iPhone Roundup Review

Dropship, Trace, Sneezies, Crayon Physics.

Version tested: iPhone

Yes, it's time for another roundup of the iPhone games that have been catching our attention recently. (There's plenty of other iPhone-related stuffon the site already, in case you missed it.) As ever, do drop the names of any interesting games you've found in the comments or on the forum and we'll be sure to check them out.

Dropship

  • Publisher: ngmoco
  • Price: GBP 1.19
  • Download size: 8.7MB

Inspired by 8-bit classic Thrust, Dropship is the latest ngmoco-published title to take a long-forgotten idea and jazz it up for the iPhone. For just GBP 1.19 you get arcade action in the best possible sense, built around eye-catching vector graphics and tight, intuitive, inertia-driven controls. As has been the case with all ngmoco's titles to date, the premise is instant and engaging: you're tasked with guiding your vector-thrust powered supership through a series of wireframe caverns on a mission to grab a pod.

The controls are intuitive and responsive. Utilising an innovative 'touch anywhere' dual analogue system the left side of the screen acts as your thrust control, and right is given over to directional fire. As you press on the screen, you'll notice a ring indicating the direction of your virtual thumbstick - which helps to make up for the obvious lack of tactile feedback. It all takes a bit of getting used to, but the responsiveness is such that it's not long before you're able to coax your ship through the tightest of gaps and fire with precision.

Of course, it's not long before the game amps up the challenge and throws more complex level layouts at you, along with a procession of enemies. As you inch your way down into the subterranean environment, it becomes important to be able to aim with precision to avoid losing precious shield energy.

While you're down there you can also choose to pick up stranded allies who, amusingly, share the names of the people in your contacts book. Rescuing humans earns you a better score, and picking them up also gives you a temporary weapons upgrade - allowing you to progressively beef-up your arsenal with rapid fire, spread cannons, devastating rotatable lasers and more.

'iPhone Roundup' Screenshot 1

Retro evolved, again.

Soon enough you'll discover your cargo, and from there it's a case of frantically winching it to safety without it smacking into rocks. Inertia often works against you as you jimmy your ship this way and that so it's a delicate game of buzz bar trying to fine-tune the navigation at speed, all while firing rapidly at enemies and hightailing it out of there before the clock ticks down. It's nerve-wracking stuff, intensified by the kind of psychedelic fireworks we're more used to seeing in Geometry Wars than on the iPhone.

With only 18 campaign missions to get through, the excitement is short-lived. That said, the infinite freeplay mode (where rescuing an increasing number of humans becomes the aim) and the promise of downloadable levels should keep you coming back for more. Dropship is a wonderful example of why the iPhone is such an exciting prospect for handheld gaming.

9/10

Crayon Physics Deluxe

  • Publisher: Hudson
  • Developer: Kloonigames
  • Price: GBP 2.99
  • Download size: 9.8MB

John Walker reckons this clever physics-based puzzle game is worthy of a creditable 7/10 on the PC. Who could resist a cheaper version - one which lets you physically draw your creations on the screen? Not me, that's for sure. Just like the grown-up PC version, the premise is magical. The playing area appears as a crumpled piece of paper, and your fingertip is the crayon. What you draw is up to you, but the goal always remains the same: get the little red circle over to the yellow star any way you can.

In its simplest form, you'll be drawing ramps between objects and dropping blocks onto the red circle to create momentum. But the further you progress the more elaborate the puzzles become, and the more room there is for crazed improvisation.

In no time you'll be creating makeshift clubs that swing around on a pivot and whack the circle across the level. One time I ended up, by accident, drawing a giant triangle that somehow dragged half the scenery with it. Unintentional solutions are never far away, and are part of the game's quirky charm. Admittedly, it's rife with exploits, but with 50 levels to choose from and a level editor built in, it's hardly worth grumbling.

However, there is a problem with the actual input process, which isn't suited to big sausage fingers. If the iPhone/iPod Touch's screen worked with as much precision as the Nintendo DS, a stylus would be perfect for playing a game like this. Sadly that's not possible, so drawing lines with precision is a dark art. It's fiddly to create the kinds of objects that were a doddle using a PC and a mouse.

