alpha on the PSP's Vice64 is a real treat. I recommend that to all.
  • dryden555 #30 3 years ago

    i really wanted to like space giraffe on xbox but it didnt click with me at all.
  • jamespo #31 3 years ago

    <em>Even back to the VIC-20 days I've never understood what the fuss is about Mr Minter. Absolute dross.</em>

    Gridrunner was great...
  • Sean.Aaron #32 3 years ago

    A pity he doesn't develop anything for WiiWare; he clearly owns all three consoles...
  • penhalion #33 3 years ago

    @local_celebrity

    Of course I rememeber Garry Penn and Julian Rignal. Hell I even remember religiously reading the developer diaries for paradroid along with some other great 64 games. That's why I became a games developer in the first place.

    Doesn't mean I'm blind to crap games and for better or worse, the majority of people who tried to play space giraffe found it utterly unplayable, myself included.
  • Rev.StuartCampbell #34 3 years ago

    Minter has done far more for the gaming industry that you ever have

    I haven't been trying to, dear.
  • quantumsheep #35 3 years ago

    Are the Specs anywhere for this?
  • GazLiddon #36 3 years ago

    I haven't been trying to, dear.
    You've been very trying though
    Edited by 1 at 16/12/08 @ 16:13
  • Retroid #37 3 years ago

    Two elder gaming journos.

    But which one's better?

    <a href=http: //www.mercia.biz/files/HarryHill_fight.jpg>THERE'S ONLY ONE WAY TO FIND OUT</a>
  • mingster #38 3 years ago

    Liter: Re your Pot calling Kettle. What have you done exactly in the industry?

    Rev does have a significant history going back many years though with reviews back in the 8bit era..
    (Causing arguments then as well)

    Wheras you liter are an unknown.

    Edited by 1 at 16/12/08 @ 17:06
  • MattyD #39 3 years ago

    I don't want to knock Minter as I'm pretty much a lifelong fan (Metagalactic Llamas FTW!) but saying Space Giraffe tanked because of the Official Xbox Mag is just plain wrong. It's circulation is, what, a few thousand? There are six million + members on Xbox Live and, to be frank, the kind of chav goons who read official magazines probably wouldn't be interested in SG anyway. There's nothing wrong with being niche!
  • mingster #40 3 years ago

    Very true MattyD you can't blame it on OXM it more comes down to the demographic of the time wiich was hardcore FPS/Racing and usual Fifa etc... SG was a niche title as you say and therefore it would always have a limited auidience.
    The comments about the way LIVE buried content after a couple of weeks is true it wouldn't have been front page and easy to find though unless you knew about it.
    The demo was complicated and didn't explain how to play the game properly either.
    I played the demo about 15 times before i could work out what it was going on about.
  • metalangel #41 3 years ago

    Space Giraffe is great... the only problem is on some levels the camera angle meant your own giraffe blocked your view ahead.
  • dr.glyndwr #42 3 years ago

    @Stu Campbell: "As long as you never say anything he disagrees with, at which point he turns into a grade-A cock.". I'm sorry, the hypocrisy made my head explode there. You me banned from your forum while I was trying to help you sort out a security issue because "I had never been constructive", so I'm pretty certain I know what I'm talking about here.
    Edited by 1 at 16/12/08 @ 18:37
  • ph101 #43 3 years ago

    Llamatron on ST was the best schmup I played too. A wii game would be nice from these outfit. Is it just him making them? Who is this enigmatic "we" he refers to..
    edit. I did wonder about lasers eyes or invisibilty too, but if you've played his games.. well I think we have to assume lasers here.
    Edited by 1 at 16/12/08 @ 21:46
  • Nookyalar #44 3 years ago

    Stop shitting on Minter, those of you that are. He's doing stuff in a style he loves and it has hardcore appeal. Instead you should bemoan the fact that he has such little competition.


    And I'm not _just_ sticking up for him 'cos I owe him a fiver for Llamatron ; )
  • smelly #45 3 years ago

    Its amazing how quick people on here are to shit on people isnt it?

    Why dont THEY come back when THEYVE made a game?
  • Daikon #46 3 years ago

    the only herd in Britain is in Scotland. They need this particular kind of moss or something; a plant that they really need and they can only get in that climate.

    Isn't it amazing what you can learn just by reading EG!

    Also love it that Minter's probably one of the very few people out there understand the real niche position of the Wii.
    Wouldn't mind something nice and psychedelic on that. Preferably something with Llamas. I'd like that, yes.
  • Rev.StuartCampbell #47 3 years ago

    I'm sorry, the hypocrisy made my head explode there.

    What hypocrisy? I've never pretended or claimed to be "fluffy". I've stuck up for Space Giraffe on this thread, and the review of it I wrote was probably the most glowing and heartfelt one on the internet. But buying it because "Jeff is a decent bloke" is the worst reason imaginable, because (1) he's actually a bit of an arse, and (2) the game's so fucking amazingly great that it deserves better than to be bought out of charity.
  • Rev.StuartCampbell #48 3 years ago


    @ Campbell - ah yes, that review that you wrote. That would be this one I presume:
    [link url=http://worldofstuart.excellentcontent.com/giraffe/g iraffe.htm
    ]http://worldofstuart.excellentcontent.co...[/link]

    where you just had to have another dig at Minter by using the first letter in each paragraph to spell out:

    "MINTER IS A BIG TWATTY SPACKER TRUFAX"


    Yes, that's the one.
  • mingster #49 3 years ago

    Lol I read that review and didn't notice the 'hidden' pisstake.
    It's actually a very positive review (with a subliminal dissing)
    quite original that.
  • Duds2k #50 3 years ago

    "Stop shitting on Minter, those of you that are. He's doing stuff in a style he loves and it has hardcore appeal. Instead you should bemoan the fact that he has such little competition.


    And I'm not _just_ sticking up for him 'cos I owe him a fiver for Llamatron ;"

    It's a fair point but the problem is Jeff got bitchy when popularist titles out sold him (most notably Frogger, which everyone's heard of). It's absolutely fine to write minority appeal games for a niche audience. It's not sensible to then expect blockbuster level sales for it.

    In that respect, the "reassuringly expensive" price of the game on PC may indeed work for him. The hardcore will still pay that and those of us that don't quite think it's as good as ooh, Tempest 2000 won't number many and won't be a huge loss.
    Edited by 1 at 17/12/08 @ 14:03
  • chiz #51 3 years ago

    Space Giraffe seems miles better on the PC. It's so much easier to see what you're doing now.
  • bloodflowers #52 3 years ago

    Stuart Campbells post about Minter turning into a "grade-A cock" when in a disagreement is priceless.

    Guess who I had to ban from a forum for turning into a grade-A cock when disagreed with?
  • Rev.StuartCampbell #53 3 years ago

    By that do you mean "Telling people to fuck off when they told flat-out lies about me and called me a clueless idiot for being wrong about something that, in fact, I was right and THEY were wrong about?"

    Yeah, thought so. Bless.
  • driptray #54 3 years ago


    Anyone heard anything on when this is actually going to get released?

    ps: the Rev's review of Space Giraffe was spot-on. Great game!