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Drakensang: The Dark Eye Hands On

PC Hands On by Dan Pearson

27 February, 2009

Page 1 of 2. Page 2 ->

Xindan of Spogelsen. Hilgert the Whimsical. Firu of Gareth. Wolfman Beerworth.

We could go on. These choice gems are some of the better options thrown up by Drakensang's random name generator, and they save an awful lot of time in explaining just what sort of game it is.

The Dark Eye is a German pen-and-paper tabletop RPG, originally conceived by Ulrich Kiesow in 1984. In the 15 years since it's undergone countless tweaks, polishes and buffs, rendering it Germany's most popular dice-roller and cowing even the mighty Dungeons & Dragons rules in the sales figures. It all happens on the conveniently named continent of Aventuria, a land divided between the kingdoms of Men, Dwarves, Elves, Orks, Goblins, Ogres, Trolls, etcetera, etcetera. Oh, and Dragons are quite big players, too. What this translates to is a fairly by-the-numbers interpretation of the classic high-fantasy scenario.

The first few lines of my notes aren't particularly promising: "Dragons. War. Dwarves, Elves, etc. Dwarves = angry, Elves = nancies. First nipple (male) approximately 28 seconds in."

The complexities are a little more subtle than that, but you see where I'm going. A dragon-like race is returning to Aventuria, bringing the usual cadre of miscreants along with it, and at some point it'll be up to you to stop it. When you've played as many fantasy RPGs as we have, it's not the most inspiring story. Happily, Drakensang does distinguish itself in other ways.

'Drakensang: The Dark Eye' Screenshot 1

Idyllic, isn't it? This time next year it all be strip clubs and landfill.

Straight off the bat, or menu, is the excellent character creation screen. A generous spread of classes are unfurled from the fantasy picnic basket, some familiar, some not. They're arranged into 'style' groups, with three separate flavours of each available, apart from the one-off Pirate and Amazon classes. All of the classes are race-specific, with most roles being filled by members of the various human kingdoms, and Elves and Dwarves getting three each.

There are staples like Warrior and Rogue, but there are also more esoteric fantasy figures like the Metamage and Burglar. These can be picked ready-built, or fine-tuned to fit your particular needs. Indeed, the wealth of perks, skills, attributes and combat actions available pay great tribute to Drakensang's origins in the Dark Eye ruleset, despite its much-reduced digital incarnation. Sadly, there was no physical tweaking to be done, meaning you're stuck with the somewhat anodyne character models which the game picks for you.

Once you've put your virtual face on, it's straight into the action at Avetrue: the first, feet-finding section of Aventuria. Except there's not a lot of action, because like almost every RPG ever, the first area is a sleepy rural hamlet full of folks with endearing problems like missing hunters and lost jewellery. Presentation is pretty enough, although graphics are a little flat and soft, with glowing fields of bloom-encrusted flowers and gently pastel-shaded tents. The inhabitants are standard fare too: concerned, terse, yet ultimately public-spirited guardsmen; nagging traders' wives; hayseed yokels and the obligatory impractically-endowed glamour pusses.

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Olemak
28/02/09 @ 10:40
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Preordered!
Inigo
28/02/09 @ 11:21
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With Dragon Age delayed for the console version, it will be nice to play a proper PC RPG. I'm really enjoying a lot of the Europe pc games that have been coming out.
Obiwanshinobi
28/02/09 @ 11:31
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The first screenshot somehow reminded me of Gothic II. Which is not bad reminiscence.
odin1899
28/02/09 @ 11:48
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15 years? Party like it's 1984+15=1999?
Obiwanshinobi
28/02/09 @ 12:25
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Actually, judging from the screenshots, it looks better to me than almost EVERYTHING in 3D released recently. Better than greasy models of Unreal 3 engine driven games, that's for sure. In fact, better than Gothic 3 and The Witcher. That's how another Gothic game should look like. Engine may be pretty modest in terms of bells & whistles, but the design is spot on.
notmyrealname
28/02/09 @ 12:27
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so it's as standard as any recent bioware title then?

Not really fair to judge it so harshly on the standard story. I haven't seen an original RPG story since planescape: Torment, and EG never seemed to mind with all the other titles. What, the dev didn't have any cash to burn on you guys?
Edited 1 times, most recently on 28/02/09 @ 12:33
Orange
28/02/09 @ 12:35
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So very middle of the road. I'll pass.
UncleLou
28/02/09 @ 13:06
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That's how another Gothic game should look like. Engine may be pretty modest in terms of bells & whistles, but the design is spot on.

Eeeeek.

Drakensang (I've actually played it) has the most generic, rip-off of a rip-off of a rip-off fantasy world ever, and it looks like it.

I always loved Gothic's style - it might not look like much at the first glance, but it's very, well, European and "medieval", in a way, while Drakensang is typical pastel-coloured fantasy kitsch. And the Witcher often looks like a painting from the 19th century with its palettes and landscapes. It's so far ahead of Drakensang, artistically, in my opinion, that your comment made me literally wince. :)
Obiwanshinobi
28/02/09 @ 13:25
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Drakensang (I've actually played it) has the most generic, rip-off of a rip-off of a rip-off fantasy world ever, and it looks like it.

I always loved Gothic's style - it might not look like much at the first glance, but it's very, well, European and "medieval", in a way, while Drakensang is typical pastel-coloured fantasy kitsch.