Still, with a bit of patience, Crayon Physics Deluxe is a delight to play on the iPhone - and for the price is an essential purchase.

8/10

Trace

  • Developer: Kevin Calderone
  • Price: Free
  • Download size: 8.7MB

Few games epitomise the bedroom coder spirit as well as Trace. Developed by college student Kevin Calderone, this deceptively simple platformer instantly endears itself with a childish graphical charm and devious level design. Although 'level design' is perhaps overstating things, given that the game requires you to design your own route to the exit by drawing your own platforms.

'iPhone Roundup' Screenshot 3

Make like a tree, why don't you.

There are six worlds, each with 20 levels. You guide a little red stick man around various themed environments, including chalk, flame, space and water. With simple left/right controls mapped to the bottom left of the screen and a jump button on the right, you'll spend a few seconds figuring out a safe route, draw a few lines where appropriate, then work your way to the star-shaped exit. At first the solution couldn't be more obvious, but the further you progress into the game the sterner the challenge. As with Crayon Physics Deluxe there's rarely a set solution, and part of the fun is scribbling and erasing your way to an improvised route.

It helps that all the game's levels are unlocked from the beginning - so if you happen to get stuck at any point, you can just move on and try something else. Even when you're done the game records your clear times, giving you an incentive to go back and improve on your performance.

The visuals might be as rudimentary as they get, but Trace has a charm and a style all of its own. Given that it's free, it offers exceptional quality, and is another app we implore you to add to your download list.

7/10

Sneezies - Bubble Popping Fun

  • Developer: Antair Games/Chillingo
  • Price: GBP 0.59
  • Download size: 5.8MB

A game where all you have to do is press the screen once per level hardly sounds like the most engaging way to pass the time. So how come Sneezies is so horribly addictive?

Partly because it's so unpredictable. In the game's Classic mode, each of the 45 levels kicks off with a bunch of super-cute 'sneezies', each floating in a bubble across an idyllic backdrop. You have to pop a designated number of them by flinging sneezing powder at them and setting off a chain reaction. How rude.

'iPhone Roundup' Screenshot 4

Infectious.

The fun is in trying to anticipate the best moment to chuck your weapon, then sitting back and waiting for their little sneezy noises to emanate. At first it's all a bit perfunctory, with easy targets making it rather simple to progress. But a little way down the line the game starts throwing vast quantities of sneezies into the mix and tasking you with setting off massive chain reactions that take patience (and a little luck) to pull off.

Once you've had enough of Classic mode, the game's 15 Challenge mode levels are equally maddeningly addictive. Here you have to reach a points target, and have a limited number of twitchy nosebags to throw. It ought to be boring, stupid nonsense, but it's far more entertaining than it has any right to be - at least partly because of the gorgeous visuals and high pitched noises. Okay, I'm easily pleased this time, but for 59p, I'm also a cheap date.

7/10

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Comments (40) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Razz #1 3 years ago

    Nice, I hope some of these make it to other mobile platforms
  • mcbi4kh2 #2 3 years ago

    Crayoh Physics for 5800 please :)
  • udat #3 3 years ago

    Blocked is the iPhone game I have spent the most time playing. I much prefer "turn based" games on my hand-helds than real time twitch gaming.

    Theseus is also pretty good, demanding some mental agility.

  • Darkedge #4 3 years ago

    Crayon physics for WinMO plz as then it'll have an input that it is designed for.
  • jonsaan #5 3 years ago

    'However, there is a problem with the actual input process'

    See all Iphone games.

    I thought Kristan left?
    Edited by 1 at 10/02/09 @ 12:10
  • YobRenoops #6 3 years ago

    How popular really are iPhone games in the grand scheme of it. How many have been sold and, of those, how many are regularly spent gaming? I just don't really see the relevance, surely you should be covering other mobile phone gaming (which is a huge market).
  • JonFE #7 3 years ago

    Does any one know whether there is any difference/problem playing these games on 1st generation iPod Touch hardware performance-wise? I might be tempted for some (Rolando for instance) but I'm not sure my 1st gen 16Gb Touch can cope with them...
  • secombe #8 3 years ago

    How popular really are iPhone games in the grand scheme of it.

