inFamous 2

Lightning strikes twice.

InFamous was a decent open world superhero game with just one problem: the superhero himself. Cole McGrath is a fine enough name if you're a guy who mows other peoples' lawns for a living, but it lacks a little spark when you transport it the world-saving business - and the face behind it wasn't much better either.

Sure, the important parts of InFamous were in place - Cole had some fizzy electrical powers to enjoy and a large, if slightly grim, tumbledown playground to ravage or rescue depending on your whims - but his lingering blandness held the game back from greatness. It was a bit like biting into a burger to find that the ketchup has been replaced with wallpaper paste: nobody thinks the ketchup is the most important part of a burger, sure, but you certainly miss it when it isn't there.

Sucker Punch is aware that its leading man was a bit of a charisma black hole, by the looks of it, because he's largely unrecognisable in the new game. He's grown out his hair, switched to a T-shirt, and swapped voice actors. He's probably started pretending he never liked Rush albums and gone exclusively non-dairy, too.

It's quite the transformation. He's not there yet, though, and Sucker Punch knows that too - the current model still seems like he's a stand-in covering the real superhero's lunchbreak, and that hair he's grown looks as though he's slapped a load of brown Post-Its on his scalp - but it's a step in the right direction, and a year out from release there's plenty of time left to find the soul of Cole.

1

Expect multi-storey baddies more often this time around, as the enemies scale with Cole's powers.

He's not the only thing that's been tweaked. InFamous 2 picks up a couple of months after the last game ends, with Cole leaving Empire City after a giant monster gives him a righteous shoeing - possibly because brown Post-Its was going to be his look for 2011. With his buddy Zeke tagging along, Cole heads south - Deep South - and winds up in New Marais, a pre-floods New Orleans-alike where it turns out that the local citizenry really doesn't like mutants. I sense a racial tolerance fable on the way. With a bit of parkour thrown in.

Besides being a lot more destructible - cars fly down the streets when Cole's electrical charms erupt, balconies collapse taking shopfronts with them, and it doesn't take Cole more than a few seconds to reduce most neighbourhoods to rubble - New Marais brings something inFamous was sorely in need of: colour.

2

The first game's side quests and upgrades are going to return, as will the scavenger hunts.

The E3 demo - kicking off, rather delightfully, at an anti-mutant hate rally - is set in the French Quarter, where warm light spills from windows, the cobbled roofs of the houses are painted pretty reds and blues, and, at the centre of the district, a huge silver-stoned church is criss-crossed with the roving disks of a half-dozen search lights.

You can expect real variety this time around, too, as we're promised swamps, cemeteries and slums as you move beyond the faded splendour of the inner city and out to the fringes. (Only in a videogame - or perhaps in the world of back door medical research - would easy access to swamps, cemeteries and slums be seen as a good thing, incidentally.)

InFamous 2's a prettier experience all around, in fact. Sucker Punch claims that superhero movies, rather than games, are the things pushing its team forward, and with that in mind the developer has made a handful of very basic presentational improvements to make the game more exciting to look at. The original's excellent comic book transitions will be returning, but the in-engine cut-scenes have had a bit more care and attention lavished on them, with snappier editing, lots of crash zooms and slow-mo, and a nippy, spooky, violin-heavy score.

Sony's own motion capture people have brought a touch of genuine life to the locals too, and there are dozens of smaller tweaks, like the way the camera tilts and pulls in during a particularly nasty melee move, to dovetail with big changes such as a much better draw distance and textures which aren't so fuzzy and matted.

Those were the things that probably needed fixing, but the game's more solid aspects - the combat and the traversal - have been significantly improved too. Racing through the world is better than ever: Cole can now zip automatically along power cables that run across the walls of buildings, as well as grinding down the lines running from one telegraph pole to the next, meaning you can flow through narrower urban areas quicker, while riding the rails has been given a speed boost, and gliding - unlocked too late in the first game, but now waiting for you at the start - has received a notable kick in terms of power.

3

The game's a lot easier to look at, with the team really learning how to create colourful caricatures of lightning and flame.

Melee combat, meanwhile, has been entirely rebuilt around Cole's new weapon, the Amp. It's a kind of electrical prong that gives you a lot more reach in fights, and there's a new range of finishers with some fairly bone-crunching animations to go with it. When it comes to electricity, the shooter side of things benefits from a shift in camera, putting Cole over towards the left of the screen and giving you more room for your reticule to rove, while the latest of the series' big-name powers is an absolute winner.

