Konami's Hideo Kojima

On why he's still making MGS and how he does it.

Whether you love or hate Metal Gear Solid, there's no denying that it's an exciting spectacle - in the game and on the internet, where more than a few people are properly crazy about it (2318 at the last count). But poor old Hideo Kojima just can't get shot of it. After so many last games, he's still at it, working directly on PSP title Metal Gear Solid: Peace Walker, overseeing development of Metal Gear Solid: Rising, and no doubt thinking hard about other ways to keep the wheels turning.

He just can't stop, so when we caught up with him at gamescom this week, we asked him why that was, and also a few questions about how he goes about the job. We didn't get much time with the man, but here's what he had to say.

Eurogamer: You've spoken in the past about leaving MGS behind, but you seem to keep coming back to it. I'm sure you get asked this question a lot, but could you explain why you're still making it after declaring it was the end so many times?

Hideo Kojima: First of all, I have to say with PSP Peace Walker, the concept itself was created probably right after we released Metal Gear Solid: Portable Ops. The concept was made and I thought I would pass it on to the younger staff in Kojima Productions.

A lot of things went on actually, but the setting of Peace Walker is Costa Rica in 1974 - the days and era of nuclear deterrence. The younger staff couldn't really understand that background, and since I made the concept and overall storyline, I thought that I would go more deeply in, because for me it was more understandable a setting. Of course there were other reasons, but that was one of the main reasons I decided to work on Peace Walker fully.

'Konami's Hideo Kojima' Screenshot 1

Eurogamer: Do you think perhaps then that for the younger members of Kojima Productions to make their own MGS game they will have to find their own contemporary story to tell?

Hideo Kojima: Well yes, actually you're right, Metal Gear Solid: Rising is quite that sort of approach. If I come up with the concept and the game design, a lot of people in the team say that I am the only person that fully understands what I thought of, so it's really difficult for other staff to carry on working.

Therefore the concept and the game design in Rising is actually based on the younger staff's ideas, and I kind of oversee and say, oh, maybe this way or that way. I think that makes it easier for my younger staff to work within the Metal Gear Solid world.

Eurogamer: Given the volume of games that you're involved in and the complexity of the subject matter, how do you go about organising your thoughts?

Hideo Kojima: Actually, strange you ask, because I personally get confused too about the whole timeline and saga of Metal Gear Solid. This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn't match completely.

What I do is, like with Metal Gear Solid 4, this person is born then, and maybe if you go back in time the father of that character comes up. Of course I implement the non-fiction side as well, in terms of what's actually happening in the world in that period. But I create a complete timeline of a character - when he was born, what he was doing when an incident happened, plus the non-fiction aspect as well about America/Soviet feeling. I also put in how old he or she was at that time, and carefully complete this timeline before creating a new title.

'Konami's Hideo Kojima' Screenshot 2

Eurogamer: When you look back over the entire MGS saga as it stands now, are there any particular areas you would like to branch off and explore more fully?

Hideo Kojima: There are so many places in the timeline that I really want to dig in deeply. Sometimes in the timeline the events are already set, but not in detail, so yes, there are so many places in the MGS timeline that I wish I could go into more deeply. Perhaps he met him there, or she met him here, and this made this consequence. I want to make those storylines even deeper.

But, again, if I do that, I will probably be tied up with that, and I can't do what I really want to do, so I'm trying to stay away from thinking about that.

Eurogamer: What do you think of the new PS3 Slim, and are you impressed by the PlayStation 3 price cut?

Hideo Kojima: I think it's good and I hope that it sells well, but if the software doesn't happen then it doesn't really move along together, so I'm a little bit worried about that aspect.

Hideo Kojima is founder of Kojima Productions and currently working on Metal Gear Solid: Peace Walker. He's also overseeing MGS: Rising and Castlevania: Lords of Shadow.

Comments (24) 2 years ago

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  • miiiguel #1 2 years ago

    I don't think so Nick, professionals do their work, fanboys are the ones with "feelings".

