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Gridrunner Revolution Review

PC Review by Matthew Groves

1 October, 2009

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"Fluuuffy Sheeepy!" drones the eighties synth-box voice as, two minutes into the current level, I collect my 12th upgrade-sheep. The frequent repetition has me parroting the voice after the event, trying to perfect the tone and timbre. But this is no time to pause and feel daft. I'm way too busy strafing waves of procedurally generated sprites with artful, calligraphic sprays of fire from my ship's cannons. Gridrunner Revolution keeps you so very busy manipulating its physical laws and countering the varied approaches of its baddies, you can't really give the infectious ambient soundscape your undivided attention - you just have to sit there and let it do things to you. This is precisely the effect developer Jeff Minter wants to create. And in this case, the result is gently if pleasingly embarrassing.

As shoot-'em-ups go, Gridrunner Revolution will seem familiar from the outset. Move ship around playfield, rotate ship to shoot in any direction, fire a constant, liquid stream of death at the enemy, grab upgrades. For the long of memory, it's clearly a vintage Jeff Minter shooter (note recurring sheep motif). Regarding its relevance to the modern landscape though, it's hard not to draw comparisons with Geometry Wars. Originally a mini-game in Project Gotham Racing 2, and later one of the great success stories of Xbox Live Arcade, Geometry Wars really planted the flag for retro-shooters. But it was just that - a shooter. An incredibly pretty and incandescent and addictive and very, very polished shooter. And one which took many of its cues from Gridrunner++, Revolution's forerunner. Grid? Check. Crabby ship? Check. Retina-searing particulate explosions? You get the picture.

'Gridrunner Revolution' Screenshot 1

Fluffy sheeps give more bullets. Go sheeps!

But there's a playful, experimental aspect to Revolution which shmups generally lack, and that's not a reference to its stylistic attributes... ruminant symbology and commendably insane voice-overs, for instance. It lies in the fabric of player choice, and the feedback loop the game provides you with. For example, you can happily play the entire thing simply shooting enemies, collecting upgrades and cracking levels, and you'd have a fairly good time. You don't even have to rotate your ship to succeed; with the advent of diagonal and rear-facing cannons, you're pretty much sorted. Playing the game like this would also be a tremendous waste of all that Gridrunner Revolution has to offer.

There are two key elements which turn it from a game into a playground: the first is gravitational hotspots. In every level, you'll find the sun floating lazily around the playfield. The sun has mass, and affects the trajectory of your fire - rather like the 'slingshot effect' in which satellites use a planet's gravitational field to gain momentum and alter course. The sun's mass bends the arcs of your weapon fire, and at the simpler, early stages, means you can effectively fire around corners and hit enemies which aren't directly in front of you.

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Comments: 1-32 of 32 in total

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Darren
01/10/09 @ 06:54
#1
+6
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Shader Model 3 is part of DirectX 9.0c, EG. Shader Model 4 is the DirectX 10 one. Just thought I'd point that out in the interests of accuracy. :)
RedPanda
01/10/09 @ 07:10
#2
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goats :O)
Edited 2 times, most recently on 01/10/09 @ 08:35
linea
01/10/09 @ 07:40
#3
+8
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good rumination there.... if an xbox360 version doesn't camel out it'll not only be extremely llame, it'll be a shear disgrace.... baa humbug
evilashchris
01/10/09 @ 07:50
#4
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Awesome work linea :D

I also totally agree.
mingster
01/10/09 @ 08:04
#5
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Also you can get this and Space Giraffe for $25 all in direct from Llamasoft web site.
That's a bargain.
jamespo
01/10/09 @ 08:04
#6
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any chance of this coming out on a console?
mingster
01/10/09 @ 08:08
#7
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I like it its like being transported back to 1989 Acid House days.

Only thing missing is its screaming out for online leaderboards but doesn't have any.

And for some reason microsoft didn't want it on LIVE.
Maybe it might get released on the Indy channel but not at the moment.
Golgo
01/10/09 @ 08:13
#8
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Got Space Giraffe via Steam. Anyone know if this is coming out via Steam? (I'm kinky for Steam.)

