Grand Theft Auto IV
Freedom.
Grand Theft Auto IV's 29th April arrival on PS3 and 360 has been widely, not to mention voluminously heralded as the defining moment of this generation of consoles. Cruising around Liberty City in high definition on the biggest LCD television in the world, you can easily tell why: where Vice City and San Andreas were only able to extrapolate from the GTA III base - albeit to record-breaking effect - getting to know GTA IV is a steady sequence of pleasant surprises and sensible reconfigurations. Liberty City may be, to borrow from the game's amusing website, "where the American Dream comes to die", but it's also where the Grand Theft Auto series has come to be reborn.
Protagonist Niko Bellic arrives in Liberty City the victim of fittingly youthful naivety; tempted to Rockstar's recreation of the Big Apple by his cousin Roman's false claims of fast cars, fast women and a fast fortune. The domestic reality is more like the inside of a used baked-bean tin, complete with dodgy stains and mould, buried in the depths of a Broker tenement building.
The apartment is a save-point and rest location in the same way that homes were for previous GTA protagonists, but it's still here that GTA IV really asserts its superiority, as Niko sits down at Roman's kitchen table and leans on an elbow, coming to terms with his situation out loud. GTA's characters have always been expressive, despite technical limitations, but this is different: Niko and his fellow citizens have facial muscles that betray their reactions, can look each other in the eye, speak to one another with moving lips, take one another by the hand - and twist arms. Gone is that strange crease and bend in the chest that always betrayed the character model beneath the painted-on shirt buttons; Liberty is a city of believable individuals.

When you begin playing, bridges and tunnels to the other islands are closed due to an undisclosed terrorist threat.
That sense of physicality and dynamism is reinforced as you step onto the streets of Broker, the first of the game's four major boroughs. A light fog blurs the night air as street lamps hang cotton buds of fading light up and down sidewalks dense with rubbish bins, fire hydrants, glass-sheltered bus-stops, sign posts and the occasional coned-off sand-pile of roadworks. Things you'll be breaking later. Pedestrians make their way around, oblivious to your arrival, bumping into the sides of slow-moving cars at cross-walks and muttering, making conversation or remonstrating.
It's cold; you can see the steam on Niko's breath. Later, as you're feeling your way through the streets and alleys surrounding Roman's home, rain starts to fall, covering the road and pavement in a thin film that splashes at Niko's ankles. The water glistens and reflects. Moreover, this is not just a single game environment, but a world of disparate locations; neighbouring streets accomplish the rare feat of distinguishing themselves from one another in name and content without feeling contrived or inconsistent.

As well as the game's traditional brands, you'll encounter lots of new ones, like Fox News piss-take Weasel News - "Reporting the Right news"
More importantly, it's a world where you can do all the things that defined previous GTA games' success, and watch the game push each beyond the limits of past expectations. Car-jacking - eponymous, and simplest - makes the point well enough: parked cars are no longer either locked or not; with a quick glance this way and that, Niko smashes the driver-side window with his elbow and unlocks the door before sliding in and driving away. You can still open a driver's door and haul him or her to the ground, and in the case of resistance, you can send a kick to the neck to elaborate, but if you're pointing a gun at the driver's head, violence won't be necessary: they'll just get out and leg it.
Cars continue to handle somewhere between reality and Hollywood, with the handbrake as important as ever. SUVs with bouncy suspension are still playful, town cars still scream into fast turns and police cruisers are still punchy and quick to accelerate. Motorbikes are still nimble, and now they can do backflips.
But in tune with the extra visual depth to the world outside and the man in the driving seat, the vehicle models themselves range from gleaming, muscular examples of Detroit penis-envy to the shabby everyday of the inner cities. Bonnets still fly away over the roof when they're unhooked and flapping, but otherwise cars and trucks wear their dents in the right places, bullets perforate doors and boots and an accurate shot from behind, heading out through the windscreen, leaves a bloody hole in the glass. Car doors have a physical presence, too, so you can jump in a truck and reverse quickly to take out the cop chasing you through the streets to the door.
