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iPhone Roundup Review

iPhone Review by Kristan Reed

6 July, 2009

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Doom Resurrection

  • Developer: id Software
  • Price: GBP 5.99

Reducing Doom to an on-rails zombie shooting gallery might not sound like the most enticing take on the beloved FPS brand, but the end result is surprisingly entertaining.

Robbed of traditional controls, developer Escalation Studios instead moves the player around in a similar fashion to light-gun shooters like Time Crisis, with the player left to adjust the aiming reticule by tilting the iPhone up or down. Shoot and dodge, meanwhile, are mapped to the bottom right and left corners of the screen respectively.

Adapting to the unusual control system is an impressively swift process, and pulling off precision aiming isn't as fiddly as you might fear. In true Doom fashion, enemies come thick and fast and, as usual, aiming for the head (or nearby barrels) reaps rewards, and helps get you closer to the all-important par time.

Other commands are similarly intuitive - simply tap an ammo clip to pick up, or touch the top-right of the screen to reload, while weapon-select is as simple as tapping the top-left corner to cycle through the choices available. When you let a zombie get too close, you physically shake them off.

'iPhone Roundup' Screenshot 1

House of the Doomed.

Set across just eight levels, the one major failing of Doom Resurrection is how quickly you'll rip through it. Although undoubtedly fun while it lasts, it's over way too soon, and it's not one of those games you'll feel enormously compelled to replay. Currently priced at GBP 5.99, it's at the higher end of the scale for iPhone games, too.

As a technical showcase, though, it serves as a reminder that the iPhone packs some serious grunt. Styled in the same fashion as Doom 3, enemies and environments are suitably grisly and detailed, and offer a glimpse of what may lay in store should developers ever decide to make more complex games with this kind of tech.

For now, though, Doom Resurrection is an enjoyable diversion for a couple of hours, but lacking in depth or replayability to warrant serious consideration.

6/10

Trixel

  • Developer: Adept Games
  • Price: GBP 0.59

On a platform awash with simple puzzle games, it's not easy to stand out. Even when you do something different, it's tough to spot when something is genuinely worth picking up, rather than just a passably neat idea. Trixel succeeds by not only being a damned fine logic puzzle, but by being admirably original in approach. It's also unfathomably cheap. Like all truly great puzzle games, the concept is incredibly simple, yet no sooner have you grasped the basics, it builds into something truly brain-bending.

'iPhone Roundup' Screenshot 2

Slip slidin' away.

At the start of every puzzle, the goal is simply to match the target pattern shown by flipping the tiles in the least number of moves. To begin with, patterns come on a three-by-three grid, and to change the colour of a tile, you need to guide the cursor one square at a time to flip it to the opposite colour.

Initially, movement is limited to four basic directions, but as you progress through the game special multi-arrow tiles allow you to move diagonally, while wormholes teleport you from one part of the puzzle to another. On occasion, you'll also come across crystals that allow you to take moves back, or even skip entire puzzles altogether.

By the time you've played the game for 10 minutes, you're already hooked, and the further you get into Trixel, the more its effortless 'one-more-go' appeal kicks in as you strive for those all-important gold medals. On the one hand, it's perfect for handheld play to make those boring commutes fly by, but on the other you'll probably be unable to stop playing and get run over on the way to work. Your choice, really.

8/10

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Comments: 1-49 of 49 in total

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Eraysor
06/07/09 @ 07:16
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Peggle is absolutely glorious. Works just like the PC version, and easily worth the money.
Der_tolle_Emil
06/07/09 @ 07:22
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I only played Peggle on the PC and XBLA but I don't doubt for a second that it's just as awesome as on every other platform.
brof
06/07/09 @ 07:22
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DrawRace is brilliant... Very Trials like.
lord
06/07/09 @ 07:32
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nah, Peggle isn't as good. The ball graphics are too small to allow you to pull off skillful rebounds with any confidence.
Eraysor
06/07/09 @ 07:36
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I've never had any trouble with small graphics myself. Zoom function usually sorts it out.
Vice.Destroyer
06/07/09 @ 07:42
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I haven't quite been bitten by the Peggle bug, but I picked it up for 59p during the weekend of first release. Bought it so the girlfriend could play it on her iPhone Touch. The only comparison I can make in regards to seeing a non-gamer become addicted is when I saw my little nephew burst his videogame cherry on Pokemon.
TheNinkyNonk
06/07/09 @ 07:44
#7
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Can we have more of these please EG? With so many apps on iTunes, more regular roundups would be appreciated.

