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Full Spectrum Warrior First Impressions

Xbox First Impressions by Patrick Garratt

30 April, 2004

"If it's all the same to you, I'm glad I joined the f**king Air Force," says a man who just glibly told two teams of US infantry waltzing into Zekistan's capital, Zafarra, that the region they're about to occupy is 'US-friendly'. In an astonishing turn of events, he's completely wrong. Homer, Iron Man, Rabbit, Delta Boy, Bot, Nova and Crawdaddy are about to get shot at by Middle Eastern types with rocket grenades and AKs. And you are about to lay eyes on the most technically advanced, flag-waving war simulation ever made.

Zone de-fense

'Full Spectrum Warrior' Screenshot 1

Full Spectrum Warrior is as spellbinding in its sensational depiction of 'real world' conflicts as it is dumbfounding in its insensitivity. Borne of a commission from the US Army to create a 'game' to teach young American troops tactics on their 'downtime', it is the product of lots of US government money and a healthy, undisclosed dollop from publisher THQ. It uses the Havok physics engine from Half-Life 2. It runs on Xbox because it can't run on any other console. And, moral issues aside, it's so far ahead of the curve of other games of its ilk that it's practically ignored the bend entirely and has shot off into the stratosphere. At near-completion stage, we can safely say that it's "a bit good".

Seeing the game today demonstrated by THQ in London, the amount of work piped into the project since its first showing at E3 last year has generated what will almost certainly become an instant classic, and a benchmark. From a gameplay perspective, Full Spectrum Warrior is as fresh as the gilding on Saddam's toilet taps, combining the immediacy of in-your-face combat with the methodical strategy of a God game. There's no turkey shoot. You move cursors around on the floor of the fictional city and place your units, switch between alpha and beta teams and set up fire zones with ridiculous ease. You don't point and shoot. This is a superior war game: targets are best left to poorer fare, such as Conflict Desert Storm.

Live from the scene

'Full Spectrum Warrior' Screenshot 2

The missions we see involve teams - each including a grenadier, an automatic rifle, a normal rifle and a team leader - covering each other as they move through cities shooting people in the head. And getting shot in the head. When your boys do the killing, it's with gung-ho explosions and bodies flying through the seared air. When a soldier gets capped, it's in full slow motion with groaning, close-up, claret-spilling, tear jerking, heartstring-pulling, hawk-loving sincerity. It's that kind of game. Really PC. Not.

Mission objectives include rescuing fallen soldiers and pulling them out of hotzones (dude) and taking airports. The realism is incredible. When the camera moves it jiggles as if on the shoulder of a newsman, giving the authentic CNN feel. The music sounds Middle Eastern (we told you it was less than sensitive) and American soldiers shout "wooha" when people die. Can't see the snipers? Call in a chopper and it'll scout the area and update your GPRS system to give their location. In the middle of sandstorm? No choppers, no help, no backup. Shoot to kill, Crawdaddy. Horrible? Yes. Thrilling? Damn straight.

Then there's the fog of war. Basically, everywhere your team isn't looking is a blurry mess, representing the fact that legions of evil types could be sitting with guns trained actually up your backside and you wouldn't know. You can turn soldiers round one by one, so, like, you don't end up in the great cinematic slow-motion death grave in the sky. It's just another example of how while Full Spectrum Warrior is a game, it was originally designed to train troops. You know what happens if you all look one way? You die. You learn this very quickly.

And while the gameplay looks tantalising in the extreme, the technical aspects of the game almost, almost made us sign up to go and see smoke grenades and trees waving in desert storms ourselves. Havok, to employ the vernacular, KICKS ASS. Splash damage from grenades blows car doors around and bodies rag-doll against walls as AKs tear away in a separate direction, none of it scripted. Smoke drifting in the wind as cover as you push your teams further against the insurgents sets an atmosphere that will have you grabbing for the controller like a despot for an oil can. Or should that be... never mind.

Tac-net

'Full Spectrum Warrior' Screenshot 3

Then, obviously, there's Xbox Live play. Full co-op throughout the whole game will let you take control of one patrol while the other is played by someone else, with you talking through headsets. You must play this in full camo gear, develop a thousand-yard stare and put your feet in a bowl of leeches in front of your Xbox. And shout very loudly, loud enough for your terrified mother/sister/wife to hear from where she's cowering in the kitchen. Like Rainbow Six 3, Full Spectrum Warrior with a headset one will turn you into a raging male hormone. Be sure to wear tight pants to avoid embarrassment.

