Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Left 4 Dead Interview

PC Xbox 360 Interview by Tom Bramwell

7 August, 2007

Page 1 of 2. Page 2 ->

There are 2,000 PCs sitting in a room next door. Their 2,000 owners have carted them from as far away as Russia, and probably further. Sitting outside QuakeCon's host hotel, the Hilton Anatole in Dallas, attendees tell stories of taking PCs onto planes as hand luggage, and driving five in a car for as long as it took me to get to QuakeCon from London. So it's quite impressive that a seemingly endless stream of them would rather queue up for two hours to play Left 4 Dead.

It's a good thing they are, too, because Left 4 Dead only really grabs you when you play it. Read about it, as you may have done in our previous first impressions, and you might not get the same buzz. "We need to get this in people's hands," says Chet Faliszek, the man whose job title at Valve is 'Mr Awesome'. They have some ideas on how to do that, too, but we'll come back to that. In the meantime, what's new?

More to the point, are you new? If so, here's a crash course: it's a PC and Xbox 360 co-op FPS where you and up to three friends control the survivors of a zombie apocalypse, fighting through different scenarios to get to an extraction point. Along the way, zombies ("Infected") attack in droves, and at pace. They're marshalled by boss-type Infected, who can do things like explode themselves, lynch you with prehensile tongues, and pounce onto you from 30 feet away. The kicker is that the AI designed by Turtle Rock, the game's main developer, varies the pace. Even if you know the levels, you're never sure when you'll be attacked. And, actually, that's not the kicker. The kicker is that another group of four can control the Infected bosses. What's a "kicker" anyway? What the hell am I talking about? I'll stop, and let you read what Chet had to say. Thanks also to Doug Lombardi and Eric Twelter for helping to fill in some of the blanks.

'Left 4 Dead' Screenshot 1

The build Valve shows at QuakeCon is a smaller section of the episode we played for our earlier preview. It's still wicked.

Eurogamer: We talked a lot about the philosophy behind the game last time, so mainly I wanted to catch up on where this build is compared to when we saw it in May.

Chet Faliszek: Turtle Rock works with the same code-base we're working to ship Orange Box, so they've picked up some cool stuff like the new particle system that's in there, they picked up the motion blur, the flashlight casts shadows now, a bunch of the facial technology.

Turtle Rock's pushed back into Orange Box things like the 'jiggle bones' - that's how the hair flows round people's heads, and the Boomer's got his [swaying] gut. So [with Orange Box and Turtle Rock] it's like a two-way street that works really well. Jiggle bones were in it when you saw it, the motion blur wasn't, the rim lighting wasn't, which helps the characters kind of pop out so you can see them a little bit clearer.

The really cool new tech that's in here that wasn't last time is the characters' faces change. There's intensity levels. So you'll see Zoe wide-eyed on the ground in pain, and then when she's back up and fighting, shooting, she gets gritty and tough, and you can just see that in all their faces. A lot of this game is close interaction, like when you're healing another person. It really adds a lot that you can see people are in pain. You're encouraged to help.

Eurogamer: You also have the thing you showed me where the screen goes black and white when you go down to a certain level of health.

Chet Faliszek: Yep. Some other little touches we put in - it goes to third-person now when you're healing yourself so you can keep a look-out. And your character also yells - "Hey, cover me, I'm healing." There's some other stuff like that.

Eurogamer: What's left for you guys to do to it?

Chet Faliszek: This runs fine on these machines, and it actually will run fine on lesser machines, but we want to make sure that as many people can play it at the highest level of detail as possible.

We're still doing some tweaking with the interface too, so even though the interface for survivors is new - that's new as well - it's not finished by any stretch.

And again, testing. Testing testing testing. The AI for the bots isn't finished, so even though they're performing great they're not the finished thing. Just a lot of everything's in place, and we just need to take it to that next level before it's released.

'Left 4 Dead' Screenshot 2

Sticking together is crucial, which is why you can see outlines of your team-mates through walls to help locate them.

