Galaga Legions Review

Loving the alien.

Version tested: Xbox 360

It's funny to look back on Kristan's review of the original Galaga, back when it plopped onto Live Arcade. Released in the middle of the 360's post-launch games drought, it was yet another retro arcade game shovelled online without much passion or care, and nobody was particularly surprised.

Now we're all giddy from the avalanche of quality released on Live Arcade over the last few weeks, it's sobering to think that once upon a time we were supposed to be grateful to wake up to a crappy port of New Rally-X on a Wednesday morning. But Microsoft's download chute has made giant retro leaps since then. Capcom has started producing proper remakes of its best-loved games, and Namco has gone from being one of the main culprits in the shovelware scandal to one of the best examples of how old games can be updated for today's gamers.

Case in point: Pac-Man Championship Edition, which retained everything we know and love about the wakka-wakka fellow yet completely revitalised the gameplay with shrewd tweaks. The same team has now turned its attention to Galaga, and while the result isn't quite as surprising, it's a ferociously addictive and forward-thinking shoot-'em-up that is still unmistakably a part of the Galaxian/Galaga family tree.

'Galaga Legions' Screenshot 1

You might want to think about deploying some satellites to the sides. Just a suggestion...

The basics are still the same - you pilot a lone spaceship against waves of Galagan aliens. It's still a single-screen game - this is not a vertical scroller - and everything from the graphics to the sound has been painstakingly chosen to evoke classic arcade memories without being a slave to nostalgia. Even all the tweaks and additions to the gameplay have their roots in elements of Galaga games past, just cleverly reworked, reinvented or turned upside-down to better extract the gooey gameplay goodness inside.

The biggest change is the addition of two detachable satellites, which can be dropped into the playfield using the right stick and instantly recalled with the left shoulder bumper. They fire when you do, and as you can face them in different directions they soon become a vital strategic component of the gameplay. Between your guns and theirs, you can create inescapable killzones - or leave yourself horribly exposed. Swirling blue lines show you the flight paths of incoming Galaga waves, while orange reticules give you a split-second warning as to where they'll appear. Success, then, becomes a relentlessly fast-paced scramble to place your satellites where they can cause maximum damage to incoming attacks, while moving yourself into a better firing position, out of danger, or some nail-biting combination of the two.

This mechanic alone is ingenious enough, and rejuvenates the static shoot-'em-up template admirably. It adds just the right amount of tactical muscle, forcing you to react with brain as well as fingers, without slowing things down. Quite the opposite, in fact, since Galaga Legions soon reaches speeds that will leave less able players punch-drunk and gasping for breath. The screen soon fills up, packed with lines for waves yet to arrive, swarms of enemies already in play, your lasers and their swooping cast-offs as well as scores and bonus multipliers popping up. When you're in the zone, it all comes together and makes perfect sense. Lose focus, however, and the game punishes you harshly.

But there are still more elements added to the mix. Legion Attacks are activated by destroying the floating plasma balls that drift into play at predetermined points in each area. This creates a vortex that sucks in all undefeated enemies, and deposits up to 16 of them behind you, ready to fight on your behalf. This boosts your firepower massively, and as the captured Galagans are split between your ship and your satellites, cunning placement can create inescapable crossfire capable of wiping out even the most daunting enemy wave. These Galagan drones are impervious to attack, but can be destroyed through contact with their former friends. Manoeuvring and redeploying your remote units to retain as many Galagans as possible adds yet another wrinkle to the gameplay. It almost feels like a lightning-fast RTS game at times.

Certain waves of enemies are connected to a core ship, and destroying this wipes out the whole wave. Often, there's no way to survive other than to target these as quickly as possible - though they usually hide in the middle of giant swarms, or attack in numbers at the heads of swirling lines of enemies. Progress becomes a question of trial and error, memorising attack patterns and finding the perfect spot from which to take down each new attack wave. Once you start to do this, and can clear wave after wave through precise satellite placement rather than painstakingly chipping away at each tiny ship, the sense of achievement is immense.

'Galaga Legions' Screenshot 2

The blue lines let you predict where the enemy waves are going. Is your brain fast enough to keep up, though?