And what about Real Racing?! Had as much fun with that as I have ANY driving game over the last 12 months.
Dizzy
06/07/09 @ 07:52
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My iPhone broke :( No more app store games for me. Repair costs are astronomical.
seasidebaz
06/07/09 @ 08:30
#9
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DrawRace is brilliant... Very Trials like.

Err.... What? It's nothing like it! Great fun though.
thelatestmodel
06/07/09 @ 08:34
#10
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"nah, Peggle isn't as good. The ball graphics are too small to allow you to pull off skillful rebounds with any confidence. "

Have to disagree - if you can't quite see where you're aiming, just zoom in. I find it plays pretty much the same as the PC version.

It is missing the music though, which was a bit of a blow.
jonarob
06/07/09 @ 08:34
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Wahey! About time, EG!
DrDamn
06/07/09 @ 08:45
#12
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I thought Trixel was very disappointing. No structured progression through the game design aside from chucking an increasing number of "special" blocks at you too quickly and losing any semblance that the levels were designed. Very nicely presented etc. I just ended up feeling like they had put the nice start points and end points together and then worked out the shortest route and thought that was level design.
HonestJoe
06/07/09 @ 09:14
#13
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Yeah, Trixel did nothing for me either. Hardly looks like an iPhone game either.
designerheadache
06/07/09 @ 09:25
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Got the peggle version on the 50p weekend sale and its awesome, definitely one of the better games on the iphone :D
Edited 1 times, most recently on 06/07/09 @ 10:25
rhubarbandcustard
06/07/09 @ 09:31
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The Itunes app store is awash with great games for 59p.

RE: Real Racing - i know that it is highly rated but I absolutely refuse to spend £6 on an iTouch game. ain't gonna happen.
Rev. Stuart Campbell
06/07/09 @ 09:43
#16
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"the precision afforded by the touch-screen controls make it even easier to line up shots"

What on Earth does this mean? Precision - as contradictorily noted in the DrawRace review - is exactly what the iPhone's screen lacks, particularly as there's an inevitable blip at the point where you lift your finger off to fire and the targeting line moves a couple of pixels. It's not a problem in the game as you can get round it with the wheel control, but it's a nonsensical thing to say in a review.

Agree with other posters about Trixel - it starts off great, but then drowns in its own over-complexity. The screen's so covered in icons that send you teleporting all over the shop that it's impossible to sensibly tell where your next move will end up.
Marshall2008
06/07/09 @ 09:53
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Precision

There is a wheel on the screen for fine tuning your shots in peggle.
Edited 1 times, most recently on 06/07/09 @ 10:54
uglygamer
06/07/09 @ 10:00
#18
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Finally an iphone roundup. Its a big gaming device now you know, easily matches PSP and DS.
septimus
06/07/09 @ 10:05
#20
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Blimp, F.A.S.T., Warpack Grunts (Cannon Fodder really!), Must.Eat.Birds, Real Racing, Rolando 2, Toki Tori.

You've missed loads EG ;)
uglygamer
06/07/09 @ 10:14
#21
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I just Bought Drawrace. I will write a review later.
Pac-man ate my wife
06/07/09 @ 10:24
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Some of my current favourites -

Moonlights - a wonderful World Of Goo/Tiki Towers-esque puzzler but with a personality all of it's own
iShift - a brilliant platform-puzzler that brought to mind Portal
Ragdoll Blaster - from the makers of Paper Toss it's a physics game that has oodles of charm
wellsie
06/07/09 @ 10:49
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I want a slitherlink clone on the iphone! flight control is easy the most fun and original game on the iphone at the moment
designerheadache
06/07/09 @ 10:58
#24
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anyone else think there is some bonkers comment voting going on in this thread? i am seeing tons of comments marked down for nothing offensive or even remotely flamey.

