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Left 4 Dead Review

PC Xbox 360 Review by Kieron Gillen

19 November, 2008

Page 1 of 2. Page 2 ->

My favourite moment in Left 4 Dead? I'm playing Versus mode, and we've reached the apex of the Blood Harvest campaign in a desperate farmhouse siege against overwhelming odds. I'm part of the overwhelming odds, playing the corpulent blob that is the Boomer. I wobble up to a window and look inside, to see Louis firing away desperately at the horde around him. I just watch, smiling, waiting for him to turn in my direction. Only when he does, when he realises that I'm standing there, do I spray him with my zombie-attracting vomit, prompting another wave of infected to crowd in and hammer him to death.

Actually, writing about Blood Harvest reminds me of something that may be even better. I'm playing with a group of survivors who've yet to make the desperate run across the fields to get to the farmhouse, and I'm trying to explain that the trick is to just get a move on. We get there, get organised and start the clock for the rescue to arrive as soon as we bloody can. It will only get worse. They seem to get it. We drop into the grass and scarper. Sheer chaos. I make my way to the farmhouse, and only then do I turn around to realise everyone I'm with has climbed on top of the enormous pile of hay-bales in the distance and are trying to hold them off there. And I'm alone in the house as the waves start to move in...

No - mentioning that reminds me of something else. It's right at the start of a level. We've opened the door to find a med-kit in the room down the corridor. Now, we've each got a med-kit, so we haven't space to carry the leftover. However, about fifty or so metres on, all hell breaks loose, and I end up covered with vomit, pummelled by a mob and generally taken to pieces. I use my med-kit and weigh the odds... I know there's one back there. It's really near. And since we're playing versus, there's a chance our opposition may not paying attention if I break from the group to run back and get it (the omnipresent AI director would be less sympathetic).

An extra health-pack can be the difference between making it to the next safe room or not. The guys are pressing on but... well, I can make it. I know I can. So I head off through the corridors, on edge, knowing if I spot the infected first, I can take them. I just need to stay calm. Every turn stretches out on the way there. It only gets worse on the way back, as I know they must have noticed I've separated from the pack by now. But all is well until I actually have the group in sight - at which point the infected spring a trap and the party is torn apart even as it's brought back together. By cheery stupid human greed I... well, I was the idiot who got everyone killed in the zombie film. I felt a bit like Judas.

'Left 4 Dead' Screenshot 1

You're mostly able to revive fallen comrades. Mostly.

Except, I've misunderstood, because you meant what's my favourite moment in the whole of the game. I thought you meant the last time I played. I'd have to think harder about the other one. Left 4 Dead's a zombie-powered collision between Gauntlet and DOOM, and it generates stories at that kind of rate. In any given mission, someone will mess up or excel in a memorable and amusing manner. Especially the former: in a real way, someone making the unfortunate step of Disturbing The Witch is the late-noughties social faux pas equivalent of Warrior Shot The Food.

Of all the co-operative shooters that have come out recently, Left 4 Dead is the one that goes for it hardest. In fact, it goes for it so hard it kind of goes through co-operative games and out the other side - but I'll get to there eventually. Rather than a traditional linear game, Left 4 Dead's content is divided into four campaigns, set around four traditional zombie-apocalyptic scenarios (hospitals, airports, farms and small towns). You can go through each one in an hour or so on a standard difficulty level, with the time increasing if you up it to expert - especially if you get stuck on the ludicrously violent sieges which close each one.

While you can play them by yourselves with three pretty-efficient bots alongside you (The Chaos Engine is another reference that comes to mind when playing - and you can take that as a suggestion of what you should do now, modders), the real heart is coming in with three friends and talking nonsense over voice-chat with one another. While 4-5 hours of pure-play content (i.e. no significant cut-scenes) is about standard for a modern FPS - whether we like it or not - the real value of the game is brought by what's probably the most innovative part of Left 4 Dead: the AI director.

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Comments: 1-50 of 179 in total | next 50 »

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JayScott
19/11/08 @ 07:09
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Fuck it. I was totally going to hold off with everything else there is to buy/play (my copy of Fallout3 still sits wrapped on the shelf) but you've totally sold me Kieron (along with a couple of other reviews). Fuck it.

EDIT: BTW, It's Braining Men? Genius. :)
Edited 2 times, most recently on 19/11/08 @ 07:15
Bill Door
19/11/08 @ 07:15
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Hurrah for the recession, after christmas this will cost a paltry sum of earnings!
kungfool
19/11/08 @ 07:19
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[Looks along row of 360 games and ponders which ones to trade-in]
bad09
19/11/08 @ 07:20
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Yay zombies!

/ Glares angrily at RE5

I've had the demo of this on my 360 since it came out and not tried it, might have to tonight after reading the review!
woodnotes
19/11/08 @ 07:20
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Damn it. Another great game I can't afford :/
Dizzy
19/11/08 @ 07:26
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Awesome game. Well deserved 9.

