Dynasty Warriors: Strikeforce Review

Don't be Koei.

Version tested: PlayStation 3

Pity Koei, originator and now final bastion of the pseudo-historical battlefield brawler. Its flagship Dynasty Warriors, at one time the biggest-selling series in all of Japan, is viewed by most of the Western world with disdain or, worse, indifference. Once notable for pushing more polygons around an environment than just about anything else and tasking its player to carve their way, often single-handedly, through overwhelming, spear-wielding odds, the series fast settled into a rhythm of bi-annual updates that, on the surface at least, have done little to freshen the formula.

A one-trick war-horse, then? It's a familiar but unfair accusation, as too often critics and gamers ignore each iteration's subtle tweaks and novelties simply because of the aesthetic similarities to what has gone before.

Dynasty Warriors: Strikeforce is a concerted attempt by the developer to approach the series in a new way, asking, more forcefully this time, that players reassess this peculiar and bombastic brand of action game. Set within the now-familiar Three Kingdoms era of Ancient China, you choose a faction and a character within that faction to play as and set about winning the war, battle by battle.

These are, in the main, similar to what has gone before, as you cut through enemy troops, a furious one-man blur of steel fury, cartwheeling through the encroaching enemy horde as if suspended on stunt wires. The kill count for each mission often reaches the hundreds, as what the opposition lacks in competence it makes up for in sheer numbers, line after line of jabbing Chinese warriors chipping away at your health as they hassle from all sides.

'Dynasty Warriors: Strikeforce' Screenshot 1

As well as the standard co-op mode you can play two-on-two versus matches.

Once again the visuals are functional rather than beautiful, with plain lighting and scrappy textures and a camera that must be continually wrestled into providing the best window onto the action. As a port of a PSP game, play areas are far smaller than those encountered in, say, Dynasty Warriors 6 or Bladestorm, reducing the impact of what has always been one of the unique selling points of this style of game.

Irritating loading screens punctuate each and every transition from one area to the next and the structure of each mission is abridged and simplistic: go here and defeat this person or go there and acquire that item, with none of the tactical considerations that have crept into the series recently. The voice acting throughout is camp and overstated, like a seventies kung-fu overdub, and despite the rich historical context, storytelling is both brief and shallow.

And yet, despite this litany of shortcomings and mediocrity, an engaging game emerges. In the main this is thanks to the meta-game that surrounds the battles themselves, with a number of character and weapon RPG-style development trees to draw you in. A new town hub is a literal menu: here you approach townsfolk to access the statistical underbelly of the game, where you are given, for the first time in a Dynasty Warriors game, a great deal of flexibility to customise and develop your character, their play style and weaponry, tailoring the game to suit you.

During missions you earn experience, material resources and money that can be spent in the game's various retail outlets. At the academy you spend experience points acquiring Chi powers. Your character can equip up to four Chi skills at once, one attached to each limb, represented as a phosphorus bangle. These range in effect and usefulness from, for example, reducing the speed it takes your character to stand up after being knocked down, to increasing healing items' potency, increasing the speed of your all-important dash or adding an elemental property to your damage.

Likewise, at the workshop you can spend points and resources increasing your character's base ability, attack power, movement and even the frequency and range of enemy drops. Visiting the blacksmith allows you to focus on the weaponry your character carries, either forging new weapons from a dizzying array of types, or adding augmentations to these weapons in their buff slots. Buffs can increase the length of potential combos or grant bonuses to your character such as the speed of their movement on the battlefield, or defence stats and add a secondary tier of strategy to what is already a flexible and rich system.

Weapons and augmentations are purchased with a combination of money and materials earned after each battle, and it's not long before you've acquired enough raw materials to be able to specialise in almost any weapon type available in the game. Moreover, if you're missing any item in particular, you can visit the Market to exchange common items for more rare loot. These imports from Capcom's Monster Hunter suit the Dynasty Warriors universe well, and the fast and tangible improvements to your character's performance on the battlefield makes the potential for tinkering in menus seem worthwhile and responsive.

'Dynasty Warriors: Strikeforce' Screenshot 3

You'll have to play the game at higher difficulty levels to get the rare drops needed for more powerful weaponry.