Seeing a giant list of "Comment below viewing threshold" seems utterly pointless to me!
Pac-man ate my wife
06/07/09 @ 11:12
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Aye, I don't know what I said that's quite so shocking. Just thought I'd recommend some games.
Edited 1 times, most recently on 06/07/09 @ 12:13
MrED209
06/07/09 @ 11:17
#26
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Rev wrote:

"the precision afforded by the touch-screen controls make it even easier to line up shots"

What on Earth does this mean? Precision - as contradictorily noted in the DrawRace review - is exactly what the iPhone's screen lacks, particularly as there's an inevitable blip at the point where you lift your finger off to fire and the targeting line moves a couple of pixels. It's not a problem in the game as you can get round it with the wheel control, but it's a nonsensical thing to say in a review.

--

Sorry Rev, you're making a mountain out of molehill. There's a perfectly good wheel included in the game for very fine precise adjustments. It works great.
MrED209
06/07/09 @ 11:19
#27
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pac-man - the problem is that someone at EG thought it would be a great idea to introduce a rating system to cut down on pointless arguing and fan-boy related nonsense, because well hey everyone else has this feature on their site.

It's completely pointless, catering pretty much entirely to idiots that click the negative on anything posted by anyone that once had a go at them for being an idiot themselves, probably justified. It's daft. Your post was very helpful. I 'positive'd you, if it's any consolation, not that I intend to indulge in the system. I've got enough to do reading all the comments and baiting otto and kalel in the forum without having to click - or + as well! ;)
Prodigy_BE
06/07/09 @ 11:26
#28
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Yow EG, please do Flight of the Amazon Queen (which is brill, by the way, and opens the door to all SCUMM games. Please lucasarts, pleaaaaaaaaase!
t22design
06/07/09 @ 11:45
#29
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I know you shouldn't do it, but for the more expensive appstore games i just download them from Installous (Free appstore)

Condoning piracy for games that cost less the price of 2 pints. You sad ****
jonarob
06/07/09 @ 11:54
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@Wellsie

There is a Slitherlink clone! It's called "Loopy" and it's decent. Just had an upgrade as well I've noticed, with a total graphical overhaul. It was a little bit amateurish before, but it's pretty slick now.

edit: Sorry, it's called "Loopy Maniak" - iTunes Store link here:

http://itunes.apple.com/WebObjects/MZSto...

Definitely worth the 59p.
Edited 1 times, most recently on 06/07/09 @ 12:59
MrED209
06/07/09 @ 11:58
#31
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I know you shouldn't do it, but for the more expensive appstore games i just download them from Installous (Free appstore)

You're right, you shouldn't do it. Jesus Christ, a pint costs more than most apps. The vast majority cost the same as a packet of crisps. The App Store has done what even worthy attempts such as XBLA or XNA have failed to do - allow 'bedroom coders' to stand shoulder to shoulder with the likes of EA, and people like you could put them out of business.

You wanker.
rhubarbandcustard
06/07/09 @ 12:52
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I've never pirated a game, but only because I was cursed with a guilty conscience.

All games are essentially art so they probably shouldn't have a price tag attached to them anyway.
MrED209
06/07/09 @ 12:53
#34
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Whether I've downloaded something or not does have a part to play in the larger argument about 'piracy'.

However, even though the option is available to me to download these games for free, I choose not to because I think the price factor, which is the biggest factor in whether people chose to download something I think, is just right on the iPhone. They've got both the accessibility of the store (ie, practically anywhere) and the price of the software just right. Sure some are pretty expensive.

As for the example you gave: me, I'll not bother buying Real Racing because I also think £5.99 is a lot for something on the iPhone that I'm not going to play that much - I don't really like racing games on the device. If it's something I'm tempted by and it's that price, I'll find out as much as can about it first - gameplay videos, reviews, forum discussions - then take my chances with it. Same goes for the £11.99 stuff (but can you tell me what games cost £11.99? There's some apps that charge that, but no games that I know of).