Your Rambo-like battles with the law are more elaborate, too. In-car, you can switch between pistol and Uzi, using the left bumper to elbow the driver-side glass outward and spray bullets by aiming with the right analogue stick, or you can switch to grenades, cook them with the left bumper and drop them through the shattered window, clicking the right analogue stick or using it to swivel the camera so that you can observe the impact they have on the underside of a NOOSE (SWAT) riot van. Caution is occasionally worthwhile, though, not least when you're passing giant articulated lorries, which swerve violently if you puncture their tyres with a stray round, spilling their cargo into your path before overturning and creating an immovable obstacle.

You can climb over fences and other obstacles, rather than having to go round them.
On the street, fist-fighting benefits from the ability to block punches with timed button presses, but it's inevitably the gunfighting that gets most attention; a new cover system allows you to throw yourself against a wall, the backside of a car or anything else you might naturally use to protect yourself, moving between adjacent cover points with simple motions. Holding the left trigger locks onto a target and exposes you to make the shot; if you hold the trigger down halfway, you can aim manually, or while locked on you can flick the right stick up or down to adjust for headshots and bullets to the knees. You can blindfire - grenades as well - and a hot-swap system gives you easy access to key weapons: caught in a firefight, you can hold LB and press up on the d-pad to switch to an Uzi or AK, left to opt for a pistol, right for grenades and Molotov cocktails or down for the shotgun.
Rockstar has upgraded police intelligence levels, claiming that you won't be able to stand in a street, bring the law down on your head and survive their concerted attention, and we certainly couldn't. Even armed with assault and sniper rifles, rocket-propelled grenades and a full health and body-armour quota, the desaturated colours of a slow-motion stumble into death were never far away. Fortunately, going out in a blaze of glory sends you to hospital, where you emerge with your weapon arsenal intact.

You replenish your health with food - not just from Burger Shot and its ilk, but from hot dog vendors too.
To offset that, the new "wanted" system is less intensive; when the police are onto you, they establish a search radius around your last known location, indicated on your mini-map, and if you can escape that bubble without catching their attention, you're free, no matter their interest in you. As the swirling cross-shaped rotors of police choppers and the flashing cruiser and NOOSE icons crawl through the mini-map streets, your eyes flick between them and the street outside the car as you try to chart a path to presumed innocence. Switching cars also helps, but the pay-and-spray is no longer the panacea of past GTAs. And the more badly you behave, the larger the search area.
The police aren't so effective that you can't mess with them, then, and the best example of this is pulling up your mobile phone with the d-pad and dialing 911. In effect, you can use the emergency services number to request vehicular toys: a dispatcher sends a cruiser to your location, and once the cops are out of the car you can distract them and take control of it. The police computer within allows you to search for individuals whose names you've been given, whether it's mission-specific or not.
The phone's an interesting tool in general. As well as initiating multiplayer - about which we learned more this week - it can be used to snap pictures, send text messages (you can restart failed missions this way), and get in contact with your acquaintances. As you meet new people - remember, Niko is new to Liberty City - the phonebook gradually fills up. Select one and you can socialise with them, going out to strip clubs or a meal, or going on the lash.
These activities are entertaining in their own way: pissed up with Roman at your side, you move around the streets drunkenly - Euphoria's NaturalMotion catching you with convincing procedural animations as you stumble - and driving is almost impossible, as the screen blurs and tilts and the car slips left and right despite your best efforts. More than a novelty though, building social bonds with key characters is rewarded with extras: free cab rides from Roman, or guns delivered on demand by Little Jacob. When the phone beeps - as it often does to announce calls and text messages - it's worth paying attention.
Remember: everyone's a rat.
