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Fable II Post-Mortem Interview

Xbox 360 Interview by Christian Donlan

10 December, 2008

Page 1 of 3. Page 2 ->

You may think you know everything about Peter Molyneux by now, but did you know he once chatted up a ghost's girlfriend and then killed her in front of him? You may think you've heard everything about Fable II, but do you really know why it only has one save slot? Or which two simple things could have improved the co-op?

With a first round of DLC on the way, we sat down with the Lionhead boss to see how he feels about the company's latest game. SPOILER ALERT: if you haven't finished Fable 2 yet and don't like spoilers, you might want to give this one a miss - at least for now.

Eurogamer: You've said that, most of all, you wanted Fable II to make people happy. Have you succeeded?

Peter Molyneux: If you open the community boards, you can see there are a lot of people who are fractious about things. But a lot of people have come up to me and said what a fantastic experience they've had.

Some of those are gamers and a lot of them are not. I'm very proud of how inviting the Fable world was and how much real freedom it gave you. So, although I'm sure there's room for a lot more improvement, I think on balance, my original statement is at least partially true.

Eurogamer: Has the game found the unusually broad audience you were after?

Peter Molyneux: Yes. Three years ago we were writing the big things on a board, and one of those was: the experience should be for more than just us gamer lot, and why not make it so that it's accessible for everyone? A lot of people who have played it have said, "My girlfriend or my partner saw me play it and they've taken over and continued playing it."

'Fable II Post-Mortem' Screenshot 1

The only criticism that I've got, and I'm not going to fully point the finger at us, is that I think that controller is such a barrier to the casual market. It's so intimidating even before we pick it up. It's not an issue of making the controller pink or blue or something like that: it's far more inherently difficult for people who don't play many computer games.

My wife, for example - one day I'm going to do a game that she actually enjoys - she holds the thumbstick like a little gear lever, and you're looking at her and going, "Put your thumb down there!" and she refuses to do it. She's always going to be challenged by that.

Eurogamer: Do you feel you served the casual audience more successfully than your core audience?

Peter Molyneux: I don't think we gave the core audience enough rewards. Combat in Fable, and I'd argue in RPGs, shouldn't be tedious. It should be part of the relaxation of playing. We achieved that, but we didn't make you feel cooler and cooler.

We had the currency to do that. We had these mechanics called crescendos which were supposed to build up so that it was only later in the game that you realised, "Wow, I'm really cool," but we didn't exploit them well enough. They should have been even more dramatic and widespread.

'Fable II Post-Mortem' Screenshot 2

Eurogamer: Is it hard to sell to the audience the difference between something that's accessible, and something that's just too easy?

Peter Molyneux: It's not the particular challenge that's easy or hard, it's the overall experience: how you feel about each of those combat moments. Personally, if you're defining easy as, "Well, I should have died five times here and had to repeat the same combat over," I think that's just tedious.

It's not about easy and hard, it's about entertainment and tedium. Each moment in Fable is an experience. Sometimes it's an experience about feeling like you're about to fail and just succeeding. That's the ultimate that we want, rather than the experience of going in, failing, and finally succeeding. I wouldn't mind that once or twice but not over and over.

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Comments: 1-50 of 175 in total | next 50 »

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brappbrap
10/12/08 @ 14:19
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Generic comment asking for the rest of the game now please

*yawn*
PlugMonkey
10/12/08 @ 14:19
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So those three choices at the end, albeit simple, were very engaging.

Not for me it wasn't. It was a massive let down.

And seriously, can I have my dog back now? I was planning on finishing stuff like the archeologist quest, but now I can't because the choice I made at the end of the story has broken my game.
Amajiro
10/12/08 @ 14:21
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Great interview, helped mostly by the fact that PM gives great copy. More power to him, I say. Fable 2 was great.
Dizzy
10/12/08 @ 14:23
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Good interview. Nice job EG.

>but now I can't because the choice I made at the end of the story has broken my game.

Should have made another choice then. You are responsible for your actions.
Edited 1 times, most recently on 10/12/08 @ 14:24
Vanmunt
10/12/08 @ 14:25
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Peter Molyneux: It was definitely part of the pacing. A lot of games and films have this arc which is always the same: the baddies get tougher, the weapons get bigger, you're building yourself up for a really big fight and then everyone dies, and that's it. We wanted to mix it up and make it more unexpected.

