King's Bounty: The Legend Review
Royal flush.
Version tested: PC
Have you heard about this new RPG where you roam around a daft fantasy world? You take on jobs, get married, undertake quests and decide whether you want to carry them out properly, betray people, amass enormous fortunes - there's a remarkable amount of freedom, and it all becomes devilishly addictive as you promise yourself that, yes, you really will switch if off as soon as you see what's over the next hill.
But aha, if you just reached for Fable II, then stop it at once! Because through cunning misdirection, I've disguised the fact I'm discussing King's Bounty: The Legend instead. Clever me. It's a sort of sequel-remake to the 1990 wandering role-player that helped spawn the Heroes of Might & Magic series, and it's pure happenstance that it's landed at the same time as Lionhead's headline-grabber. Provided you're not dogmatically devoted to the lure of blockbustery third-person adventuring though, you'll find King's Bounty offers a richer and more diverse experience than the land of Albion ever could. It's also certifiably barking mad.
You're a knight in service to King Mark the Wise of Darion. Following a brief training session, which has more to do with determining your character type than explaining anything else, you're set loose in a lush fantasy realm and pretty much left to fend for yourself. Everything is viewed from a rotatable and zoomable aerial view, and you clip-clop around the scenery with the mouse.
Right from the start, there's a lot to see and do. Items litter the pathways and roads of Darion, while almost every building and character has some sort of task, quest or mission they'd like you to tackle. It is, of course, entirely up to you who benefits from your services - or you can just ignore them all and trot around, finding stuff. Your official title is Royal Treasure Hunter after all. Nobody said you had to share all your loot with the King.

Let's see...there's a couple of Draculas, a phoenix, a skeleton, a sexy elf lady and what looks like a giant Necromicon. Just your average King's Bounty battle then.
It doesn't pay to be too passive though. Enemies are as abundant as items, many lurking right outside the King's castle, and combat is the fastest way to progress. You're not actually going to be on the battlefield though. Instead you rely on up to five combat units hired on your travels, each of which benefits from different aspects of your core stats. The number of fighters in each unit depends on your leadership level, so it's in your best interests to increase this statistic above all others. It's probably simpler to think of the number of healthy fighters in each unit as the health bar for a solitary warrior too, since that's how it's represented on-screen.
Despite that slightly confusing wrinkle, it's a system familiar from plenty of other games. Where King's Bounty stamps its identity on the tactical framework is in the sheer variety of humans, creatures, animals and monsters you can add to your army. It's not uncommon to go to war with a fighting force of archers, knights, bears, dragonflies and killer plants, and that's a pretty vanilla combination. There's an absolutely vast bestiary of species to both battle and buy, and the urge to see what you might be facing next is one of many cunning little fishhooks it sinks into your brain.
Also positively groaning with choice are the side-quests. Although, really, they're so abundant and engaging that the actual game story ultimately feels like a side dish to the surprising parade of smaller narratives you stumble upon as you wander around. These bite-sized sagas are just the right size, easily completed in fifteen minutes or so, but almost always lead you to the start of five more. It's another mental fishhook, keeping you baited as yet more gameplay hours slip past in a delicious blur.
Navigation can sometimes be a fumble, thanks to a camera that's rather too keen to revolve and spin depending on your movements. Coupled with a rather poorly designed map, this can make any concerted effort to reach a specific location more of a trial than it needs to be. It's almost as if the game wants to tug you from the obvious path and send you cantering into unexplored regions instead. A noble intention, but one that makes it a bit annoying when tradition dictates that you have to impose some sort of deliberate direction on your journey.
King's Bounty is also a game that rewards independent, adventurous spirits - it's every Choose Your Own Adventure book ever made, all stapled together so you can stroll from one page to the next at will - and the downside to this is that it's often frustratingly obtuse, giving you very little in the way of instruction or guidance despite the plethora of icons, gauges and menu screens that combine to form its dark heart. It's not nearly as complicated as it looks, but that doesn't excuse the fact you're left to work out the basic mechanics of a very deep game. Key elements such as the Spirits of Rage are just plonked into tiny buttons with no fanfare or illumination. Strip back the daunting clutter of options, insert some plain English explanations, and you've got a game with much broader appeal.

Despite the top-down view, the environments are incredibly detailed. If you value hours and hours of fresh content over big shiny graphics, this is the game for you.
The notion of plain English also brings us to hilariously wonky translation. Often this simply adds to the oddball charm, like when your mentor declares "You were almost like a son to me - young, hot and certainly talented" or, should you opt to follow the magical path, the way your character enters one early battle with a cry of "Mage came!" Other times, however, the mangled syntax renders important information unclear, a problem made more prominent by the habit of cramming reams of dialogue text into a tiny window.
