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Fallout 3: Mothership Zeta Review

Xbox 360 PC Review by Kristan Reed

4 August, 2009

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Lavishing a game's community with an unprecedented amount of post-release content can be taken one of two ways: either you're cannily responding to an irrepressible demand with memorable experiences, or just being brazenly cynical by churning out filler that wasn't really good enough for the main game. Now onto its fifth episode downloadable expansion, even Bethesda's staunchest supporters must be wondering whether Fallout 3 really warrants this many extra episodes. After all, the main game was hardly lacking.

The law of diminishing returns had to kick in at some stage, and so it has proven with Mothership Zeta. Regardless of whether you view it in isolation, or in the context of the wider Fallout 3 experience, it struggles to justify its existence. It's a shame, because the alien abduction premise offered rich promise for something interesting that operated out of the game's post-apocalyptic comfort zone.

As usual, the DLC kicks off after you respond to a radio distress beacon in the wasteland. Approaching the crash site of a wrecked flying saucer, you, as the Lone Wanderer, find yourself beamed aboard an alien mothership orbiting the planet. With blurred vision, and the sight of alien creatures (probably) performing unspeakable experiments upon your person, you come around to find yourself imprisoned in a white room alongside an unimpressed woman called Somah. Quickly hatching a cunning escape plan, you find yourself aided by Sally, a chirpy young girl with an intimate knowledge of the craft's innards and its crawl spaces.

Stripped of all your hard-earned equipment (again), your initial encounters with the bug-eyed fiends nevertheless pass without incident - apart from proving a reminder of the game's hilariously poor melee combat. Within minutes, you're reunited with your (by now) ridiculous inventory and can tool up and take the fight to the alien menace in earnest.

'Fallout 3: Mothership Zeta' Screenshot 1

Crash and burn.

The first sign of Mothership Zeta's limitations appear rather too early on for comfort. Exploration offers only a modicum of interest, with little in the way of intriguing back-story aside from a clutch of occasionally noteworthy audio logs retrieved from terminals. Probing the craft's sprawling innards, mysterious equipment and abandoned experiments only hint at a broader menace, with extended exploration of the game's periphery locations offering precious little detail on what these extraterrestrial visitors were up to. Perhaps the most disappointing factor about Mothership Zeta is how little subtlety is afforded to the details, and the absence of choice in how you go about completing the game's three missions.

More than in possibly any other portion of Fallout, the gameplay is extremely linear. Although certain tasks can be completed in a different order, this apparent freedom is rendered redundant once it dawns on you that the tasks are identical on each occasion. Reduced to a series of trivial button-pressing quests, getting to your objective involves nothing more than trudging from one inconsequential area to the next, wading through the drudge of utterly perfunctory corridor shoot-outs with the same three new enemy types.

For completists, there's an initial intrigue about Mothership Zeta. The stark, polished alien spaceship interiors, for a start, are so completely at odds with the wretched destruction of the wasteland that it's impossible not to be initially seduced by the welcome contrast. Sadly it soon wears off, and, if anything, you feel trapped by the tight corridors and inability to roam.

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Comments: 1-50 of 68 in total | next 50 »

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lambtron
04/08/09 @ 11:03
#1
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Oh dear.
AbyssUK
04/08/09 @ 11:07
#2
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All well and good but can you mesmerise the aliens and sell them into slavery for a large profit ??
BabyJesus
04/08/09 @ 11:09
#3
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I love F3,but this DLC has got to be the single worst thing I've played this year and the worst I've ever seen from usually always on par Bethesda.

They take out the exploration and roleplaying in this DLC, leaving you with the least well done aspect of the game.

Overall Bethesda gave me another memorable videogame, but Mothership Zeta ended this great experience, on a dismal note.
Heitzu
04/08/09 @ 11:11
#4
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Hmm... not sure about this DLC myself, I liked the general feel of being abducted by the aliens and then proceding to punish them for being stupid. But the reward isn't really there by the end like was in Operation Anchorage with the Stealth Suit.