Inevitably, it also draws you into missions, which use the game's improved graphics, physics and controls to propose new scenarios: phoning a contact in a park and watching to see who answers, for instance. One that we and others have been shown involves chasing down a police informant, at the behest of a steroid-pumped loudmouth called Brucie. Chasing him down is a matter of following his car and smashing it up so he gets out, before gunning him down, but reducing it to a single sentence overlooks much of its charm: the neatly scripted and choreographed cut-scene that kicks it off, the near misses as you lean out of the window firing your pistol on the freeway, and - in our case at least - the mission-accomplished phone call to Brucie, interrupted rather comically by a pickup truck smashing into Niko and sending him tumbling down the embankment. It's a good thing the game auto-saves after missions.
Euphoria's role throughout - articulating those tumbles, inarticulating drunken behaviour - is influential, and enables a lot of incidental humour. Like PAIN on PS3, there's a guilty delight in throwing Niko's unbreakable - albeit killable - body around the pointed streets of Liberty City, and Rockstar knows this. Smash into a barrier fast enough and Niko will be hurled through the windscreen. Our favourite physics gag, though, is the simplest: walking up the steps outside a municipal building, and shoving a man backward so he tumbles down the stairs. Old-school GTA was crying out for new-school physics, of course, not least in the stunt jumps that are once again sprinkled subtly around the city.

Niko's fairly thick Eastern European accent and plain looks give him an everyman quality that suits the role.
As you'll have read, there's even pleasure to be had just cruising across and around Liberty City. Taxi rides can be taken in rather than skipped over, allowing you to watch them from cinematic camera angles by holding a particular button or just sit inside peering out, asking the driver to flick to a radio station you like. Taking a speedboat from the first island's southernmost shores, you can glide through the water - the range of colours, and its behaviour, is remarkable - staring at the skyscrapers, bridges and ships in the distance. It does things, like the papered foliage, park fountains, glass fragments, GPS route-finding that obeys the law, an entire fictional working Internet - that would be back-of-the-box material in other games, but they're so incidental that the people walking us through the game didn't even mention them.
But then that's always been what GTA did that nobody else really managed: impressing and entertaining you, even when you're not looking for it. In this regard, GTA IV is no exception, but in every other regard, it looks exceptional.
Grand Theft Auto IV is due out on PS3 and Xbox 360 on 29th April.
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Comments (151) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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thats the 'planes are not in the game because of 911' theory out the window
really shouldn't read that preview,m now hype is coursing through my veins
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Anyways, nice article... shame it didn't go into much detail about the graphics (framerate) and sound side of things though. Still, I'm even more excited about the game now and I'm hoping it captures the excitement I felt when I played GTAIII for the first time on the PS2 all those years ago. A new city might have been nice but hopefully this Liberty City will be totally different from the others I've played.
I'm a little disappointed that the city isn't open from the off though, that means you have to complete missions in order to access everything which kind of goes against the whole sandbox thing in the first place. Sure the previous GTA games were like this but Crackdown and Saints Row showed that they can work fine without artificially locking out parts of the game. Seems like a backward step now...
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Of course, I'm expecting those reviews to be near awesome and hence will be buying, but I wasn't enamoured with San Andreas.
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Good article there Tom, u lucky bastard.
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Crap..!
This idea stinks and kills the open world concept for me...
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I like this idea. One of the things that's always annoyed me in sandbox games is when the cops (or whoever) apparently has psychic powers and just homes in on you, even if you're nowhere near the scene of a crime or have even switched cars. It makes it all too obvious that you're just "the player" in a fake environment that revolves around your actions.
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I like this, means its a bit special when you get released to a new part of Liberty City. Like levelling up all of a sudden! Also gives you a good chance to learn the roadways of each area well.
I see the big bridge is still in Liberty City, I wonder if its the same Island layout as GTA3? I do hope we see an utterly massive sprawling GTA in the future like San Andreas.
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Dear god, the fun i had!