Eurogamer: The last time I saw it you were showing me the Infected stuff, but it was still quite early on.

Chet Faliszek: Oh the Infected interface and stuff? Yeah yeah, so that just keeps going. And also just tweaking how often they respawn, how the director interacts with you, where you get spawned, how much warning you get which Infected you're gonna be, all of that we're still constantly tweaking.

Eurogamer: How is development going on Xbox 360? Is that parallel?

Chet Faliszek: That's happening in parallel. I think we're going to do some formal announcements about that later, so I'm not sure what we've said about that or not. [We asked Valve's Doug Lombardi and he told us: "It's in production. We will be revealing more details on that soon."]

Eurogamer: What's the release date?

Chet Faliszek: We're saying early 08. There's a lot of stuff including our own big, big giant product coming out this fall. And really we just want to make sure that when it's released it's great. This is a game people are going to keep playing for years and we'll keep updating, but we just want to make sure of that when it's released.

Eurogamer: Is it going to be simultaneous on both platforms?

Chet Faliszek: Err. [Over to Doug again: "That is the current plan, yes."]

Eurogamer: In terms of updating post-release, do you have any firm plans for what you're going to do?

Chet Faliszek: Yes. Stuff we haven't announced but it's really cool. It's the coolest thing ever [grin]. There'll be more scenarios, and those scenarios will introduce new elements.

Eurogamer: New Infected maybe.

Chet Faliszek: All kinds of new stuff. Really cool new stuff. This is really - we're so pounding out what's there and making this the level we want, that that stuff [DLC] hasn't gotten enough love to say if it's made the cutting floor or not, so I hate to talk about stuff to get people excited.

Eurogamer: What with the premise and the fact co-op is very suited to LAN parties, are you worried it might end up being a cult classic rather than a best-seller or is that not something you think about?

Chet Faliszek: Nah, I think if you look around at the reaction here, it's pretty universal. I think, not to say anything bad about anyone else here, but I don't see a two-hour wait to play any other game right now.

Eurogamer: It's very true but obviously QuakeCon is still a very specific group of people. I guess I'm thinking in terms of the wider PC audience.

Chet Faliszek: Well, Counter-Strike's a very specific thing and it's played by a couple of people. I think the audience is out there and if anything the co-op aspect of it will bring in a whole new group because you'll get to play really tightly with your friends and it's not antagonistic so, you know, you'll play here with somebody new and sit down and be like, "I'm going to be your buddy covering you".

And there's this whole element of - like watching this guy and his girlfriend play, and his girlfriend actually outlasts him and she doesn't play first-person shooters, and it's because he was babysitting her and gave her his health, and can really do these team things and it's just cool to watch.

To Page 2 ->

Advertisement

Are you excited about Left 4 Dead on PC/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-33 of 33 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Dizzy
07/08/07 @ 13:28
#1
0
You buried this comment
Comment below viewing threshold
Show
This is going to be THE online game to beat next year (ok maybe besides TF and Halo 3)
Freelancepolice
07/08/07 @ 13:31
#2
0
You buried this comment
Comment below viewing threshold
Show
So wrong it looks aces
Yodzilla
07/08/07 @ 13:32
#3
0
You buried this comment
Comment below viewing threshold
Show
Die Egster! You don't belong in this world!
Tonka
07/08/07 @ 13:34
#4
0
You buried this comment
Comment below viewing threshold
Show
This is the game that might get me into on-line gaming. I think it sounds ace.
BobsYourUncle
07/08/07 @ 13:36
#5
0
You buried this comment
Comment below viewing threshold
Show
Egster is so wrong, the gameplay vids look great!
Dizzy
07/08/07 @ 13:39
#6
0
You buried this comment
Comment below viewing threshold
Show
Egster... this is not about how it looks.... it is all about the incredible AI and the coop! It feels like a RPG FPS ;) Really it does!
Edited 1 times, most recently on 07/08/07 @ 14:40
chudders
07/08/07 @ 13:42
#7
0
You buried this comment
Comment below viewing threshold
Show
What's with being able to see your team mates through walls - I thought they were survivors not Tom Clancy’s Rainbow Boy Squad or whatever they’re called.

