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SEGA Superstars Tennis Preview

Xbox 360 Preview by Kristan Reed

18 January, 2008

You're SEGA (bear with me). You've got arguably the best tennis game engine around from Virtua Tennis 3. You've got tons of iconic IP dating back more than 20 years. There's a gap in the release schedule, and pop SEGA Superstar Tennis emerges out of the delivery room fully formed, and with none of the desperate screaming and emergency surgery of a protracted labour.

Holding aloft its new baby, SEGA proudly stormed the gates of EG towers (we do have towers now - did you see the press release?) to give us a hands-on with a near-complete 360 build of the game, currently looking good for a mid-March release on about 97 platforms. Okay, five: 360, PS3, Wii, DS and (uhuh) PS2. "No PSP or PC?" you cry. "Where's the love?" That's meant to be a tennis joke.

Anyway, let's start with some facts and figures: 16 characters, ten courts, eight mini-games, and - fun! - unlockable music. Of the 16 characters, six are available from the start from a cast that includes Sonic, Tails, Shadow, Amy Rose and Eggman (from Sonic The Hedgehog), AiAi and MeeMee (from Super Monkey Ball), Ulala and Pudding (from Space Channel 5), Alex Kidd (err, Alex Kidd), Amigo (Samba De Amigo), NiGHTS and Reala (NiGHTS), Gum and Beat (from Jet Set Radio) and one more currently top secret character that we're forbidden to reveal for fear of severe reprisals and sullen rejection. And, no, it's not Ryu from Shenmue. Or the dragon from Panzer Dragoon. Don't be silly.

In terms of the ten courts (four of which are open to start with), there's the Green Hill and Scrap Brain Zones (Sonic the Hedgehog), as well as Coconut Beach (OutRun), Monkey Island (Super Monkey Ball), Galactic Cruiser (Space Channel 5), Shibuya Cho (Jet Set Radio), The Curien Mansion (The House of the Dead), Aqua Garden (NiGHTS), Carnival Park (Samba De Amigo) and one more we're bound and gagged not to reveal yet. On top of that, the obligatory daft mini-games will be inspired by The House of the Dead, Puyo Pop, Space Harrier, Samba De Amigo, Virtua Cop, and a few others we, again, must take to our graves. Assuming we meet our doom between now and mid March. You never know who's in the trees. Waiting.

With only a brief hands-on opportunity, we didn't get a chance to explore the intricate nuances of each character or anything, but certainly had enough time to get a feel for the game and how it's shaping up. Taking its cue from Virtua Tennis, the serving and shot mechanics are broadly along the same lines, with a few tweaks here and there to give it its own personality and unique feel. For example, it feels initially harder to serve, with a more sensitive approach to aftertouch ensuring that you'll be out if you hold the stick for too long in one direction.

'SEGA Superstars Tennis' Screenshot 2

Just as well the court doesn't tilt. That might prove a little unfair.

Likewise, returning serves and keeping rallies going doesn't appear to let you stretch for shots in quite the same way as VT does. Whereas you might reasonably expect your man (slash monkey, slash hedgehog, etc) to stretch and dive to meet the ball, time after time we found ourselves punished for shots that would be considered routine in VT. Whether that's a set-in-stone gameplay decision or something being tweaked and balanced in the final stages of development was hard to say. Right now, though, SEGA Superstar Tennis definitely doesn't feel like Virtua Tennis with SEGA icons instead of grizzled professionals.

The overall look and feel, though, is exceptionally slick, exactly as we've come to expect from SEGA's rather wonderful tennis titles to date. It runs in 720p without a hitch, giving it the kind of super glossy sheen you'll either love to death or want to smash to bits with a 2-by-4 (sorry, they demoed Condemned 2 afterwards). Each themed court is instantly recognisable, and, obviously developer Sumo has gone to town to make sure the characters, the music and all the little touches are perfectly in tune with the whole SEGA mythos. If that word is allowed in this article. The title screen has blue skies and fluffy clouds, for gawd's sake. UK:R will be in heaven.