Right now, King's Bounty feels like a 10/10 game wriggling inside a slightly-too-wonky 8/10 game engine. None of its flaws are enough to dull the many pleasures of its impressively varied world, and the more time you sink into its meandering delights the more surprising the experience becomes. Rare are the games that have you muttering "Well, I didn't know that could happen!" after more than 30 hours, and the fact I could have written another 2000 words describing weird and wonderful moments you're best discovering for yourself is all the recommendation you should need.
9 / 10
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Comments (48) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Well that couldn't have described Fable 2...There aren't that many 'next hills' to see over. Free-roaming exploration isn't it's strong point.
Anyway, on to Kings Bounty. Sounds awesome!
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I didn't know the English translation had such fun mistakes. In case anyone is interested, I recommend the Polish version as it is an excellent translation. It's almost as fun to read as it is to play!
I can see where the camera part comes from. They could have given the player more freedom with it, but it is nothing worth fretting about. It is only slightly confusing during the first few seconds on the map.
Finally, the review basically nails every single aspect of the game. Don't buy it if you have anything absolutely important to do beforehand.
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Glol at this passage.
Nice review Dan, I've never even heard of this game until now, but it sounds like great fun.
I may have missed it, but does this have any multiplayer?
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My only criticism would be that you feel a little detached from your character, as he doesn't appear on the battlefield, and the skills/spells you learn are hence a little abstract. I would have preferred to see my avatar, with collected loot and all, on the battlefield, especially as it's much more an RPG than the HoM&M series.
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yes, it's very enjoyable even in small chunks, but controlling yourself and putting it down before you fall asleep on the keyboard will be difficult. so beware.
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]http://www.kings-bou nty.com/eng/
[/link]
February is the release date for the boxed product.
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It's been out on Gamersgate for a few months, but only appeared in the shops here in Germany very recently.
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/looks at stack of unplayed games
Yeah - they just did themselves out of an early sale. I can wait.
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Maybe the full game is different, but for me HOMM5 pisses all over this.
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Excellent.
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The turn-based battles certainly aren't any less deep, but it's more an RPG where HoMM is a strategy game, that much is true. Though "stripped away" sounds a bit too much like it was simplified - it just has a different focus.
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What's worse is that I'm a weak-willed little toad and actually went to purchase it from UncleLou's Gamer's Gate link. Were it not for the fact that it wanted my credit card details via an unsecure session I'd be playing it now. :-/
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Great game though, i'll get back to it when I've defeated 'The Darkness' and 'Fallout 3'
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*Pre-ordered*
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Did he...
/put on his robe and wizard hat?
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edit... checking the system reqs looks like it demands a fairly meaty computer!
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Excellent."
I was gonna say "disturbing"
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Or at least make them 9-10/10 games a LOT shorter and with no replayability whatsoever, damned.
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If anyone is wavering on this, maybe this will help: Near the start you'll get the opportunity to marry a zombie.
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It's been covered quite extensively by sites which are a little more PC-centric.
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On related note: spirits of rage. Those are quite useful if used correctly, and as a tip to others: Once you obtain the chest, you can talk to them (and learn some interesting things from them). To do so, just click on the portrait of the spirit you want to talk to. (that's also the way of how you can recruit them to help you during fights).
But if you want to know what sold the game for me, it's this: I chose paladin hero. Right at the tutorial, when they sent me to first dungeon area I saw some urn by the wall. Since I could interact with it, I did. My character found some gold, but it's the text that appeared when I opened the urn (which was, by the way, container for ashes of some dearly beloved). The text went like this:
You sure appreciate the habit of burying the dead with huge part of their earthly posessions. Paladin. Saying something like that when he robs the urns. It was very, very amusing beginning of a great game
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*wallet cries
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Actually, while I'm here, Alec Meer writes about some of the inspired lunacy in King's Bounty.
[link url=http://www.rockpapershotgu n.com/2008/10/02/kings-bounty-my-zombie-wife-the-belt-odoom/
]http://ww w.rockpapershotgun.com/2008/10/...[/link]
POOR ZOMBIE WIFE.
KG
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This is a truly excellent game. Agree completely with the minimap gripes (it's rubbish) and it would be nice if the game gave you some kind of warning when you're about to be completely overpowered by rebellious spirits inside your helmet - killing you and everyone who follows you...actually, nah, that always makes me laugh.
It really is horribly addictive though...