Side missions are delivered from a notice board in town, while the town's gatekeeper presents those crucial to the story. In both cases, you'll earn bonus experience and loot if you manage to meet specified bonus criteria in battle, by finishing off the enemy's presiding officer within a time limit, or by taking down a set number of enemies. Missions can all be repeated either for loot or to grind, with new battles and chapters opening up as you clear key missions in the story's timeline.

As with all Dynasty Warriors titles, there is a generous amount of content on offer here, with five story chapters for each of the three kingdoms and a raft of characters, outfits and treasures unlockable in each. Strikeforce's other key new component is co-operative play, with the option to fight with up to three other players online. As with Monster Hunter, the emphasis here is as much on showboating to your teammates about the weaponry you've crafted and moves you've customized as it is about clearing stages. The robust netcode and seamless switching between online and offline modes of play in the hub city makes for an agreeable extension to the Dynasty Warriors format.

'Dynasty Warriors: Strikeforce' Screenshot 4

Most missions take an A to B approach, without the need to rush back and froth from gate to gate to manage the battlefield.

That's a phrase that could be used to define the whole of Strikeforce; it extends the series in intelligent and welcome ways. While it's in no way the radical rethinking of the genre that Bladestorm was, it pushes the Dynasty Warriors boundaries further than they've moved in years. A package of mixed success then, one that answers its longtime critics on a number of significant levels, but which fails to deliver the sort of polish and presentation required to find a truly global audience.

7 / 10

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Comments (20) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • lucky_jim #1 2 years ago

    My problem with DW games is that while I've always enjoyed them for ten minutes or so (i.e. a demo), I can't ever see me wanting to play them longer than that. I think the series would be better suited to £5-£10 XBLA and PSN releases rather than full price retail titles.
  • Widge #2 2 years ago

    Port of the PSP game? I demand a Face Off!
  • KDR_11k #3 2 years ago

    All the additions in the world can't save a series that has a bad core gameplay. The core of DW, the day-to-day action consists of endlessly killing copypasted dudes that pose as much threat as a cardboard cutout. Huge enemy numbers mean nothing if the whole damn army is less threatening than your average goon in another game. EDF has huge enemy numbers too but each individual enemy poses a threat so the swarm as a whole can become fearsome. DW enemies are about as scary as breakout bricks.
  • Banksy #4 2 years ago

    "Dynasty Warriors, at one time the biggest-selling series in all of Japan"

    Roughly when was this? Surely it was at no point ahead of Dragon Quest or FF?
  • DFawkes #5 2 years ago

    Ken Matsumoto was right about a lot of reviews feeling like the reviewer hadn't played them. Happy to see this isn't one of them, very nice review Mr Parkin :) I enjoyed reading it, and I got a sense you understand the game.

    I have to say I'm really enjoying it, the Monster Hunter style hub that you can develop by assigning officers then gathering the material. That, along with all the equipment forging and upgrading, really added another layer on, and online co-op is a lovely addition.

    Probably not enough to convert anyone that didn't really enjoy it before, but if you're new to Dynasty Warriors I do recommend giving the demo a try to see if you enjoy it.

  • miiiguel #6 2 years ago

    "Dynasty Warriors, at one time the biggest-selling series in all of Japan"

    I believe that's a fairly accurate sentence, since there's about 17 DW's per year, and about 1 FF every 5 years.

    Bluntly off-topic: hey mr. Eurogamer, why do you review borked games like Fret-Frit (or whatever) and ignore litle beautifull ones like Toy Soldiers ?
    Edited by 1 at 08/03/10 @ 09:35
  • Bealsy #7 2 years ago

    Dynasty Warriors + friend + beer + pizza = epic.
  • KDR_11k #8 2 years ago

    Probably not enough to convert anyone that didn't really enjoy it before, but if you're new to Dynasty Warriors I do recommend giving the demo a try to see if you enjoy it.

