Golf: Tee It Up! Review
From the makers of Super Stardust HD. Woo.
Version tested: Xbox 360
While Everybody's Golf may be an obvious touchstone for this budget round of putt-putt fun, it's a credit to developer Housemarque (creator of PS3 sensation Super Stardust HD) that the comparison is favourable rather than dismissive.
Unlike the atrociously titled 3D Ultra Minigolf Adventures, Live Arcade's only rival golf game, this effort avoids the easy lure of wacky crazy golf antics and instead concentrates on providing an accessible but satisfying round of golf, livened up with cheerful cartoon characters. You can dress them up in silly costumes, should you feel the wacky quota isn't up to your required standards, but its otherwise business as usual.
Control is intuitive enough for anyone familiar with any golf game from the past twenty years. Aim your shot with the stick (the game automatically selects the most appropriate club for the distance) and then use the traditional three-hit power bar to set power, accuracy and swing away. There's a very handy terrain gauge on top of the power bar, giving you an instant idea of the power needed under ideal conditions. Hitting the centre of the accuracy gauge takes a little practice, since the power bar returns fairly quickly and the margin for error is slim. Thankfully, the game doesn't overdo the effect of hooks or slices, and you can always correct horrible mistakes to some degree by using the focus feature.
This allows you to apply after-touch to the ball in flight, a little bit like the draw and fade in recent Tiger Woods games. You're limited as to how long you can apply this gentle nudge though, with each hole only offering four seconds of tinker time. The time is cumulative, however, so you can bank up to twenty seconds of time to guide shots in mid-air. The force you can apply isn't enormous - you won't be able to steer the ball into the hole against the laws of physics - but it is enough to scrape back onto the fairway in an emergency.

The golf game with the totally tropical taste.
It's a useful feature, since the game really does like its wind and trees. Gusts are a major factor to consider, since it seems that a lot of holes suffer from gale-force wind at all times, while foliage often acts as a brick wall, stopping balls mid-flight with the slightest contact. Both can prove annoying in the long term, especially when the design of some holes seems to deliberately use these factors to inflate the challenge rather than using clever fairway design.
There are only two courses included in the initial download - Caribbean islands and Scottish parkland - but that seems more to do with the file-size limit than any Scrooge-like tendencies. Even so, I'd have preferred a choice of three, simply because there's not a huge amount of difference in terms of challenge between the two provided.
Golf: Tee It Up! may not have a better name than 3D Ultra Minigolf Adventures, but it's a much better game. It plays a good game of golf, for one thing, and does so with the mixture of depth and accessibility that we hope for in all Live Arcade titles. It may not be up there with Everybody's Golf, but for the price it's tantalisingly close.
7 / 10
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Comments (37) Latest comment 4 years ago
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Edit: Shows how much I know about golf
*gets coat*
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I started playing last week and havent been able to stop since - well worth the download!
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Bold words from a person that has actually completed CSI. LOL.
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Well done for comparing an Xbox Live Arcade title to a full priced retail title. You fail.
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The main limiting factor which makes it an XBLA title is more the number of courses rather than game features. So a comparisson to a full price title is fine. The review itself even does it. The core mechanics of the game itself shouldn't be limited by the fact it's an XBLA title.
You could argue that as EG isn't available on the 360 the comparisson is not helpful, but EG is the standard bearer for this type of golf game and as such its a useful benchmark.
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So will there be more courses or what? I was kind of surprised that there were just two, I could have sworn I read somewhere that there were 4...
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"Steady ... steady ... ooh .... steady .... Good shot, sir. Now then, we've had a lovely letter and cake sent in, etc etc."
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Yes, the game has online multiplayer and does local multiplayer as well.
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This is a really solid golf game. I play golf games a lot, from the more simsi ones, to Wii Golf, minigolf, even bizarro games like 'Golf?' (is that still going??) - it holds up well in terms of other arcade games recently.
The courses are nice and pretty much *realisticly* designed, well paced over 18 holes (takes about 20-30 minutes), and the play is I'd say semi-realistic (fitted to the game) - draw and fade works nicely, ball pitch versus terrain is as accurate as you'd expect, and the aftertouch (as Dan's review says) only affects in a limited 'ah crap my ball is going into the fluff' kinda way.
Nice variation of greens (which are variously challenging, though not stupidly so), some island hopping, interesting placement of trees that rewards risk taking.
Generally it's on the easy side - in Cup mode or otherwise. You can whack the ball really hard, and as long as you've judged the landing zone right along with wind (really nicely done), you'll land where you want AND beat the AI (so don't buy it for tough AI).
Haven't played online yet.. anyone?
Lebowski:Though speaking of presenters, here's my impression of Peter Aliss:
"Steady ... steady ... ooh .... steady .... Good shot, sir. Now then, we've had a lovely letter and cake sent in, etc etc."
Hahaha. Spot on.
Here's mine: "Ahhh yesss. That Kenneth.. he's a bit of a wizard with those weee whiiite balls. Yes sir. ... Aren't you Ken?"
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More fun than the menutastic TW 2008.
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Don't Housemarque like the 360 or something? This is pretty weak sauce for the Xbox crowd compared with the fire breathing ultra tabasco powered brain frying eyeball watering hot chilli awesomeness of Stardust (which just keeps getting better with each update).
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And someone mentioned "Golf?". Holy crap I'd forgotten about that bizarre game.
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"Now what was the thinking behind that shot? Or was there any thinking at all?"
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Can't wait for The Open next week.
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