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Easy Golf: Course Architect Review

Xbox 360 Review by Dan Whitehead

7 March, 2009

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With the advent of the heady homebrew Community Games on Xbox Live, the old scoring systems that we've relied on for so many years can seem inflexible and restrictive. There's not much point berating some bedroom developer for failing to match the polish of even the most basic Live Arcade game, while praising them for creating something that's almost like a real game feels horribly patronising.

Easy Golf arrives from start-up studio Barkers Crest, which is really just an umbrella for affable solo developer Matt Davis. At 800 Microsoft Points, it costs the same as most Live Arcade games - including rival golfing game Tee It Up! - which automatically puts it smack bang in the middle of the awkward scoring conundrum.

It's priced like a professional game, but clearly doesn't have the level of polish and presentation we'd usually expect for the cost. Thankfully, dig past the perfunctory menus and slightly crude graphics and there's a genuinely good golf game not too far under the surface; the sort of thing that may not look like its next-gen rivals, but with the robust charm that would have made it an enduring cult hit on, say, the original PlayStation or N64.

You get three courses for your money - Weeping Willow, Hazard County and The 19th Hole. Or at least you did get three courses for your money. In a generous burst of post-release patching, the game recently received an additional trio of courses - Robot Retreat, Desert Oasis and White Mountain Country Club - basically doubling the size of the game.

Each course comes with tees that can be set to easy, normal and hard difficulty levels while control uses the familiar three-click swing system to set the power and angle of your shot. It's a smooth and intuitive implementation of a tried-and-tested control scheme and it works a treat. Hooks and slices initially appear more pronounced than you'd expect from the slight deviations in your stroke, but it's easy enough to adjust and incorporate this into your game.

'Easy Golf: Course Architect' Screenshot 1

As a nice festive treat, anyone playing on Christmas Day discovered a Santa hat on their robot golfer.

Obviously, you're not going to get the same spread of features you'd find in the latest Tiger Woods game, but what there is gets the job done without the need for frills. Left and right triggers cycle through your clubs, though the game automatically selects the best fit for each stroke, while the X button selects the shot type should you wish to opt for a chip or putt for tactical reasons. Tapping down on the right analogue stick adds backspin, while tapping up gives you a reverse angle on your target. The right and left bumpers allow you to elevate and drop your viewpoint.

The ball physics are unsophisticated but mostly effective. Wind can affect your shot, as can the slope of the fairway, but everything is intuitive enough that you're soon landing shots with all the accuracy you'd expect. The only time the physics feel out of your control is on the green. The game's not particularly good at making the contours clear, with the traditional wireframe grid from other golf games replaced with an overlay where light and dark smudges are used to show higher and lower slopes. It's just a little too vague when you're lining up a long putt, and one of the few areas where the game really stumbles.

The courses themselves are simple but effective, with basic grass textures and fairways hovering in a light blue skybox. The water effects are quite nice, and the trees may not be realistic but they're at least varied in colour and shape. While this wouldn't cut the mustard on Live Arcade, as far as Community Games are concerned it's easily one of the best-looking efforts. The default music is a pleasantly twangy acoustic guitar theme, which sounds suspiciously similar to the music from Kingdom for Keflings. It loops over and over and soon grates, so it's handy that the game supports custom soundtracks, using your own music from the hard drive or whatever media server you've got set up.

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Comments: 1-18 of 18 in total

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Krelle
07/03/09 @ 09:02
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lol, go out and play real golf lol
conners
07/03/09 @ 09:03
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Conners is second to tee off.

And blimey, you're up early Mr Whtehead!

Sure signs that Community Games are just going to get better and better - which is brilliant news for all gamers. The XBLA / Community games is the one area where you'd have to say Microsoft is leading the charge. PSN and Wiiware have a lot of catching up to do.

May well give this a spin and create the course from hell :)
Edited 1 times, most recently on 07/03/09 @ 09:03
shotgun44
07/03/09 @ 10:22
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cmmunity games needs to work on its 'box' art, some of it is truly dire!
MyPointIs
07/03/09 @ 10:31
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Thanks for opening our eyes Krelle.

Outside. That never would have occurred to me.
crwoody
07/03/09 @ 11:02
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What is this strange outside you talk of?

I've been looking at this game for a while, and other golf games for that matter. I think i'll at least give the trial a go.
dirk_aircool
07/03/09 @ 11:37
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OUTSIDE ! its too big . and dangerous , no save games .
wonk
07/03/09 @ 11:37
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"Albatrocity" is pure genius. Well done sir.
Psychotext
07/03/09 @ 11:51
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I've been following this developer over on NeoGAF where he posts in the community games thread.

http://www.neogaf.com/forum/showpost.php...

Some of the best community interaction I've ever seen from a developer... and all this for a little XNA game. I don't even like golf games that much but I bought it because this sort of thing needs rewarding.
Markusdragon
07/03/09 @ 12:17
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I've been looking for a golf game simple enough for my father to play (which discounts Tiger), but complex enough to include more than just a few holes (damn you, Wii Sports golf!), so this might be exactly what I'm looking for.

I'll have to look it up.
Tomo
07/03/09 @ 12:54
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Sounds pretty great this. Everybody's Golf plus course creator.
migasUK
07/03/09 @ 13:23
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nice score!!!
ccfb
07/03/09 @ 14:47
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Is this out in the UK yet? Can't find in under community games...

nvm - got it through xbox.com
Edited 1 times, most recently on 07/03/09 @ 14:48
T.Rex
07/03/09 @ 14:50
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yes ccfb, this is out in the UK & I hope we see more community games reviews from Eurogamer, as there is some really good games out there, though some are complete trash!
rotmm
07/03/09 @ 14:51
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ccfb,

Yup, it's been out in the UK awhile now. If you can't find it on the xbox, why not just go to the xbox UK homepage, then to the marketplace and search for Golf. You can then start the download onto your xbox from there.
barkers_crest
07/03/09 @ 17:51
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This is awesome! Thanks for doing the review Dan and Eurogamer!!!

If anyone is interested in the contest it is as simple as playing a few rounds, taking a few pictures, and emailing them to me. Based on the number of entries I've received so far you have a high probability of winning just by sending something in.

You can read more about the contest here:

Click Me

Also, I already have quite a few quality courses I've downloaded from other creators ( along with a mini putt course I'm in the process of building ) that you can download from me.

So if you are interested in downloading courses or online matches just send me a message or friends request.

Gamertag: barkers crest

...or just send me an email if you prefer: matt.davis@barkerscrest.com

Once again, thank you for doing the review Eurogamer and I hope everyone enjoys playing the game.

- Matt Davis
miiiguel
07/03/09 @ 18:59
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Sold. Now to find some time to actually play it...
kentmonkey
08/03/09 @ 14:32
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From what I've seen, I wish the industry had more people like Matt Davis, who actually appears to want to converse with the buying public and listen to them, rather than the plethora of egotistical arse holes that have let success go to their heads and couldn't give a shit about feedback or what the purchaser feels after they've spent their money on the game.
kestral
11/03/09 @ 10:35
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Looks great will try it out soon!

Comments: 1-18 of 18 in total

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