Make no mistake though, Galaga Legions is not for the faint of heart. There's an auto-fire option, which makes the game marginally easier, and you can use the score-chasing Championship Mode to play any of the five areas, but if you're not hooked by the first, you're unlikely to be won over by anything that follows. It's a game that knows its audience will be dedicated leaderboard addicts, and everything is structured with them in mind. There's even a replay option for the true perfectionists, allowing you to watch your last game over and see where mistakes were made or points were missed. It's just a shame there's no slow motion.

Toppling Geometry Wars 2 from its throne is now the goal for any stripped-down Live Arcade shooter, and Namco Bandai deserves praise for delivering a game that comes within grasping distance of this lofty aim. That Galaga Legions arrives only a few weeks after Geometry Wars 2 hopefully won't count against it, with players left destitute by the buffet of quality titles over the last month. The two games actually go very well together, similar in focus and approach but varied enough to scratch distinctly different shoot-'em-up itches. It's really only the comparative lack of variety that keeps Galaga Legions from bettering its rival, and even that won't be a hindrance to dedicated shmup addicts. If you've still got MS Points to spare, it's yet another compelling purchase.

8 / 10

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Comments (33) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Lexx87 #1 4 years ago

    I hate people who say that "As good as" bollocks, it's got boring now. Won't be able to grab this if Castle Crashers is 1200 points and turns out to be great. Too many games!
  • siro #2 4 years ago

    True, it should be "better than MGS4 then?"
  • Der_tolle_Emil #3 4 years ago

    The review sounds very promising and the videos I have seen so far look incredible as well. I love shooters and this looks like the type I will really enjoy.
  • Bangaioh #4 4 years ago

    I also think it's pointless to say "as good as", sounds like stupid fanboy talk to me. How could you possible compare an 8 for a game like Galaga with an 8 for a game like MGS!? FFS, have you played a game for the first time a week ago?
    Having said that all I can say about GL is want, Want, WANT!!
  • SteveB #5 4 years ago

    Not played the demo yet, but I like the fact that it appears you can learn attack patterns and therefore hopefully gradually improve. The main thing that annoys me about GW2 is that my scores seem to be a bit random and it feels like a fluke when I get a "good score" (for me).
  • Der_tolle_Emil #6 4 years ago

    Nothing beats learning enemy patterns imho. Well, bullet patterns are even more interesting.
  • Goodfella #7 4 years ago

    I definitely would have got this if Ratchet and Clank: Quest for Booty wasn't out tomorrow on the PSN, and yes, the "As good as" bollocks is about as funny as piles.
    Edited by 1 at 20/08/08 @ 14:14
  • menage #8 4 years ago

    Seeing a I'm not able to get to level 4 in Ikaruga I'll pass.

  • Xerx3s #9 4 years ago

    /revels in blig_merk's insecurity
  • asphaltcowboy #10 4 years ago

    What I said in the XBLA thread:

    "I had a quick go at lunch and found it quite nice tbh. I thought the aesthetic was fine and the 'predicted paths' are pretty cool as both a feature and graphically (you can also set the game skin to use the original pixels images, but with all the fancy graphical effects whacked on top, which is sort of nice). I thought the ability to drop and reposition the satellites was a great little feature! I played the original's demo on XBLA and thought it was pish, this one is actually playable! Haven't decided if I'll purchase but the signs are good so far."

    Can someone confirm that they have implemented the leaderboards in a good way (obviously to have them exactly like GW2 would be ideal!)?
  • sickpuppysoftware #11 4 years ago

    As good as MGS4 then, and only a fraction of the price.
    That last bit is vital. If this was £40 I don't think it would be getting 8/10.

    But then you'd already know that if breathing AND typing hadn't used up all your brain capacity for the week.
  • Rev.StuartCampbell #12 4 years ago

    These Galagan drones are impervious to attack, but can be destroyed through contact with their former friends.

    So, not impervious to attack at all, then?
  • nick_f Verified Senior Producer, Microsoft #13 4 years ago

  • rhinoxious #14 4 years ago

    As good as Whiskas?
  • mingster #15 4 years ago

    I was wondering that as well Rev..
    Impervious to atack from bullets i think but not collision with alien ships i presumed.
    I'm sure they missed the word bullets out else it doen't make much sense.
  • mingster #16 4 years ago

    Cor thanx MrEd without you we'd never know about those 'good as' remarks.
    'kin numpty.
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #17 4 years ago

    Is it just me or is blig making even less sense than normal?

