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Forza Motorsport 2 Review

Xbox 360 Review by Eurogamer staff

8 June, 2007

Page 1 of 4. Page 2 ->

For today's release of Forza Motorsport 2 we're bringing you two reviews. "Why two reviews?" you logically ask. Well, because the original was that rarest of rare beasts: a driving simulator that appealed to the everyman, appealing to driving game fans regardless of whether they preferred arcade racers like Burnout, Riiiiidge Racer and Need For Speed, or the more serious out-and-out simulations like Gran Turismo or Grand Prix Legends.

And with that in mind we decided the best way was to seek out reviewers who would be approaching Forza 2 from two polar opposite - but equally relevant - angles. So, in the petrol head camp, we have Luke Albiges offering his considered opinion, while in the quick-fix, instant thrill camp we have Simon Parkin's thoughts on the matter. Will it live up to the hype? Will Forza 2 live up to the lofty expectations and deliver the ultimate console racing sim or will Turn 10's obsession for simulated racing perfection prove to be a big fat yawn? Read on...

Luke's opinion

It seems to me like the console racing oeuvre has lost its way somewhat of late. Outside of a few crucial titles that aren't afraid to do things by the book, things tend to be more Pimp My Ride than Top Gear. When you're participating in stupid drift challenges or bolting ugly bits of metal and tasteless neons to your cars for little more than a few extra intangible respect points, surely the alarm bells should start ringing.

Have we really become so fickle a public that developers no longer feel that they can give us a driving game that doesn't err from the racing line without us clamouring for more nonsensical elements? With the likes of Burnout, Ridge Racer, Initial D and the somewhat vilified Need For Speed catering wonderfully for more casual driving fans, surely there's still a part of the demographic that wants to see games where taking a corner well doesn't always involve swinging the tail end of the car out at an insane angle. For some of us, there remains a unique thrill in shaving split seconds from lap times or pushing cars to the very limits on every single bend and, for my money, Forza 2 is the most credible example of this on a console today.

Now let's not look down upon our gaming brethren - the ones who prefer their racing bold, brash and in your face (and probably with a side order of Avril Lavigne when EA has anything to do with it). Not everyone wants to get their hands dirty with engine tweaks, minor adjustments and complex telemetry data and that's understandable.

'Forza Motorsport 2' Screenshot 1

Indeed, with Forza 2, Turn 10 is clearly looking to appeal to racing fans from both schools of thought, offering players the opportunity to dumb things down and enjoy the on-track action with little cranial activity or to crank up the difficulty, work the figures and really immerse themselves in the world of the race driver. Race analysis screens and difficulty options make it pretty clear at which end of the scale the game is truly pitched and those that just want to coast through arcade mode will surely miss out on most of what Forza brings to the table. And boy, does it bring generously. While it may not be the most glamorous racer out there, that old adage that is so popular with ugly people - it's what's inside that counts - is perfectly applicable here as it's under the bonnet that Forza 2 really shines.

If there was ever any doubt about Forza's hardcore credentials then we're glad Turn 10 decided to handily map its reply to the d-pad. Tap up during a race and your HUD is replaced with the most in-depth telemetry information we've seen in a console game - everything from tyre heat and suspension information to exact brake and acceleration usage is displayed across several pages of staggering complexity. Experts will be able to make use of at least some of this information but it proves far more useful in post-race analysis, where the fact that most of the screen becomes awash with data can't put you off.

If you're struggling with a particular car or circuit, this function can be invaluable. Simply set an AI driver up with the desired options, sit back and study how he takes prepares for and takes each corner. Braking patterns, corner apexes and much more besides can be learned in this way, making this an extremely welcome feather in Forza's rather splendid cap.

'Forza Motorsport 2' Screenshot 2

A racer is made or broken by its handling and unlike so many driving games on the market, Turn 10's latest effort reminds us that when it comes to picking a vehicle, some girls are bigger than others. The front wheel drive runabouts that rule the early stages of the game's career mode ease you in wonderfully and you're able to push them insanely hard around corners after a little practice without too much fear off spinning off the track.