(I wonder how one negatively rates a simple question? Must be a cunt.)
Edited 1 times, most recently on 01/10/09 @ 10:08
thedaveeyres
01/10/09 @ 08:21
#9
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You should've knocked a couple of points off so Minter could throw another almighty wobbler. :)
SUNDANSS
01/10/09 @ 08:24
#10
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Minter is a gaming guru who has never compromised his vision to give true gamers great games. So get yourself a copy to help him out seeing as he is now skint if you want him to make more games. Space Giraffe did not sell well and he has been dumped by Microsoft since they sidelined J.Allard (who loved him apparently). So therefore no Live Arcade game will happen.
There's an article on him in the latest Edge.
Golgo
01/10/09 @ 08:28
#11
+2
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I have his autograph on flyer for Iridis Alpha. Everyone envy me. Grumpy bastard even in the 80s, he was.
speedjack
01/10/09 @ 08:54
#12
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I know I'm probably the only person on EG to think this, but Space Giraffe would probably be in my Top 3 XBLA games of all time - next to Trial HDs and Rez HD.
Rev. Stuart Campbell
01/10/09 @ 08:59
#13
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"I know I'm probably the only person on EG to think this, but Space Giraffe would probably be in my Top 3 XBLA games of all time"

Nope, there are at LEAST two of us...
mingster
01/10/09 @ 09:11
#14
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Make that 3 of us although i actually prefer the PC version as its higher resolution.
Golgo
01/10/09 @ 09:26
#15
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And PC version offers a Space Giraffe 'lite' option for wusses who insist on being able to see roughly what's going on.
Liter
01/10/09 @ 09:42
#16
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Golgo - it's due out on Steam, once Minter sorts out all the paperwork, etc.

BTW, loads of GRR screenshots here:

http://uk.gamespot.com/pc/action/gridrun...
Golgo
01/10/09 @ 09:44
#17
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@ Liter: Great news, ta.
Joppers
01/10/09 @ 09:48
#18
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Don't get me wrong, I love JM games, but I do wonder if he would have more success if he tried to make a game that didn't feature sheep, and lama, but used his awesome technology in a more onventional shooter.
Stoatboy
01/10/09 @ 09:49
#19
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4 now, speedjack. It's my most played, by far too.
sneetch
01/10/09 @ 10:01
#20
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Minter, you sheep eating lunatic!

I'll take two.
schnide
01/10/09 @ 10:11
#21
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I just wish Minter would keep rehasing the same game over and over then moan that no-one was buying it, rather than use his allegedly considerable talents to come up with something groundbreaking and new.

HANG ON A MINUTE..!
Cadence
01/10/09 @ 10:20
#22
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Will this work on graphics cards that only support shader model 2 though?
CalmBlueOcean
01/10/09 @ 10:30
#23
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If you don't think Space Giraffe was "new" then you simply didn't understand it. Fair enough to not like what it did but to accuse it of being a rehash is very wide of the mark.

Can't wait to play this, as soon as I get my PC sorted :)
Liter
01/10/09 @ 10:38
#24
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@Cadence - yes, should be fine (my card is is only capable of Shader 2 and runs it with no problems). Best way to find out though is to try the free demo:

http://www.llamasoft.co.uk/frontpage.php
Golgo
01/10/09 @ 10:42
#25
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Quite so, CalmBlueOcean, SG was wonderfully original. The idea alone of allowing baddies to get close enough to bull them off the grid was a superb reversal of convention.
Edited 1 times, most recently on 01/10/09 @ 12:34
Sonic_D
01/10/09 @ 10:59
#26
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Online leader boards are a must, surely? XBLA would be most welcome.
Bagpuss
01/10/09 @ 13:12
#27
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Yakety Yak!!!!!!!!!.......Minters Back...

Mayhem64
01/10/09 @ 13:19
#28
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For those worried, Gridrunner Revolution is easier than Space Giraffe to play. Both technically and on the eyes. Mind you, wait until you really get deep into the game... conversely though, like SG it isn't merely a question of completing the game if you can, it's trying to figure out how to rinse each level for points.
benedictw
01/10/09 @ 13:51
#29
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I'm absolutely amazed that this runs - at all - on my laptop. If this was on the 360 I'ld be all over it. SG is a massively underrated classic - its one of the few games that my kids know by sight. Come on MS, get a piece of gaming goodness onto XBLA or is it just an avenue for getting mainstream software on?
step
01/10/09 @ 13:53
#30
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@Cadence: GRR offers options for shader model 2 and 3, not sure where all this model 4 stuff is coming from.
Retroid [mod]
01/10/09 @ 17:49
#31
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At least four of us on these comments are massive Space Giraffe fans! \o/

I managed to break into the Top 10 on the leaderboard a while back, not sure if I still am but it remains one of my all-time favourite XBLA games.
Liter
02/10/09 @ 11:24
#32
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Well, I bought it when it came out a week ago and I'm still playing GRR - it's a record. No, it's a game. No, it's ........... oh, whatever. Just buy it. :-)

Comments: 1-32 of 32 in total

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