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Half-Life 2: Episode Two Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

10 October, 2007

Page 1 of 2. Page 2 ->

Episode Two kicks off with Gordon Freeman climbing out of the twisted metal of a smoking train wreck. Is that a metaphor for Episode One? It's been both fun and slightly disappointing to rib Valve for the way in which its bold episodic experiment 'hit the buffers' as soon as it began in May of last year. 'Fun' in that it's oh-so-typical of Valve to be so far off with its release date predictions for the follow-up again that you can't help but give them a cheeky wink every time a new date emerges. It's disappointing because, well, we really wanted to believe that they could do what no other FPS developer had ever done and turn out three episodes of a triple-A game in the space of a year, as was the original plan.

But when, over Tacos, you hear Robin Walker's admission that the reason Episode Two slipped was simply because "it wasn't good enough", delaying it was clearly the right thing to do.

Maybe, deep down, the reaction to Episode One was just as significant in the decision to move the goal-posts. "Too short!" said some people. "Too constrained!" said others. "Not epic enough!" said another made up person. For the first time in the company's history it released a headline product with an average review score outside of the '90s, and its own online stat tracking system on Steam found that a worrying proportion of its devoted audience switched off long before the end. For a game as short as Episode One, that's a slap in the face.

This Vortal Coil

'Half-Life 2: Episode Two' Screenshot 1

Episode Two is the product of a developer that wants to make damned sure you see this one all the way to its frantic conclusion. Clocking in at a fat-free seven hours, it's about 50 per cent longer than the first one, i.e. not far short of the kind of gameplay hours offered by several full-priced offerings recently. You certainly won't feel short-changed - and wouldn't even if it were being sold separately. After the claustrophobic confines that characterised your escape from City 17, this feels like a dramatic release, underlined no end by the menacing vistas and spectacular 'Portal storms' that threaten all sorts of unspoken havoc in the near future.

Climbing out of the wreckage, your journey picks up precisely where Episode One left off. Emerging from the twisted carriage, you're quickly reunited with your faithful partner Alyx, who seems to have - perhaps predictably - escaped entirely unscathed from what appears to be a pretty devastating collision. With an all-important code in Alyx's possession, she knows all-too-well that the Combine forces are tracking them and will be on their tail in a matter of minutes if they don't push on to the White Forest. And so it begins again in familiar fashion. She hands you the faithful gravity gun and you head underground and set about your silent extermination of anything that gets in your way.

'Half-Life 2: Episode Two' Screenshot 2

As with Episode One, it's quite clear that consistency has been rigorously adhered to. Despite it being almost three years since Half-Life 2's release, there's nothing jarringly new that would make it feel out of place with its parent game. So, yes, it's all very familiar: the same beloved weapons load-out, roughly the same set of enemies, and a series of memorable, tense situations and set-pieces to deal with. This is obviously a good and a bad thing in many ways. Good in that Half-Life 2 was a landmark 10/10 classic, and one that has withstood the rigours of next-gen technological progress (it was, after all, one of the first truly next-gen games). In my book, anything that expands and progresses those adventures and its excellent storyline is very much a positive thing.

Riding shotgun

On the other hand, by being so tethered to the look and feel of the Half-Life 2 story and universe, that familiarity doesn't exactly breed contempt in Episode Two, but there's a persistent lack of the 'wow' factor which infused almost every minute of the parent game. We've flinched at the approaching leap of a headcrab. We've set fire to headcrab zombies. We've sliced them in two with saw-blades. We've whipped grenades from the mitts of 'Zombines' and chucked them back in their twisted faces. We've sat goggle-eyed at the majesty of the War of the Worlds-esque Striders as they suck the very matter out of existence. We've admired the advances of co-op AI and the effortless expressiveness in the facial animation of Alyx, Eli, Magnusson, the G-Man, et al. And all of this is true in Episode Two. It's still utterly brilliant, but you can't escape that this is still very much more of the same. The mechanics are still all there, just as they should be, but if you approach Episode Two expecting some sort of magical new world, then you'll come away disappointed. This isn't the new next-gen or anything, but a refinement and steady progression of one of the best first-person shooters ever made.

'Half-Life 2: Episode Two' Screenshot 3

The real thrill of Episode Two comes, therefore, not from dramatic new gameplay concepts or originality (that's Portal's job) but from fleshing out the game's storyline - its twists, turns, and surprises. But without completely ruining it for everyone considering playing it, discussion of key events would utterly destroy a significant reason for playing it, which kind of makes writing a review of the game a slightly tricky ask. On that level, what I will suggest is that that few - if any - people will be disappointed. There are several absolutely shocking events which amply demonstrate how integral storytelling is to playing a Half-Life game.

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Comments: 1-50 of 64 in total | next 50 »

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faëlnor
10/10/07 @ 07:04
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Valve have earned my respect for the next 3 centuries. :)
dean_c
10/10/07 @ 07:07
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Awesome

All 3 getting 9's means I'm picking up the orange box
symmetry
10/10/07 @ 07:07
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Woot! Very soon now, palms are getting itchy!