Umm, thats called a RPG you tosspot.. this is one gamer who will never play a Peter Bolloxyneux game ever again.
TheNinkyNonk
10/12/08 @ 14:29
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More big words from the man who makes so-so games

Actions speak louder, no?
ronuds
10/12/08 @ 14:31
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Ugh...any comments section talking about PM or Fable immediately turn to shite. Probably by a bunch of people who've never even played Fable, either.

Being a 360 owner, I for one am happy to have PM on my side!
beholdthelantern
10/12/08 @ 14:36
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Loved the game! Looking forward to going through it again - only this time I'm bringing my dog back! I'm guessing the dog will be useful in the upcoming DLC. Also, I can't get the completionist achieve, so I need the lil' moggy to give him the expression item from pub games. Next time, all the suckers who got roped in to building the spire are not coming back!

So you can't die. But, at the same time I really didn't want scars!!! ha ha. I think getting knocked out in Fab2 is worse than getting killed and not having any real consequence other than replaying the last save point. My face was a mess by the end.

Thank you Peter and everyone else involved - fantastic game! Oh, and cheers for dishing out Pub Games codes on Lionheads blog.
PlugMonkey
10/12/08 @ 14:36
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Good interview. Nice job EG.

>but now I can't because the choice I made at the end of the story has broken my game.

Should have made another choice then. You are responsible for your actions.


Hmm. Breaking the game was not highlighted as one of the consequences of my actions, and it wasn't as a consequence of my actions anyway, it was as a consequence of an arbitrary and highly contrived decision I was forced to make, none of options of which made any real sense. Had it been as a result of my actions, something might have come of me repeatedly shooting that Stephen Fry voiced **** in the back of the head through the whole final section of the game. But no. That wasn't allowed.

Also, I sacrificed THAT dog. There must be another one somewhere in this blighted kingdom. A semi-tame balverine would do.

The upshot is that I would right now still be playing the game if I could, as it is I'm not because it's broken. If that's the effect Molyneux was going for then good for him. It worked.
Beek4257
10/12/08 @ 14:37
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That last bit about the sense of wonder is spot on; here's hoping.
McBradders
10/12/08 @ 14:37
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The game was fantastic, and I absoloutely loathed the first one.

Good work, Pete. Now... can I have my dog back? PLEASE?!
L_Ron_Cupboard
10/12/08 @ 14:39
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well i liked it anyway
menage
10/12/08 @ 14:39
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I loved F2, it's a bit short but one of te highlights this year.

I think you can still finish the Arch quests without the dog. just follow the line I heard, it will tell you when you need to dig.

The shadowcourt girl was actually pretty cool, who cares if you knew her or not, she's still fucked, or you are. It actually felt more engaging because I didn't know her, saves me some crying cutscene. It wouldn't make any sense if you knew her in the story as well, it's a big world, would be a huge coincedence if you did. Thta would be bad storywriting right there. Not everything has to tie together in a story.
Mudo
10/12/08 @ 14:39
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Loved Fable 2.

Felt I needed to comment to balance out the bullshit from just about everyone else so far.
shotgun44
10/12/08 @ 14:42
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I think he gave some honest answers which is refreshing for once. I'm holding out on buying ths because my brothers version broke. I've not read up on the problem but it's quite widespread, right? Seems a shame because I think it looks stunning!
ronuds
10/12/08 @ 14:43
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@ Plugmonkey

The game isn't broken because you can't complete a quest. That is one of the consequences of the choices you made. It wouldn't really mean much if you can make any choices you wanted to and not have to face any consequences for those actions. I'm sure if that were the case, you'd complain about that too.

Play the game again and choose something else. It's not that difficult and you've probably bitched and moaned about it so much to this point that you could've easily just done it over again and saved yourself some time - and us some grief.
Edited 1 times, most recently on 10/12/08 @ 14:44
farticusmaximus
10/12/08 @ 14:45
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Absolutely fantastic game with more charm and humour than every other release this year put together. Very deserving of it's 10/10.

Also very easily my GOTY.


West country accents RULE!!
kangarootoo
10/12/08 @ 14:50
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"We had these mechanics called crescendos which were supposed to build up so that it was only later in the game that you realised, "Wow, I'm really cool,""

What are these crescendos? I don't think I encountered them. I'm not even being sarcastic or mean about it, I just don't know what he means.


