Fallout 3: Point Lookout Review

What's that coming over the hill?

Version tested: Xbox 360

It's a rare game indeed that warrants the investment of time that Fallout 3 does. Yet somehow the sprawling post-apocalyptic wasteland drags us back no matter how many times we think we should be bored of it. Already four DLC packs down the line, Bethesda has certainly delivered on its promise of episodic content - but so far, the quality has been a little variable. Cue a gravel-voiced "Previously on Fallout 3"...

Operation Anchorage was an inauspicious way to kick off the DLC onslaught, with a boringly easy, overly linear trudge only saved by the intriguing scenario. Then came the infamous The Pitt debacle, which, although it was a much better extension to the storyline, was fraught with technical difficulties when it first appeared.

Last month's Broken Steel did the hardcore fans a huge favour by raising the level cap and adding new perks. But although the missions felt better integrated into the existing Washington DC wasteland, it was all a little "business as usual" until the rip-roaring finale. Maybe this time Bethesda could deliver on all fronts.

Hopes have certainly been high in the run-up to release. Pre-release chatter insisted that Point Lookout would be less hemmed-in, allowing for a much greater degree of exploration than previous episodes: an exciting prospect.

'Fallout 3: Point Lookout' Screenshot 1

Harry Redknapp's not looking so good these days.

Set in a swampland area in the distant peninsula of Point Lookout, the episode kicks off with the note that a certain Captain Tobar is offering passage to "any merc, treasure hunter or adventurer" who's looking to explore. Arriving at the riverboat dock at Protomac in the south-eastern corner of the map, you're told of a land of "warm beaches and luscious wetlands", which is of course a complete lie.

After a brief chat with a distressed woman looking for her lost daughter, the amiable Tobar sails you across, and the adventure begins for real.

At this point, you're free to just wander off and explore the full map without restriction, and it quickly becomes apparent that the swampland is indeed quite a large area - estimates suggest it's almost one fifth the size of the entire Capital Wasteland. Along your way you'll find the peeling remnants of a "fabled pleasure town of the sunny past", including a gigantic ferris wheel, souvenir shops, a lighthouse, churchyard, cave network and mansion. The slightly gloomy, murky feel gives it a cloying atmosphere. Swamp Ghouls and Swamplurks thrive in the dampness, so you'll be expected to battle long and hard if you feel in the mood to poke around much.

Elsewhere, the usual assortment of eclectic residents go about their lives, and you can go and pay them a visit if you're feeling nosy - which of course you have to be in this game. Some offer inconsequential fetch quests, with the usual rewards for carrying them out; others just look like escapees from The Hills Have Eyes, and waste no time trying to kill you in the face.

Going by such names as Bruiser, Brawler, Scrapper and Creeper, these deceptively challenging human foes hunt in packs. First you might catch sight of a scrawny shotgun-wielding short guy screaming redneck cusses in your general direction, but wherever the Creeper goes, a towering Bruiser with crazily bulging biceps goes too. These lumbering, mutated simpletons with faces that even a mother couldn't love can really take some punishment, so it's useful to reach Point Lookout absolutely armed to the teeth.

Once you start following the main story arc, Point Lookout reveals itself to be a strong contender for the best portion of DLC in the series to date. Dancing between the typically contrasting demands of two sets of squabbling factions, your first task is to visit a potty-mouthed ghoul called Desmond, a former secret agent who finds himself going to slightly absurd lengths to defend his mansion from a tribal cult. Under attack by mercs, you go in, kick some butt and pick up the trail.

Without giving anything away, the episode does the usual Bethesda trick of eventually giving you the chance to choose contrasting outcomes. Do you protect the "victim" of an attack, or do you take a contrary view and dig into their past and find out that, in fact, they are the bad guys? Or do you just figure out what the biggest reward is and base your decisions around that? As predictable and transparent as the formula is by now, it's still an irresistible one, and one where you're never quite certain who's the least detestable. As ever, this gives some of the missions a pleasing degree of replayability as you figure out the best outcome for your karma alignment, or simply which of the new perks are most useful to you.

'Fallout 3: Point Lookout' Screenshot 2

Eye eye.

In terms of New Stuff, Point Lookout is a little lightweight, but is certainly no worse an offender than all three previous DLC packs to date. Many of the "new" enemies are simply reskinned versions of familiar foes, albeit tougher to kill, while the majority of new loot and weapons will be all but useless to those wandering around with energy weapons and armour.