More Live stuff: you can upload replays of your missions as well as scenarios for other players, such as "you're in the middle of a desert, you've got three rounds of ammo, your commander is bleeding to death and you've got a nasty rash. GET OUT OF THAT." Xbox fans are going to love it.

Morally minded people won't. That's all we're going to say on the subject now, but expect this to cause more than a few raised eyebrows from the media this June. For the purist, however, Full Spectrum Warrior is likely to demonstrate quite what a huge budget given to a Western game can achieve.

Right, we're off to shout "firezone!" and "man down!" in the mirror. It must be the shellshock...

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Comments: 1-50 of 128 in total | next 50 »

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phAge
30/04/04 @ 16:29
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YAAAAAAAAARRRRRRRR!!! *Ahem*
ssuellid
30/04/04 @ 16:32
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Sounds a bit good.
pjmaybe
30/04/04 @ 16:32
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I'll just wait for the "let's take stupid photos of Iraqi prisoners" add-on pack then.

Peej
jiroczech
30/04/04 @ 16:35
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Gagging on it.
Errol
30/04/04 @ 16:36
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This is the kind of game that gives Bin Laden a reason to exist.
Wobbler
30/04/04 @ 16:36
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I *really* want this game. I wanted it before, when I happened on the long (about 10-min) E3 (?) demo movie last year, and I want it even more now.

The only thing that I think might put me off is too much 'Americanism'. If it's played straight, then fine, but if it's "stars & bars, apple pie back home" stuff, you can stick it. I'll wait for the PC version (I assume there will be a PC version), and get the "Dog Soldiers style British Squaddies" mod :)
Shivoa
30/04/04 @ 16:37
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Sounds cool.

/adds to buy list.
Whizzo
30/04/04 @ 16:37
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That really long video about how it plays convinced me to get this as soon as it hits the shelves.

Two player co-op sounds excellent.
Errol
30/04/04 @ 16:38
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Will it ever be seen on PC ?
Whizzo
30/04/04 @ 16:39
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get the "Dog Soldiers style British Squaddies" mod

With or without werewolves or just sarky, sweary squaddies?

FSW crossed with Xcom would be game of the decade.
Whizzo
30/04/04 @ 16:39
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Will it ever be seen on PC ?

Yes but Xbox is first release.
phAge
30/04/04 @ 16:40
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"This is the kind of game that gives Bin Laden a reason to exist."

Actually, no. Bin Laden is the reason this kind of game exists...

I really hope that the sim-part of the game wonīt be overshadowed by the flaf-waving, though.

phAge
WoodenSpoon
30/04/04 @ 16:46
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One thing:

The US army has 'Americas Army' to teach kids about fighting already, they were going to release that on Xbox weren't they?

Do they really need two?

Either way,

/Erection
Wobbler
30/04/04 @ 16:51
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Have to agree Whizzo, I think FSW/XCom crossover would be cool. But I was originally refering to just the 'sarky, sweary squaddies' style, rather than the "berets and diplomacy" of the UK deployment in Basra.

And that's the crux of the moral issue, isn't it, really. Handling Basra they way we are doing - i.e. not being gung-ho about it, seems to be the best way of doing it, IMHO. But that isn't as much fun in a game as running around shouting "firezone!" and "man down!" :\
Kami
30/04/04 @ 16:51
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Dog Soldiers pack would HAVE to have werewolves.

I want a game about werewolves anyway... long overdue.

Oh, US Government money that they could spend reducing taxes being spent on a videogame...

Well. It's looking OK, so they might be onto something here...
disc
30/04/04 @ 16:56
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expecting a navy game soon then...

pilot-recruitment...
max
30/04/04 @ 18:09
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The US army has 'Americas Army' to teach kids about fighting already, they were going to release that on Xbox weren't they?

I read an interview with someone about that actually; America's Army is a recruitment program, designed to encourage people to sign up, but FSW was actually developed to be used by squaddies. They've also got Full Spectrum Commander, where you control hundreds of squads I think, but that's not for public consumption.

This game looks very sweet indeed. I had no idea it was going to have Live coop either - very nice!