Ionic Vortex is a keeper. It sees Cole spinning a discus of electricity down the street, where it quickly forms a sparking tornado that arcs lightning off any nearby walls, sucking cars, people, and anything else unlucky enough to be nearby up into the sky, before lofting it into the distance. I am unlikely to tire of doing this kind of thing any time soon.

With a year left in terms of development, plenty of the game's finer details have yet to be pinned down. There's currently upwards of 100 new powers Sucker Punch is playing with and sifting for the most promising, and the developer is cryptic about whether players will be able to import decisions they made in the first game into the second.

4

Cole's not the only mutant in the second game - the streets are filled with zombies with talons for hands. Ick.

There are two things which are certain, however: you'll start this one with plenty of your upgrades from the original inFamous ready to go, and the series' moral choices will really make the narrative branch this time around with two very different endings.

New setting, new powers, and plenty of refinements: there's plenty to look forward to in inFamous 2, and Sucker Punch has already proven it's capable of building interesting playgrounds and filling them with side quests and collectables. It's all down to Cole, then, and to the people behind the scenes bringing him to life. If a theme of the first instalment was that every city needs to have its heroes, its most important lesson was that every videogame needs them even more.

inFamous 2 is due out next year on PS3.

Comments (34) Latest comment 2 years ago

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  • JediMasterMalik #1 2 years ago

    The first game was very good, but definitely held back from being great. Hopefully this game can resolve that.
  • Murton #2 2 years ago

    Really looking forward to this, the first one was fantastic, certainly better than Prototype and this one should be even better still.
  • c780162 #3 2 years ago

    i was a bit apprehensive about the new look of cole, but im warming to it.
  • M4RV #4 2 years ago

    ^ ^ ^ ^

    Is that Cole...?! Could have fooled me.

    [/irony]

    Now seriously, this is possibly the worst character overhaul EVER IMHO. I'm still trying to figure what was actually wrong with the previous incarnation.
  • Miths #5 2 years ago

    Will Cole have ice powers in addition to electricity in this game? I didn't quite know what to make of the part from the new trailer with the frozen guys and the voice over (and the icy number 2) seemingly suggesting that might be the case?

    Either way I'm looking forward to it. I never did get around to complete the first one, but I certainly enjoyed the 20 hours or so I spent with it.
  • Miths #6 2 years ago

    "I'm still trying to figure what was actually wrong with the previous incarnation."

    I also think this article was laying it on a bit thick with his supposed lack of charisma. Sure, he was far from the most interesting video game character I've come across, but I honestly don't remember feeling it was much of a flaw with the first game.
    Edited by Miths at 18/06/10 @ 17:36
  • MaoZedong #7 2 years ago

    Post deleted at 09:40:08 17-12-2011
  • Kenshin001 #8 2 years ago

    Remarkable how out of touch the previewer is with fans of the game who seem to absolutely hate the new Cole. They don't want Mr. ExtremeSports.
  • Scimarad #9 2 years ago

    I really liked the first game but it was a tad lacking in polish.
  • spiritsnake #10 2 years ago

    i kinda liked the first cole.on a side note i hope naughty dog dont ever change drake,he's perfect.
  • Markitron #11 2 years ago

    @Miths

    Couldnt agree more. Maybe its becasue im reading many previews this week but im finding this a lot with EG lately, seems the default way to start a preview of a sequel is to take the faults of the previous one and blow them way outta proportion.
  • c780162 #12 2 years ago

    i dont think the first cole was a bad design really, but it seemed like he was permanently on the dark side whereas this dude seems perma-goodie. i think theres a little too much change in the new one.
  • riceNpea #13 2 years ago

    great. a guy with a college haircut and a t-shirt. that mustve been quite a brainstorming session. why dont they go the whole hog and use a simon cowell avatar? its about time we had a super hero in a pair of trousers up to his tits
  • Diomedes #14 2 years ago

    The first one was a great game,and this one seems to surpass it easily.

    I am specially impressed at the graphics ,if they can make the same big areas as Infamous 1 with these graphics it will be a real graphical powerhouse.
  • cairbre1977 #15 2 years ago

    I enjoyed the first game So this all sounds promising to me. I hope it turns out to be good.
  • AC!D #16 2 years ago

    WOW some of Christian's comments about the original like their was no colour and about Cole just seem so out of touch its not even funny. I know where i wont be looking for a decent inFAMOUS 2 review.
  • Kaminari #17 2 years ago

    inFamous 1 was great. Hardcore, edgy, rooted into reality. Definitely unusual.

    inFamous 2 just sounds pretty lame for the time being. Hip, tektonik and plain gay.
  • Marshall2008 #18 2 years ago

    Not excited by this at all. The first game was Booooooring!