My personal suggestion of purchasing priority of all five would be as follows:

Broken Steel = Point Lookout -> The Pitt -> Operation Anchorage = Mothership Zeta

Broken Steel and Point Lookout are definate musts to buy though.
Edited 2 times, most recently on 04/08/09 @ 14:05
ChthonicEcho
04/08/09 @ 11:11
#5
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I never managed to force myself to enjoy the game, never mind the downloadable content. Characters with perpetual rigor mortis, voice work inexplicably even duller than that found in documentaries, poorly presented weak story... Pretty much the main appeal of the game was to explore, kill and loot. Too primitive for my tastes.
darkmorgado
04/08/09 @ 11:15
#6
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Downloaded this last night and after just the first 45 minutes, I have to agree with the reviewer. What starts off well with an interesting abduction scene and the breakout, just becomes an endless shoot-em-up with nothing really interesting. I'm only partway through the main game (my character is lvl 13), and STILL most of the aliens/ robots are killed with a single hit.
As the reviewer says, the scenery is initially interesting after so much time in the wasteland, but ultimately that can't save the expansion. They should have given you some option to converse with the aliens, and some interesting stuff that maybe somehow justified their abductions. But no, you just move from corridor to corridor, shooting the same aliens, pressing the same buttons, etc. It's like Bethesda just couldn't be bothered any more - even the voice actors sound bored.
A shame, especially after the awesome Broken Steel and Point Lookout.
Oh well.
Does anyone know if there is any user-created content for PC that's worth a look?
Luckyjim
04/08/09 @ 11:20
#7
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I really enjoyed Fallout 3 but the DLC's been really hit or miss.
sadakos_fury
04/08/09 @ 11:25
#10
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Shame. I've enjoyed every minute in the wasteland up to now, it's a pity it had to end like this.
At least they get to work on Fallout 4 now. GOTY in 2013.
Pastici
04/08/09 @ 11:32
#11
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Played it for an hour or so last night, feels a bit soulless, go here, press that, teleport there /repeat.. That Sally girl is a bit suspect though. The Abduction Logs are interesting and sometimes a bit funny. Although I don't seem to be taking down the aliens in one shot. What guns are you guys using?
ZuluHero
04/08/09 @ 11:33
#12
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i thought Point lookout stood head and shoulders above all the other DLC. Its a shame this doesn't exceed that as up until that point the Fallout DLC seemed to be getting better and better with every iteration.

I'll probably still get this as i am a Fallout nut, but i will probably hate it all the way through like i did with Anchorage. It sounds a lot like Anchorage as well.
darkmorgado
04/08/09 @ 11:33
#13
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Let's hope they start releasing more news about Fallout: New Vegas. Is it still due next year?
That said, with it being developed by Obsidian, I'm a bit cautious. They never seem to quite achieve greatness, despite the added time they must have to work on story and things (given that they always work with established IPs and engines).
And what's with Obsidian constantly working with other people's IPs anyway? Surely with people like Fergus Earqhart (typo?) at the helm they can come up with original ideas.
Pastici
04/08/09 @ 11:35
#14
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I quite like the idea of Obsidian working on a Fallout game, having a few original members may give it a few quirky quests and items.
darkmorgado
04/08/09 @ 11:35
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@Pastici, I'm using a standard Laser Rifle. I'm lvl 13, with only 30 points in Energy weapons. I do have the Bloody Mess and Commando perks though, and the other one that gives a x5 critical chance. So far I have killed every alien and robot in one VATS-aimed shot to the head.
darkmorgado
04/08/09 @ 11:36
#16
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@pastici, maybe. Fingers crossed for more Monty Python easter eggs ;-)
SL33PY
04/08/09 @ 11:37
#17
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I'll pass this one, I have great memories of F3 and the other expansions... minus the pitt, didn't like that one very much.
darkmorgado
04/08/09 @ 11:40
#18
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The review doesn't mention as well that Dogmeat isn't abducted along with you (presumably because he would be too effective against the enemies - half the time in the main game he has killed an enemy before I even manage to get a shot off (Super Mutants and Deathclaws notwithstanding).
comedian
04/08/09 @ 11:42
#19
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Ouch.
Dr_Wadd
04/08/09 @ 11:53
#20
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I`m getting very few aliens that I can kill with a single shot, I've encountered a few of the weak variant, but virtually everyone I've encountered so far has the shields. I`m guessing that the ratio of shielded vs unshielded aliens you encounter is determined by your current level.

Quite enjoying it so far, but I did get really vexed with it last night when I had to repeat a big section because I got trapped in a corner on some scenery and was unable to free myself.
Retroid [mod]
04/08/09 @ 11:56
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It's stuff like this which has prevented me from buying the DLC separately and got me ordering the GotY edition instead (and flogging off my original F3 copy to co-fund this). I'd rather these were there as part of the game rather than being doled out as they are.
Bloodloss
04/08/09 @ 11:58
#22
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Nothing other than bad things were said about it, yet it gets five. From the scoring policy "5/10 - Average." Really? Sounds utterly awful to me, and a 2/10 at best.