    It's like he's got a cross-line to another thread somewhere.
  • Dizzy #18 4 years ago

    Stop the good XBLA games please... no more money!
  • Rev.StuartCampbell #19 4 years ago

    "I was wondering that as well Rev..
    Impervious to atack from bullets i think but not collision with alien ships i presumed.
    I'm sure they missed the word bullets out else it doen't make much sense. "


    Presumably. But there are so few actual bullets in the game it's a pretty useless sort of imperviousness if so.
  • iago71 #20 4 years ago

    Thatll be a DL then.....
  • miiiguel #21 4 years ago

    I fell kinda important, I have my own private clown, I just need to get into a 360 coments thread, and there he is!
  • DAN.E.B #22 4 years ago

    Is it just me or is blig making even less sense than normal?

    would,nt know got that prick on ignore.
    got sick of the constant pro sony bullshit!
  • orenishii #23 4 years ago

    You are kidding me/ Yet another worthy XBLA game!!! I've spent the best part of £30 on arcade games in recent weeks and along comes another high profile game! Don't even get me started on Castle Crashers next week....... Doh!!!! Duke Nukem 3D!!!!!
  • quantumsheep #24 4 years ago

  • Zuiyo #25 4 years ago

    That's quick. Good review.
  • bloodflowers #26 4 years ago

    Counterpoints:

    Easy game is easy.
    The option control is a bit strange at best.
    Feels more like a puzzle game sometimes than a shooter.
    It's /not/ Galaga, or even similar, and shouldn't be using the name for sales.

    I want more arcade ports actually, fed up of this original garbage they're flooding XBLA with now. Commando - not as good as the original, by far. 1942 - not too bad but someone forgot to tell them that vertical movement games don't work too well in widescreen. Besides - they should have ported the excellent 1941: Counter Attack instead. Bionic Commando - now that's a good one but it would have been nice to have the original included too for a bit of fun. This one? Ugh.

    Not happy with XBLA recently to be quite honest, I used to look forward to the released but now I just don't give a damn.

    That whole thing with Ketsui being rejected by MS for being a faithful arcade port too - that was one of the worst decisions they've made. Screwing the company and screwing the gamers for absolutely no good reason.
  • miiiguel #27 4 years ago

    "I want more arcade ports actually, fed up of this original garbage they're flooding XBLA with now."
    Live proof that one can't please all. Rewind 3 months and ppl were whining for new stuff.

    "shouldn't be using the name for sales"
    They *own* the name, so I guess they can do as they please ;)
    Edited by 1 at 21/08/08 @ 10:48
  • Bezzy #28 4 years ago

    Yeah, really nice to see someone stand up for the big guys for once.
  • popkins #29 4 years ago

    calling this travest even close to GW2 is an insult

    seriously, try the demo before buying, its a horrible game, it slows down and looks gaudy as hell.
  • quantumsheep #30 4 years ago

    By all means try out the demo - I guess that's what it's there for, to see if it's 'for you' as it were.

    Tried the 1942 demo for example as I was a big fan of that arcade game. Didn't buy in the end because the enhancements just didn't appeal to me personally.

    Additionally, I never really got into Geometry Wars, and have therefore no real desire to get GW2. Having said that, might try the demo ;)

    I bought Galaga Legions straight off, and I'm enjoying it!
    Edited by 1 at 21/08/08 @ 18:37
  • Tlaloc #31 4 years ago

    This game is very, very good indeed. Quite inspired, remarkable fun and most surprising of all was how the game became an exercise in tactics rather than pure reaction. I'm a long way from finished with it and already think it is a classic. Well, well, worth 800 points. Also the demo is right on the money. Well done guys!
  • Trafford #32 4 years ago

  • floppylobster #33 4 years ago

    I played it and didn't love it, then played it with the vintage skin on and bought it instantly. It's amazing what a bit of nostalgia will do. I have since discovered that it was actually a very good addition to the series and I had dismissed it too quickly. And now I've found a Galaxian skin and love it even more.
    Edited by 1 at 27/08/08 @ 03:16