@PlugMonkey

There is no WAY you can blame the devs for you choosing not to revive your dog. Your dog is clearly and consistently the ONLY way you can find and dig up random treasure, and at no point did the game EVER suggest there was another dog in the kingdom (one of the loading screen messages even jokes about there being no other dogs), and you CHOSE to not revive your dog, and the game told it would remain dead if you chose that option..... and yet you complain now that you have no dog. YOU CHOSE TO HAVE NO DOG.

Seriously dude, take some responsibility. Do you complain in cinemas when you run out of popcorn because you ate it all?

I've seen quite a few people raise this same "complaint" and actually I think it demonstrates the effectiveness of what PM and co achieved with that decision. Some gamers (people) are too used to getting everything, and when presented with a proper decision that forces them to leave something significant behind, they make the choice but whine about it afterwards. And even try and blame someone else because they aren't happy with their OWN choice.

Bizarre.

P.s. you can still complete the archaeologist quest. I gave up my dog well before I even began that mission, and I found it made no difference at all. When you get to the right area for each artifact, just read the archeologist's note again.
Edited 2 times, most recently on 10/12/08 @ 14:54
penhalion
10/12/08 @ 14:51
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@ronuds

Do you work for lionhead or something? You seem a little too eager to shoot down the opinions others have of this game. The reality is that the game wasn't liked by many because it was once again nothing like described by PM.
agparrot
10/12/08 @ 14:52
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I thought it was a great interview and article, and it brings me a day closer to getting hold of Fable II.

It was just released too near to the gush of games that I'm still playing.
Beano
10/12/08 @ 14:54
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EG forgot to ask if we will be able to resurrect the dog ...
hiddenranbir
10/12/08 @ 14:55
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Awesome game.
Daymare
10/12/08 @ 14:56
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"Then out of the blue you had Lost and Dexter, and TV was where it was at."

He was clearly a very busy man in the last decade (or two). :)
farticusmaximus
10/12/08 @ 14:58
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"The reality is that the game wasn't liked by many because it was once again nothing like described by PM."

Correction: Your opinion is that the game was nothing like described by PM.

The fable I played was pretty much exactly what PM said was being delivered. Charming, emotive, and with consequence.
kangarootoo
10/12/08 @ 14:58
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"Personally, if you're defining easy as, "Well, I should have died five times here and had to repeat the same combat over," I think that's just tedious.
It's not about easy and hard, it's about entertainment and tedium."

and also...

"The experience of being lost is not what you want. The experience of exploring is what you want."

I will quite often berate PM for talking a lot and not doing much, but Fable 2 changed my attitude a fair amount (I realise that a lot of the key ideas may not of actually been his own). Both the comments above show that he (somebody) still GETS it. Its about fun, and sometimes games make players do things that just aren't fun with NO real justification.

Fable 2 didn't really do that. It never said "but you HAVE to just try not to kill that innocent person by accident" or "you HAVE to just find your way through this maze, even though it is boring".


And I'm sure I read in a feature about the upcoming DLC that it will include something that lets you ressurect the dog (that you chose to leave dead).
InsoFox
10/12/08 @ 14:59
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For years people have complained about choices in games not having real consequences. Now here people are complaining that Fable II -does- have some choices with real consequences. The thing about consequences is that once you get them, you have to -deal- with them. I knew I'd lose the dog, and I knew that'd make me less likely to want to continue the game. But I still made that choice because it felt right, and I'm pleased I did.

There are other things I dislike about fable 2, but actually giving you meaningful decisions was one thing I think it did pretty well.
doragor
10/12/08 @ 15:04
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Yes! I loved Fable 2 and I'll definitely be getting the DLC. Great game. This and Fallout 3 were my favourite games of the year. And to echo what others have said here, losing your dog is a result of you deciding to do so.
andywilkie35
10/12/08 @ 15:05
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I thought Fable II was brilliant, altho the NXE update lost my save (so obviously I'm not annoyed at PM or Lionhead or anything, not their fault!) so when I was 5 silver keys and 5 gargoyles away from the end I lost them!

He said something about "the story can't wait for another Fable" so I'm going to interpret that as "there will be another Fable in the future", wahey!

is this DLC free or we gotta pay?
PlugMonkey
10/12/08 @ 15:05
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ronuds - Well, look at you mr conclusion jumpy man. You've managed to pinpoint my entire personality from two forum posts. Apparently.

This big final decision is supposed to be the final moral choice in a game about morality. If I have to cynically reason:

Well, option (a) is choosing to stop playing the game, (b) is choosing to carry on playing the game and (c) is already pointless because I have an extra million gold pieces every time I boot the console anyway. So I guess I'll choose (b).

then I'm not really making a moral choice any more, am I?

