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GDC: Punch-Out!! Hands On

Wii Hands On by Oli Welsh

25 March, 2009

Page 1 of 2. Page 2 ->

As soon as you play Punch-Out!!, it seems obvious. You can't believe you didn't think of it before. You realise that the tense ménage-a-trois between Nintendo, its disgruntled hardcore fans, and its new darlings - the smiling, social, fit families of the Wii generation - might be easily patched up by a trip down memory lane to the places where they all met for the first time, twenty-five years ago: the arcade, and its spin-off stepchild, the NES. Nostalgia, novelty, purity, approachability and depth - something for everyone.

It worked for the DS with NEW Super Mario Bros, after all, but it is fair to say that Punch-Out!! isn't anything like such an obvious candidate. Barring Virtual Console re-releases, nothing's been seen of this vintage boxing series since 1994's Super Punch-Out!! on the SNES, and even that was a decade after the first arcade game bounced into the ring. It hasn't really been copied, either, although Ready 2 Rumble lifted some if its irreverent style. Good: it means Punch-Out!!'s unique cocktail of puzzle-solving, pattern-recognition, reflex rhythm-action and boss rush still tastes fresh and packs a wallop.

"I think easily accessible games are rare," says Bryce Holliday, gameplay director at Canadian developer Next Level Games, which also made Mario Strikers for Nintendo. "Ones that you can walk by the TV and it almost invites you to play it, and when you grab the controls you're not twisting your hands in some arcane manner. The classic arcade feel is just a controller stick with two buttons. The first impression is: I can play this."

You sure can. Punch-Out!! has six inputs; left and right punches, left and right dodges, up (block or aim high), and down (duck). You play it by throwing punches with the remote and nunchuk, and using the stick for the other commands - or by holding to the remote sideways like a NES controller and using the d-pad and 1 and 2 buttons. You can hot-swap these control schemes just by unplugging the nunchuk. In time-honoured tradition, your pint-sized prizefighter Little Mac sits at the bottom of the screen while a giant opponent looms over him, telegraphing punches, offering brief windows of opportunity, and shamelessly, outrageously lambasting every cheap stereotype in the book.

Both control schemes work perfectly, offering crisply defined and immediate responses backed up by the slick animations of the clowning, cel-shaded pugilists. I settled on the motion controls during my half-hour playtest, perhaps because I'm no Punch-Out!! veteran - but also because the minimal, faultless and lightning-quick scheme came as a blessed relief after so many cumbersome Wii games (not least my last miserable encounter with Wii boxing, Ready 2 Rumble Revolution). Punch-Out!!'s purely rhythmic nature means that you move naturally and loosely, and with none of that frantic, contorted flailing, this won't be exhausting to play for long periods.

Nintendo producer Kensuke Tanabe reveals that motion controls were the reason Punch-Out!! came back, joking that it's been so long since the last Punch-Out!! "because we couldn't come up with a good idea for a new Punch-Out!! game for 15 years. I'm joking, but the reason behind the project coming out right now is because we have the new motion controls, and we wanted to implement that in the game."

"I played the NES version in my basement with friends, so to have the original controls just feels natural," counters Halliday. "We think it's important that you should have choice."

With such transparent and responsive controls, you can focus all your attention on dodging your opponent's blows and wearing them down with flurries of counters - or watching for their moments of weakness when you can dive in and earn a star. You can then unleash star punches with A, more powerful the more you have, up to a maximum of three - although if your opponent lays a glove on you, you'll lose them. It's a matter of pattern-recognition mostly, although forcing new patterns by solving a kind of rhythmic puzzle did come into play on the last of the four fighters I encountered.

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Comments: 1-14 of 14 in total

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Santino
25/03/09 @ 17:28
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i really cannot wait for this game! glad to hear the motion controls work well whether i use them or not.
kinky_mong
25/03/09 @ 17:31
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That video showed that the classic "Little Mac running behind his trainer on a bike" bit is in the game, so as long as the music is the same as well this will be a classic!
Ninja_Tino
25/03/09 @ 19:04
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Fantastic preview. Can't come quickly enough.
figaro7
25/03/09 @ 20:51
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Sounds awesome! Been too long sinse a punchout was released!
StringBeanJean
25/03/09 @ 23:00
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Actually can't wait.
dr_faulk
26/03/09 @ 06:34
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Hmmm.... I'm wary of glowing Eg reviews. I see a 7 or an 8.
roz123
26/03/09 @ 09:21
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I doubt this will get high reviews as the gameplay is going to be simple and unvaried. But it does look loads of fun and i really like the style. If they get the balance right and the motion controls spot on it might get an 8 but i doubt it.
ruggedtoast
26/03/09 @ 09:52
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This is all waggling and itll be shit.
Lionheart
26/03/09 @ 10:01
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@kinky_mong

You are so right... the music has to be the same as the NES version!!!! :D
Can't wait for this game!
videogangs
26/03/09 @ 10:08
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The comments about depth and level of content are reassuring. Some Wii titles just seem to lack enough "meat" on them even if the gameplay is good. I haven't seen many with a real wealth of unlockables and replay value to keep me coming back, they just end up as trade-in cash for the next big title.
jonsaan
26/03/09 @ 10:52
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It looks EXACTLY the same as the SNES one! Which is no bad thing, but I was at least expecting a new cast!?
Rubarack
26/03/09 @ 13:09
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I'm not sure where concerns about longevity are coming from, however many years since I played the original it's still fun to load up now and then.
sneetch
26/03/09 @ 17:37
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@ruggedtoast
This is all waggling and itll be shit.

/Announcement

A moron has been found near the frozen foods section, I repeat, a moron has been found in the store. If you've lost a moron then please come to the customer service section.

Thank you.
varsas
26/03/09 @ 23:20
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Is a 7 or 8 score a bad thing?

Comments: 1-14 of 14 in total

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