Playing off against a beaming Bramwell, we eventually sussed out a nifty power-up system, unique to each character. After clocking up a few decent shots, it appears to top up your special move gauge, allowing you to unleash (via both trigger buttons, if we remember correctly) what amounts to a gigantically unfair special attack, such as a volley of bananas for AiAi and Sonic's SuperSonic transformation with a ball that zips all over the place. You'll duck. You'll dive. You'll dance through the debris. You'll desperately try to get your return shot in, and probably fail and curse the mother of your foul opponent. Still, the beauty is, you can simply do the same back to them and laugh in their stupid face as Eggman throws bombs in reply. This is all ripped off rather shamelessly from Mario Power Tennis, of course, but it's still fun to be evil in tennis games. There's never enough evil in games, no matter what the do-gooders have you believe. Mwahahahahaha evil, we mean, just in case Keith Vaz is reading this.

'SEGA Superstars Tennis' Screenshot 1

NiGHTS might find that jestery headgear is a tad sweaty by the fifth set.

And then there's the mini-games. The only one you can play at the start (and therefore the only one we could get our hands on) was The Curien Mansion one, based, obviously, on The House of the Dead. Similar in nature to the Alien Attack one in VT3, you have to see off a succession of lurching zombies as they shuffle their cankered limbs toward you. Accurate serving is basically your only weapon against the living dead, and once you've cleared a wave, another one appears, only slightly faster than before. Unlike VT, there's no real level cap - if you can keep clearing them, the game keeps on ramping up the difficulty until, presumably, it all gets a bit mental.

In terms of modes, expect the usual array of singles and doubles options in Exhibition mode, along with the main Tournament mode where you'll unlock everything. Multiplayer wise, expect the usual offline and online options, with four player support promised - including the mini-games (with each player getting their own coloured ball to denote who's who). Let's hope they make the online mode slightly more user friendly and lag tolerant than VT3, which was, let's face it, a bit of a lottery when it came down to it on 360. This time PS3 will also boast online, while each platform is expected to have its own exclusive play mode of some sort.

With tons of unlockables (including the music associated with each game), SEGA Superstar Tennis is a bit of a fanboy's dream. The Xbox 360 Achievements will make you smile, too, although - again - we were told not to reveal them at this stage. With so many unique versions promised, it'll be interesting to see how it translates to the Wii control system, and whether the DS and PS2 can truly represent the graphics without too many compromises. With the game just a few weeks away from release, check back soon to see our full in-depth verdict on this intriguing new tennis offering.

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Comments: 1-26 of 26 in total

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Tejstar
18/01/08 @ 14:40
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Ooh could be good - never even heard of this before!
Zomoniac
18/01/08 @ 14:42
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This is going to be amazing. If it's nothing more than VT3 with a novelty skin over the top then it will be sublime.
jonsaan
18/01/08 @ 14:45
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16 characters? Come on SEGA. You could have given us about 100 with your back catalogue.
ghearoid
18/01/08 @ 14:58
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can't freakin' wait!!!

\o/
Arcadiian
18/01/08 @ 15:16
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Looks like this could be a fantastic game online. :)

@ jonsaan.

SEGA needs to learn its lesson in putting too many characters into its games, re Sonic.

If this sells a lot though, we'll probably be downloading extras from Marketplace.
miiiguel
18/01/08 @ 15:16
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I read about this on OXM, looks realy cool.
ostrasized
18/01/08 @ 15:32
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Who on earth wants to play tennis with their thumbs?
Muddtallica
18/01/08 @ 15:35
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Arcadiian: No, jonsaan's right. For sure, Sonic games don't need the extra characters, because it dilutes and confuses the play style and compromises the game's identity, but this is clearly designed to be a Smash Bros-style nostalgia love-in, which means the more cameos, references and fanservice, the better. With Smash offering over 25 characters (plus museum modes, sticker collections etc.) and even old stuff like Marvel vs. Capcom featuring over 50 characters, 16 looks a little lacklustre, especially from a company with Sega's back catalogue. You can do better than that, guys!