    Did you read the recent iPhone article? Regular mobile gaming is actually in decline (14% in a year) yet Smartphone gaming has increased by something like 17%.

    The key stat in all of this, the iPhone alone represents 14% of the entire mobile gaming market, 1 in 3 iPhone owners download games.

    So, 'quite popular' would pretty much sum it up.
    Edited by 1 at 10/02/09 @ 12:25
  • MikeP #9 3 years ago

    @Yob

    Back in Aug 2008 Apple reported sales of $1,000,000 per day through the app store, and Super Monkey ball had shifted 300,000 copies at $10 a pop - I'd say that was pretty popular.


  • Dizzy #10 3 years ago

    >How popular really are iPhone games in the grand scheme of it.

    Millions of euros are being made with this. The app store has been a tremendous success for consumers AND developers alike. I think Nintendo should really start to take notice of the iPhone... it is certainly becoming a killer distribution platform.
  • CHAZBIGPOTATO #11 3 years ago

    I loved Thrust, I remember playing it on my Acorn Electron when I was about 7.
    Well..truth be told I hated it for about 3 years before I developed enough dexterity to complete the 1st level but after that I realised it was brilliant.
  • BradlayLaw #12 3 years ago

    @JonFE

    I've got Rolando running on my 16GB 1st gen touch no problem
  • dominalien #13 3 years ago

    It's interesting how the iPhone became a gaming giant. Just like that, out of nowhere.
  • Aloominum_man #14 3 years ago

    @JonFE - with the exception of some data (meaning internet access) related specs, memory and GPS, the hardware is identical right across the range, to my knowledge.
  • JonFE #15 3 years ago

    @ BradlayLaw & Aloominum_man:

    Thank you both :) Rolando here I come!
  • RumpyStumpy #16 3 years ago

    Does anyone remember Oids for the AtariST

    I would love for this to be released for the iphone or any other platform for that matter xbox live remake perhaps, that and Virus!!
  • Greebo #17 3 years ago


    I think there is a Rolando Lite, so you can try it for free before buying the complete game.
  • RedPanda #18 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • Bealsy #19 3 years ago

    Other games you say? Ok, how about SlotZ, Sim City, Pay Back, Chopper, Fieldrunners.
  • Pac-man-ate-my-wife #20 3 years ago

    Time for an iPhone category?
  • mrpon #21 3 years ago

    I'm liking all these positive iPhone reviews!

    /polishes iTouch
  • BOFH_UK #22 3 years ago

    @YobRenoops - the thing with the iPhone is that, even if you leave its sales out of the equation for a moment, it's still a very important look into a possible future for mobile gaming. This is the first platform that's brought everything together - device, app store and over-the-air purchases and installs - in a way that appeals to the non-geek. The fact that it's performing as well as it is to this point WILL have both Sony and Nintendo paying attention. Partially to make sure it's not about to eat their lunch (which isn't likely just now but it wouldn't take much for Apple to start competing directly if they wanted to) and partially because it's proved the case for that model. The rest of the smartphone market is racing to deliver their own version of the app store and it must be at least an even odds bet that the next versions of the DS and PSP will have something similar built in (along with a big chunk of on-board storage of course).

    Oddly enough, it's probably THE place to go for independent games right now. In fact it reminds me a little of the 80's where backroom programmers could develop software on their own schedule and make some money off it relativley easily. Except now, with digital distribution, it's far, far easier to get that software to market and the hardware is allowing for some trully innovative games.

    So to answer your question, very relevant indeed.
  • MikeP #23 3 years ago

    @ Rumpy Stumpy

    OIDS did get remade - download it, for free, from here:

    http://ww w.xavagus.com/Products/Products...

    One of my fave games of all time.
  • septimus #24 3 years ago

    A lot of these releases are just getting better and better.