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I always assumed that was because they'd questioned some witnesses that pointed them in my direction...
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Are you still able to tune the cars up like in San Andreas?
Overall sounds like the step up to next gen has been a good one.
Especially like how you can call a cop car out, distract them and use the onboard computer to track people down.
However smashing the window in order to shoot out of it seems a bit over the top. Not just wind the window down?
Like the sound of the targeting system, similar to that of Crackdown. Looking forward to the review for more information but nothing that spoils things of course.
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I might end up buying the PS3 version as well then (Xbox 360 version is the one I have pre-ordered) if this is the case as I'm sure someone will upload a save file on GameFAQs that unlocks the whole city: that's one of the good things about the PS3 over the Xbox 360 IMO.
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Half the country?
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Me. And, it would appear, you.
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But how badly will it chug this time?
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Is this really that much of an issue? The article says the models and animations are compelling and realistic. It says the environment is atmospheric and believable. That's what I look for in a game. If it chugs a bit when I make a dozen cars explode all at once, I don't generally give a shit.
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Couldn't agree wth you more about getting bored with the missions. All the reviewers seem to love this game to death but, after all the overhype of stuff like Halo 3, MGS4 etc. etc. I have to be honest and say I don't hold much stock in reviewers anymore. I have this pre-ordered so i'll buy it. I don't think it's a 10/10 game though as Official XBox magazine does or a lot of the reviewers do.
Realistically I'm expecting it to be what I would class an 8/10 game. Lots to see but, ultimately I'll probably have actually done every ambient thing by day two. Then it's simply rinse and repeat or do the missions.
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What, that you can play games without actually playing them?
Wow!
/goes and buys PS3
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Even if you have plenty, there must be better ways to spend it...
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Had a moment of indecision the other day: do I pre-order it for the PS3 or the X360?
Location and size of the telly attached to the PS3 sealed the deal. And the fact that the noise of my X360 is starting to annoy me.
/will miss the Acheivement Points 'though
/accepts instant saddo status having said that
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As an owner of a PS3 and 360 I can say that the one thing microsoft got absolutely right was achievements. You're not a gamer unless you have an ego that requires you to do better at a game than your friends. Achievements are the perfect way of doing this. No dispute, no calls of foul, simply a list of set in stone achievements on a remote server.
I have the 360 version on pre-order but, may give that to my nephew (he's over 18) and get the PS3 version. Only thing I'm waiting on is a verdict on the framerates on both machines.
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/waits patiently for pre-ordered special edition...
/lists possible sickday excuses...
/lists possible excuses for ignoring the missus for a week or so...
/plots suitable punishment for Tesco.com if release day delivery doesnt happen...
/giggles like school kid...
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TFR re Acheivements mate - Sony will have to come up with something similar at some point.
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I've been stung by the PS3 a few times now, but it's it that I'm leaning towards
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... no GTA for me for at least a month past release.
/wrists.
/geek tears.
hehe.
(havent even been able to buy the new COD4 maps O.o )
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Use fake money mate....its the future
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Again with the negativity and presenting opinion as fact. I think that GTA has been shit ever since it went 3d but if the gameplay was so bad, it seriously wouldn't have such a fanbase.
As for review credibility, that's another discussion...
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Yay!
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Shut up
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One of the answers, it seems, is right in my fooking face when I load up Eurogamer.
I'm sure there will be an ad on TV soon with an equivilant in your face message.
Ohh, and I tried not to get suckered into the hype, I mean why should I? I hated every other GTA title, bored the crap out of me, but God damn I failed, I want this bloody one too.
Guess who wont be getting a week off for its release whilst they are still working in Game?
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A good story and atmosphere is all I need, bundle in a lot of fun and I'm good. 10/10.
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I forgot how chuggy the old GTAs were, and all that pop up! Still, the quality of the game shone through it all really.
