DS Roundup Review

Bubble Bobble: Double Shot, Bomberman Land Touch! 2, Fish Tycoon, Bleach, Kira Kira Pop Princess.

Version tested: DS

Bubble Bobble: Double Shot

  • Publisher: Rising Star Games
  • Developer: Dreams

Disclosure time: I've never played Bubble Bobble in my life. Not the original and certainly not the previously terrible DS effort Bubble Bobble Revolution. Like a trip to Glastonbury and a decent haircut, it's one of those things that have passed me by in life. Can't say I've missed them, but my life might have been a bit more enriched if I'd had a go. That said, it at least lets me approach this game from the perspective of the modern gamer who's never heard of the bubble-blowing dinosaurs until today. So, no nostalgia to ruin my memories of the past, but fortunately - or rather unfortunately - there's plenty to ruin my present.

Initially it's clear that Double Shot is geared more towards the hardened nostalgist. Hop around platforms and trap all the enemies in bubbles to clear the level. Three lives, collecting fruit for points and a stage-by-stage structure played in single-player or co-op says something for its gnarled arcade roots. The only significant new feature in the main game sees some monsters surrounded by coloured stars that can only be defeated by selecting the dinosaur which matches its colour (stalwarts Bub and Bob being joined by a third red chum called Bubu for this adventure), integrated into proceedings without too much imbalance.

'DS Roundup' Screenshot 1

Speaking of DS updates of single-screen platformers, how about Rodland, eh?

Yet all this is scuppered by some atrocious level design. Half of the levels feel like they went through a random generator, while the other half were designed by drawing pictures of things like swords out of platforms with no thought of how they would affect play. Consequently, both you and the monsters get stuck between blocks, unable to reach each other without spending time figuring out which wall will let you through or faffing around jumping on bubbles. Was this a part of the original design? I sincerely hope not. What's definitely DS-exclusive, however, is the dual screen gap of death, the bane of many a game, leading to a despair-filled demise if you're not too careful.

In another inexplicable smack to the chops, there's nothing in the way of a save system. Turn it off and you have to start all over again. And if you do decide to slog through the hundred levels and lose all your lives, the continue system insists that you play a short touch-screen mini-game in order to earn the right to get back to the main game. They're easy, but almost insulting in their incongruity. The only drawback for continuing this way is the loss of your high score. Some sacrifice that is if you can't even record it anywhere in the first place.

So I've never played Bubble Bobble in my life. If this is my first experience - a sloppily-handled misfire that ruins the original's reputation - I'm not sure I was missing anything. How awful. Both Pac-Man and Space Invaders proved that such classics can be successfully updated for the modern gamer. Bubble Bobble apparently can't. To mess up one DS remake may be regarded as a misfortune, to mess up both earns you another embarrassingly low mark.

2/10

Bomberman Land Touch! 2

  • Publisher: Rising Star Game
  • Developer: Hudson Soft

Typical. Here I am putting in all the work required for reviewing this sequel and I find out most of it's been done for me. As seems to be the case with games like this, this sequel's practically identical to the first. The premise: wander a theme park, play mini-games, indulge in cute, nonsensical story. Same poo, different day. There are times when I don't know why I bother. Now excuse me while I point you towards the original review, say the graphics are a little sharper, and scarper with my cheque.

Oh, alright. Unlike some of the stinkers in this roundup, I enjoyed this one. Sort of. That's no doubt due to this being an unpretentiously jubilant adventure through a mini-game strewn story that never really stops for breath. With an assured sense of progression it drops a trail of breadcrumbs from one location to the other and asks you to follow them to the end accomplishing tasks on the way. There's always something to unlock, a token to collect, a mini-game to play, or an item to use, and you run around from one place to the other tackling it all in a play area that's small enough to find your way around but large enough to discover something new every hour or so.

'DS Roundup' Screenshot 2

Where next, Bomberman? Karting again? Bomberman Sports? We dread to think.

As for the mini-games, they're your usual bunch of stylus scratchers, tappers and match the x and y affairs you've come to know and love; intuitive, Bomberman-themed, and nothing new - they've even cheekily taken a few from the first game. To successfully go down the saturated mini-game route requires variety and there's a good selection of games to cycle through that don't overstay their welcome. Aside from an air hockey-style game which crops up several times as a boss challenge, each mini-game only ever needs to be completed once or twice for a token, unless you're after a high score or want to replay them individually with other players.