I chose to sacrifice my dog. That's a shame. I liked him. He was cute. And we'd had lots of adventures together.

But now I've gone through denial, anger and into acceptance I wan't to keep playing a game I was really, really enjoying; but I can't because the only remotely interesting remaining questline is fucked. That's a bit annoying, isn't it? Or is even the tiniest criticism too much for you? The game was great, but the last decision was contrived and forced me to stop playing.

menage - I'll give that a go, although I'm mostly holding out to see if the DLC resurrection temple rumours are true.
Edited 1 times, most recently on 10/12/08 @ 15:06
berelain
10/12/08 @ 15:08
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Christ, the way some of you guys talk you'd think Peter Molyneaux had personally come round to your houses and raped your wallpaper or something.

I thoroughly enjoyed Fable and Fable 2, warts and all, and I personally found the lack of lengthy final boss battle hugely welcome and refreshing. It made the game about your character and your choices, and not about how good you personally were at pressing buttons. A lot of Fable 2 critics just don't seem to get that. You have to look at the game a certain way. If you don't, it becomes rather flat. But if you actually take some ownership for your character and your actions, it becomes so much more, and all those that don't are really missing out on a pretty unique experience. It certainly has its faults, of course.

Anyway, good interview EG. Molyneaux always seems very humble about his involvement and what his team have done; and good on him. And I think he's right about the revolution of gaming that needs to happen soon. Games have become very nearly mainstream now- and with just the right push they really could be the massive entertainment and storytelling medium that they have the potential to be.
matrim83
10/12/08 @ 15:09
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Good interview. I actually picked my dog to be ressurected.

Can I have some monies??
Pirotic
10/12/08 @ 15:10
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My game of the year, and the first game my wife has ever completed.
Monkey_Puncher
10/12/08 @ 15:15
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You can you get your dog back in the new content, there's a place called the temple of ressurection....
PlugMonkey
10/12/08 @ 15:17
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matrim83: I'll see what I can do for you. I own just about everything and I haven't turned it on for a week so I should be minted. ;)

I couldn't get a lend of your mutt, could I?

A dog, a dog. My kingdom for a dog!
Tenaflyviper
10/12/08 @ 15:19
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I think it's the first game where you can actually shit yourself, so, kudos to them.

I didn't like people coming into my house all the frikkin time when I wanted some action with my wife though.
Dizzy
10/12/08 @ 15:23
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"The reality is that the game is liked by many"

Fixed that for you.

Emo whiners barely like anything. I wonder why some of you still game. And ooooohhh.. Peter promised something and it didn't turn out as I expected. Go cry with your mommy FFS. It is only a game. Get angry about global warming/taxes/the government/Bush or something else that affects your lives.

>A dog, a dog. My kingdom for a dog!

So missing the little bugger are you? :) Why did you NOT have him resurrected then?
Edited 1 times, most recently on 10/12/08 @ 15:24
glaeken
10/12/08 @ 15:25
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The Molyneaux haters are a great example of why you should never pander to hard core gamers when designing a game. You are dammed if you do and dammed if you don't with these people.

DanForinton
10/12/08 @ 15:25
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@penhalion

"the reality is that the game wasn't liked by many because it was once again nothing like described by PM."

Maybe that's why I'm enjoying Fable2 so much that I've dropped Fallout 3 (having hit lvl20) - as, in my opinion, PM is a tosser, I've ignored anything he's said about the game prior to his release and only paid attention to word of mouth and a few reviews. I've found that going in without any expectations of what's supposed to be in there has meant that I'm not disappointed or annoyed by any missing features that had been promised, just happy with what is in there. If that makes any sense...

I started ignoring PM shortly after Dungeon Keeper, when it was obvious that the finished product bore no reality to PM's hype (or the original design documentation). And when Evil Genius turned up and demonstrated how Dungeon Keeper should have worked...
PlugMonkey
10/12/08 @ 15:30
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kangarootoo - But playing it as I was, as a game where I was portraying a character, a character who wasn't the sort of chap to sacrifice thousands of people for his pet, how am I supposed to approach this big final moral decision?

If I choose option 2 purely and cynically so I can keep playing the game, then the final morality choice has failed because my response is nothing to do with my character or the other characters or the context of the story. That's bad.

If the result of this choice is that I now find the rest of the game unplayable and so stop playing, that's also bad. Isn't it? I'm not sure why this statement is causing quite as many tantrums as it is. I'm frankly amazed that anyone didn't find that final choice to be rather contrived.