Max
bungalooBunny
30/04/04 @ 20:26
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Not usually into militay games. But might give this one a peek. Looks impressive.
Green Hornet
30/04/04 @ 23:18
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A Google for Full Spectrum Warrior brings up the first textad "Full spectrum light bulbs".

Just saw the demo video though. Looks very impressive. Not sure if I should get an Xbox for it, or play it on my aging PC. The game looks like it's quite specifically designed with the Xbox's thumbsticks in mind.
Freek
01/05/04 @ 00:02
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It's not so much propaganda, it was designed as a training tool for the US army. Pandemic Studios smelled money so it created a game version aswell.
Kami
01/05/04 @ 00:45
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What better way of making back a deficit of billions than making video games? If you don't make money, at least you keep the youth of America happy for a couple of months.

Politically, in some respects, a quite clever move...
beep
01/05/04 @ 02:09
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Yet more digital propaganda to brainwash the masses with.
TipTop
01/05/04 @ 09:37
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Man, I don't condone the Iraq war, I think Bush is a monkey and war in real life probably aint fun. BUT get off your frigging horses those who think this is 'morally' wrong. Games have been always been made about the realism of war. I will listen to objections from only people who have not played Delta Force, Commandos, Splinter Cell, Ghost Recon, Rainbow 6, Battlefield 1942, Operation Flashpoint, Freedom Force ( :) ) etc. The list goes on and on, even back to Rambo on the C64 (best music ever). It's a little late to start going on about war and computer games....
WoodenSpoon
01/05/04 @ 10:46
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Thanks Max!


Assuming this was meant to train the troops it should be pretty bloody accurate.
Edited 1 times, most recently on 01/05/04 @ 11:46
beep
01/05/04 @ 13:04
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Good game or not, I'm sick of all these titles glorifying one side and one side only.
Kami
01/05/04 @ 13:15
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As long as your sensible enough to realise the game IS one-sided and is pretty much shamelessly so... then I can't see the problem. We're all smart enough to know that by now... so we'll just have to see if it's that one-sided unbalanced view which spoils the game.
Feanor
01/05/04 @ 14:24
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A lot of you people are totally nuts.
Tipsy
01/05/04 @ 16:55
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This is the kind of game that gives Bin Laden a reason to exist.

Nice insight from the guy who compares certain groups of game players to the Nazis. Maybe you should read and learn things before spouting predictably meaningless faeces?
Errol
01/05/04 @ 18:52
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Actually that is a good point.

I trust that we have the opportunity to play the arab (if indeed they are arab) insurgents as well ?

I would much rather kill the American filth, then play as them.
AtomicBanana
01/05/04 @ 18:57
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'I trust that we have the opportunity to play the arab (if indeed they are arab) insurgents as well ? '

Woaaah.. I doubt it, the americans won't allow it :|
Errol
01/05/04 @ 19:06
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Yankee idiots. All running around with M60s no doubt.
Errol
01/05/04 @ 22:23
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Clearly though, if the game does not even give you the chance to play as 'the other side', there is something badly wrong.

Taximan
01/05/04 @ 23:19
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I think it should at least be observed that the project was started four years ago. That would be before anyone thought of deliberately slamming a passenger jet into a skyscraper or government building.
Errol
02/05/04 @ 09:59
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That would be before anyone thought of deliberately slamming a passenger jet into a skyscraper or government building.

Well we all know that it was the American government that planned and carried out the Sept. 11 attacks. Their 'New World Order' plan is well under way at this point.
Edited 1 times, most recently on 02/05/04 @ 10:59
phAge
02/05/04 @ 10:48
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Before reading this thread, I had trouble understanding just why people on the forum were giving Errol such a hard time. Thanx for showing me, Errol.

Moron.






Taximan
02/05/04 @ 19:04
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[edit: Oh, look... he deleted his post. Something about regretting his nation saving "eurotrash" in a certain conflict 60 years ago and how none of us know anything about what the real FSW stuff is.]

That's alright, the Soviets still got to Berlin first anyhow...

Some are just flamebaiting, hoping to bag themselves a jingoistic W.A.S.P. die-hard "ameritard" so that they can dance around and post quotes on the forums. It's a bit like fishing, y'see?
Edited 1 times, most recently on 02/05/04 @ 20:34
Tiger_Walts
02/05/04 @ 19:13
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Erm, I hope Mr Gollatz realises there was a little incident called Dunkirk, I hardly call that, "Defending our borders".
WoodenSpoon
02/05/04 @ 19:30
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Edit: As said above, post deleted, comment makes no sense now.