/reads review
taiiomi
10/10/07 @ 07:07
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wii
Stormflood
10/10/07 @ 07:08
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This'll be my first console Half Life. But which console?
DUFFKING
10/10/07 @ 07:09
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So I'd imagine that as a complete package Orange Box gets a 10?
TriggerHippie
10/10/07 @ 07:10
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Gah which one to play first?
TDS
10/10/07 @ 07:12
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Is Orange Box not out til the 19th?
TDS
10/10/07 @ 07:18
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What the ....?
You mean it's available on Steam already, but we have to wait til the 19th to get it on the 360?
disc
10/10/07 @ 07:20
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I love Steam, especially when it works. Getting to play the game on the release second :)



(And Yes Episode Two is being unlocked for me at the moment, together with Portal)
Edited 1 times, most recently on 10/10/07 @ 08:21
Wayne
10/10/07 @ 07:24
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Question 1: If you buy the Orange Box on 360, can you start with Episode 2? Or does it need to be uinlocked by playing HL2 and Ep1?

Question 2: Has the aiming been changed in any way to faciliate joypad play?
jack_klugman
10/10/07 @ 07:36
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Embargo? Ken Barlow.
Peew971
10/10/07 @ 07:36
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HL2 is the Orange Box game I'm not interested in but it's still nice to see it with a high score. That box is really a bargain.
useyourloaf
10/10/07 @ 07:40
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Why must I work?
TDS
10/10/07 @ 07:41
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@Wayne

Q1: No, they're all available from the main menu - though I'll be refreshing my memory by playing through frrom start to finish.
Yaster
10/10/07 @ 07:51
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Stormflood "This'll be my first console Half Life. But which console? "

I pondered over this too but seeing as the 360 version is out on the 19th and the PS3 version has no release date so far them answer is the former
Wyrm
10/10/07 @ 08:06
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I'm on a University net connection and am not allowed to connect to Steam. Is there anyway for me to actually get this working without resorting to Piracy?
Killerbee
10/10/07 @ 08:12
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Sounds great. Along with Portal, I fear the Orange Box is turning into a must-buy for me. I'd still rather not have to purchase HL2 and Episode One all over again...
fatbb
10/10/07 @ 08:13
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If you're only interested in EP2, you can now buy it separately from Steam as well. It's 30 USD+whatever your local tax rate is.
FortysixterUK
10/10/07 @ 08:14
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I've un-installed everything and am waiting for Orange box to re- install it all with it's patched up goodness.

That and Steam kept giving me some dodgy error about not finding some kind of "friends.xxx" type file and refused to load.

Or should I re-install and play HL2 and Ep1 quick before the release of Orange box?
But then steam are charging rip off prices compared to Amazon as Steam are actually charging us VAT...arrrghhh....what to do?

( Decides to wait for 360 version to at least get the Gamer score and is frankly amazed to be in the first 20 posts on a subject on Eurogamer )

( Then realises in the time it took to type this I have slipped to position 22 in the forum )
Edited 1 times, most recently on 10/10/07 @ 09:15
space ace
10/10/07 @ 08:19
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but how does it play on the 360? controls, frame rate, tell us!
UncleLou
10/10/07 @ 08:30
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I've un-installed everything and am waiting for Orange box to re- install it all with it's patched up goodness.


Wait a minute, does that mean HL2 (the original game) has been given a workover you only see if you reinstall it?
kangarootoo
10/10/07 @ 08:33
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Any chance of a back to back comparison EG? The review could have done with some more technical info, but I accept that you can't really review all three versions back to back so easily.

I also have a choice of console platforms for this, and don't much mind about achievements. For me its frame rate and graphical fidelity that will decide. Lets assume the PC version depends on the spec of your system. Any info to add regards 360 and PS3 comparison?
barnard666
10/10/07 @ 08:34
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Its criminal that this probably wont sell even 25% as many copies as halo
StaticKing
10/10/07 @ 08:38
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This too shall be my first foray into the HL world on a console, am looking forward to playing through HL2 and Ep1 again, but this time on a comfy chair and in big beautiful widescreen glory... Just hope I can get used to the controller...
Darren
10/10/07 @ 08:40
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According to IGN, Half-Life 2 on the 360 has received the minimal of updating and doesn't even look as good as the PC original. They say the 360 version looks like the Xbox version with a resolution increase and slightly better textures. However, Episodes 1 and 2 apparently look much improved which begs the question of why Valve didn't also update the original game to the same standard as well to maintain visual consistency? Disappointing to hear really... :(
Dizzy
10/10/07 @ 08:41
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>Any info to add regards 360 and PS3 comparison?

There is no PS3 version yet. Release date is in 1+ month.
kangarootoo
10/10/07 @ 08:42
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Playing HL2 on the original XB I could tell the difference between it and the PC version if I looked for it, but overall the gameplay experience was the same. I felt just as immersed, just as impressed by the vistas, just as scared in the spooky bits.