Doctor_What
04/08/09 @ 12:09
#23
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For a while I was really quite miffed about having bought the PS3 version of F3 and then found the DLC was exclusive. Having seen these reviews I'm not so bothered any more. I was considering getting the GotY edition for the Sony machine, but I'm not even sure if it's worth bothering with. No-one sounds very happy with the majority of the DLC so far. What do people think: would it be worth getting?
symmetry
04/08/09 @ 12:13
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Are there maybe a couple of teams making the DLC?
PearOfAnguish
04/08/09 @ 12:16
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I'd rather these were there as part of the game rather than being doled out as they are.

Next time they should add six months to the development time, take all their DLC ideas and build them into the game.

Remember when DLC type content used to be free? If you got an expansion pack it was generally worth the money because it had a ton of extra missions and loot, like Bloodmoon for Morrowind.

Are there maybe a couple of teams making the DLC?

Maybe this one was made by the work experience kid.
Edited 1 times, most recently on 04/08/09 @ 13:17
UberFrog
04/08/09 @ 12:22
#27
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I like when gaming site reviewers are not afraid to dish an AAA title, keeps me checking your reviews. Thanks :)
Zebula77
04/08/09 @ 12:23
#28
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Don't think the original game is overrated. I must have put 150 hours into it easy. This episode looks silly, tho. I checked out the gametrailers video and thought "this doesn't look like Fallout". Looks like a generic space corridor shooter to me.

Perhaps they should make an episode that lets you found out more about how the nuclear war came about. I was always very intrigued when I listened to the audio clips and came upon the text journals. There seems to be a lot of potential for gameworld-enriching material. True, the 50s silly aliens thing fits in with the general feel and themes of Fallout 3, but taking away exploration and the RPG aspect is a mistake imo. The exploration in particular, was the best bit of Fallout 3. Just picking a direction on the compass and seeing what happens was bloody awesome.
schnide
04/08/09 @ 12:26
#29
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Akin to endlessly trawling a narrower version of the wasteland's subterranean rail network

AAAAAAAAARRRGH! This is one of the very few things I hated about Fallout 3, those tunnels got me lost so many times and gave me claustrophobia!
neonxaos
04/08/09 @ 12:57
#30
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Still haven't even finished the main game. I'm too old to have time for all this newfangled DLC!
Bloodhunter
04/08/09 @ 13:17
#31
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good, now i dont feel so bad about selling my copy a couple of weeks ago
Demiath
04/08/09 @ 13:19
#32
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So I'm not going to buy this one, then. I still have a few levels to go before reaching that level 30 cap and relegating this really rather subpar RPG to the dustbin of gaming history, but I guess the last few hours won't be spent on a Mothership...
Edited 1 times, most recently on 04/08/09 @ 14:19
EarlBassett
04/08/09 @ 13:33
#33
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How did this get 5/10?
It was a 100% negative review in every way
Moribundman
04/08/09 @ 13:35
#34
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@schnide At least it's not as dark... ;-)

I downloaded this straight away yesterday. Actually a little sad, as I'd only just got round to starting Point Lookout at the weekend and that was EXCELLENT and very deep/Fallouty (twisty plots, new everything). Rushed through the last chunk of plot there yesterday when I realised Zeta was out. Probably made a couple of rash decisions...

Started Zeta last night and it seems to be a nice bit of fluff... Can't imagine it'll be any worse than Anchorage, which was OK. In fact from what I gather it's very similar to Anchorage - play a straight campaign while picking up a few one-shot collectables (which seems slightly more involving this time) then go blow something up, get a bunch of unique items and return to blow up random spawning baddies all the way to Level 30... Still got to go back and collect my Bogwalker achievement too!

Can anyone confirm this for me: the Elevator to Heaven/Freeway to Hell/Karmic Rebalance perks will set you to one of the 3 moral extremes. Can you select this AT level 30 and go back to select the other two from a save to get all 3 achievements, or do you have to set your moral compass at L29 to go into 30 with the correct settings? (Does that make sense?)
Moribundman
04/08/09 @ 13:38
#35
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@PearofAnguish Yay! Ring of Hircine! ;-)
sarcasmoidosis
04/08/09 @ 13:40
#36
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"How did this get 5/10? "

It's Fallout. Apparently chicks dig scars and Fallout.
kangarootoo
04/08/09 @ 13:40
#37
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I enjoyed FO3 while I was playing it, but its burnt out for me now and I'm not likely to go back. Which differs from Oblivion, which I returned to twice.
geeza2020
04/08/09 @ 13:41
#38
+9
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ChthonicEcho - why would you even bother to comment on an article thats related to DLC for a game you didnt like so will never play?