I honestly think there is absolutely no excuse for downloading free iPhone games on the basis that "WAAAAAH! A fiver for a great game I'll have forever is too muuuuuuuch!"

You'll evidently say that about everything, forever. It'll always be too expensive for you. There'll always be something else you can spend your 59p on. But the same goes for everything in the world, and come on - 59p? Grow up.

And when it comes to the App Store devs, these more than any other devs or film studios or whatever, are in no way whatsoever positioned to ride out a rising wave of piracy. And for that, I continue to call you a wanker, sir.

Call me names back all you like. I'm not downloading iPhone games for free so I can drink myself into a stupor.
Edited 1 times, most recently on 06/07/09 @ 13:57
Rev. Stuart Campbell
06/07/09 @ 13:01
#35
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"Sorry Rev, you're making a mountain out of molehill. There's a perfectly good wheel included in the game for very fine precise adjustments. It works great."

Yes, I know. That's why I said "It's not a problem in the game as you can get round it with the wheel control". It was a complaint about the idiocy of the review, not about the game.
ISmoke
06/07/09 @ 13:42
#36
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Yes it does, your saying i shouldnt pirate games, in truth you shouldnt pirate at all. Games/Music/Films. And as i've said. I've got the ones that I consider expensive, for free. Not all if them. Nothing you say will change my opinion, and vice versa.

But in regards to the 11.99 thing it was BeatMaker, not really a game, but yeah.
smurphs
06/07/09 @ 14:43
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More iphone recommendations like this please EG!
BOFH_UK
06/07/09 @ 15:36
#38
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I just realised... an iPhone game article on Eurogamer that's been up for 8 hours, has received almost 40 comments and not one of them is about how the iPhone isn't a gaming platform! Could it be that people are finally starting to realise this is a valid platform with a rapidly growing userbase and some genuinely unique titles?
Rev. Stuart Campbell
06/07/09 @ 15:43
#39
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That's because everyone's read my excellent feature:

http://worldofstuart.excellentcontent.co...
septimus
06/07/09 @ 17:17
#40
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Well you only had a -1 when I checked this thread BOFH, so may be. Put you back to 0 as you didn't say anything bad... ratings aren't working here that well.
jonarob
06/07/09 @ 17:52
#41
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It's more like an anonymous passive aggressive button than a rating system.
Pro_Gamer
07/07/09 @ 03:51
#42
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iphone is a joke. Phones are SUPPOSED to be a tool not a fashion accessory. The gaming is a joke (no controls other than touch screen!!) so forget it and get a PSP.
bdaggers
07/07/09 @ 06:34
#43
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Peggle review read like a 10/10, especally the use of touch screen, a bit mean spirited to mark it down to a 9 because of no online leaderboards !
MrED209
07/07/09 @ 11:31
#44
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Rev wrote:

"Sorry Rev, you're making a mountain out of molehill. There's a perfectly good wheel included in the game for very fine precise adjustments. It works great."

Yes, I know. That's why I said "It's not a problem in the game as you can get round it with the wheel control". It was a complaint about the idiocy of the review, not about the game.


I don't see any idiocy in the review. This is what they said:

"Not only does the precision afforded by the touch-screen controls make it even easier to line up shots..."

What's your problem? You already agreed there's a handy precision wheel for fine tuning the shots, which is presumably exactly what they're talking about. It's as if you're saying that just because EG said a different game had very imprecise touch screen controls, that every iPhone game must therefore also have imprecise touchscreen controls, even if in fact there are some that exist (like this one) that actually has got very precise touchscreen controls.

Apologies for going over and over the same point, but I don't understand the argument you made. Do explain better, if I'm not getting it!
MrED209
07/07/09 @ 11:37
#45
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ISmoke (and good for you, it's a healthy habit!) wrote:

Yes it does, your saying i shouldnt pirate games, in truth you shouldnt pirate at all. Games/Music/Films. And as i've said. I've got the ones that I consider expensive, for free. Not all if them. Nothing you say will change my opinion, and vice versa.

