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Far Cry: Vengeance Review

Wii Review by Rob Fahey

19 January, 2007

If you've ever played any of the Far Cry games on other platforms - like the fantastic PC version - you'll be aware of certain key things that define the series. Number one is definitely fantastic graphics; ever since the glorious island environments of the first game, developers have built on the powerful engine to create ever more impressive visuals. Second to that, undoubtedly, is the AI of your opponents, who work as groups and intelligently utilise the cover provided by jungle environments. A third pillar, added more recently in updated versions of the game, is excellent multiplayer support.

Those are the three things you expect to find, simply as a baseline, in a Far Cry game. They're not obscure expectations - they're simply what any player would see as core values after a few hours on any of the existing titles.

Which leads one, rather uncharitably, to wonder how much time the developers of the first Wii title in the franchise have spent playing previous Far Cry titles. Here we have a game that features utterly dreadful graphics, consistently stupid AI and multiplayer that'll be singing in the boy's soprano choir long after puberty. It's set in a jungle, at least, so we have to grant that at least the team did look at the back-of-box screenshots and go "ah, palm trees!" - a key revelation which forms this game's main stylistic relationship with the rest of its franchise.

That sounds overwhelmingly negative, and don't get me wrong for a single second - it is. However, there's one shining good point to be dropped into the whole affair, for which many ills are going to be forgiven over the course of this review. Far Cry: Vengeance, for all its many, many faults, is the first Wii game to get first-person shooter controls absolutely, totally right.

The Crying Game

'Far Cry: Vengeance' Screenshot 1

Sneak up on low-polygon men, but try not to cut yourself on the badly textured plants!

In other words, what Red Steel and (arguably) Call of Duty 3 failed to do, Far Cry has managed. The game utilises a simple control mechanism that moves your crosshair around in the middle of the screen and then allows you to move further in any direction to tilt the viewpoint. Movement forwards and backwards, and strafing left and right, is on the control stick of the nunchuk; to jump you flick the nunchuk, to throw a grenade you hold in the trigger on the nunchuk and make a tossing movement (watch it), which Far Cry actually interprets as a throw with strength varying according to the motion you make. Pull the B-trigger to shoot. Marginally more complex - but surprisingly natural after the first few tries - is the zooming motion, which requires you to poke the Wiimote towards the screen, with a second poke pulling back. It sounds awkward, but it actually works.

That's it for the basic controls - obviously there are more for weapon selection, locking the viewpoint and so on, and a slash of the Wiimote at any point tugs out a machete for a quick hacking motion - and here's the crux. They work. Whatever unkind things we may say about the developer's other efforts, the chaps designing the control system deserve a hearty pat on the back, because they've created a system that works reliably and is genuinely fun to use. The crosshair doesn't drift about because your viewpoint is moving unintentionally while you try to shoot; circle strafing and quickly moving the view are simple and easily mastered; the simple act of shooting enemy soldiers is suddenly fun again in a way that wouldn't have been possible with an analogue control stick. From the point of view of pure interaction between the player and the game, Far Cry is a joy to play, and that alone will drag you through several hours of the game.

I say "drag", though, and I mean it. Unfortunately, aside from the well-conceived and extremely well polished control scheme, the rest of the game is a haphazard and unfinished rush-job whose shoddy nature is genuinely eyebrow-raising at some points. The high point of the presentation is some nicely designed menu systems, which make good use of the Wii controller as a pointing device. Sadly, it's all downhill from there.

Makes Baby Jesus Cry

'Far Cry: Vengeance' Screenshot 2

Whizzing around on a jetski is a high point. Everything else in this shot is not.

When you launch a new game - and occasionally at key plot moments, in so much as the game has any semblance of a plot - Far Cry decides to treat you to some rendered video sequences. These look for all the world like placeholder art; they have been created using in-game models, but bizarrely compressed into video that's lower quality than in-game graphics by a substantial margin. It's muddy, ugly and looks as though it's travelled through YouTube's hideous video system a few times - it's no exaggeration to say that we've seen better full-motion video on the Nintendo DS recently. In fact, it's positively a relief when you're dropped into proper in-game graphics - they look great by comparison to the awful video.