Work your way up to the ferocious rear-wheel drive beasts later on, though, and this no longer applies. It takes every ounce of skill and concentration that you have to avoid losing the rear end, and you genuinely need to approach every corner very differently depending on where your drive-train is at. AWD cars, meanwhile (that's All Wheel Drive, fact fans), stick to the road like glue, and where sportier cars can often save an otherwise lost corner with a costly slide, even the most adept of drivers will struggle to make an AWD vehicle even consider the prospect of losing traction.

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Comments: 1-50 of 169 in total | next 50 »

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mowgli
08/06/07 @ 13:45
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cool - i fucking loved the first one so i hope this lives up to my expectations
GiantHaystax
08/06/07 @ 13:45
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2nd!

Shame the demo was so crap. I was looking forward to it having not played forza1 but the demo really put me off. Stuck with it and got it through the letterbox this morning so wil give it a go this evening.
Edited 1 times, most recently on 08/06/07 @ 14:46
yegon
08/06/07 @ 13:51
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I just hope my 360 holds out. Every time I've got a game I really wanted - Dead Rising & Gears - my 360 has died instantly. True story.
Steroyd
08/06/07 @ 13:52
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Hmmm if this game has Endurance races like Gran Turismo I think you'd better buy an extended warranty stat!
Tonka
08/06/07 @ 13:55
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I just hope my 360 holds out. Every time I've got a game I really wanted - Dead Rising & Gears - my 360 has died instantly. True story.

So there has been two games you really wanted in the year and a half the 360 been out?
kincaide
08/06/07 @ 13:57
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I like games with blue shells in it
greggywocky
08/06/07 @ 13:57
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Only 12 tracks - will it be dead by xmas?
AlpTighen
08/06/07 @ 13:58
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/curtains
rashes
08/06/07 @ 13:59
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they can charge for downloadable tracks.. just bought this at lunch ... can;t wait to get home...
The demo was good once you turned off the assists.
yegon
08/06/07 @ 14:01
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>>>So there has been two games you really wanted in the year and a half the 360 been out?

No no, heheh. Had loads of great games for it, but they were a couple of key, standout titles that I was really looking forward to previously.

Like I say, just hope it doesn't kill my 3rd 360, been working a charm since I got it replaced in Nov last year.
Edited 1 times, most recently on 08/06/07 @ 15:03
skillian
08/06/07 @ 14:08
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Edited for wrongness.
Edited 1 times, most recently on 08/06/07 @ 16:03
statix101
08/06/07 @ 14:09
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"and that rock solid 60FPS frame "

OMFG!!!!!....360 does 720p AND 60fps.....nice to know it dosent have to be an either/or choice in the hands of the right developers..

Other lazy bastard dev's take note.
jonthepymm
08/06/07 @ 14:09
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This is a superb game, and that 60fps is key. Detail is not as sharp as it could be, and the Gran Turismo HD demo on PS3 looks better in motion. But that's not out for ages, so get this! I've never had a game work so well with a steering wheel either.
Dizzy
08/06/07 @ 14:13
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4 pages?

Impressive... It looks like an awesome game but I am not a racer so I will let the other EG guys kicks some ass with this game ;)
Macross
08/06/07 @ 14:14
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Got this in the mail thursday afternoon...

Its freekin awesone ;D Enjoying it more then the original infact. Oh and it does have endurance races :p my poor 360 muhahaha.

Id also have to disagree on the Gran turismo HD thing, which while admitedly is crisper graphically, seems to lack something when I played it compared to Forza 2.

Just my opinion there anyway, still forza is the best driving game ive played yet and i used to be a massive gran turismo fan, its won me over.

pjmaybe
08/06/07 @ 14:15
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Can I just be the first to say Furbs is a big fat numpty :)

Peej
Daithi
08/06/07 @ 14:20
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This seems to come up every time, it's 12 environments not 12 tracks.
ruttyboy
08/06/07 @ 14:20
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It's a brilliant game but there are some glaring errors with it.

