Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Escape From Paradise City Preview

PC Preview by Evan Lahti

7 October, 2007

Page 1 of 2. Page 2 ->

When it was the titular town of Guns N' Roses' 1987 tune, Mr. Rose sold us on Paradise City as an idyllic rocker's resort. The grass? Green. The girls? Pretty. What more did you need to know? Axl's promise of fertile, babe-abundant terrain moved millions of records for the rock group and the fictional burg's fictional tourism flourished in kind.

But not unlike other '80s acts (direct your glares toward Van Halen, kindly) Rose & Co. have come and gone, resting on their long-haired laurels with just a greatest hits and live album in the past decade and a half. Sans Axl's melodic endorsement, Paradise City plummeted from its prime. Crime crept in, uprooting lime-colored lawns for cratered concrete. Mob men took hold of hotels, bars, and other businesses in Paradise. And the pretty girls? Shipped off to streetwalk nearby San Andreas, we'd imagine.

You won't find harlots to hit up for extra health in Escape from Paradise City, but the title does solicit other genres for design decisions. Marrying the scene and setting of Grand Theft with World of Warcraft's system and structure? A curious couple, but Denmark-based Sirius Games is set on developing devotion between the two. Not by integrating grand autos and crafty wars, no, but by bringing a strategic, real-time RPG to retail.

Paradise heists familiar features from each aforementioned hit, but of the larcenies it relies mostly on Blizzard's multi-million-selling mechanics. There's point-and-click combat. Side quests. Skill progression. Ability cooldowns. Azeroth is swapped for asphalt, police in place of paladins and Murlocs for mobsters, you might say. But a persistent world Paradise ain't. Instead, you'll alternate between three former felons blackmailed from jail in single-player. A passable premise (and likely Schwarzenegger script at some point), you're dispatched to do the government's dirty work: find out how the hell this seedy syndicate has kept Paradise under lock and key for so long. Welcome to the jungle, indeed.

'Escape From Paradise City' Screenshot 1

How do the anti-heroes go about it? By swiping back some of the turf for their own gain, naturally. The campaign is all about taking territory; stages are divvied up into as many as a dozen distinct neighborhoods up for grabs. Some boast a bar, others a low-rate motel or convenience mart, but all are kept in check by a neighborhood boss. Scum and organized gangers also mill about: the low-lifes you'll left click through for experience points and a handful of coin (intargetable pedestrians don't offer the same benefits, unfortunately). Harass these hoods, and you'll be tough enough to make your way toward their leader's apartment hideout.

Once you've bullied the boss, and he'll spread word to nearby businesses of your new hegemony. From here, Paradise's urban spoils are unlocked. Funds trickle automatically from the hotel to finance your tab at the bar for stat-boosting drinks and other items (a sake bomb that improves your movement speed? Recipe, please). The store clerk unveils a secret cache of shotguns, weighted baseball bats, pistols, brass knuckles, armor and accessories. All in all, it's an at-your-pace progression that lets players pick off precincts one at a time to grow their avatar.

'Escape From Paradise City' Screenshot 2

The characters themselves, in lieu of genuine classes, take varied approaches to combat. A Clooney lookalike, Nick Porter prefers ballistics. Lethal latina Angel Vargas wields clubs and other melee munitions. And Boris Chekov (distant grandfather to the Star Trek doctor, no doubt) pulls pistols while enlisting henchmen for support. Altogether, a cast akin to that of a classic beat 'em up: a no-nonsense action hero, spunky femme fatale, and the dwarflike, rotund strongman to round out the group.

To Page 2 ->

Advertisement

Are you excited about Escape from Paradise City on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-16 of 16 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Turambar
07/10/07 @ 08:53
#1
0
You buried this comment
Comment below viewing threshold
Show
Meh.
Bloodkult
07/10/07 @ 10:05
#2
0
You buried this comment
Comment below viewing threshold
Show
Interesting.

It's a bit... foggy.
Mr Diskos
07/10/07 @ 10:39
#3
0
You buried this comment
Comment below viewing threshold
Show
Oh. Hadn't seen this preview. I just made a thread for the demo in the forum.
convercide
07/10/07 @ 11:11
#4
0
You buried this comment
Comment below viewing threshold
Show
Erm.. This looks pants. That's some Turoky fog we've got going on there.
azwipe
07/10/07 @ 11:14
#5
0
You buried this comment
Comment below viewing threshold
Show
and chekhov wasn't a doctor.
PearOfAnguish
07/10/07 @ 14:17
#6
0
You buried this comment
Comment below viewing threshold
Show
It's actually quite fun. Odd, but fun.
Mr Diskos
07/10/07 @ 15:14
#7
0
You buried this comment
Comment below viewing threshold
Show
Yeah, it's very nice.
deepmenace
07/10/07 @ 16:25
#8
0
You buried this comment
Comment below viewing threshold
Show
soooo tired of seeing screenshots of streets with 5 people and 1 car tottering about.

devs, we are at teh next gen now!

give us bustling streets, rush hour and tour groups :-)
Mr Diskos
07/10/07 @ 17:36
#9
0
You buried this comment
Comment below viewing threshold
Show
You might want to try the demo, there's a lot of people everywhere and quite a few cars driving around.
UncleLou
07/10/07 @ 20:02
#10
0
You buried this comment
Comment below viewing threshold
Show
Horrible draw distance though - don't know why they did this, it's not as if the visuals are very demanding. Neat ideas, but it feels a bit directionless, with somehwat clunky controls.
NewYork
07/10/07 @ 22:39
#11
0
You buried this comment
Comment below viewing threshold
Show
Where the grass is green, OMG :O
Mr Diskos
08/10/07 @ 05:31
#12
0
You buried this comment
Comment below viewing threshold
Show
"Neat ideas, but it feels a bit directionless, with somehwat clunky controls."

He-he. I have no quarrel with clunky controls. Love the ideas though, it's really hard for me to judge it from the demo as I can't get an overall view of what the game's like to play in the full version. Seems there might be more feel of overall progression. Hope so. Didn't mind or notice the draw distance.
UncleLou
08/10/07 @ 05:46
#13
0
You buried this comment
Comment below viewing threshold
Show
it's really hard for me to judge it from the demo as I can't get an overall view of what the game's like to play in the full version

I know what you mean - personally, I was hoping for a more-RPG-like feel - the demo makes it seem a bit like a simplified GTA with some stats thrown in, but this could well be deceiving if there's lots of area and/or party management lateron.
Dr_Lobster
08/10/07 @ 15:45
#14
0
You buried this comment
Comment below viewing threshold
Show
@UncleLou

The multiplayer could be a real draw, I think -- I'm not sure if it was included in the demo, but each match takes on this feeling of a race, almost, in addition to all the combat, of course.
Verwandlung
10/10/07 @ 09:13
#15
0
You buried this comment
Comment below viewing threshold
Show
Sean Connery?
Dr_Lobster
11/10/07 @ 01:13
#16
0
You buried this comment
Comment below viewing threshold
Show
I think he looks a bit more like Clooney, but yes.

Comments: 1-16 of 16 in total

Want to comment on this article? Log in, or register!

Metaboli

X View gallery