Still, looking better than I thought it might...wonder how the Wii one will measure up to Wii Sports?
miiiguel
18/01/08 @ 15:53
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"Who on earth wants to play tennis with their thumbs?"

By all means: me, me!, siting on a real comfy couch.
Arcadiian
18/01/08 @ 16:03
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@ Muddtallica.

I probably could have made my comment look a little less serious. I'm a confessed SEGA zealot, and I'd welcome truck loads of characters etc. It's what I felt was lacking in SEGA Superstars on PS2. If SEGA do end up selling extras on Marketplace, I'll be the first to waste my hard earned money on them. :)

seasidebaz
18/01/08 @ 16:29
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secret character:

EITHER the ferrari from outrun (original arcade version) , the car from Daytona, or the big fat zombie from hotd

im inclined to say the daytona car though due to its inclusion in fighters megamix
Edited 1 times, most recently on 18/01/08 @ 16:30
Darren
18/01/08 @ 16:30
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Loved VT3 so this game which uses the same engine and throws cute characters into the mix is a must-buy for me even if it plays exactly the same!

16 characters sounds a bit tight though... it's not like SEGA have to license them like they do professional tennis players! :?
barnard666
18/01/08 @ 16:55
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imagine if their darts game had been like this.
jim1975
18/01/08 @ 17:31
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ah haaaa monkey tennis
Feanor
18/01/08 @ 17:46
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"Who on earth wants to play tennis with their thumbs?"

Who wants to shoot people with their fingers?
Arcadiian
18/01/08 @ 20:59
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Vyse from Skies of Arcadia as a playable character please SEGA. :)
yagisencho
18/01/08 @ 22:01
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Carbuncle! I want to play using Carbuncle! *tauntingly extends tongue*

But then that would be old school Puyo Puyo, versus the craptastic vanilla appeal of the Puyo Pop characters. =(
RobotRocker
18/01/08 @ 23:38
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There is only one character so secret, so hardcore that Eurogamer is afraid to to reveal it.

http://www.youtube.com/watch?v=joNwYPdEBTc

SEGA SATURN. SHIRO!
Duckula
19/01/08 @ 13:58
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I'm sold on the Space Harrier minigame alone for the wonderful music that will accompany it.
Vinicity
19/01/08 @ 22:41
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Ulala! Ulala! ULALA!

Err.. And Pudding...
samadriel
20/01/08 @ 01:28
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ALEX KIDD! Fuck yeah!

also: Yes. It should be Segata Sanshiro. Very much so.
Edited 1 times, most recently on 20/01/08 @ 13:31
SeanLB
20/01/08 @ 07:57
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Secret, hush hush, character? Unless they are trying to keep quiet another franchise they are bringing back other than those killed by evil Eurogamer (killing our hopes of Ryo Hazuki, how could you?), then it can only be a certain fat Italian plumber.
gooners2006
20/01/08 @ 16:01
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id like to see Toejam or Earl turn up some where in this game....or maybe the little item giving guy from Golden Axe lol
Sl1pstream
20/01/08 @ 22:28
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Alex Kidd? Sold!

Does this mean that they're going to make a new Alex Kidd game? Please say it does.
Edited 1 times, most recently on 21/01/08 @ 08:08
BobsUncle
21/01/08 @ 12:59
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I'd love to smash a tennis ball into the face of that fucking annoying monkey.

I hope the secret character is a rally car.
Edited 1 times, most recently on 21/01/08 @ 13:01
mechamonkey
21/01/08 @ 14:51
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Ulala :wub:

Comments: 1-26 of 26 in total

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