Fortunately, the highly entertaining quests and acres of exploration available to you more than make up for any shortcomings in Point Lookout. Also heartening is the amount of non-essential quests dotted around for you to get around to when you feel like it. Like a compacted version of its parent game, this is the first DLC that has felt like a genuine expansion, as opposed to a just a few inconsequential missions thrown together.

Each and every part of Point Lookout is both challenging and interesting, and you come away with the impression that Bethesda's quality control has tightened up over the course of the year. As a whole, Point Lookout hangs together better than any previous Fallout 3 DLC pack, and as such comes highly recommended - yes, even for those of you who have grown weary of endless wasteland scavenging and VATS combat. With this release proving how entertaining a "mini expansion" can be, hopes are now riding high that next month's Mothership Zeta episode can continue the good work.

8 / 10

Point Lookout is available to download now for 800 Microsoft Points (GBP 6.80 / EUR 9.60).

Read the Eurogamer.net scoring policy

Comments (73) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • binky #1 3 years ago

    Pitt and Broken Steel round the wrong way.
  • Gnort #2 3 years ago

    You've got the Pitt and Broken Steel mixed up in the second and third paragraphs.
  • k0natus #3 3 years ago

    Ditto. Sort it out ya eejits.
  • Les #4 3 years ago

    There's so much to hate about Fallout 3 and still I like playing it. Who would have thought after the (IMO) abysmal Oblivion.
    Edited by 1 at 24/06/09 @ 09:42
  • SeaShell49T #5 3 years ago

    ".....and waste no time trying to kill you in the face" - Great line.
  • UncleLou #6 3 years ago

    Sounds good, but although I guessed it before, FO3 taught me that this episodic mini-DLC really isn't for me. It's just not how I play games - especially an immersive RPG. I either play the game a lot, or not at all, but booting it up every couple of months for a few hours of added content doesn't work for me.

    Long story short, I hope they bundle all the DLC on a disc, and then I might start a new game one day.
  • rhubarbandcustard #7 3 years ago

    What's that coming over the hill?

    A monster. A MONSTEEEERRRR

    Love that song.
  • Oli Verified Reviews Editor, Eurogamer.net #8 3 years ago

    Pitt/Broken Steel: fixed. Our apologies. I think Kristan's head is already in Glastonbury.
  • videogangs #9 3 years ago

    Excellent, wanted an excuse to fire this back up for a while, think I'll catch up on DLC and start a new character. This game was easily my favourite of 2008.
  • breedob #10 3 years ago

    Anyone know when the first episode of content is out on PS3? Have a feeling I'm going to have to wait until December to play this.
  • Petulant_Radish #11 3 years ago

    I wish my head was in Glastonbury, alas for the first year in what seems like a very long time I am unable to attend due to someone’s badly planned wedding. I bought Point Lookout last night after being pleasantly surprised it was actually out, it’s rather jolly fun, though just after happily spending another 800 point son it I wondered how much Fallout 3 will have cost me in the end…
  • guernican #12 3 years ago

    That Deliverance-style mutant actually has a rather charming smile on his face. Did someone just share a Baby Ruth with him?
  • kangarootoo #13 3 years ago

    Question.

    Does this DLC titbit remove the level cap also, or do I HAVE to buy Broken Steel to get that particular change?
  • systems #14 3 years ago

    @kangarootoo - I don't think it removes the level cap. It's not listed as a "feature".
  • schnide #15 3 years ago

    Blimey, I wasn't expecting this so soon after Broken Steel. Fallout 3 is one of my favourite games of all time, but having been out of the game for so long it's going to take a little more time than I have at the moment to get back into it.