    Soon onto my 3rd screen of games and at least 70% of them are purchased versions.
  • Hendo #25 3 years ago

    I'd recommend looking into these, Kristan:

    Chess With Friends
    Dizzy Bee
    Fieldrunners
    iShoot
    Skybound
    Snail Mail
    Soul Trapper
    Tap Defense
    Trism
    Toy Bot Diaries (3 episodes so far)
    Zombie Attack!
  • Aloominum_man #26 3 years ago

    To continue the Dropship theme, I recommend Retro. 8/10. As good as Halo.
  • photoboy #27 3 years ago

    As much as I enjoyed Crayon Physics (the relaxing muzak in particular can have you playing until the battery runs flat) I did find I felt I was cheating a lot. In particular, you can just draw boxes underneath the ball and the box will "pop" in and push the ball on top of it. Using this you can keep stacking boxes and towers to reach your goal rather than being "clever" and building various physics based items to solve the puzzle. Plus the frame rate looks quite dodgy, it would be nicer if it was 30fps+.
  • notorious-dgd #28 3 years ago

    Cheers to eurogamer for all these iphone game reviews as they're defintely worth reading as the new games are improving all the time. Really helpful in sifting through the minefield of new games out there.

    Only down side is i aint using my PSP as much.

    ps. just played ishoot lite demo which is pretty good

  • quantumsheep #29 3 years ago

    Dropship is awesome :)
  • hilts #30 3 years ago

    i loved thrust on the C64 - i think it was one of those £1.99 budget releases and got a zzap silver or gold award if i remember correctly - could be hellishly frustrating but very addictive
  • smelly #31 3 years ago

    I would play these..

    But i had an iphone for a weeks trial.. and decided that it MAY be good for games and internet surfing, etc.

    But it sucks as an actual phone for making calls and texting.

    There - i said it.. Iphone sucks...
  • Moog #32 3 years ago

    Just go and buy an iPhone.

    The thing is to me - its is only 1/3 a phone - 1/3 my iPod and 1/3 a mobile game unit.

    I really dont mind a que - So what if its a 20 minute wait.
    Put your headphones in and listen to your chosen track whilst playing Fieldrunners = 20 mins is not long enough.
    This machine is good enough that when I am at home I might just ignore the PS3 and play a tower defense game for an hr.

    I went to a social game group where these heads of companies are targeting the USA population at the moment - 2 Million users in the USA are doing more than 2 hrs a day on games and they don't think they are even gamers.
    This is a hell of a revenue stream opening for these companies.


  • romanista #33 3 years ago

    recomended for the next roundup

    tiki towers - it world of goo on the iphone,with monkeys
    galcon, unique touchscreen real time strategy game, conquer lots of planers, online
    ishoot - it's scorched tanx
    luxtouch - it's risk
    strat.assault- it's dune 2
    motochaser: cartoony motor racing
    Topple - Jenga with character

    oh and apparently iMob is becoming incredibly popular

    Edited by 2 at 11/02/09 @ 10:55
  • byron_hinson #34 3 years ago

    yeah - iMob is popular but a massive bug fest and server mess up right now
  • 3william56 #35 3 years ago

    I killed a TV turning it upside down to finish the final levels of Thrust on the Beeb. I guess the iPhone doesn't have that problem :p

    I second RedPanda - it is well overdue a spiffy HD remake.
  • HuggyAtHome #36 3 years ago

    Drop hip is very good, but Drop 7 rules.

    It has reached Tetris levels of brain saturation for me - I dream Drop 7 patterns. Rather good game / worrying mental side effects.
  • Sar #37 3 years ago

    I play loads of games on my iPod Touch (2nd gen).

    In fact it gets nearly as much time as my 360 does. I have had Trace for ages now, and it is an excellent platformer, despite its rudimentary graphics.

    I've also just spent £12 on Beatmaker, which looks to be excellent.
  • romanista #38 3 years ago

    the pinball dreams conversion (pinball dreaming) is indeed bothnbeautiful and good, but why no fantasies?

    and don't forget international snooker.. BBC-style graphics, and instead of Ronny, Ray (O?) Sullivan.. looks incredible and good controls

  • hiddenranbir #39 3 years ago

    I want a phone from Japan.
  • pjmaybe #40 3 years ago

    Just a thought but the whole iPhone section of the site should have live links from the apps in question to the iTunes store. It'd be a nice touch to save having to use the feckin' awful iTunes search.

    Otherwise, keep up the good work.