Firstly you can't do a qualification lap and it ranks you on the grid with the most powerful car first, meaning it's even harder to place with a relatively weak car. Good if ou like uber-challenges, but it discourages you from challenging yourself IMO.

Secondly the blantant 'micro-content' based fisting that's going to happen over the tracks...
Edited 1 times, most recently on 08/06/07 @ 15:21
jonthepymm
08/06/07 @ 14:22
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Macross: "Id also have to disagree on the Gran turismo HD thing, which while admitedly is crisper graphically, seems to lack something when I played it compared to Forza 2."

Fair enough - there's probably not much in it!

Note also that there's way more than 12 circuits - probably closer to 60. Many are variations though, sharing layouts in a similar way to Project Gotham.
Eighthours
08/06/07 @ 14:23
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This game is so brilliant with the wheel. Anybody with the necessary funds should go out and buy one now!

Good reviews, guys. Glad the game has got the scores it deserves.
Darren
08/06/07 @ 14:24
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This game is really great where it counts: the gameplay, but the visuals are a little disappointing and it does feel uncomfortably like the original in everything except the slick presentation because most of the tracks are identical. As a result, I'm enjoying the game, the handling is great, 60fps is cool and the game constantly rewards you but at the same I'm already fed up of racing on the same old tracks that I mastered dozens of times over two years ago on the Xbox. Had the game had more new tracks than old and a bit of extra AA, it would have been perfect. Instead it gets 'just' 9/10 from me... ;)

Oh... and the music in this game is fantastic (unlike the original which was dreadful) so why can I not listen to it ingame??? Yeah, I know I can use a custom soundtrack, and I do, but it seems such a shame that a decent default soundtrack is relegated to only playing in the menus...
ruttyboy
08/06/07 @ 14:24
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"Note also that there's way more than 12 circuits - probably closer to 60. Many are variations though, sharing layouts in a similar way to Project Gotham."

Yeah, but 20 of those are on the fugging Test Track! ;)
jonthepymm
08/06/07 @ 14:28
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You gotta love that Test Track
Furbs
08/06/07 @ 14:30
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peej - no, been done maaaaaaaaaaany times.
PearOfAnguish
08/06/07 @ 14:32
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How complex is this game? Are we talking a Gran Turismo level of detail where it's still accessible by normal people, or is it more like one of those unbearably anal SimBin games like GTR?
The Bodybuilder
08/06/07 @ 14:35
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So what's going on with drivitars? Do you still get to train them?
DDevil
08/06/07 @ 14:37
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Alright, you've convinced me to buy this. I shall go purchase it tomorrow.

Glad you did a review in the viewpoint of a non-petrol head... Because that's me alright, I prefer my driving games to be more arcadey. I've got to say though there's something inside me that's looking forward to getting to grips with this.
SBfistfun
08/06/07 @ 14:38
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4 pages and multiplayer was barely mentioned?!

Pah
Beano
08/06/07 @ 14:50
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Nice score and I will receive my copy tomorrow... but the graphics still looks quite bland ;)
superdelphinus
08/06/07 @ 14:54
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no console-based effort will ever be fit to buff the hubcaps of a real driving simulator like Grand Prix Legends
KingOfTheC
08/06/07 @ 14:54
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18/10?!!!!
gamingdave
08/06/07 @ 14:58
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"18/10?!!!!"

er, no, 18/20
Raid
08/06/07 @ 15:01
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>>So what's going on with drivitars? Do you still get to train them?

I read on the official forums that Drivatars had been left out of this release; I haven't gone looking for them, but I haven't seen an option to train them either. You can still hire an AI driver though.

On the issue of tracks; the amount of different 'ribbons' is certainly good, but it's a shame that they've reused a lot of the environments from the first game. They've kept the dull-as-dishwater Silverstone and left out the wonderful Japanese hill-climb for example.