Perhaps that's the point, because the in-game graphics don't look anything other than completely bloody awful by comparison with anything else out there. By showing you crap video first, at least your standards are lowered so that the game's visuals don't feel so much like someone has started injecting liquid faeces into your eyeballs - a shielding effect which, sadly, wears off after a few minutes. Far Cry: Vengeance, in case you haven't got the message yet, looks awful. It looks dreadful next to every other Far Cry game; it looks dreadful next to the PS2 games I've been reviewing recently; it even looks utterly dreadful side by side with some of the better GameCube titles out there, as a housemate's current adventures through Eternal Darkness reminded me. On a system significantly more powerful than the Cube (best estimates place it somewhere north of the original Xbox on the chart), it's laughable.

While the draw distance is relatively long, the sole saving grace of the graphics, items and foliage pop in right in front of your face. Everything is blocky and chunky, and the shadows of buildings look so unlike shadows that at one point I stared at a net-like object on a beach before realising it was meant to be the shadow of the suspension bridge above. The water, usually a Far Cry high point, is a pixellated texture; swimming in it is so murky that it feels like playing Turok on the N64 - while wearing a pair of fogged up sunglasses. Enemies, meanwhile, are pretty much carbon copies of one another for the majority of the game; the generic and borderline racially offensive soldiers you encounter early on, who shout loudly in voices clearly recorded by someone aiming for a midway point between Charlie Chan and Rambo's hapless foes, will still be your main cannon fodder many hours later.

Cry Me A River

However, at least introducing the cannon fodder to the cannons is quite enjoyable, in a fairly basic sense. The game sports a large arsenal of weapons and isn't stingy about handing you new toys to play with on a fairly regular basis; to top off the weaponry, there are also quite a few vehicles that you can drive around, including both land and sea craft. It's not quite the "if you can see it, you can drive it" freedom we'd like, but opportunities to wreak havoc behind the wheel (or handlebars) of a vehicle are liberally peppered around the levels, and once you work out that fixing the viewpoint is the only way to drive around without hitting every tree in the jungle, they're a fine addition to the game.

These amusing asides become all the more welcome when it becomes clear just how thick the enemy AI in the game is. Much like the graphics, the AI is a throwback to a bygone era; here we have enemy soldiers that just stand around while their comrades are being shot down right next to them, who stop in the middle of firefights and stare at you for ages, begging to be shot down, and whose best response to an enemy threat is to run at it shouting tired old catchphrases with all the Rs and Ls mispronounced. Never mind more recent advances in the genre like Halo, Half-Life 2 or even Far Cry itself; this is like the original Half-Life never happened, and the last major step forward in FPS gaming was Duke Nukem 3D. Still, at least shooting them in the head is still fun; perhaps you could enhance the fun-factor by playing a mental game where you pretend that the reason they're all so stupid is because the island's soldiers are entirely recruited from the readership of the News Of The World.

'Far Cry: Vengeance' Screenshot 3

My god! Identical twins! Actually, their mother was a pretty busy lady if the rest of the game's enemies are anything to go on.

The other hook of the game is the Predator mode, which was introduced in earlier Far Cry games but is sadly introduced here as though everyone should already know what it is and how it works - a critical misunderstanding of the Wii's target audience, we can't help but feel. That said, it's rubbish anyway. The lovely control system breaks down utterly in Predator mode, which pulls out your field of vision so you feel like you're running around like a loony and totally out of touch with the control system. Besides which, the melee kills in Predator mode are far less fun than just shooting people in the head. Perhaps in recognition of this, the developers left in a handy use for your "Predatorine" (a gauge that fills up as you fight) that doesn't require using the annoying Predator mode; shake the nunchuk from side to side and you use up slots on the gauge to regain health.

The final factor which we listed as missing in action is the multiplayer mode of the game, which was satisfyingly comprehensive in other iterations of Far Cry. In this case, it's not actually that it's missing in action - it's turned up for duty alright, but it's missing quite a few vital organs and limbs. In fact, multiplayer here is restricted to a rather sad two-player split-screen mode which is even more flawed than the single-player offering - not least because it adds crippling framerate issues to the already tragic roster of graphical flaws suffered by the game.

Vengeance Served Cold

The Wii has one great FPS game to its name; unfortunately, that game is spread out over three distinctly disappointing titles. Combine the look and feel (and swordplay) of Red Steel, with the atmosphere, superb presentation and wonderful level design of Call of Duty 3, and pull it all together with the perfectly honed control system of Far Cry: Vengeance, and you'd have an amazing game. Right now, though, this is a mess. It's terribly badly presented and utterly lacking in the areas which make the Far Cry franchise great - but through all of that shines a genuinely good, easy to learn and downright fun control scheme.