Jesus....
Edited 1 times, most recently on 04/08/09 @ 14:42
dudefella
04/08/09 @ 13:51
#39
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Yeah this DLC is very disappointing. After Lookout, and the great trailer they made for this, I was really expecting something very cool with the alien angle, but the only angle seems to be "shoot them in the face!". It's so repetitive and dull.
FabricatedLunatic
04/08/09 @ 14:02
#40
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I was going to sell my copy of Fallout 3 and pick up the GotY edition in the Autumn, but I think I'll just buy The Pitt, Broken Steel, and Point Lookout instead.
darkmorgado
04/08/09 @ 14:23
#41
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I just think there was so much more they could have done with this... they could have gone further with the "abducting historical figures" thing, allowing the character to meet people who could elaborate more on the FO backstory. They could have allowed you to converse with the aliens and provide some moral quests where the aliens justify their actions. They could have added more interesting weapons, more perks, more variety in the environment. They could have sent you to the Alien homeworld. Potentially, this could have been a decent expansion with the scope and breadth of Point Lookout, and possibly another lvl cap increase (I'm finding my character is levelling REALLY quickly - I levelled from 9-13 in about 4 hours yesterday, though I was hunting down all the quests and locations).
800 points for what is basically a brief, linear shoot-em-up section is too much. This and Operation: Anchorage should be 400 points IMHO. Or they could have combined the two together somehow.
Oh well, guess I'll have to start hunting out user-generated stuff now. Might try and get my head around GECK as well. Anyone know how user-friendly it is?
Dr_Wadd
04/08/09 @ 14:25
#42
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At least we now know why there aren`t any Giddyup Buttercups in the main game, and personally, I much prefer the aliens' implied use for them.
Andee
04/08/09 @ 14:29
#43
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Having Fallout 3 on PS3, I was thinking I may as well pick up the GOTY edition to possibly save some money over buying all of the dlc. But it seems only Broken Steel and Point Lookout are really worth having then?
darkmorgado
04/08/09 @ 14:35
#44
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I really, really hope that New Vegas is good when it hits next year.
I also hope that the apparent lack of effort in MZ is because they have ramped up development of their next game... a new elder scrolls maybe? I ploughed hundreds of hours into Oblivion (after downloading the mod that fixed the broken levelling system of course).
hiddenranbir
04/08/09 @ 15:03
#45
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Generally you can rely on Bethesda to intelligently weave complex scenarios around practically anything, with the key characters each having their own specific agenda.

No you can't.
PearOfAnguish
04/08/09 @ 15:09
#46
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But it seems only Broken Steel and Point Lookout are really worth having then?

No, The Pitt is decent as well. There's quite a lot to it and some nice new items. I enjoyed Operation Anchorage as well, but maybe I just had low expectations.
BOFH_UK
04/08/09 @ 15:30
#47
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I really don't understand how people can call Fallout 3 a substandard RPG. It's just about the ONLY RPG that's managed to hold my interest for many years with a great storyline, a wonderful world to explore, a ton of different ways to achieve objectives and enough to do to keep you going for fifty hours easily, even without the DLC. Fifty hours of gameplay these days is pretty damn good going in my book.

Anyway, this DLC isn't particularly high on my list but if I end up getting the first two for free (long story) then I'll probably splurge on this too. It's a nice little diversion and it's not as if they're holding a gun to your head to get you to buy it (unlike Broken Steel with the level cap increase....).
DrMGinius
04/08/09 @ 16:12
#48
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Well, the aliens are cliché aliens because they are the generic sci-fi hostile aliens, I mean, it was made on purpose. But anyway, you´re right; the aliens, at least, speaking, the possibility to communicate with them, would have opened some possibilities, such as allyng with them for the bad karma players, or asking about they technollogy with enough science skill/INT special.
smelly
04/08/09 @ 16:18
#49
+1
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ARSE!

I was looking forwards to this!

Bah
crazyhorse174
04/08/09 @ 16:43
#50
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I dunno - I kind of thought that having an alien ship in Fallout was a bit...well, wrong. Just felt a bit weird when this add-on was announced for F3 - as if they had run out of ideas for stuff to do in an expansion...

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