Personally, I think this game would benefit most from a reliance on sound and not much else. Proper use of sound, eg. footsteps, breathing, environmental noise (kicked cans, doors, etc.) would turn this into an absolute shitfest. Being readybrek enabled seems out of sorts.
Edited 1 times, most recently on 07/08/07 @ 14:50
WriterUK
07/08/07 @ 13:47
#8
0
You buried this comment
Comment below viewing threshold
Show
WANT.
Turambar
07/08/07 @ 13:47
#9
0
You buried this comment
Comment below viewing threshold
Show
If its using the same code base etc as Orange Box then why no PS3 port?
Dizzy
07/08/07 @ 13:50
#10
0
You buried this comment
Comment below viewing threshold
Show
>Sorry but it looked like a mix of Sven co-op and Natural Selection

Hmmm.. yes maybe a good comparison (BTW I consider that a good thing both are awesome). It does have "procedural AI" that adapts the experience to the situation and tries to keep the players in an "OMFG state" ;)

But... then again...

ZOMBIES!!

>If its using the same code base etc as Orange Box then why no PS3 port?

PS3 version of OB is a port... it is not using the same codebase. Valve is doing 360/PC codebase.
Edited 2 times, most recently on 07/08/07 @ 14:52
bdc
07/08/07 @ 13:53
#11
0
You buried this comment
Comment below viewing threshold
Show
Yes, the PS3 can FUCK OFF. :p
Edited 1 times, most recently on 07/08/07 @ 14:53
afghan_jones
07/08/07 @ 14:20
#12
0
You buried this comment
Comment below viewing threshold
Show
Groovy.
miiiguel
07/08/07 @ 14:40
#13
0
You buried this comment
Comment below viewing threshold
Show
360 is THE console for video-games enthusiasts.
skillian
07/08/07 @ 14:55
#14
0
You buried this comment
Comment below viewing threshold
Show
Loved the interview, and love the sound of the game even more, but I hate when you guys ask: "So will the DLC be free? Really free? But what if it doesn't sell, surely you'll charge then? C'mon, seriously, it's free?"".

Valve have being doing free for ages. If everyone keeps acting incredulous, I'm worried they're eventually gonna charge just because some people now seem to expect it.
richardiox
07/08/07 @ 14:57
#15
0
You buried this comment
Comment below viewing threshold
Show
Just like Epic promised free content for GOW right?
skillian
07/08/07 @ 15:00
#16
0
You buried this comment
Comment below viewing threshold
Show
Well I don't know much about GoW so I don't know if Epic delivered on that, but Valve aren't Epic. If they can make it free they will, and seeing as they've been giving me free content for years I see no reason why they're gonna stop now.

edit: and not to get all partisan, but I don't care if they start charging for Xbox DLC because those players expect it it, but for PC they'd better keep their promises.
Edited 3 times, most recently on 07/08/07 @ 16:02
Kilters
07/08/07 @ 15:23
#17
0
You buried this comment
Comment below viewing threshold
Show
Zombies & co-op.
Ticks all the right boxes.
Freelancepolice
07/08/07 @ 15:32
#18
0
You buried this comment
Comment below viewing threshold
Show
I read about a mode where it identifies any player who is away from the group and targets them with a shed load of zombies
afghan_jones
07/08/07 @ 15:36
#19
0
You buried this comment
Comment below viewing threshold
Show
"I read about a mode where it identifies any player who is away from the group and targets them with a shed load of zombies"


But how many zombies can you actually fit in a shed? Id say six, tops. Even less than that if the shed already has a lawnmower, couple of bikes, some old cans of paint, etc.