I seriously wouldn't worry about it.
kangarootoo
10/10/07 @ 08:42
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@Dizzy

Hehe, well thats that decided then :)
menage
10/10/07 @ 08:45
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I'm curious how they will handle a next episode on a console then. I'll buy this, I just need to slip under my girlfriends radar:P
Twincoil
10/10/07 @ 08:49
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Oh FFS, just review the ORANGE BOX and GIVE AT 11 will ya!!
krudster [mod]
10/10/07 @ 08:52
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Orange Box review complete and going up shortly.

I have no idea what IGN are on about. Half-Life 2 looks fabulous on 360, and is every bit as good as Episodes One or Two visually.
AlvySinger
10/10/07 @ 08:55
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*Dull question alert*

Can anyone enlighten me on the PC system specs for this?

My PC had no probs with Episode 1 but I was planning to get this on 360, for safety's sake. Sadly, the death of my 360 one hour into Halo 3 threw a crowbar (geddit) into the works.

For techie folk, I'm running a 1.5Gb, 3.2Ghz machine with a Radeon X1600XT card.

For console folk, this probably makes it more powerful than the PS3 - despite being three years old and made by Dell. I'm kidding, I'm kidding ;)
TDS
10/10/07 @ 09:04
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OMFGZ!!!! Half-Life 2 looks fabulous on 360. IGN are teh lozers!!!11!

If this is true (the first part), then that's just made my day.
Darren
10/10/07 @ 09:10
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Does the 360 version still have those annoying 15 second loading pauses like in the original PC game? With streaming technology, which works so flawlessly in Halo 3, it would amaze me if Valve are still using old-fashioned (and, in my opinion, immersion killing) loading pauses. Can anyone confirm this?
stoopidgreg
10/10/07 @ 09:10
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why does EG always use press-release screenshots?

i wanna see some new shots
Darren
10/10/07 @ 09:12
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@AlvySinger - I know you were joking but the PS3 actually uses a modified NVIDIA GeForce 7900 GTX graphics chip for its RSX GPU and that is superior to the one your PC has plus the Cell processor is supposedly very powerful. Your PC does have more memory though which does give it an advantage over any console. ;)
3william56
10/10/07 @ 09:15
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So come on EG. 'Fess Up.

Why is this not as good as Halo or Bioshock? From the review, it's kicking goals all the way, with none of the caveats that Halo 3 had. So seriously - what's the catch??
Darren
10/10/07 @ 09:18
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There isn't a catch. Presumably the games individually might not all be getting a 10 but I'd wager that if it was rated as a whole package that it would deserve a 10, for value alone.
krudster [mod]
10/10/07 @ 09:19
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Firstly, I didn't review Halo 3, so comparing the scores isn't fair. It's not as good as Bioshock for many reasons - visually inferior (but then, everything is), about a third as long, and not really doing much that the other HL2 games didn't. As part of The Orange Box, it's a 9, but The Orange Box itself is a 10.
Azazel
10/10/07 @ 09:20
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So seriously - what's the catch??

Not enough shiny helmets?
monkie_king
10/10/07 @ 09:23
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@DUFFKING: "So I'd imagine that as a complete package Orange Box gets a 10?"

Nope, 27 =)
Beano
10/10/07 @ 09:24
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"I have no idea what IGN are on about. Half-Life 2 looks fabulous on 360, and is every bit as good as Episodes One or Two visually."

Thank you :)

I was a bit worried after reading IGN's review.
Azazel
10/10/07 @ 09:25
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People read IGN?
monkie_king
10/10/07 @ 09:32
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3william56: also, the Halo3 score was based on both the single-player and the Xbox Live experience, online co-op, Forge etc. Rob said somewhere that the single-player element was worth a 9 in its own right.

So if you consider the whole Halo3 experience to be the Orange Box of the single-player levels, you pretty much have score parity.

Buy both, be happy.
Beano
10/10/07 @ 09:34
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Is the 360 version of Orange Box out in EU this friday (12th) or next friday (19th) ?
J.C
10/10/07 @ 09:38
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Well i thought that was a terrible review. no mention at all about how it runs on the 360, frame rate etc.
kangarootoo
10/10/07 @ 09:39
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@Darren

Putting dynamic streaming into a game that didn't previously have it is sooooo far from being a trivial task.
J.C
10/10/07 @ 09:43
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According to IGN, Half-Life 2 on the 360 has received the minimal of updating and doesn't even look as good as the PC original. They say the 360 version looks like the Xbox version with a resolution increase and slightly better textures. However, Episodes 1 and 2 apparently look much improved which begs the question of why Valve didn't also update the original game to the same standard as well to maintain visual consistency? Disappointing to hear really... :(

Come on krudster, we need confirmation on this. what is the frame rate graphics like on 360 halflife 2?
Darren
10/10/07 @ 10:10
#50
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@J.C - Krudster has already confirmed what you're asking. He said that Half-Life 2 on the 360 looks as good as Episodes 1 and 2. It wouldn't surprise me if IGN US don't know what they're talking about as they marked PGR 4 down for its Career mode and didn't seem to understand what Bizarre Creations were attempting to do with it. They also complained about jaggies in the game (which appear to be minimal in the demo I've been playing) yet made no mention of them in their Halo 3 review, where they're far more obvious! Yeah, different reviewers and all that but even so... LOL

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