And a pretty big technological breakthrough in game design. A "Director" as extensive and important as this one is a world first. It will only get better and more complex from now on. I can already imagine connected Directors that change the game based on how the whole world is doing. Exciting times!
Edited 1 times, most recently on 19/11/08 @ 07:34
Tonka
19/11/08 @ 07:35
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But they run...
;_;
Tonka
19/11/08 @ 07:38
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Brilliant review though. I have to upgrade my laptop.
We are four in the office...
Freelancepolice
19/11/08 @ 07:41
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Yup, superb game. Finished the No Mercy campaign last night with a dire ending resulting in one of us not making it :(
JayScott
19/11/08 @ 07:41
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Forgot to mention in my opening post - superb review Kieron. A joy to read.
GamesConnoisseur
19/11/08 @ 07:47
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Fanastic! Only negative point by which probably be seen as weak trolling attempt but in sincerity is non appearance on PS3, as I got a few work mates who only got PS3 and they would really loved this game!

I would have gotten PS3 version to go with X360 on this instance just so I could play co op with both set of mates!

Valve and PS3 is not yet an equation for this game
Ignatius_Cheese
19/11/08 @ 07:51
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Surely infected not zombies...?

Either way, an absolute classic game. Cannot wait to play it with a few mates over the weekend \o/
Xerx3s
19/11/08 @ 07:55
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"To be honest, pretty much everyone will."

Well, with me on their team they will anyway. ;)
RedPanda
19/11/08 @ 07:56
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Grrr. Do I buy this for 360 or hope Bootcamp on my MBP runs it at an acceptable pace and detail and enjoy mouse/keyboard....?
space ace
19/11/08 @ 07:58
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left 4 win
muscleblade
19/11/08 @ 08:10
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"Obviously enough, it's worth stressing there's not much here for the single player"

Who cares coop is the way to go. You dont play Horde mode in Gears 2 alone either do you? This game will probably end up being my GOTY even though Gears 2 is up there too ( love Horde mode).
drumbaby
19/11/08 @ 08:15
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They're NOT zombies. They're infected living people.
Tonka
19/11/08 @ 08:16
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Red Panda The guys in my office ran it on BootCamp and it work perfect. (As opposed to my Vista ready laptop ;_;)

Anyway, just get the demo on steam and try it out for yourself.
Darren
19/11/08 @ 08:18
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Niiiiiiice... and a PC review of a multiformat game for a change instead of the Xbox 360. :D

/Is happy because the PC version is the one he is getting
the_dudefather
19/11/08 @ 08:22
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From Valve's website: 'Set in the immediate aftermath of the zombie apocalypse'

the rules of zombies are not set in stone by St Romero (who had zombies who could run a bit in his movies), if they want running zombies, let them do running zombies.

bad09
19/11/08 @ 08:26
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"the rules of zombies are not set in stone by St Romero"

LOL! He's no saint no more, have you seen Land Of The Dead? ;)

(Diary wasn't too bad tho)
systems
19/11/08 @ 08:32
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Nice and cheap on Amazon.

I wouldn't call them zombies in this either. They're more "28 Days Later running infected".
dr_swin
19/11/08 @ 08:35
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Great review KG, this sounds awesome. I just wish it had come out a bit later as I am still enjoying my gears sessions at the moment.
UncleLou
19/11/08 @ 08:35
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"They're NOT zombies. They're infected living people. "

Valve disagrees with you.

"Set in the immediate aftermath of the zombie apocalypse, L4D offers four expansive "movie campaigns" that challenge you and your fellow survivors to battle thousands of swarming zombie. It's the ZOMBIE APOCALYPSE. BRING FRIENDS."

edit: Oh, bit late, me. :)
Edited 1 times, most recently on 19/11/08 @ 08:35
booner
19/11/08 @ 08:36
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So.....360 or PC??
matrim83
19/11/08 @ 08:36
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Jesus another game I need to buy and we havent even gotten to PoP or TR. And I have Fallout 3 and CoD still to play.

The drought of 2008 ended with a flood.
The_Inquisitor
19/11/08 @ 08:39
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I say tomato, you say Zombie, it's all the same.
DFawkes
19/11/08 @ 08:49
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This was the game I managed to ignore and not want. Until I read this at least. I guess that'll be more Christmas money not going on other people present then :p
designerheadache
19/11/08 @ 08:52
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@Dizzy

until you connect too many directors together and they become self aware.....

L4D + Terminator = Zombie Robot Apocalypse
Colin8703
19/11/08 @ 08:55
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@Nick09

Just get a couple of friends on it. I died at the end of Blood Harvest after saving my Mrs and she was in tears, such was the experience as she survived.

This game is brilliant and providing you stick to people on your friends list, you won't go wrong. You owe it to yourself to get this game.
Mooks
19/11/08 @ 08:55
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It's ok but overpriced as this is more a social game I would prefer the 360 version but it's around £5 short of £40. While the graphics are ok they don't have the " next gen " feel that countless other titles over the last year have. I am suprised that Valve haven't released a Source 2.0 engine with DX10 and Shader 3/4 support for this title.
Lepperman
19/11/08 @ 08:55
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Great review. I'll be buying this one I think!
barchetta
19/11/08 @ 08:57
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Well, I was on the slow moving, 'quantity over quality' side of the zombie debate (still am when it comes to books/films I guess) but having played the demo well into the night over the past week I'll say this is fantastic. The sheer mayhem that ensues - in game and over voicechat - is a highlight of gaming this year. The panic filled swearing to the - is that fearful ? - whispers I've been party to speaks volumes of the great job done by Valve to nail the atmosphere of impending doom.