It's none too offensive, then. There's a good day or so's simple, colourful fun in there for those who can stomach Bomberman's sugar-coated world. To fully justify your purchase, though, Hudson knows that you know that there's only one way you'll ever buy a single-player Bomberman game and, yes, Battle Mode is present and correct. Traditional, brilliant multiplayer Bomberman is available over both Wi-Fi and wireless as per usual. As a matter of fact, it's exactly the same game that came bundled with the bland RPG Bomberman Story, reviewed a few months ago. As we said then, it's your choice what bland single-player game you want to accompany the multiplayer goodness. We're not exactly eating our words now, but in this game's case, we're prepared to upgrade the single-player portion from 'bland' to 'alright'.

7/10

Fish Tycoon

  • Publisher: Majesco
  • Developer: Aquaria Interactive

Your business here is one of fish breeding. Feed your fish, give them medicine when they're sick, cross-breed them to make better models and sell them off to buy new items for your tank in order to breed seven magical fish. That, readers, is the whole game. Now keep that in mind, and then re-imagine it as a wholly horrific, drawn-out affair where absolutely nothing exciting happens.

In some misguided effort to make this more of a realistic simulation, your fish live on even when your DS is off. Leave them for a while and they'll get hungry or sick, forcing you to check back every now and again to find out how they're doing. Now granted, you can turn this feature off if you don't want to, pausing the game effectively, but why would you when there's absolutely nothing to do except wait for your fish to grow.

'DS Roundup' Screenshot 3

There's something dreadful going on.

Even the fastest speed option is still treacle slow. You either wait around impatiently until your pregnant fish give birth or you go play something else instead. Then you take a few hours longer than expected and come back later to find all your babies are dead despite all your efforts. Not so much Finding Nemo as finding Nemo floating like a frozen fish finger on the surface of your tank.

Even if you're on time, your breeding efforts in the early stages appear to kill off most of your sprogs outright without any say in the matter. The ones that do survive seem to starve to death if you don't hit that window of opportunity. On top of that, disease regularly hits your parent fish and you have to spend precious money on medicine. And then you realise the one fish you managed to rescue after all those hours earned 18 dollars towards the purchase of a 650-dollar plant and you cry in despair.

Checking on the developer's forums, I found that there's an effective strategy to follow to win (as well as discovering this is a port of an old PC game, where pottering about in a separate window while you're doing boring office work makes a little more sense), but why aren't there hints in-game? Even if there were, it wouldn't excuse the terrible graphics and extremely limited interaction. Even my girlfriend, who normal gets obsessive about these sorts of pet games, lasted a day before she gave up. "Just let them die," was her uncommonly heartless reply to my query toward her inaction. I'm inclined to agree.

2/10

Bleach: Blade of Fate

  • Publisher: SEGA
  • Developer: Treasure

I'm not quite sure what to make of Treasure these days. Venerated for making some of the most tightly-produced shooters of all time, it now seems to be temporarily stuck in a rut with remakes and semi-sequels. With the ethos it's built for itself, shouldn't we expect more fuel for the fire of invention rather than ideas reheated in the gaming microwave? (Tell me: is the backlash justified? Time will tell, I suppose.)

Until then, Treasure's earning a crust with this, a licensed game based around the popular ninjas-and-demons Japanese anime series Bleach. Such a fight-based confrontational story could only mean one thing: all the major characters from the series facing off against one another in a traditional 2D biff-'em-up. Just like the dozens of other anime-licensed 2D biff-'em-ups. But that isn't to say this is an unthinking cash-in. There are elements here of Treasure's attempt to approach things from a slightly different angle. Unfortunately, that's also where its faults lie.

Those prepared to put the hours in on Virtua Fighter can forget how complex and frustrating the beat-'em-up can be to the novice. Unless you're prepared to pluckily button-mash, there are too many moves to learn and master to easily fight with the big boys. Trust Treasure, then, to come up with a solution. Every special move is mapped to one simple touch-screen button. No more 'down, forward, down, forward, X' when tapping the screen does it for you. In fact, it's entirely possible (but never certain under an experienced opponent) to win a round purely by blocking and spamming those buttons. That's what I call wish fulfilment.

'DS Roundup' Screenshot 4

Treasure, you say? Pick up a second sealed copy just in case.

Go ahead and use the traditional controls if you want. The button presses are still there. But bear in mind that you're also constantly exposed to special touch-screen cards which imbue temporary powers on your fighter or hinder your opponent for a short time. I'm not entirely sure I like all this extra hand-holding, considering it can't be turned off, only ignored, but there's no denying that it does allow me to perfect moves more quickly than I ever would, and for those who want it there's still some depth left in learning combos and mastering defence. Really, though, it's a gentleman's agreement whether you want to indulge in its fighting aids, and in a sticky situation it's often too tempting not to do so.