But in regards to the 11.99 thing it was BeatMaker, not really a game, but yeah.


No, I'm absolutely not saying "you shouldnt pirate games but it's okay to pirate everything else". You're missing my point. My point is that the App Store has brought success within reach of bedroom coders, with a combination of easy programming, affordable dev kits, a massive userbase, ease of access to the game, a simple business model and affordable pricing points for all.

my point goes on to say that of all the things we pirate, App Store games are surely the least deserving of the thievery because of the fact that everything bedroom coding stands for (inventiveness, risk-taking, etc) stands to be wiped out if the business model is being undermined by the likes of you.

I also argue that this particular model is far more prone to being undermined than other gaming and entertainment business models.

But you'll just say "Pffft. £2.99? I could steal it and buy a pint instead."

And to that I say, "You cheap ******* *****."

That's all :)
Edited 1 times, most recently on 07/07/09 @ 12:42
Rev. Stuart Campbell
07/07/09 @ 13:11
#46
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"I don't see any idiocy in the review."

Then you need to look closer. Is the screen highly precise (Peggle review) or not very precise (DrawRace review)? It's nothing to do with individual apps, it's to do with how the screen works. Unless you have freakishly pointed fingers, precision is always going to be lacking. That's not necessarily a problem for games, which can work around it as Peggle does, but it does mean that you'd have to be some sort of donkey to talk about "the precision afforded by the touch-screen controls".
krudster [mod]
07/07/09 @ 13:24
#47
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@MrEd209: I was indeed referring to the precision in Peggle given to you by the wheel. The imprecise nature of DrawRace is largely down to the design suitability of the game on a relatively small screen. I think most people, like yourself, can see the point I was making.

MrED209
09/07/09 @ 17:04
#48
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Then you need to look closer. Is the screen highly precise (Peggle review) or not very precise (DrawRace review)? It's nothing to do with individual apps, it's to do with how the screen works. Unless you have freakishly pointed fingers, precision is always going to be lacking. That's not necessarily a problem for games, which can work around it as Peggle does, but it does mean that you'd have to be some sort of donkey to talk about "the precision afforded by the touch-screen controls".

Oh my GOD you've just GOT to be right all the time, don't you Stuart? And you're always so superior!

You're being an argumentative moron. It seems perfectly clear to me that the particular controls being referred to in Peggle are the left and right tweaks made by using the wheel. Those are the precise touch screen controls being referred to. It is those. See that's the thing with the touch screen - it plays host to different controls with every game. There is no single uniform control scheme applied to all iPhone games. Therefore some get their touch screen controls bang on. Others do not.

I can see the argument you're trying to make - you're saying that the touch screen is generally imprecise (a fair point on the whole) and you're trying to accuse EG of saying in one review that the iPhone has bad controls, and in another that is has good controls, and that this is contradictory. However anybody with an ounce of common sense and who doesn't spend their time poring over EG reviews trying to pick them apart to prove that he is the best can see the difference between the two reviews.

kthxbai


EDIT: Ahem. Or what krudster said. I think we can all deduce his opinion of mr campbell from that, as well... ;)
Edited 2 times, most recently on 09/07/09 @ 18:08
Rev. Stuart Campbell
10/07/09 @ 09:52
#49
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"It seems perfectly clear to me that the particular controls being referred to in Peggle are the left and right tweaks made by using the wheel. Those are the precise touch screen controls being referred to."

Then those are the ONscreen controls, not the TOUCHscreen controls. ALL iPod games have fucking touchscreen controls, since there are no physical gaming buttons on the machine whatsoever. By referring specifically to the touchscreen you're clearly implying that it's the touchscreen that is supplying the precision, when it isn't.

"Oh my GOD you've just GOT to be right all the time, don't you Stuart? And you're always so superior! "

I'm always mystified as to why people would want to be wrong all the time. And I can't help it if other people are shit.
Edited 1 times, most recently on 10/07/09 @ 12:49

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