    Mmm, Fallout 3.. oh come here, you big lug!
  • roz123 #16 3 years ago

    That Harry Redknapp joke is a bit harsh considering his face was mangled in a car crash that he barely survived.
    Edited by 1 at 24/06/09 @ 09:56
  • kangarootoo #17 3 years ago

    "@kangarootoo - I don't think it removes the level cap. It's not listed as a "feature". "

    That blows. I want the level cap removed, but content wise this is the only pack that interests me. I've had enough of deserts and sand.
  • Bremenacht #18 3 years ago

    Seems that EG like any game with a lighthouse in it.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #19 3 years ago

    Looking at that frontpage pic, I hope they've added the Baby Ruth bar as an 'Aid' item...
  • scowat #20 3 years ago

    Post deleted at 16:41:01 08-02-2012
  • DFawkes #21 3 years ago

    Damn you scowat! I just came in to do the very same. Surprised it took so long.
  • RedSparrows #22 3 years ago

    I want a release a la Gears 2 - all DLC in a pack, so I can rebuy this.
  • stevetuck #23 3 years ago

    HHHAAAYYYYYYYYY YYYYYOUUUUUUUU damnit :/

    curses scowat :p
  • Simonkey75 #24 3 years ago

    Well i'm twenty hours into the original content, barely scratched the surface, and up to level 11 already so Broken Steel is beginning to look like a must buy. This one looks interesting though if only for the change in environment - after the gorgeous vistas of Oblivion, Fallout's endless rubble and scrubland is getting a bit tiresome!
  • PearOfAnguish #25 3 years ago

    "That blows. I want the level cap removed, but content wise this is the only pack that interests me. I've had enough of deserts and sand."

    If you're playing on PC there are mods that increase the level cap.
  • skillian #26 3 years ago

    And mods that add some greenery and lushness to the wasteland. I also got a bit sick of the barren landscape after a while.

    But I think kangarootoo plays on 360.
  • Farzlepot #27 3 years ago

    That green mod makes everything look so strange compared to vanilla FO3 - it's like a different game. Though I suppose after 200 years, it's about time some greenery appeared in the world again.
  • Dr_Wadd #28 3 years ago

    It would have been nice if the game already started to include vegetation spreading out from Oasis once that mission has been completed, assuming the right course of action was taken when completing that quest.

    Is it just me, or are the new enemies in this DLC really, really bastard hard? Up until now my level 30 character has been able to mace his way through pretty much anything. I was having serious problems with the tribals in the mansion, it took me several attempts to complete the first mansion defence section.
  • skillian #29 3 years ago

    It would have been nice if the game already started to include vegetation spreading out from Oasis once that mission has been completed, assuming the right course of action was taken when completing that quest.

    I really thought that would happen after Oasis. The whole ending was set up for it, I must admit to being a bit disppointed when it made no difference to the gameworld.

    I reckon after that quest would be the perfect time to install this mod.
  • dsmx #30 3 years ago

    Just use the lever action rifle and if you've got that grim reaper perk then you'll kill them all easily in vats.
  • Les #31 3 years ago

    -24 and counting.

    For stating that I actually like the game which I had never expected as I hated Oblivion so much... :/
  • Simonkey75 #32 3 years ago

    Expect to see it in the minus hundreds by the end of the day! Blasphemer! : )
  • Simonkey75 #33 3 years ago

    Still not sure about this comment rating thing though - i presume its an anti-troll device, but it looks vulnerable to some hefty abuse
  • crazyhorse174 #34 3 years ago

    £6.80 isnt too bad actually - might buy this. Still havent bought Broken Steel though - havent had the time lately!

    Pity they couldnt have raised the level cap on this as well though - I know it probably takes a while to get to level 30, but with all these extra quests, etc, that are adding, I can't help but feel that I'd end up getting to 30 sooner rather than later and missing a whole load of stuff.

    Wouldnt be much point seeking out all the quests if theres no reward for them...
  • Matt_B #35 3 years ago

    Guy on the front page looks like Sloth from the Goonies. I've yet to play FO3 I'm going to wait for the GOTY edition assuming that there will be one.
  • makeamazing #36 3 years ago

    For those that asked the question, there is a GOY edition coming out in October I think, with the DLC included (not sure if its just three of the episodes or all 5)... PS3 content is supposed to start appearing in the next few months for download (cant remember the link, but its on EG somewhere).
  • Les #37 3 years ago

    "Expect to see it in the minus hundreds by the end of the day! Blasphemer! : )"

    LOL
  • FogHeart #38 3 years ago

    In my head I hear an audience cheering or booing when I look at the comment ratings, with volume in proportion to the magnitude of the number.
  • Simonkey75 #39 3 years ago

    The Xbots and the SDF are going to end up with RSI in their mouse holding hands from frantically clicking the minus sign over and over again. Be careful Eurogamer - a class action suit may soon be heading in your direction!
  • skillian #40 3 years ago