Americas Army is a recruiting tool, to encourage kids to join the army.

Sorry, I was the one that mentioned Americas Army, and I do know what it is for, or at least, I know the way they word it on the site.

Anyway, I'm not getting in to another argument about America or the Bush administration or anything like that, it's pointless.
Edited 1 times, most recently on 02/05/04 @ 20:39
Diomedes
02/05/04 @ 19:36
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I think we should have the opportunity to play the two forces .If you are the type of guy who loved "Black Hawk Down " and still think the Pentagon orders are for a better world for everyone (bwah-bwah-ha-ha !!) you may like to play the american commando ,plus all the neat technology and all that ....and if you dont belive in all that garbage you should have the opportunity to play as the iraqui (or whatever country it is based ) resistance against the invasor who wants to seize your country and put you into the hands of Halliburton and a vassels regime controled by Jhon NEgroponte (infamous man after the nicaraguan Contra ).....

I would like to have both parties to play with ,although I would be more time playing the resistance forces and killing the colonial scum ..
WoodenSpoon
02/05/04 @ 19:40
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The game's meant for US soldiers though right?

Chances of them letting you kill Americans - 0.
Freek
02/05/04 @ 20:39
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No, it's meant for us, it's based on an aplication designed for US soldiers.
WoodenSpoon
02/05/04 @ 21:17
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I see.

Chances of them letting you kill Americans - 0.

;)
Errol
02/05/04 @ 22:18
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Do you get to capture the 'insurgents' and torture them back at base in this game as well ?

Is there a 'cool' camera option where you can take photos of the torture to store on your Xbox hard-drive to share with friends ?
phAge
02/05/04 @ 22:34
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Errol - get a fucking life. The US, Brits and just about every nation involved in WWII commited warcrimes that makes the stuff going on in Iraq right now seem like a fully paid vacation at the N.Y Hilton. Why arenīt you out protesting against every WWII game ever made?


The horrible acts done by coalition soldiers are just that - horible, but your weak-ass jumping on the anti-US bandwagon is pathetic, and VERY transparent.

phAge
Edited 1 times, most recently on 02/05/04 @ 23:35
SanktePer
03/05/04 @ 00:41
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I believe this discussion is taken a tad to seriously by some users.

But hey, what do I know?
Edited 1 times, most recently on 03/05/04 @ 01:41
Ringers
03/05/04 @ 01:44
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Any idea on release date? I have seen the demo and it looks very nice indeed.
TheRealBadabing
03/05/04 @ 04:12
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In Americas Army, no matter what side you played you were the "good guy." It's a pity so few people see the irony in that.

FSW looks like a great game but as a training tool it is a bit lacking if it doesn't let you play as the enemy. (Insert random Sun Tsu quote here)
Edited 1 times, most recently on 03/05/04 @ 05:12
3william56
03/05/04 @ 05:51
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"dumbfounding in it's insensitivity"

Understatement of the decade there, Pat, though nicely put. Though I was a bit concerned that "Xbox fans will love it... moral minded people won't" - always thought there was something suss about Microsoft customers.

And for all you lot in the "it's only a game / adverts don't affect me" school of delusion, even the US Army don't spend $10m on nothing, just as McDonalds don't spend zillions on an irritating clown for the fun of it.

Sad as it is, this sort of media based propaganda actually works. Of course it's always been around in one form or another, it's just with America's Army and now FSW, it's never been so blatant and so obviously targeted at the young.

Make your own moral choice. Mine is that I'll get my havoc physics from Half Life 2, thank you very much. At least until the Full Spectrum Terrorist mod is released...
WoodenSpoon
03/05/04 @ 08:36
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LOL, TheRealBadabing, I'd actually never thought of it like that myself!
Errol
03/05/04 @ 09:45
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Another thing. Do you get to use 'extreme' force against the towns where the insurgents are hiding out ? I was thinking of something along the lines of using tanks, AC130 gunships, Apache hleicopters and artillery to blast those insurgents (and their families/friends/pets/stuff) sky high.

I mean, who cares about the loss of civilian or innocent life ?

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