a shedload of zombies would be a piece of piss.
Hypercube
07/08/07 @ 16:10
#20
0
You buried this comment
Comment below viewing threshold
Show
Yeah, but then the zombies would be armed with a lawnmower! Aaargh!!
afghan_jones
07/08/07 @ 16:13
#21
0
You buried this comment
Comment below viewing threshold
Show
True. Some sort of reverse Braindead nightmare.
Nithron
07/08/07 @ 16:30
#22
0
You buried this comment
Comment below viewing threshold
Show
Sounds like what Resident Evil Outbreak should have been.

i.e, not godawful shite.
Martin
07/08/07 @ 17:08
#23
0
You buried this comment
Comment below viewing threshold
Show
This is probably a dealbreaker for my brother when it comes to buying a 360.

If it's as fun as it sounds (which is fun to the maXXtreme (tm)) then he'll get one. If not, he'll prolly spend his gaming cash on a PS3.

Personally I'll preorder this as soon as I can. Looks and sounds ace!
Mint
07/08/07 @ 17:35
#24
0
You buried this comment
Comment below viewing threshold
Show
I never thought I'd say this, but I'm actually getting bored of zombies.
Wow.
Edited 1 times, most recently on 07/08/07 @ 18:36
Dizzy
07/08/07 @ 17:51
#25
0
You buried this comment
Comment below viewing threshold
Show
/shoots Mint in the head

That will teach you!
ekko
07/08/07 @ 18:04
#26
0
You buried this comment
Comment below viewing threshold
Show
Early 08 :( I thought it would be this year.
dryden555
07/08/07 @ 21:07
#27
0
You buried this comment
Comment below viewing threshold
Show
Looks pretty original as far as mulitplayer shooters go. There's always the problem of finding non-jerks with multiplayer games though -- like someone logging and intentionally shooting an infected to kill the whole team.....
Vandrius
08/08/07 @ 00:47
#28
0
You buried this comment
Comment below viewing threshold
Show
PC + PS3 = play pretty much everything.

And since I have the dosh to afford it, I have a good PC and I'll be running this alot better than any one of you 360 fanbois could dream of, and when that tires me I'll go play bioshock, then I'll go play mgs4.

360 is redundant if you can afford a good pc. Halo has nothing on PC shooters.

Kthx bie

Edit: Oh, and this game looks mint :-P
Edited 1 times, most recently on 08/08/07 @ 01:47
WJF
08/08/07 @ 01:05
#29
0
You buried this comment
Comment below viewing threshold
Show
Mmm, sounds interesting...

Rubbish name though. Thought it was another hip-hop tie-in when I first saw it.
FunkyRenegade
08/08/07 @ 01:18
#30
0
You buried this comment
Comment below viewing threshold
Show
Zombies + Guns + Co-op = Win
Freelancepolice
08/08/07 @ 07:08
#31
0
You buried this comment
Comment below viewing threshold
Show
It's not that bad a name, no worse than any zombie films so it's definately meant to be tongue in cheek and at least the 4 has meaning rather than just being txt speak for the hell of it
FWB
08/08/07 @ 13:16
#32
0
You buried this comment
Comment below viewing threshold
Show
Co-op! Co-op! Co-op!

If we had more of it mankind would live in total peace.
YourMessageHere
10/08/07 @ 01:58
#33
0
You buried this comment
Comment below viewing threshold
Show
Text speak is ALWAYS for the hell of it. It's a shit name.

Though I find zombies tedious and my first thought on seeing the gameplay vids is that source seems to be showing its age a bit nowadays, it looks like the kind of game that will live or die purely on gameplay.

Also, I worry that it'll get old quick once you and friends have played all the maps a few times. Needs regular map additions to keep people playing, by which I mean like one a month or thereabouts. They could have a standing monthly mapping competition, and the winner gets their map put on steam.

Comments: 1-33 of 33 in total

Want to comment on this article? Log in, or register!

X View gallery