    Anyway, is this missing a page, or the dude was in a hurry ?
  • berelain #2 2 years ago

    Wow. That really does end abruptly. Isn't there a closing text to finish it off missing or something?
  • RedSparrows #3 2 years ago

  • berelain #4 2 years ago

    Nick, you quote Eurogamer saying that MGS4 is clever, ambitious, and inspired, then in the next paragraph claim that Eurogamer criticized it for being generic. That's pretty dumb. If you hate it so much round here, why are you sticking around anyway?
  • RedSparrows #5 2 years ago

    It's known as a 'fitting end to the series'. I.e., it needs putting to bed. The game mechanics et al are praised to high heaven. That's an artistic question, not a fanboy one. It doesn't mean EG is mad that MGS hasn't stopped, nor that EG will hate the rest of them.
    Edited by 2 at 21/08/09 @ 11:53
  • tomacwhite #6 2 years ago

    Shit interview, EG. What the fuck happened to the end of it?
  • miiiguel #7 2 years ago

    Nick..., to me it was like: I loved Nirvana back in the 90's, but... please, please I do hope they do not come back (as they were - clever pun, heh?!).
  • Mugwum Verified Operations Director, Eurogamer Network #8 2 years ago

    "Is the interview supposed to end abruptly after just one page?"

    I'm afraid that's all the time we got with Kojima! It was a slot shared with Official PlayStation Magazine so I had 10 minutes and then they did. Between that and having to go through an interpreter that's how it goes, sadly.
  • neilka #9 2 years ago

    A guard kicked over the box Tom and Hideo were hiding under. Interview Over :(
  • andywilkie35 #10 2 years ago

    Seems that Nick can copy and paste but can't read.
  • GamesConnoisseur #11 2 years ago

    Nick you seems to have a lot of hate for x360/ms and anger with EG for seemly to be biased? Why bother coming back? Perhaps you could consider hanging up your hatred and seeing gaming on all platforms as an equally fun hobby?!!
  • consignia #12 2 years ago

    I'm afraid that's all the time we got with Kojima! It was a slot shared with Official PlayStation Magazine so I had 10 minutes and then they did. Between that and having to go through an interpreter that's how it goes, sadly.

    You should have told them the interview needs to be finished or else it'll cause a time paradox.
  • miiiguel #13 2 years ago

    To each it's own, I guess, but I wonder how can one be immersed in a game wich relies heavily on the plot, by skipping the cut-scenes.
    It's almost like saying I loved that graphic novel, I just ignored the text.
  • Coughthulu #14 2 years ago

    "Do you think perhaps then that for the younger members of Kojima Productions to make their own MGS game they will have to find their own contemporary story to tell?"

    I think that's a pretty damn good question, eventually he's going to have to let go of the reins and let someone else take over. I'm really interested to see how it morphs from cold war to the era of a fragmented Soviet Union. His answer at least shows he's thinking about it.
  • JahB #15 2 years ago

    I think that's a pretty damn good question, eventually he's going to have to let go of the reins and let someone else take over.

    never gonna happen. hideo kojima will oversee the MGS franchise until either it or him is dead. he'll keep saying he won't do another one after every game released though
  • DaftVice #16 2 years ago

    I never understood why they didn't include an abridged option that would edit the cutscenes so they were kind of like 'Previously on...' so people could stop yammering about it. I loved MGS4 and it's kind of annoying when something different like it comes along, that can only really been done in games (People can go on about Kojima being a failed director all they want.), and it gets a lot of hate. Yes it has its problems but I'd rather have those than play something generic.
  • ChthonicEcho #17 2 years ago

    That guy on the front page looks like Hiro Nakamura from Heroes.
  • Obiwanshinobi #18 2 years ago

    Hideo Kojima is the new Stallone.
  • Kenshin001 #19 2 years ago

    Glad people have finally stopped asking him if MGS4 is coming to the 360. Christ that was annoying.
  • Master09 #20 2 years ago

    Kojima is gaming industry icon. A true legend. Haters can say whatever but he has been a hge influence in the industry in popularising the stealth genre and the importance of a good story in a game.
  • frankfurter209 #21 2 years ago

    ^Except his games have never featured a good story.
  • Duke_Red #22 2 years ago

    TBh the first MGS was a masterpiece, after that he should have just created a new concept and spent his creaivity somewhere else
  • TILT #23 2 years ago

    Kojima is the only game designer who, instead of the usual generic "-san" (for Mr.) gets "-kantoku" (reserved for film directors) affixed to his name instead. In Japan, that is.
  • owl #24 2 years ago

    it's a shame he doesn't get "-henshuusha" (editor)

    ; )