    It's working pretty well I reckon. Les maybe got hard-done by as he did stuck a (IMO) in there, but you called Oblivion abysmal - you've gotta expect some fallout from that ;)

    edit: (pun unintended)
    Edited by 1 at 24/06/09 @ 14:18
  • Darren #41 3 years ago

    I downloaded this for the PC version of Fallout 3 last night and was getting royally pissed off with the Manor quest. Is it my imagination or has the difficulty been ramped right up? It seems to take four shotgun blasts to down enemies in the manor and there's lots of them. I'm on level 15 too. I can't say I was too impressed on that basis but it doesn't change the fact that Fallout 3 is an awesome game. I'm hoping the DLC gets better.
  • Les #42 3 years ago

    "but you called Oblivion abysmal - you've gotta expect some fallout from that ;)"

    LOL

    True, there's lots of love for that game and I simply can't understand that. At the time it might have been the first game to show the power of the 360 but as a game it was very poor (again, IMO of course ;) ). Gameplay was broken, levelling system was broken, engine was broken. And there were the Bethesda stalwarts of horrible character portraits, animations and voice acting (which returned in Fallout 3 but the VATS system and proper levelling system make the game good enough to overcome these weaknesses).
  • lambtron #43 3 years ago

    @Darren

    Level 15 seems rather low - have you finished the story arc of the original game?
    Edited by 1 at 24/06/09 @ 15:01
  • Simonkey75 #44 3 years ago

    @Les Oblivion was chock full of flaws and bugs but to me thats part and parcel of a game built on such an epic scale and i found it easy to forgive. I spent 30+ hours just wandering around doing all sorts without even touching the main storyline - and had a grand total of 60 achievement points to show for it! No other game has ever dragged me into its world like that, certainly not any of the GTAs, and in no other game have i crawled up a mountainside and just sat and watched the sun go down. All this was cruelly ended when my 360 decided to hack big bloody bits out of the disc. Just got the GOTY edition and will be all over it again once i've completed Fallout 3, which, VATS apart, i don't think is half the game honestly
  • skillian #45 3 years ago

    @Les

    I still think Oblivion (with a few mods, admittedly) is a better game than Fallout 3. Bigger, more interesting and more stuff to do.

    That's a good way to get me some neg karma I reckon ;)

    edit: basically agree with everything Simonkey75 just said - Oblivion just felt so more epic, with more variation and more interesting environments, despite some glaring flaws. Fallout 3 fixed a lot of what was wrong in terms of technicalities, but didn't feel like half the game Oblivion was.
    Edited by 1 at 24/06/09 @ 15:37
  • metalangel #46 3 years ago

    @Dr Wadd (and anyone else who's played this) should I visit this DLC with my current level 25 character (who is a armed-to-the-teeth power armoured killing machine) or wait until I start a new character as frankly the combat isn't a challenge, everything just dies with one shot or has been artificially given tons of HP to make it soak up bullets (Broken Steel enemies). Being a vulnerable noob fresh out of the Vault might help the creepy factor here.
  • Darren #47 3 years ago

    @ lambtron - "@Darren

    Level 15 seems rather low - have you finished the story arc of the original game?"


    I did on the Xbox 360 and reached level 18 from memory. I've since bought the PC version and purchased all the DLC for that version instead. I'm a good way through the main quest though but have been distracted from completing the main quest because of the DLC. I reached level 15 last night actually while playing Point Lookout! :)
  • Les #48 3 years ago

    "I still think Oblivion (with a few mods, admittedly) is a better game than Fallout 3. Bigger, more interesting and more stuff to do."

    Maybe it has something to do with my lack of skills (though in general I'm not that bad at games) but I found hand to hand combat in 1st person unplayable. 3rd person camera was horrible so not really an alternative. My character was a ranger (so the bow was my primary weapon) but after I'd levelled up a bit, enemy confrontations always ended up in me running backwards and shooting arrows (lots of them), all the time hoping I wouldn't run from a cliff or run out of arrows. Many enemies took well over 10 arrows to die.