Just please try and play it over decent headphones in the pitch dark!
Edited 1 times, most recently on 19/11/08 @ 08:57
dr_faulk
19/11/08 @ 08:57
#34
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Cripes... Some good gamkes during the Summer, please? This is recockulous.
gaselite
19/11/08 @ 09:01
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Very strong review, very good game.
HiredMan
19/11/08 @ 09:07
#36
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Heya gaselite! :D

Bought it thisarvo, prepare to launch.
mingster
19/11/08 @ 09:07
#37
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/wants
/brains
Trane
19/11/08 @ 09:08
#38
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Well conceived review Kieron, a good read aswell as getting the fundamentals accross.

The game is brilliant, for me personally it's a 10. Purely because playing with 3 other mates in the campaign is just perfect for what I want from a co-op experience. A 9 overall is fair though.

I need to join the general EG steam group and find some more people for some versus action. (I'm in the TF2 steam group atm)
MoFo
19/11/08 @ 09:16
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My classic moment today was when I got fed up with my team mates milling around the same spot in versus mode, slowly having their health worn down. So I said, "Fuck em" and legged it off towards the objective (distance travelled = points remember). Only to find myself looking back in guilt and seeing them all on the floor being beat up by zombies. The pang of guilt was too much so I decided to run back and help them. Was only a few feet from them when I got yanked off my feet by a smoker and dragged backwards away from them through the fields to a grizzly death. Should I have left them behind or never have left them in the first place?
themorganator
19/11/08 @ 09:18
#40
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Excellent review! Glad I pre-ordered!

@NickD09:

Seriously? the 360 community isn't all screaming yank kids! Get some good people on your friends list and you'll have a blast on L4D!
muscleblade
19/11/08 @ 09:22
#41
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@NickD09

Dont you have any real friends on your friendslist? Personally i always play 2-4 player coop or even 5 player coop GoW Horde with people i know in real life not random LIVE users.
DAN:SOLO
19/11/08 @ 09:28
#42
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muscleblade
agreed co op is the way to go
got the level 50 acheivement on horde at the weekend!
p00ntang
19/11/08 @ 09:30
#43
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Come what may, I am getting this
andywilkie35
19/11/08 @ 09:34
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@ muscleblade

yeah co-op is the nuts - my only problem is that on my friends list I only have 4 people that I know personally, one of them I haven't spoken to since I switched jobs (coz I worked with him) and two have said they arent getting this! Its a shame I don't know more people with an xbox, it really is coz I'd love to get this but I'm not too keen on playing team games with people I don't know...

I might still invest in this however, it sounds like if any co-op game is good to play with randoms, this is it!
penhalion
19/11/08 @ 09:35
#45
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Had this on steam since yesterday and I'm sorry but, it's not all that!

After finishing the 4 campaigns you are going to find little incentive to re-visit them, with or without friends. The campaigns never change in the slightest and the director invariably picks the same spots on the maps to spawn in zombies for a hoard rush. It's fun the first time through and even the second but, the third and fourth runs start to get stale. It becomes like watching the same movie over and over again. It's made worse by the last scenario having the same style ending as all the others i.e. wait 10 minutes for a rescue then hop in the vehicle and watch the end credits. If tasks had been varied or they had even added a drive the armoured bus section....anything really, other than the same 5 enemies throughout the whole game and the same go from here to there objectives.

Here's hoping they expand the game over time with more scenarios and more varied tasks.
spiny
19/11/08 @ 09:36
#46
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Fantastic game!

Anyone here got latin?

"I came, I saw, I was eaten"-->?

:)
Mogs
19/11/08 @ 09:37
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There are a couple of things that disappoint me about the game from playing the demo. One is that the guns don't pack as much of a punch as I would like. The other is that there's limited tactical depth. I don't mind the chaotic run & gun parts and they absolutely should be in a game like this. But I would also like there to be more instances where you can turn off your flashlight and try to sneak past a group of zombies - the only time this ever becomes semi relevant is when there is a witch around, but it feels like an afterthought here & happens too rarely to really affect the game.

Hopefully there'll be a mod to tip the action/horror balance more in favour of the horror side because that is totally lacking atm. I know they're going for the trashy B movie action, but there's still room for tension & scares.
Pablo2k5
19/11/08 @ 09:39
#48
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"Disturbing The Witch is the late-noughties social faux pas equivalent of Warrior Shot The Food."

Haha. Fuckin love EG.

Best online game I've played in donkeys years, smashing! :)
pcholakov
19/11/08 @ 09:39
#49
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BTW, It's Braining Men? Genius. :)

+1!!! :-)

Can't wait - L4D only launches here on Friday.
Edited 1 times, most recently on 19/11/08 @ 09:40
Mr-Brett
19/11/08 @ 09:42
#50
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"late-noughties"

Horrible term, otherwise good review.

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