In deciding on a final mark for Far Cry, it would be easy to weigh up all the things which the game gets wrong and decide that they balance out harshly. However, it's impossible to escape the fact that playing the game was actually quite compelling, in a sense; at no point was it an unpleasant game to play, it's merely completely retrograde in several key areas and lacking any sense of presentation or style. It's an ugly game, but one which, crucially, works as a game at its most basic level - which, to my mind, weighs heavily against the problems it has in most other areas. Be warned, though, that the just-about-average score is not even a particularly cautious recommendation - rather it is a tip of the hat to the key things that Far Cry does right, and a note of hope that better made games in future will learn from its successes rather than falling foul of its failures.

4/10

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Comments: 1-50 of 112 in total | next 50 »

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Pac-man ate my wife
19/01/07 @ 14:08
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We all knew this. Why put in the Games To Look Forward To then?
Edited 1 times, most recently on 19/01/07 @ 14:08
Xerx3s
19/01/07 @ 14:12
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Does this use the golden eye engine?
speedjack
19/01/07 @ 14:15
#3
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It really does look rather horrilble.

Roll on Far Cry PSP !!!
Rambaldi
19/01/07 @ 14:16
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And so it was that the 'Cap Of Crap Shovelware' was passed from the Cube to the Wii...
jellyhead
19/01/07 @ 14:16
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oh dear. Better luck next time lads.
BravoGolf
19/01/07 @ 14:16
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"that the reason they're all so stupid is because the island's soldiers are entirely recruited from the readership of the News Of The World."


ROFL!
AcidSnake
19/01/07 @ 14:17
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Nope, goldeneye had 4 player multiplayer...

Wii is teh doomed....etc etc....

That said, what is the next FPS scheduled for the Wii?
I can't think of one...
Seems like they've all been rushed out, although I'm rather enjoying Red Steel at the moment...
skillian
19/01/07 @ 14:18
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I couldn't understand why the graphics were described as "not too shabby" back in the preview. They were clearly very shabby indeed, as the comments pointed out.

Anyway, as soon as the Wii controller was revealed I instantly thought of FPS - Ninty are squandering this opportunity unless they get a decent shooter out soon...

edit: maybe it's just nostalgia, but I'm sure Goldeneye's graphics were actually better than that. Maybe it looks better in motion... :/
Edited 2 times, most recently on 19/01/07 @ 14:19
peteb
19/01/07 @ 14:18
#9
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hope its not a sign of things to come with the wii:-

nice controls, crap everything else.
stoopidgreg
19/01/07 @ 14:19
#10
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worst looking port ever?
peteb
19/01/07 @ 14:21
#11
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maybe they were making it easier for the guys going to port it over to the ds?
Stupid_Fat_Hobbit
19/01/07 @ 14:21
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Sort of a pleasant surprise... I thought we were going to have to wait for Nintendo to show eeryone how FPS controls should be done on the Wii with Metroid.
kissthestick
19/01/07 @ 14:22
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Ubisoft : We love the Wii"
Blerk
19/01/07 @ 14:23
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Makes Baby Jesus Cry

Heh heh - worth doing a review just to include that single line. :-D
AcidSnake
19/01/07 @ 14:29
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Holy sh*t!
I forgot about metroid!...
Ok, but if we consider that an FPS...What other FPS' are coming out?

Just imagine: Goldeneye on VC with Wii controls...Could be huge...
GamesProgrammer
19/01/07 @ 14:29
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Next FPS would be Metroid Prime Obviously, can pretty saftly assume Nintendo will get it right
kangarootoo
19/01/07 @ 14:32
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@skillian

"maybe it's just nostalgia, but I'm sure Goldeneye's graphics were actually better than that."

It absolutely is nostaliga.

http://uk.gamespot.com/n64/action/golden...
Leolian'sBro
19/01/07 @ 14:32
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Not sure I understand what makes this control system the quantum leap over that in Red Steel - surely everything described here is the same as in that game?

Still, shame, would have been nice if it worked...
Phattso
19/01/07 @ 14:33
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I'm not quite clear on how the control scheme succeeds where Red Steel fails? With the exception of some of the nunchuck functions, the control scheme you describe in this review is identical to that found in Red Steel.