While there are a lot of similarities in the execution of most moves within the fighter's roster, Bleach's universe contains enough characters to broaden the spectrum from light to heavy fighters. There's the occasional barrage of hundred hit combos to activate, yet its fireball and sword slash ethics force some restraint, not straying too far into ridiculous territory.

Single-card multiplayer and Wi-Fi are present, allowing four players to compete at once, or make up the numbers with the CPU. Inevitably, too many fighters turns it into an unholy mess where nobody knows what they're doing to anyone else and lag rear its ugly head. Two-player fares better, but, again, allowing your opponent to poke one special move after another can be a little irritating if you're trying to prove your skills.

To say it's one for the fans is probably damning it with faint praise. But it's fair to say that as much as you don't go to Wii for a hex-based Battle of the Bulge simulator, you don't come to DS for a hardcore beat-'em-up. That said, if you're prepared to ignore its shortcomings and get to know it, there's an approachable beat-'em-up in here, even if it yields to your whim far too easily.

6/10

Kira Kira Pop Princess

  • Publisher: 505 Games
  • Developer: Dimple Entertainment

There's a sense of hope to be felt down here, casting a critical eye over those anonymous DS releases, those ones that don't have a marketing budget the size of Belgium's GDP. We're picking through the trash in the vain hope of finding that quirky classic, and, what I ask, would be a better indicator of that dazzling 8/10-or-above than a Japanese rhythm-action game? It's a veritable goldmine, to be sure. So, bad news, then: Kira Kira Pop Princess ain't that. We cried out in hope, but it looks like the sunlight caught a dull pebble. Sorry.

As the name may indicate, the game's marketed towards the younger teenage girl side of the market, cooking up a story about a kooky avatar on a quest to become the, like, coolest dancer in town. And as is always the way, a series of hilarious misunderstandings and be-true-to-yourself social ambition leads to obligatory dance-offs in order to earn respect. To become more popular, you challenge girls from each fashion district to a bop battle, stunning them with your moves and earning money to buy new outfits.

'DS Roundup' Screenshot 5

By focusing on dressing to impress, is this game forcing us to equate social success with consumerist spending, or do I look cute in this top?

That's where the rhythm action part comes in. Turning the DS on its side, you tap or slide the stylus along three different bars as they light up in time to the music. It's not complicated and it doesn't take long to realise when and where it wants you to tap. Perhaps it's too simple once you get the hang of it, even if doing well and getting an A ranking are two different things.

The problem with any rhythm-action game, however, is that it lives or dies on its music. Even the simplest button-matching game can be bolstered by a quality tune. But Kira Kira's efforts are a concoction of competent yet forgettable in-game compositions I couldn't even remember right after they'd ended, let alone now.

Beyond the music, the aspirational nature of the game amounts to buying new clothes and changing your style to suit your personality. There's some visual appeal in doing so due to the game's cute 3D characters, yet there's little else to do besides play dress-up. If the songs were better, it could have been a lot more fun, but it quickly loses its appeal. Like, totally.

5/10

Read the Eurogamer.net scoring policy

Comments (28) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • RobertFoster #1 4 years ago

    Roundup Reviews should be called "More games to avoid".
  • bef #2 4 years ago

    Mmm. Rather harsh Bleach review. Although I do hate that whole card system thing because it distracts from what 2d fighters should be all about: the fighting. It only superficially adds some depth to the fighting, which isn't necessary in the first place because the combo and move system is tight and deep enough to warrant prolongued play. Or something.
    Edited by 1 at 09/04/08 @ 11:56
  • JohnnyWashnGo #3 4 years ago

    All of these games look bloody awful - still, its good to know what to avoid buying.
    Especially Kira Kira as I was thinking of getting that ;)
  • JeroenZM #4 4 years ago

    Give Ellie, I mean James, a good game to review!
  • Muddtallica #5 4 years ago

    Hmmm...I seem to remember IGN giving the Bleach game a very good write-up. Maybe it's one of those love-it or hate-it affairs.

    Fish Tycoon looks hilariously atrocious.
  • bef #6 4 years ago

    @Mud over at Metacritic Bleach gets a lot of positive coverage.
  • StringBeanJean #7 4 years ago

    There really is a dearth of decent games for the DS recently. I love my DS but there is very little to recommend coming out it wouls seem. Bear in mind I'm not interested in RPGs, J or otherwise. Well there's Apollo Justice I guess.
  • paulf #8 4 years ago

    James, play the original bubble bobble (think its on one of the taito collection thingys) - it will make you feel better after playing all that tat
  • jonsaan #9 4 years ago

    My psp has been getting all the love of late.
  • Diomedes #10 4 years ago

    God ,the DS receives tons of garbage lately and the worse is thats lots more coming!
  • strelok #11 4 years ago