    I don't know, the demo only shows off the combat system, not how the progression works or anything.
  • Fodder #9 2 years ago

    The demo doesn't really do a good job of showing off the combat system either. Unless I missed it, it totally fails to mention the lock on system that's key to making the combat good, and it's not exactly on an obvious button (click the right stick), so you could easily miss it.
  • DFawkes #10 2 years ago

    Admittedly the demo doesn't show the best parts of it, I have to agree. The core combat is still there, and there are changes to that such as the new Rage system, real time weapon switching, different weapons being more effective against different enemies, and the ability to lock onto a target.

    Doesn't really advertise any of this though - indeed I had no idea about the weapon effectiveness thing until I bought the game. The colour of the lock on reticle changes according to how powerful your current weapon is against that enemy (bows are excellent against those flying sorcerers, for example). Even then, I have no idea what thereticle colours mean!

    It is missing the RPG elements, and having an AI team that you can also customise with Orbs, Chi skills and new Weapons. But I think if you don't enjoy the demo, the addition of those extra elements might not be enough to change your mind.
  • Shikasama #11 2 years ago

    I own every DW game, spin off and ROTK game that is available with english language packs. I've read the book a couple of times and even did a degree level paper on various aspects of the different novelisations. It's safe to say I am something of a fan of the period and the series.

    A lot of the criticism levelled at DW is grossly unfair considering most third person action games follow exactly the same format but dress it up in a more westernised setting and the game has a tactical edge on higher difficulties that many don't appreciate. That said, the demo really didn't grab me. I didn't like the Onimusha style demon mode and the smaller areas seemed like a bit of a rip to me. Why would I want to go from huge maps like Guan Du and Wu Zhang to a piddly series of rooms.

    It'll probably be a bargain buy for me at some point but personally I'd rather see them fuse together more of the ROTK and DW series. DW6:Empires was a pretty good game strategically but they could do so much more.
  • dirtysteve #12 2 years ago

    Eurogamer is waaaay too soft on the DW cashcow
  • Roamer #13 2 years ago

    Does it have multiplayer? Or only online multiplayer? Can't beat action-rpg's for co-op play.
  • DFawkes #14 2 years ago

    @Roamer

    Unfortunately, in finally introducing online co-op, they've seen fit to removed the offline co-op. I did love the split-screen co-op too.
  • Darren #15 2 years ago

    I'm constantly surprised whenever a new Dynasty Warriors game arrives and EG give it a good review.

    True, I've never played any of these new games in retail form for years but based on the numerous demos I've tried the gameplay has barely evolved at all since the ones I did play on the PS2 except for the improved draw distance (and still awful visuals). That is they're depressingly mediocre, highly repetitive in the extreme and look and play like the decade old games they are. IMO... obviously. :)
  • Headache #16 2 years ago

    @DFawkes What no splitscreen co-op? Well that's a no-buy for me then, one of my favourite things about the DW games is playing it with a mate.
  • Demiath #17 2 years ago

    The first DW game I've heard about that sounds even remotely interesting. Might pick it up when it gets cheap.
  • KDR_11k #18 2 years ago

    A lot of the criticism levelled at DW is grossly unfair considering most third person action games follow exactly the same format but dress it up in a more westernised setting

    The issue is that the combat isn't so much combat as lawn mowing. In e.g. God of War you fight maybe a handful of enemies simultaneously with most of them doing different interesting things that require you to adapt, in DW any regular kind of enemy just seems to stand there waiting for you to punch them in the face (except for the hero enemies of course). Adding new super strikes, new customization, new moves, etc doesn't change much when most of the game is about mind numbingly dull bashing of harmless targets.
  • Scimarad #19 2 years ago

    That's because you aren't fighting the individuals, you are fighting the ARMIES!

    Anyway, the key to actually enjoying the DW games (though I haven't played one for ages) is to increase the difficulty level.
  • Shikasama #20 2 years ago

    Yeah I get what you're saying KDR, it's a valid point. I look at the grunts as simply there for the body count however. Your camprison to GoD does exist in Dw however. Not sure what the most recent version you have played is, but the lieutenants from DW 5 onwards can cause you serious hassle, especially with multiples. Now that was borked in Dw6E because you levelled up so damn quickly you could kill them in a swing, but on higher difficulty/on higher levels, they cause serious issues.