Is it just that the calibration/tweaking feels better, or is there something more that improves it.

I don't have any intention of playing Far Cry on Wii, but I do have an interest in how FPS games in the future are going to work on it so I'm quite curious as to the specifics of how this controls better. :)
redd
19/01/07 @ 14:33
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"Sort of a pleasant surprise... I thought we were going to have to wait for Nintendo to show eeryone how FPS controls should be done on the Wii with Metroid."

From whats been seen of MP3, it still has lock-on targeting. I understand it probably is for the best in the case of metroid, but i dont think it'll be the standard for other FPS.
I certainly hope it wont, otherwise whats the point of, erm, pointing, with the remote?
Rambaldi
19/01/07 @ 14:34
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@Kanga

"It absolutely is nostaliga"

Aye, but it absolutely is shocking too considering the 10 years difference
schoozzzmmii
19/01/07 @ 14:36
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By the end of the review, thought he was gearing up to give it a 6. A 4 even after all that the review says about how it's fun for a while because the controls are well thought out. The Wii had better get its act in order. I'm still interested but can't yet find one anywhere. Hope i'm not put off by the time I can actually buy one.
kangarootoo
19/01/07 @ 14:46
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@Rambaldi

Oh for sure. I'm generally not as concerned with gfx as many others, but even I was a bit shocked at those screens.
Adam_T
19/01/07 @ 14:48
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"perhaps you could enhance the fun-factor by playing a mental game where you pretend that the reason they're all so stupid is because the island's soldiers are entirely recruited from the readership of the News Of The World."

Best quote ever!

/awaits News of the World lawsuit
YourMessageHere
19/01/07 @ 14:54
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Graphically, granted it's certainly no HL2 or Crysis. Looking at the shots, it's not quite as bad as you make out. What precisely do you expect from a weedy console that no-one's worked out how to optimise for yet? If it had good AI or decent levels I'd be happy to play a game that looked like the screenshots look. It looks a bit like Far Cry for PC dialled down to minimum spec, actually.

Interesting comment about the "one perfect FPS spread across 3 games" thing. This makes me hope for the future of FPS games on the Wii, even if I'm not sufficiently impressed by the present to buy one. All it really needs now (other than a single good FPS all at once, natch) is some way to customise controls.
Darren
19/01/07 @ 15:02
#26
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Sound better than the awful 360 version then with its seriously messed up controls, that no matter what setting you used, just never felt right.

I believe that Edge or gamesTM gave this game 3/10 so it's clearly a bit rubbish...
Skooch
19/01/07 @ 15:03
#27
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Where are all the graphics-don't-matter Wiiboys now?
tentonipete
19/01/07 @ 15:06
#28
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loved the bit about turok with dirty glasses
Tomnd
19/01/07 @ 15:07
#29
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Hardcore nintendo fan, etc etc. I actually am only lookng forward to Mario galaxy and Metroid. Both are going to be nothing new. :(
Darkedge
19/01/07 @ 15:08
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hmm now I knew this was goiong to suck, and i was right.. joy..

Oh and for those who say this looks worse or is worse than Goldeneye - take those damn rose tinted specs off for once, sorry but goldeneye really wasn't that good.
Leolian'sBro
19/01/07 @ 15:10
#31
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We never said graphics don't matter. We just said they weren't the be-all-and-end-all of gaming.

Wii sports is brilliant because its about gameplay rather than the polygon count. And no amount of HD glory will disguise the fact that the likes of CoD3 requires you to aim using your thumbs...

Far Cry's graphics suck because they are lazily implemented on a console which is capable of a lot more. But even that would be forgivable if the game was fun, but by the sound of it that just isn't the case.

EDIT: for spelling.
Edited 2 times, most recently on 19/01/07 @ 15:11
Chtulie
19/01/07 @ 15:13
#32
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"it looks dreadful next to the PS2 games I've been reviewing recently; it even looks utterly dreadful side by side with some of the better GameCube titles out there, as a housemate's current adventures through Eternal Darkness reminded me."

