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Dungeon Hero Preview

PC Xbox 360 Preview by Rob Fahey

16 May, 2008

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Firefly Studios is one of the unsung heroes of British game development - largely because it doesn't do much singing. The company's been around since 1997 and has managed to sell 4 million units of its biggest PC series, Stronghold, but still you struggle to place the name. It's all down to stereotypical British understatement, says co-founder Simon Bradbury. "We're not very good at blowing our own trumpet," he sighs, as we settle in to have a first look at the studio's next big thing, Dungeon Hero - due out in about a year's time on PC and Xbox 360.

For a developer whose bread and butter for ten years has been intricate, hectic 2D strategy games, Dungeon Hero is a bit of a departure: it's a third-person perspective brawler with RPG elements, all rendered in glorious 3D. More than that, though, Firefly hopes it will be a "shot in the arm" for the whole dungeon-crawler genre. "For so long it's suffered under the yoke and tyranny of D&D," says Bradbury, not entirely joking. He says that while D&D is great, its influence has discouraged developers from trying new things, resulting in a disappointing lack of evolution.

So how is Dungeon Hero going to shake things up? Well, for a start this is a game where you're playing for the opposition - and not in the tongue-in-cheek "be evil" sense that Dungeon Keeper introduced. Instead you play a human mercenary hired by a tribe of goblins living in an underground city - and as you might expect from a barbarian mercenary, your character is a violent sociopath whose social graces are matched only by his personal hygiene. "Hero is a loose term," says Bradbury.

'Dungeon Hero' Screenshot 1

"Yeah so you take a left at the screaming amputee and then hang a right at the loudly sobbing new recruit, you'll be there in no time..."

More importantly, Firefly wants to use that setting to explore the whole idea of an underground world. The "dungeons" in the game are subterranean cities, living and breathing, in which the goblins live, work and fight. This is the dungeon from the point of view of goblins - not just somewhere for heroes to invade and nick treasure from, but actually a place where a whole species makes its home.

The upshot of this is that goblins actually become characters rather than brainless monsters. The Firefly team professes to be sick of games where you find a goblin, orc or whatever patrolling a room, with a Level 5 Giant Spider standing three feet away (but not attacking the goblin, for no apparent reason) and a conspicuous chest in the corner with a Helmet of Pith or whatever inside it. In a realistic fantasy world, this just wouldn't happen. It breaks the fiction. In the brief section we saw, Firefly's counter-point to this expressed itself pretty clearly.

You're recruited by the goblins to fight in a battle against their enemies, another goblin tribe who reside in a city across a stretch of desert that has become a battlefield - and rather than showing us the goblin home city, Goldstar, the developers decided to show off a zone called the Back Trenches. These are the tunnels which lead from Goldstar up to the battlefield - and as such, they're filled goblin soldiers who are off-duty and waiting to return to the fray, as well as the wounded and the dying who have been stretchered off the field. It looks and feels like a World War I scenario.

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Comments: 1-34 of 34 in total

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rhinoxious
16/05/08 @ 11:09
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Looks interesting, plenty of good ideas, hope the final polish lives up to them.
koji_m
16/05/08 @ 11:10
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sounds and looks interesting, we'll see what gives
Dynamize
16/05/08 @ 11:11
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Sounds promising. Hopefully the cows won't suffer from a strange malady.
Azazel
16/05/08 @ 11:11
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Sounds good.

Crap title though.

It's like the most generic thing that a random fantasy rpg name generator could spit out.
McLovin85
16/05/08 @ 11:18
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For a second i was really excited because that picture looked like Kratos but then i saw what the title was and i became deeply disappointed.
Krelle
16/05/08 @ 11:26
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@Azazel: Mayhaps thats the point.

I dont understand why, but its probably their intentions.
Chufty
16/05/08 @ 11:33
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Maybe this is a working title? Hopefully.
PearOfAnguish
16/05/08 @ 11:43
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"Firefly wants to use that setting to explore the whole idea of an underground world. The "dungeons" in the game are subterranean cities"

See also: Arx Fatalis
Brilliant game. When are we getting a sequel, Arkane?
TheBoyChris
16/05/08 @ 11:43
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Sounds very promising indeed - totally agree with the goblin/spider comment.
Gnort
16/05/08 @ 11:44
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I agree, if you are wanting to do something that stands apart from the usual fantasy cliches, why give your game possibly the most generic fantasy name ever?
OrgasmicMutton
16/05/08 @ 11:48
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Sounds kind of cool; the whole ridiculousness of looting treasure chests guarded by generic Orcs never appealed to me. Plus I agree with them on how they want to handle the levelling up.

