Top 50 Reaction: Zoo Keeper
Hiroyuki Kamakami on ZK's placing.
Following on from last weekend's brief chat with Cryptic Studios' Jack Emmert, we've had another response to our round of post-top 50 emails - this time from Hiroyuki Kamakami, producer of our eighth-favourite game of 2005, Zoo Keeper, who took some time out from his duties at developer Success Corp. to sling back a few answers.
Eurogamer: There are various games that use the same sliding tiles gameplay as Zoo Keeper, but in bringing it to the DS you seem to have found a perfect control system to make the best of it. Why do you think it works so well?
Hiroyuki Kamakami: The game system had almost been completed, as we had basic know-how on GBA and PS2. Therefore we did not have to re-develop a DS version from the beginning and took advantage to pursue adding in the distinctive characteristic of DS. For example, the stylus control is much faster than normal d-pad control, so it sped up the gameplay successfully. However, this function took us time for timing adjustment and debug.

He's lion, I can tell.
Eurogamer: At Eurogamer, we've played the Time Attack mode more than anything else - probably all year! What is the highest score you're aware of anybody achieving, and what's the highest score on the team?
Hiroyuki Kamakami: Unfortunately we have no records of high scores, but I have seen one of debug staff achieved extremely high scores above anyone else. However, we estimated that the player might achieve higher scores than us, so we put in enough space for higher scores.
Eurogamer: Were there things in the game you would have done differently in hindsight?
Hiroyuki Kamakami: We wanted to add different modes or game rules, but if we would have done that, it might have made its gameplay complicated. I believe that DS version of Zoo Keeper to be one of the few among other DS titles released so far in terms of simplicity and player-friendly design.
Eurogamer: When I was at the Tokyo Game Show in September, Nintendo president Satoru Iwata spoke of how developers were able to create really interesting games really quickly on the Nintendo DS, citing games like Brain Exercises as an example. Is that what attracted you to work on the platform, and how long did Zoo Keeper take to develop from start to finish?
Hiroyuki Kamakami: The development timeframe of DS is very attractive. A big reason for us to select Zoo Keeper was that we thought that we could get it completed in time for the DS launch. It took about approximately four months to complete.
Eurogamer: Finally, apart from Zoo Keeper obviously, what was your favourite game of 2005, and why was it special to you?
Hiroyuki Kamakami: Personally, I cannot say which is the best one, but if I may say, there were many attractive titles released in 2005 and DS was one of the biggest things for me.
You may also like...
-
Warp Review
-
Why Can't Games Do Sex?
-
The Kickstarter Conundrum
-
Assassin's Creed 3 release date announced
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Full-length Far Cry 3 cinematic trailer
-
NCsoft confirms Guild Wars 2 on console
-
Dear Esther Review
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Alan Wake PC version footage
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
Indie game Dear Esther profitable in less than six hours
-
App of the Day: Tongue Tied!
-
Syndicate launch trailer blasts out the dubstep
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Far Cry 3 release date revealed by leaked trailer
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
UFC Undisputed 3 Review
-
The Walking Dead screenshots shamble in
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
Will there be a PS3 version of The Witcher 2?









Comments (24) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
... that's one pointless interview!
Comment below viewing threshold Show
Eh? Has he even played any other DS games?
Comment below viewing threshold Show
Comment below viewing threshold Show
That's about it...
Comment below viewing threshold Show
ok i'll stop being a narky oik now
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh btw, is there a way to clear the scores? If not, the guy who got my Zookeeper on ebay is doomed to always have my scores there...
Comment below viewing threshold Show
It's not even one of the trully innovative DS games...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
http://www.1up.com/do/blogEntry?bId=6352379&publ icUserId=4561231
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm fairly sure somebody on the forum posted that they'd reached 5.5 million.
Me, I'm doing well with 1.5M...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can actually look at their site now I have cable internet. Dial-up users beware of the main page, but my link should be alright.
Comment below viewing threshold Show
How about not: making Quest mode such an unbelievable piece of shit, turning it into a random joke rather than an actual ability test, and tying it into the rest of the game? Zoo Keeper is 75 per cent a great game, but Quest mode very nearly ruined the entire thing.
I still don't believe that part of the game had any real playtesting or quality control. It's an absolute disgrace. (And this isn't sour grapes—after many gruelling efforts, I finally got 16,000 points, thereby unlocking "super hard" mode.)
Comment below viewing threshold Show
Very diplomatic. Good game though.