An N64 port is hardly the standard of a Cube game. By all accounts it's more powerful then the ps2 as cross-platform games show. It's just that only a few dev's have bothered to see what it could do. And when they did, it was clear that the thing was at an X-box1 level.
jonsaan
19/01/07 @ 15:15
#33
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Don't forget it also looked like shit on the 360 too if, if the demo is anything to go by!
urban
19/01/07 @ 15:28
#34
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yeah..expected.
TonyCocaCola
19/01/07 @ 15:32
#35
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Does it matter which console it looks better on, I played it on the 360 a while ago and it bored me to tears. I think id rather play it on the wii because at least moving your arms around stop you from slipping into a deep coma. For me playing farcry was like watching every single episode of Home and Away back to back with no toilet break
Eighthours
19/01/07 @ 15:33
#36
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it looks dreadful next to the PS2 games I've been reviewing recently; it even looks utterly dreadful side by side with some of the better GameCube titles out there

Er... those better Gamecube titles have better graphics than equivalent PS2 games (case in point: Resident Evil 4). The Gamecube is a more powerful console. So, was the sentence just the wrong way round, or just biased? That word "even" was very telling...
Killerbee
19/01/07 @ 15:36
#37
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Hmmm... kind of what I expected after the pretty negative word of mouth this game's had and a great shame Ubi messed this up. I really enjoyed playing through the PC version and would have been interested in this. Still, I'm looking forward to Metroid and hopefully someone somewhere can make a decent Wii FPS game - even if it has to be Medal of Hono(u)r...

Anyway, I loved reading the review nonetheless!
Edited 2 times, most recently on 19/01/07 @ 15:37
Darren
19/01/07 @ 15:42
#38
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Ubisoft seem content to release any old rubbish on the Wii for some reason. It's a miracle that Rayman Raving Rabbids at least turned out decent but all their other games thus far are mediocre or worse. Maybe they think Wii owners are that desperate for new games that they'll buy any old tat... :?
Shinji [mod]
19/01/07 @ 15:42
#39
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So, was the sentence just the wrong way round, or just biased? That word "even" was very telling...

I think you're reading rather too much into it. I was simply saying that looking at PS2 games being released now, like FFXII, Far Cry Vengeance looks crap by comparison; and that even when you delve into the Cube library, you find that games on a console with the same architecture running at a lower speed STILL look better than Vengeance does.

Maybe I should have said "also" rather than "even", but I think the intentions are clear anyway. Besides which, isn't it a bit bloody late to be making fanboyish comments about the last generation now? If I wanted to do that, I've missed the boat by about three years :)
smoison
19/01/07 @ 15:44
#40
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Having traded Rayman for this game I have to agree with what was said in the review.

However, I defenitly found this game better then Rayman, and I am enjoying this more then Red Steel thanks to the controls and huge array of realistic weapons.

The prey mode in 2 player also shows great potential, Its like a zombie MOD but with only one human and one zombie.



dolphan
19/01/07 @ 15:53
#41
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Well, if it shows the controls can work that bodes well for the future (come on Metroid). That said, I really liked the CoD3 controls.
TedBaker
19/01/07 @ 15:55
#42
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Old franchise. New machine and control system. Shoehorn.
Waldo
19/01/07 @ 15:55
#43
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They should stick to kiddie games with cartoony graphics instead of making games that have "realistic" settings.
kelly's_h
19/01/07 @ 15:56
#44
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Makes Baby Jesus Cry

LOL
mkreku
19/01/07 @ 16:09
#45
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Guys, there's a reason the Wii is cheap. Buy an Xbox 360 or a Playstation 3 if you want to be dazzled by fantastic graphics on a console. The Wii is just a souped up Gamecube.
jonsaan
19/01/07 @ 16:18
#46
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It isn't that cheap! Sheesh.
TeddyBoy
19/01/07 @ 16:18
#47
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I think Nintendo messed up badly by not going HD with Wii. Even if it meant delaying the console they ought to have done it.
Edited 1 times, most recently on 19/01/07 @ 16:19
samk
19/01/07 @ 16:21
#48
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"Guys, there's a reason the Wii is cheap. Buy an Xbox 360 or a Playstation 3 if you want to be dazzled by fantastic graphics on a console. The Wii is just a souped up Gamecube."

It's still no excuse for graphics that are WORSE than GC games, and even PS2 games.

Plus, maybe you're a millionaire or something but I don't think £200+ to buy the Wii and game itself is anywhere near "cheap".
Moonprince
19/01/07 @ 16:22
#49
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Bah HD whatever, who cares!?
samk
19/01/07 @ 16:27
#50
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"Bah HD whatever, who cares!?"

Those of us with a HDTV perhaps?

Comments: 1-50 of 112 in total | next 50 »

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