Tracks aside though, I'm yet to find any real fault with the game. I'm not able to test multiplayer yet because of networking conditions on-campus (preventing me from joining actual races), but the less involved online aspects such as photo uploading work beautifully. I really want to see photo modes in more games.
KingOfTheC
08/06/07 @ 15:04
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'"18/10?!!!!"

er, no, 18/20'

I worry for you.
optimusprym8
08/06/07 @ 15:04
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cool just got my 3rd 360 back from MS today so looking forward to burning rubber tonight :)

Although have been playing for a week (the joy of free copies at work :)) and I noticed that some low spec cars (Saab 9-3 Areo) with simple exhaust and intake upgrades, the engine sounds just like someone making Brrrrrrm noises into a microphone :P
Darren
08/06/07 @ 15:07
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They couldn't get hold of that car so that *is* how they did the engine noise! LOL
Les
08/06/07 @ 15:07
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Has there ever been a double review in which they disagreed on scores?

Looks like the typical current-gen game upgrade: more pixels, nothing to spectacular when it comes to gameplay. But apparently, minor upgrades are OK (e.g. earn big review scores) as long as developers perform them across a generational shift... But of course, it's still a good game. It just makes you take reviewer's complaints about unoriginality with a hefty dose of salt...
Xerx3s
08/06/07 @ 15:08
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What? Only a 9?

Booo! Bias!
krudster [mod]
08/06/07 @ 15:09
#39
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Tom gave Fahrenheit an 8 when I gave it a 9, so there's one for you. I later gave Psychonauts an 8 when he gave it a 9. There are some others as well, but there's five year's worth of stuff to recall!
morriss
08/06/07 @ 15:10
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So....good game then I take it? :)
SBfistfun
08/06/07 @ 15:11
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"I'm just unhappy with the whole next gen sequel, as it's not great leap forward"

welcome to the net gen(eration)

Will there be a separate multiplayer review???!!!
Xerx3s
08/06/07 @ 15:11
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/hisses @ krudster ;)
morriss
08/06/07 @ 15:13
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Les. :)
manic_mouse
08/06/07 @ 15:14
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"nothing to spectacular when it comes to gameplay. But apparently, minor upgrades are OK"

It's a sim-driving game numb nuts, you drive cars around tracks in as realistic a fashion as possible.

Some people need to get over their "innovation" fixation. In games like this there isn't going to be any, expecting it is stupid.
Edited 1 times, most recently on 08/06/07 @ 16:15
wobbly_Bob
08/06/07 @ 15:16
#45
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I really want this NOW but I can't buy because me and me wench are going on holidays next month so all the money is being saved... and my two mates at work BOTH have this game and talked about how great it was all 8 hours... bastards!
nickthegun
08/06/07 @ 15:19
#46
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Is this the same ginger ex-CBBC presenter turned weatherman Simon Parkin? I suppose he needs something to do between bulletins....
JetSetWilly
08/06/07 @ 15:31
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Has there ever been a double review in which they disagreed on scores?

I'm pretty sure Tom gave SoTC an 8 compared to 10 from Kristan/Rob whoever did the other review - sorry.
Macross
08/06/07 @ 15:38
#48
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manic mouse: :D

glad someone else thinks so, innovation is good, but theres a time and place for it and sometimes evolution is better then completely making something different.

this is a great game, and the sour grapes in this thread need to lighten up or go back to their modern art galleries where all the other innovation obsessives innovate with cows chopped in half while everyone else thinks they are silly for being different for the sake of it rather then because it actually makes something better.
kangarootoo
08/06/07 @ 15:49
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@Macross

I agree. I've probably said in the past that I would much rather have a well implemented if unoriginal title than a great new idea that turns to shit somewhere in development.

Obviously having both is the valhalla to aim for, but I sometimes think that too much focus is put on originality. When it is the ability to deliver a well turned out game experience (regardless of its concept) that is what seperates the good games from the bad ones.
Nithron
08/06/07 @ 15:49
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54th!

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