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In seriousness I don't think there is a 10/10 game out there. All games end up with flaws, whether that's because of technology limits or design decisions.
I rate San Andreas as a 7/10 simply because a lot of it felt like pointless trudging and some missions were ludicrously fiddly (toy helicopter bombing runs anyone!). Upon completing it I also couldn't figure out why the hero didn't simply shoot the bad cop two minutes into the game and get on with his life.
Vice city 6/10 for me as it was simply scarface without the set pieces. It also had a lot of bugs that reviewers simply forgot?!?!? to mention.
My idea of an 8/10 game is one that I will enjoy playing but, once the intial euphoria wears off I'll probably be struggling to find stuff to do in the game. You can only marvel at a taxi ride once or twice before you skip it out of sheer boredom. I've also never felt the need to play a GTA game after finishing the story missions. Somehow wondering around the city with no goal never appealed to me.
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Surely you're not like one of those guys that appeared on the Halo 3 comments sections a while back...
''Is it just me or is this series really overrated?''
''Is it just me or does Halo suck?''
''Is it just me, am I alone here, in this wildly original but negative opinion I have of this stupidly successful series of games?''
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Lets be honest, we all finished GTA3, and eventually finished Vice City, but never saw the end of San Andreas.
And we got really bored of the PSP outings.
I really hope the Houser boys can surprise me, but as some other people point out, most reviews are not to be trusted. Assassin's Creed got 9's and 10's all over the place. EG has got a good rep when it comes to reviews. I hope they strengthen their position with an honest GTA4 review.
And also: Too bad the Niko plot twist after 25% of the game has already leaked:
I can not believe you fell for that one, HA!
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Oh, and if you blow up a car, turn your back to it for two seconds and then look back at it again.. will the burning wreck still be there? That's annoyed me to no end in EVERY GTA so far; the inability of the game world to keep track of my mayhem for more than two seconds.
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Now that is a neat idea, consider my interest in the franchise rekindled.
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[link url=http://cid-3085454822782b0d.skydrive.live.com/br owse.aspx/Public
]http://cid-3085454822782b0d.skydrive.liv...[/link]
sorry, not sure how to make hyperlink. not to spoil it or anything but it received a very very good score.
Some of the things you can do in the game sound awesome!! Like driving a car with 2 dead bodies in the back and if you hit something then the boot pops open. You then have to get out and close the boot before people notice. Classic!!
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My apologies, I forgot the GTA series is above any criticism.
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That's the dilemma I'm in at the moment. X360 extra DLC. The PS3 doesn't sound like there's a Chinook taking off outside my living room window.
As I don't really give a crap about achievements, it'll most likely come down to comparitive performance, which historically has meant the 360 version.
In seriousness I don't think there is a 10/10 game out there. All games end up with flaws, whether that's because of technology limits or design decisions.
Penhalion: Nothing personal, but I think that's a remarkably pretentious and ultimately self-defeating standpoint. If nothing is a 10, why have a scale that goes up that far? Games should be measured against other games, with a 10 meaning a game is the pinnacle of its field, not measured against some unattainable 'perfection'. In my opinion, the fundamental flaw with the vast majority of games criticism is the overwhelming focus on what a game doesn't do rather than reviewing what it does do. Your 'there are no 10/10 games' stance seems to typify that.
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I do have the feeling, for obvious reasons, that the 360 version will run marginally better in some situations, like all multi platform games have.
For a game like this, its important you get the best out of the experience.
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That way nobody can complain
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As long as there's the option to not take part in the dick swinging I don't have problems with it.
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Thanks
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\confused
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on a different note it does surprise me the amount of people who seem to want this game (and others) to not be as good as it sounds - what does anyone gain from that, we are lucky enough to be in one of the best times for games in years - lets enjoy it while its here
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I thought San Andreas was the worst game in the series though: bigger isn't necessarily better if the dated engine running the game can't handle it and the environments just felt emptier and thus more lifeless. The story wasn't as involving or interesting, many of the missions were tedious and the music was mostly terrible except for one radio station. The only thing I really liked about it was the RPG like character building stuff, it was the only thing that felt new. Vice City remains by favourite game in the series though. I'm hoping that GTA IV is a return to form, at least it's running on an engine designed for the next-gen system not an eight year console!