    Calling a fighting game "beat-em-up" is not very professional. Especially when it happens to be the best fighting game on the DS and clearly above all the competition there.
  • Lawlost #12 4 years ago

    For all the decent games on the DS they do release some tat don't they
  • absolutezero #13 4 years ago

    Kira Kira is based loosely around the Japanese fashion toys Pinkt St. Its not surprising that the game would have a major dress up feature.
  • JenkinsScooby #14 4 years ago

    Bleach is a fantastic game. I'm a fan of the anime so the game had a lot to live up to. I own this version in Japanese and the sequel and they're both very good games.
    At work we played everyday at lunch 4-way battles over wireless... no lag.
  • iago71 #15 4 years ago

    @StringBeanJean,

    Ninja Gaiden is out on US import (or if you have an M3 then well erm you know ) and its pretty damn nice. Ive been playing it for the last week or so and its decent. Though have to say that there isnt that much to shout about at the mo as you rightly point out. :)
    Edited by 1 at 09/04/08 @ 15:19
  • strelok #16 4 years ago

    @bef: there is an option to play multiplayer matches with cards turned off.


    @JenkinsScooby: I haven't seen a single episode of Bleach and I still think it is a great game. Easily the best FIGHTING game on the system, obviously Guilty Gear inspired (which is a good thing).
  • Lagto_Soa #17 4 years ago

    Half of the levels feel like they went through a random generator, while the other half were designed by drawing pictures of things like swords out of platforms with no thought of how they would affect play... Was this a part of the original design? I sincerely hope not.

    Er... yeah, pretty much. Not so much the randomness, but there was quite a bit of the old 'blocky pictures of random items' going on, which didn't always work.

    Disclaimer: I am not for a single moment suggesting that Bubble Bobble is anything less than a bona fide classic (the original, I mean, not this ham-fisted DS turd).
  • Waffleaber #18 4 years ago

    Bleach is IMO the best 2-D fighter for nigh on a decade. The balance between fighters is excellent and the one touch special system is great for beginners or pulling off supers. Having never watched the anime the story mode seemed a bit random but gameplay is top-notch. An easy 8.
  • aine #19 4 years ago

    i dunno, i like Double Shot. Not as much as the original obv, but its a decent game, and about a million times better than fucking Bubble Bobble Revolution.
  • immateriaux #20 4 years ago

    Christ on a bike... "Fish Tycoon", are some developers THAT devoid of ideas?
  • Death-of-Imagination #21 4 years ago

    @immatriaux
    This is the unfortunate state of DS development when publishers (not development) want this kind of cheap tat and will only pay 3p for it. Literally a 3 month dev period (or less) with a budget of no more than £20K, sometimes less... They just farm it out to the cheapest contractor.

    In the present climate, it's really diffiicult for smaller devs to secure funding of more than $150K for DS titles... Over here anyway.
  • Meho #22 4 years ago

    Just to chip in about Blade of Fate. I also think it's a great fighting game, especially because Treasure clearly tries to turn the tables and say: 'now you DON'T have to learn all those button combinations by heart, here are the one-press combos and you can start thinking about resources, tactics and strategy'. Perhaps this is not the textbook definition of hardcore, but it is not by any means a shallow button masher or any of the sort.

    As for the two player lag, well, I can say I did experience some of it, especially with four fighters on screen and James has a good call on that one - the playing area is definitely too small for that many fighters and everything definitely dissolves into a mess. But one on one is really good. Recommended.
  • Meho #23 4 years ago

    Oh, also, good call on Ninja Gaiden Dragon Sword, that one is surprisingly fun to play. I guess I didn't expect it to be so... lightning fast...
  • kissthestick #24 4 years ago

    i didnt know bleach had ninjas ;)
  • James_Lyon #25 4 years ago

    A bit of Bleach love going on in here. What can I say? It's solid and dependable, it just didn't grab me as much as it did for reasons written. But that's the nature of opinions, I guess.

    Put it this way, though: I'd rather play it again than endure another second of Fish Tycoon. :)
  • Ranger101 #26 4 years ago

    Bleach is fun, for the hardcore beat 'em up fan, you can find some joy in stringing some Guilty Gear/MvC Style combos, but you'll (righty) have no use for the ds touch screen command actions because you can't string combos together with them (as they all use the 'Hard' version of the special). The special cards do add a nice mixup in battles.

    A nice buffer between hardcore beat em up sessions.
  • Quak #27 4 years ago

    What kind of a "gamer" has never played Bubble Bobble on one platform or another?
  • jgoreham #28 4 years ago

    Disappointed to hear about Kira Kira, I was hoping that one would turn out to be ok. I've recently become interested in the dolls.