    And doing lots of repetitive and useless actions to level up a particular skill didn't improve matters much IMO.
  • Simonkey75 #49 3 years ago

    @CountFapula yet to see anything in Fallout 3 that is more "mature" or "intelligent" than Oblivion, and being gloomy and SF doesn't automatically make it more grown up or serious than a fantasy based game. As for the crack about elves etc - come on! "Super Mutants"?!
  • lambtron #50 3 years ago

    I'd agree with Les that ranged weapons in Oblivion were pretty much useless. Other than that I did actually like it though :).
  • skillian #51 3 years ago

    Oblivion's ranged weapons were quite poor, but I mostly played as a mage and didn't think stuff like fireballs and lightning was too bad.

    Besides, outside of VATS, I found ranged weapons in Fallout 3 to be pretty poor also.
  • kingmong #52 3 years ago

    ... apart from the writing

    edit: meant to say that subtlety is glaringly lacking from the writing on FO3, but Oblivion is no different. In FO3 you have this immersive world full of the great exploration moments you described, but tied to plot/character/mission writing that is outrageously ham-fisted
    Edited by 1 at 24/06/09 @ 18:06
  • kingmong #53 3 years ago

    @CountFapula: irrelevant. I've read, watched (& played through) plenty of stories. you don't need to be an author to have an opinion
    Edited by 1 at 24/06/09 @ 18:09
  • Dr_Wadd #54 3 years ago

    @metalangel

    It's hard for me to say whether to start a new character or not as I don`t really know how linearly the HP of the enemy characters scales in relation to the player level. From the couple of hours I played last night, unless it turns out there is a reasonable plot based explanation for how hard these characters are then I suspect then they have just been given artificially high HP to up the challenge. Not only that, they also seem to have very high damage stats. In the first battle against the tribals, despite wearing the Winterised T51b power armour they were able to kill be very quickly just by ganging up and hitting me with axes, and despite having no obviously decent armour, they were sometimes taking two or three tesla cannon shots to put down.

    If I were going to have to make a call on this I would probably suggest that going in with a totally new character might prove extremely frustrating.
  • metalangel #55 3 years ago

    @Dr Wadd: thanks for the info... My plan will stay as it is, then - new character goes straight to Operation Anchorage. Anyone else: Any other input would still be appreciated!
  • Simonkey75 #56 3 years ago

    @ Count Fapula may not agree with all your points about F3 but that was one hell of an eloquent post. F3's "real world" setting means that moments such as you described are more likely to occur because we the gamer feel a contextual relationship with that world. Not sure how much is the "author's" (ie Bethesda's) intent and how much is the gamer empathising and reading context and back story into it though. Oblivion is always going to struggle to produce those emotions though simply because it is not set on a recognisable "Earth". Having said that it has its fair share of wonder-inducing moments IMO
  • Simonkey75 #57 3 years ago

    God what is it about typing in Opera Mini that turns my sentences into incoherent sludge?!
  • Darren #58 3 years ago

    Much as I love Fallout 3, I can't love it quite as much as Oblivion. Fallout's post-apocalypse setting is quite depressing (yes, I know it's intentional) and I keep yearning for some nice blue skies, swaying trees full of leaves and lush green grass but nope everything is desolate, dirty and ruined and a swim in the water leaves you with radiation poisoning.

    I know there are mods that can change the outcome of the game but I'm wary about installing them in case they interfere with the DLC. Anyway, I was hoping when I completed the Xbox 360 that the wastelands would change gradually the longer you played but, of course, the game just ended. Oblivion's fantasy setting and the addition of magic is just more to my tastes really but Fallout 3 has still managed to keep me playing for almost 100 hours in total across the Xbox 360 and PC versions so it's clearly doing something right! :)
  • Agent_Llama #59 3 years ago

    Still holding out for the GOTY disc edition with all the DLC on before resuming/restarting Fallout 3. Although reading these DLC reviews make me want to return to the Wastelands badly. /resists
  • dsmx #60 3 years ago

    Strange really I found oblivion boring, the greenery was nice but it was all the same and the dungeons were all pretty boring as well. No to mention levelling up was pointless as all the enemies levelled with you. It would of been nice however in fallout if bethesda had made it so the world started going green after you went down a certain route on the oasis quest.
  • Scimarad #61 3 years ago

    I think both Fallout 3 and Oblivion suffer from a severe case of repetition, though F3 was an improvement IMO. Also I think the NPCs were an awful lot better in F3.
  • pinochet_cz #62 3 years ago