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Incase one really is better than the other. I'm a true PS3 fanboy, but also a GTA fanboy, and want the best possible experience!
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Can't you unlock wallpaper or table lamps for your HOME apartment?
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It's a fact that my opinion of the previous games is very poor. I liked the story and setting of Vice City but as a game it was crap. I didn't like anything about San Andreas. Initially I went along in the group think but at some point I noticed that I wasn't really having fun and that the interactive bits were all poorly executed.
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I guess I'll get the 360 version on the assumption that the versions with either be technically equal, or the 360 will be slightly better.
Edit: there/their
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Nice writing my good man.
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Rose-coloured glasses and all that. Yeah, I loved Vice City too, but San Andreas really was better in almost all aspects.
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Yes you can call emergency services as well as other random phone numbers you may happen to see on various ads around the game. However, you are aware that they took this feature straight from Saints Row, right?
Not that I have a problem with that, if both games can benefit from what each of them does well, then all the better for us.
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... and I'm off all that week!
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Considering Saints Row was often critisised for being nothing more than a clone, I find it ironic how many features from GTA IV were clearly "inspired" by what SR did.
And I would almost bet money that not one reviewer mentions this fact.
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I don't think the criticism of SR was for being nothing more than a clone, it was being a clone with no humour or character and a "ghetto" theme that took itself too seriously and was cringe worthy far, far more so than the satire of San Andreas.
I think it's fair that GTA can use the best ideas from SR, payback is a b***h!!
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I want to know about the different things I can do in the game to keep me occupied for months.
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Sounds awesome. :-D
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I agree, but in a simple preview like this? I've never seen a preview whose intended purpose was to detract you from buying a game before it's even hit the streets. That would be bad business all around.
Wait for the review for talk of framerate issues, not a preview of Liberty City and what it has to offer.
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14 days, oh my
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Maybe I should wait for the PC version like I did with the previous games. Poor framerate in console games is unforgivable, since you can't upgrade.
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@dryden555
Not true...I can tell you don't know much about the Crips and Bloods. They go to jail as a teenager and come out around age 22
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Worryingly, I read that kind of fun has been restricted due to the cops not giving you the chance to let loose
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/own all the consoles, just want to make sure to get the "smoothest" experience.
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]http://www.ainti tcool.com/node/36401
[/link]
Not a bad lil write up there, suuure they aren't games jounalists, but it goes into a bit more detail on the MP aspects of the game.
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as for which is better console wise, didnt rockstsr say that the colours are slightly better on ps3 (if i remember correctly) but not very noticable at all...however the dlc is another 10 hours of gameplay so ive gone with 360 on this one...
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Maybe to take a break from SP.
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+1. GTA on a pad is unpleasant.
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It's really an easy choice for me. My 360 sounds like a mix of a blowdryer and a jet turbine (I'm always playing with headphones on, and it still gets on my nerves in quiet parts of games) - my PS3 is close to inaudible even when the fan is running at max speed, and the disc drive is obviously always quiet.
Even if the 360 version of GTA4 proves to have a more stable framerate, better antialiasing etc. - in addition to the promised DLCs, plus its, in my opinion, superior controller - I'm still buying the PS3 version
I bought Frontlines: Fuel of War the other day, but aside from that I haven't had my 360 turned on for over three weeks now. I really, really hate unwanted and excessive noise
But hopefully future revisions of the 360 down the line - in a year or two or so - will be built with more consideration towards placement in a regular living room, and the sensitive ears and sanity of its owners
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Miths: what PS3 type? mine makes a bloody racket when it gets hot.
