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Fairytale Fights Hands On

PlayStation 3 PC Xbox 360 Hands On by Dan Pearson

22 September, 2009

Page 1 of 2. Page 2 ->

Sometimes, in moments of particularly focused age-related bitterness, I wonder if the kids these days have it too easy. They live in a world of Ninkynonks, Fimbles and Ballymory - hanging around in Lazy Town eating space fruits and befriending lime-green time-tigers. Of course, my own generation wasn't that hard-done-by either - I lived in Cities of Gold with Wizbit and Morph. SuperTed was my homeboy.

Way back in the pre-TV mists of civilisation, children were kept out of trouble in more direct ways, usually via the medium of terror. Bedtime stories populated with child-eating witches, ravenous wolves, marauding giants were the norm, and even I can still remember my grandmother telling me that unless I behaved, the Scissor Man would come and cut off my thumbs. Back in the day, kids were fed nightmares, not Knightmare. It's these bloodthirsty and often disturbing tales to which Fairytale Fights owes its heritage, and which it shows no shame in emulating, albeit with pudgy tongue firmly placed in cutely rendered cheek.

Set in a world of classic fairytales gone bad, Playlogic's brawler is part Happy Tree Friends, part Streets of Rage. Vividly bright and edge-of-delirium cute, its a world of drunken Goldilocks, gormless woodland animals and sociopathic lumberjacks. Controlling either Red Riding Hood, Snow White, clotheless Emperor or Beanstalk-climbing, giant-slaying Jack, players must hack and slash their way through themed levels which loosely relate to various classic tales of myth - dismembering minor characters in fountains of gore and body parts in an attempt to regain the fame and glory of their literary past.

Four-person multiplayer is an intrinsic part of the design - adding to the chaos. Thankfully, friendly fire is a toggle-option. Weaponry for the cause is wildly varied, with over 140 instruments of destruction falling into edged, blunt, ranged and potion-related categories. These go from mundane branches, clubs, bows and swords to mailboxes, wooden chainsaws and even fallen foes. Tellytubbies this is most definitely not.

'Fairytale Fights' Screenshot 1

I'll wager this is the first time you've seen this rendered in the Unreal Engine.

It's telling that a large portion of Fairytale Fights' development time has been dedicated to its blood-propagation mechanics. Every kill paints the cheerfully rendered landscape with pools of claret, scattering limbs and piling corpses to all sides. Especially brutal kills, realised through charged attacks or the use of accumulated fame, fill half of the screen with a close-up of your victim as they're rendered asunder, segmenting or bludgeoning them in real time as you dish out the punishment.

As the puddles of plasma collect, your winsome avatar skates around in a slippery fashion, a look of devilish and yet childish glee on their face. The horror remains lighthearted, however, and defeated foes still pump out piles of shiny treasures to collect once they capitulate. Backgrounds and environments are more Tim Burton than Enid Blyton, ramshackle and twisted - not a million miles away from those of Double Fine's super-fine Psychonauts.

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Comments: 1-11 of 11 in total

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RedPanda
22/09/09 @ 09:28
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Does look a bit lovely alright :)
joe90
22/09/09 @ 09:29
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7/10?
toy_brain
22/09/09 @ 09:44
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Nahh, 6/10 tops I rekun.
This preview has already listed a number of faults (while also trying to gloss over them so as not to turn it into a review), and the GiantBomb quicklook a month or so back didnt seem to impress those guys too much.
Also, grim takes on faytales is nothing new at all, in fact they are almost as well-worn as the source material itself.
geeza2020
22/09/09 @ 10:10
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looks like quite an average game to me.....
TruWari3r
22/09/09 @ 10:27
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Hoping for the best but fearing the worst, their trailers so far have not been of the inspiring kind, especially for a full retail game.
Gnort
22/09/09 @ 10:51
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Is this a full retail title or an XBLA/PSN game? Doesn't look to have nearly enough meat to it to justify full retail.
TruWari3r
22/09/09 @ 12:13
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full retail unfortunately, was looking forward to it as something different to do outside of castle crashers and alien hominid

http://www.play.com/Games/Xbox360/4-/112...

but sofar it hasn't looked that amazing


still hoping though but most definitely an I'll-wait-till-the-review kind of game
Slipstream
22/09/09 @ 16:35
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The idea sounds fun indeed, the execution however is looking pretty poor, especially as it's not even aimed at children.
Give the reigns to American Mcgee for morbid fairytale goodness.
Edited 1 times, most recently on 23/09/09 @ 00:19
WinterSnowblind
22/09/09 @ 19:46
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It actually looks like a lot of fun.. The only thing that worries me is the character selection, as far as we know there's only the four. Castle Crasher had loads. They were basically all the same, but I don't see why the same couldn't apply here. Hopefully there's more unlockables.

I'm also a bit confused with how they've decided to present the game.. It looks very kiddy, which is immediatly going to turn a lot of people off, but it's actually a 16+ featuring a lot of advanced gore physics that could draw people in, but I'm not sure how many will look past the graphic style. It also seems to have very simplistic Lego Star Wars style gameplay.

Seems to be the same problem as Mini Ninja's, I just don't see who they're trying to target with this.
Shinetop
23/09/09 @ 11:33
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Give the reigns to American Mcgee for morbid fairytale goodness.

Actually, American McGee's Grimm was pretty damned mediocre.
Slipstream
26/09/09 @ 10:26
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Actually, American McGee's Grimm was pretty damned mediocre.
I was thinking Alice =/

Comments: 1-11 of 11 in total

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