    Best to stick to crackdown!!
  • Killerbee #19 2 years ago

    I loved the first game, and I'm also struggling to see what was wrong with the original Cole - or his voice actor. Sure, maybe he worked better as an Evil character than as a Good guy (and having playing the game through twice, the Evil route was definitely more fun), but I'm not convinced by the new clean cut look.

    Still, the new moves and environments look sweet.
  • jthorne19 #20 2 years ago

    I think the reviewer is totally off about Cole spoiling the game. He looks similar to star killer from the force unleashed with his relative baldness and shaved head but it is what makes Cole....well...Cole! I can think of far worse main characters in games than Cole. When i saw the new screen shots i could hardly believe this was Cole. I think it will take some getting used to. The first model was far better in my opinion.
    Edited by jthorne19 at 19/06/10 @ 03:12
  • penhalion #21 2 years ago

    As long as they don't suddenly "disney down" the story I'll give this a go. What I don't want to see is my good guy version of cole suddenly forget he sacrificed his girlfriend (admittedly his ex) for the city or beat his future self and thus altered his own future!

    I'm getting the feeling that the story is simply going to pretend none of it ever happened and in my opinion that is a major mistake!
  • Ptarmigandalf #22 2 years ago

    I'll take a bland hero over an "edgy" one any day of the week. Or a microcephalic slab of meat like the Gears ones, for that matter.

    I could be wrong, but from the article it seems like the game may be losing the vertical aspects of the first one too - that would be a shame.
  • Geordiemp #23 2 years ago

    I finished Infamous 1. No need to change too much really.

    That says it all on how I rate a game. I never finished GTA4, Bioshock, Halo ODST, Gears 2.
  • Slipstream #24 2 years ago

    gliding - unlocked too late in the first game

    Is the end of the first island considered late? I'm playing the game now and that's where you get the power...

    This sounds alot more exciting, I hope they keep some of the more usubtle elements e.g. sound effects likes his backpack and clothes rustle as he parkours, those sounds added some real authenticity to the element. Or the way as people begin to appreciate you they snap photos or say some pretty drastic stuff.."Why does the universe hate me?....WHY DOES THE UNIVERSE HATE ME!?"
  • makeamazing #25 2 years ago

    Yeah you dont unlock glide too late, its just the powers cannot be upgraded enough to be really powerful, the glide doesnt allow you to glide far enough.

    Also the main character was edgy, because of the story at the start... its not meant to be a nice world in Infamous 1... you would think people would have noticed that...lol, the guy who did the preview obviously didnt :D... no point having a horrible dangerous world, and the main character running round all happy without a care in the world... it wouldnt make sense.
  • flaming.carrot #26 2 years ago

    I totally agree with GeordieMPs comment. I played through inFamous twice but never bothered finishing GTA4, so that says a lot about the game - good fun all the way from start to finish. Things get appropriately bonkers towards the end too. If part 2 is more of the same or better I'll be a happy bunny.
  • I\'mListening #27 2 years ago

    Originally I wasn't looking forward the first Infamous, then I played and loved it. Got my Platinum - the only one I've been bothered to get on PS3. The end reveal was fantastic and I for one can't wait to see what they do next. My only reservation is that I hope there is more to mess around with/ do after the campaign and sidequests are finished
  • Lee_Morris #28 2 years ago

    I can't wait for this game. The base mechanics were there in the first game and the second one seems to be improving on everything else. Hopefully this all come together.

    2 years to re build AND do everything else which is expected of a sequel in this day and age is a massive task. I'd have said I expect this game to be pushed back to the end of next year but I think we all know a certain other game will be coming out round that time and I can't see Sony wanting them 2 games coming out too close to one another. I still can't wait for next year to get started in gaming terms.
  • Trigga_Tybalt #29 2 years ago

    Post deleted at 15:43:01 23-02-2012
  • KRadiation #30 2 years ago

    The ending to the first game still blows me away every time I see it.
  • YenooR #31 2 years ago

    What was wrong with the original cole
  • trubadman #32 2 years ago

    The main reason i pre-ordered the first game, was to get access to the uncharted closed beta. Surprisingly, i found the game quite good although there were a few small things that held the game back such as all the pedestrians looking virtually identical. Also, it was a bit of a chore playing the game the second game around, other than that it definitely exceeded my initial expectations.
  • chubster2010 #33 2 years ago

    I thought Cole was a great character in the first one. No complaints here.

  • seabassuk #34 2 years ago

    Should have left Cole as he is. Not every superhero in gaming needs to look like someone out of a model agency. Still excited to play this game as I loved it, even more than Prototype, which I was expecting to be better.