The game sounds more like a fantasy version of Vampire the Masquerade: Bloodlines with a different style of combat. If it is then it definitely appeals to me.
Stupid_Fat_Hobbit
16/05/08 @ 11:50
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Sounds pretty interesting. Let's just hope it's not entirely rendered in shades of brown and dingy, though.
Crea
16/05/08 @ 12:06
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Sounds pretty cool! Colour me interested.
glaeken
16/05/08 @ 12:20
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Could be good. Shame they are not doing a console version of Stronghold though as I can see that working well on a console.
sergeantdisco
16/05/08 @ 12:29
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Like the look of this very much, lets hope the combat and final polish of the game lives up to their ambitions.

It's certainly nice to see more developers trying to move away from the whole "+1 Broom of Sweeping" fantasy RPG mentality.
mikeck
16/05/08 @ 12:40
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This game sounds promising thus far, sure the name sucks balls, but hey as long as it plays well who cares :)

Jheronimus
16/05/08 @ 12:48
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Looks promising, sparked an interest in this game for me!
Schiraman
16/05/08 @ 13:31
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Sounds like they have some great ideas, except for the rubbish name.

OTOH they say they're trying to get away from D&D clichés and then have a game set in a series of dungeons where you're fighting goblins. Way to break the mould there ;)

Also: does this mean that the muted colours so typical of modern/sci-fi shooters are now spreading to fantasy games as well? How depressing.
Dagdriver
16/05/08 @ 14:52
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sounds cool, when i play rpg's its actually mostly for the fighting - not the numbers ;o)
Nithron
16/05/08 @ 15:06
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This does sound great. I've ended up with a deep dislike of the whole fantasy genre, not necessarily because it's inherently bad, but because game developers insist on rehashing the same damn setting, characters, play mechanics and in some cases storylines over and over again until it's eventually become as irritatingly repetitive and overused as World War 2.

*deep breath*
kelly's_h
16/05/08 @ 15:21
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I'd like to see this guy and Krotas trying to rip each others guts out.
miiiguel
16/05/08 @ 17:44
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Sounds/looks very nice, but the name sux...
hiddenranbir
16/05/08 @ 19:30
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Hopeful, look forward to it.
Aphexman
16/05/08 @ 19:33
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he looks like kratos from gow
Transcendent
16/05/08 @ 22:17
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The title is wonderfully satirical. And there needs to be more games where you play 'on the other side'.
farticusmaximus
17/05/08 @ 01:43
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The way they describe the combat and progression actually sounds a lot like the Conan console game, which I enjoyed quite a lot. Hopefully it will be a bit deeper though.

No mention of any kind of puzzle solving element. Are dungeon crawlers really enough to satisfy these days...?
bcolter
17/05/08 @ 02:36
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Keep us posted EG...
Reihn
17/05/08 @ 12:12
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Okay so this game *does* sound wonderfully promising, but . . . surely preview writing shouldn't be this praise-heavy.

This article reads like it was written by Firefly's mum - assuming, that is, that Firefly's mum had as good a command of the queens English as does Rob Fahey. ; )
aine
17/05/08 @ 12:21
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"We're not very good at blowing our own trumpet," he sighs

i know what he means, i've been trying to do that for years :(
bonker
17/05/08 @ 12:46
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"In order to keep it fresh throughout the game, Firefly is also building its RPG-style progression system entirely around combat moves. Rather than powering up statistics ("hmm, spend points on SPI or INT? Decisions, decisions...") as you progress, each level allows you to unlock upgrades to your combat moves. The team wants to make levelling up into a meaningful event, says Bradbury; something which visibly improves your character, giving you cool new combat animations and abilities."

I was getting stiff until this point. Anything 360-related with a sniff of RPGness about it gets me excited since I finished trawling through every last detail that Oblivion (RIP) could offer me (which was, y'know, fookin ages ago) but this kinda makes it sound like just another dumb bash-em-up.

I have no home.

*sob*
craziii
18/05/08 @ 02:12
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why bash the name? it is a dungeon crawler, just different than all of the others that are base on D&D. still a year off, this news is to soon.
Edited 1 times, most recently on 18/05/08 @ 03:27
Guv
18/05/08 @ 12:47
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Go Firefly! Gotten a bit bored with the bad spin off games trashing the Stronghold name by now so this seems like a step in the right direction.
haowan
19/05/08 @ 07:16
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The last thing fantasy needs is sombre, serious treatment.
penhalion
19/05/08 @ 11:01
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Serious question

What was Stronghold?

Yes I'm being serious. I can't place the name at all!

Comments: 1-34 of 34 in total

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