+1
99% of the time it's a LOT quieter than a 360 I agree (although my one is a lot quieter than my friend's older ones), but on full blast the PS3 can get pretty noisey!
I learned this when I explained to the GF how to control the central heating :$
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Nicked from Scarface. A very safe review. Well played. Not over gushing. Are EG and Rockstar fwends again now?
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Bad graphics
Bad gameplay mechanics
Poor choice of consoles
Strange control schemes
So on
If you have managed to come this far without exploding in a fit of rage, congratulations you have passed my troll attempt!
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I've never understood why people think a comments thread is the same thing as a fan site.
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The 40 GB model. Though I have seen reports of some people apparantly having 40 GB PS3's that are just as or almost as noisy as many of the 60 GB models supposedly were.
Looks like MS isn't quite the only company that can be blamed for hardware issues - or in this case what appears to be a different fan types even in similar models.
Still, while the fan in my 360 is certainly noisy as hell, the DVD drive is the worst offender - and I think I've yet to see anyone complain about noise from the PS3 Blu-ray drives (unless they were actually faulty).
I'm not sure about read speeds and stuff like that from Blu-ray discs, but considering regular PC DVD drives also tend to make a terrible noise when they are spinning around at those 40-52x - just like the 360 drive during gaming - I have a feeling we can actually thank Blu-ray for not having to suffer the same drive noise on the PS3.
And did I mention I hate noise?
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Yes you are quite right about the colour palette
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]http://youtube .com/watch?v=AF95c1QPIT8
[/link]
Fake? Real?
If it's real I guess the question ''Which version will be advertised more prominantly? has just been answered.
It looks strangely fake to me though, I'd imagine it's fanmade.
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Read this preview as well .... [link url=ht tp://www.1up.com/do/previewPage?cId=3167410&p=37
]http://ww w.1up.com/do/previewPage?cId=31...[/link]
To Quote.... ..
You'll likely notice the same graphical "quirks" that the series has dealt with since the jump to 3D. The same filmlike, grainy framerate exists and usually holds steady, but it can momentarily dip when things get frantic. There's some long-distance graphical fade-in as well as some street-level hazards that appear only after you hit them. Traffic will be nonexistent one second, then three cars deep when you rotate the camera back around, and then completely disappear when your wanted level gets to two or three stars (which is oh-so-fun when you desperately need a getaway vehicle). But even these problems have been "upgraded" in a sense for GTA4: An artistic application of filters hides some of the uglier character models, there's more types of cars to choose from, and overall, the feel of the city trumps any of the shortcomings we're familiar with by now. But you'll be able to see that in the screenshots and eventual videos.
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The game has a quicksave feature this time around, actually, so you're not limited to your hideout for that. In previous games they had you save in your hideout to provide some kind of believability to the story (you can't just have a character without a home), but now I think they've retooled the purpose of the home so that there are other things besides saving that you can do there.
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Oh but it is. Read carefully.
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What? They still do that? lol
Well anyhow, nice =) This game is sounding better and better with each Preview/Review. GTA is always a winner in these departments because the journalist are always willing to explain their unique experiences, a forum fad with GTA.
@ Darren
'm a little disappointed that the city isn't open from the off though, that means you have to complete missions in order to access everything which kind of goes against the whole sandbox thing in the first place.
Ahh, but think about the excitement of having somewhere new to explore when the first set of missions have taken you around the first island, even then I doubt you would've explored it all.
I guess I prefer this usual GTA treatment, the anticipation is always nice, wouldn't want to feel like I've seen most of the game in the first few hours.
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$50 for online
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then I read this.
Now I want to pre-order it.
A (presumably) honest Eurogamer article did what no amount of advertising could.
@Garrulon: lol. I have a PS3, though I view it more as a home media center than anything. To be honest I only bought the PS3 because it's the cheapest Blu Ray player available.
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Or PS3 fans.