Re: The archeologist - I went to the next clue location, nothing happened to indicate it was or wasn't the right location because my dog was dead, so I stopped playing. Edit: Well, I stopped doing that quest, and then I ran out of other quests and stopped playing.

It's not like I'm threatening Molyneaux with violent death or anything. I just thought the ending of his otherwise great game was a bit bobbins and didn't really work.
Edited 1 times, most recently on 10/12/08 @ 15:32
morriss
10/12/08 @ 15:32
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Top man.

kangarootoo
10/12/08 @ 15:38
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@PlugMonkey

Ok, re the quest that apparently isn't working (as it was confusing me for a bit too). If you are in the right location, simply hit down on the D-pad to read the note again (maybe flip it for info, this might not be neccesary) and then hit A to put it away. A big sparkly breadcrumb trail (unless you turned it off in the options menu.....) should appear guiding you, sans dog, to the spot where you can get busy with your spade in the time honoured tradition.

I agree that the design around this is not that clear, but its not broken, and it should not be used as a stick to beat the choice you were previously given regarding your hound.
PlugMonkey
10/12/08 @ 15:39
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Hmmm, maybe PlugMonkey has me on ignore.

No, I'm all ears. :D Give me half a chance.

So what exactly do I do? All the previous archeologist quests I went to the location, the dog would go "Woof! Woof!" and then run off towards the treasure. Now I go to the location and...nothing happens. Nothing in the game has given me any indication that there is any alternative method, other than the dog that found all the other ones. I couldn't be arsed to bang my head against a wall with it - tis the season to play one of the others on the games mountain, especially when you've technically finished this one - and so I stopped and did something else. Which is not really what you want your customers to do, in my opinion, but what the hell do I know?

Edit: OK, so it's not 'broken'. Can I get away with 'contrived and subsequently confusing'? ;)
Edited 1 times, most recently on 10/12/08 @ 15:41
Grayvern
10/12/08 @ 15:43
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ON his comments on controllers, it's complete rubbish, some people are always phobic of buttons and always will be theyd be put off by the fact it was a game before the controller.
Lutz [mod]
10/12/08 @ 15:44
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Penahlion: I thought it was pretty accurate to what was promised.
There are some issues yes. The latter half of the game is considerably less well developed than the first.

Personally I put that down to MS forcing it out of the door before it was finished.

OTOH: the story definitly needs work.
Dizzy
10/12/08 @ 15:45
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>Oh look what I just did. I just dramatised your journey through Fable 2 with one tiny little tweak.

A little tweak that will probably take 3 weeks to implement in game code. Writing computer games is sadly not like writing books. Once your game design is up and running you will have to play withing the rules/boundaries. And who knows.. maybe there is a quest in the game where you meet that girl? Fable uses out of order questing... so they are limited in linking them together in sequence but it offers the players a wider choice of paths to take.
miiiguel
10/12/08 @ 15:47
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"OTOH: the story definitly needs work."
What for? If you do a Copola level plot, like GTA IV, the majority of users don't give a shit... It's useless... :/
Xerx3s
10/12/08 @ 15:48
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"More big words from the man who makes so-so games"

More words from a petty man that has done nothing note worthy in his life.

Your actions indeed speak volumes.
Norfolk'n'Clue
10/12/08 @ 15:48
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To be fair, if anyone can pull off the creation of a new genre, it's Peter Molyneux. Here's hoping!
pinkpanzer
10/12/08 @ 15:49
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I totally agree with JStar. And as well as the narrative infelicities, the seriously sub-par Python 'humour', the fact that villagers would schizophrenically switch from acclaiming me as a great hero to berating me as an evil killer in alternate sentences, the glitchy graphics, the fucking game crashed after several hours and, thanks to the single save slot, is now lost forever. But JStar's main point stands - the industry should be doing far better when it comes to creating story and narrative. I've played through an endless chain of fantastic looking worlds - from Oblivion to Resi 4 to Dead Space -and even the best of them are inhabited by characters who seem to be born out of the minds of particularly dull teenage boys.
kangarootoo
10/12/08 @ 15:49
#50
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@PlugMonkey

"No, I'm all ears. :D Give me half a chance."

I realised that after and deleted, but TOO SLOW :)

"OK, so it's not 'broken'. Can I get away with 'contrived and subsequently confusing'? ;)"

Yes :D

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