    Spent about two hours in Point Lookout, I think it's worst DLC for fallout ever. I liked anchorage and pitt, and I loved Broken Steel. This swamp setting is refreshing from beginning..but come on, farmers which can survive two shots of tesla cannon? Huh?
  • Darren #63 3 years ago

    I played some more of Point Lookout last night and it's starting to get good. I've just joined the tribe that's there and been granted a couple of nice perks. The enemies are still bastard hard though and some look a little cartoony and weird, like those half-naked troll things (can't remember what they're called, sorry). I have to say that when I completed the manor quest I was shocked at how rude Desmond was. What an unlikeable git he is. I was almost tempted to kill him there and then and not bother with joining the tribe!
  • metalangel #64 3 years ago

    doomguy, that sort of artificial levelling up of obviously unarmoured foes (what, so I hit you ten times with 10,000 degree plasma and it gives you a twisted ankle, but the eleventh hit instantly gooifies you?!) is lazy design. They want believable looking inhabitants for this area, but also have designed the game so the play becomes unstoppably powerful far too quickly (remember, you can have a sniper rifle and laser pistol within 10 minutes of leaving the Vault) so they have no choice but to give what should be weak foes stupid amounts of HP. But hang on, surely the whole point of having power armour and gatling laser is that it makes me unstoppable? Maybe the challenge should be coming from something other than combat? ;)
  • metalangel #65 3 years ago

    Yup, the combat is very basic and easy. I just did the whole Steelyard bit in The Pitt in one run without ever really feeling in danger, despite entering the area with nothing but an Autoaxe and my slave gear. Yes, I could ramp it up to very hard but that won't make the game actually harder, it'll just mean the baddies will take an extra round from my hunting rifle before the head detaches.
  • kangarootoo #66 3 years ago

    @skillian and Farzlepot

    I do play on 360, which pains me when I see that mod you linked to skillian. They have overdone it in places, but the overall effect is great.

    There seems to be this falsehood in post apocalypse fiction circles that stuff stays dead for hundreds of years. If people are able to walk about without melting, you can bet the plant life will be back in 2 or 3 years if not significantly less.

    Radiation doesn't mean that all life ceases, it just means that some life suffers whilst other life flourishes in its new found space. Some species of plant would do really well if their normal predators were no longer present. And insects are all but immune from the ill effects of radiation, so there would be no problem with pollination. And even if animals couldn't survive longer term, they would probably survive long enough to distribute eaten seeds.
  • kangarootoo #67 3 years ago

    @CountFapula

    "Yeah how many things have you wrote mong?"

    Utterly irrelevant.
  • kangarootoo #68 3 years ago

    @CountFapula

    "No you don't, true, and you are entitled to your opinion. I suppose I was a bit unfair. I disagree strongly though."

    Now that is better :)
  • metalangel #69 3 years ago

    kangarootoo: yup, apart from the odd hotspot, the world's only post nuclear wasteland (Chernobyl) is actually a thriving wilderness. Thing is, desert *was* believable for the first game which took place in Southern California (which is mostly desert and certainly would be moreso if you removed irrigation) and Bethesda, more excited by putting their local landmarks in than facts, decided DC would become one too. As an aside, do you think the general public would accept a leafy, overgrown "post nuclear" landscape?
  • Collymilad #70 3 years ago

    I dont understand why you would get that mod?

    Makes it look kinda like oblivion. Part of the attraction of FO3 for me is the way the landscape is.
  • Anti-Force #71 3 years ago

    After playing it at a mates for a few days going round i found my self wanting more, but i have the PS3 (Did have an Xbox but i got the RROD and im poor haha no mum or dad to re-buy me one in the real world) but i loved the feel, now i play on very hard or hard and h my mates guy is level 28 (Thanks to the Broken steel DLC) and i found it really hard haha, i mean 30+ rounds of shot gun rounds to the face and they still wanted my nuts on a platter, was still great fun, i will be getting this for my PS3 when its out, but im still looking forward to mothership Zeta more now after reading omre abot it
    Edited by 1 at 01/07/09 @ 17:45
  • chopping_sticks #72 3 years ago

    So if I understand correctly, this is comparable to Morrowind's Bloodmoon expansion? In terms of new content that is ofcourse
  • Moribundman #73 3 years ago

    @chopping_sticks I don't think you can turn into a werewolf...