Well, I've seen only these screenshots. Dunno, maybe that back-looking engine makes me like them. Surely this is kitsch, but less sugar coated kitsch than, say, Guild Wars. Perhaps dwelling too much on that matter is pointless, as I haven't actually played the game.

P.S. The world of Gothic was always something like naïve art in my perception. That would be the first association.
Edited 1 times, most recently on 28/02/09 @ 13:36
UncleLou
28/02/09 @ 13:45
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Fair enough. :)

Should point out that Drakensang is by no means a bad game. It's fairly polished, has very solid mechanics, and it does look very nice. It's very derivative, but fans of old-school fantasy beard-em-ups could do worse than try it.
the_inchworm
28/02/09 @ 17:38
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I couldn't give a toss if the setting is classic high fantasy. Classic high fantasy works, and that's fine with me. I find endless cut-scenes and convoluted RPG plots a negative feature.

Final Fantasy Tactics had a plot that had me leaning on the 'skip' buttons. Give me Shining Force's "a dark shadow looms over the land" any day. We all know where we are. Hello, Mr Dark Shadow, I am Young Warrior and I'm going to own your face in about 40 hour's time.

I'd give my eye teeth for a new Shining Force game - a proper one. Until that glorious day I'll play this and any other RPG that can keep my cravings at bay.
Olemak
28/02/09 @ 20:10
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It got a 7 from eurogamer.dk.

Turnbased fantasy does sound great, the setting and story being generic does not really bother me. Games are about gameplay, and if they have managed to do D&D-inspired turnbased gameplay well - should not be that difficult really - then I am up for it. A demo would be nice tho.
UncleLou
28/02/09 @ 20:31
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There's been a demo out for quite some time. Here, for example.
TheBard
01/03/09 @ 12:28
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Complaining about Das Schwarze Auge being too cliché fantasy is like complaining about too much singing in musicals.

This was invented when cliché fantasy was new. This is a world that has been expanded upon by countless writers over the last decades. Hell, if you wanted to, you could read up on the pedigree of horses in the distinct parts of the world. It's all in there. But it still is more cliché than DnD ever wanted to be.

Not that this is a bad thing, however. Think back about Realms of Arkania: Star Trail or Blade of Destiny ... some very classic RPGs. These are in the very same world. Realms of Arkania is the old english name for Das Schwarze Auge. I don't know why they changed it to The Dark Eye, a more literal translation.
3william56
01/03/09 @ 23:28
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This set right next to an article on creative downturn.
+100 Sword of Irony. Hit!

Bard, *computers* weren't invented when this sub Tolkien/Wagner tosh was past it's sell by date. Electricity wasn't invented when this was fresh. It's just plan lazy by the numbers (+50 Spear of Punnage!) design that a direct to video movie would blush at. Makes Pokemon Slightly Off White look like a fount of originality. RPGs really need to move on.
marilena
02/03/09 @ 12:59
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Am I the only one who's been looking for artwork with that hot sorceress chick?

/shallow
Nosrak
02/03/09 @ 13:20
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It should be mentioned that this game does allow for fully turn-based play. You can select the option to pause at the beginning of every round in the options section. While it lacks the true depth of a fallout of temple of elemental evil, as it has no initiative, grid system for movement, etc., it does allow for more tactical combat with a good flow. That is, for those that like true turn-based rpgs (rather than real-time with pause); I realize that many don't care for this style of gameplay.

Anyway, that's what sold me on the game and it should be mentioned. Otherwise it is a very solid, albeit generic, fantasy rpg. It should also be noted that it runs flawlessly on a mid-range machine while looking quite nice and that I have yet to encounter a single bug or graphical/design flaw of any kind. This is one of the most polished games I've played in a long time. It offers little that is new, but if you want to settle into a familiar and comfortable high-fantasy world with a fairly deep character development and combat system behind it, gives this game a go.
UncleLou
02/03/09 @ 13:27
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Am I the only one who's been looking for artwork with that hot sorceress chick?

/shallow


Heh.

Nope. :p
JeremyRPS
04/03/09 @ 17:47
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I've been playing the game for about a week now and I have to say that I really enjoy the game a lot. Sure it has some basic fantasy ideas in it, but I don't think there's anything wrong with that. I like the combat and stats (yes I am a stat whore) and since every company has lately been anti-high fantasy, it's almost a breath of fresh air for me. When was the last time races were so stereo-typed in a fantasy game? Gruff angry dwarfs, high and mighty elves, annoying human captains and all the other basics, what more could you ask for :)

I'm all for RPGs that bend genres and are engaging in new ways, but not simply for the sake of not being high fantasy. That would just be a poor design choice and wouldn't fit the world created by TDE or the storyline written for this game. I would highly recommend this to anyone who enjoys RPGs, particularly CRPGs.
uk_john
22/03/09 @ 16:06
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Some good comments here, but why this game keeps being called 'generic' is a joke to me! I have been playing RPG's since before the Gold Box RPG's for the Commodore 64 - and since then, practically every fantasy RPG has been generic! Tell me how Baldur's Gate wasn't generic, or Neverwinter Nights, or Gothic or Morrowind or Oblivion! I could go on and on and on, but I find it a sort of class based system that has developed that has 'generic' RPG's from major publishers getting lauded to high heavens, with anyone complaining getting flamed off the planet, and any roleplaying game from a smaller publisher is allowed to be nit-picked to death! There is an undercurrent of sarcastic emotion underpinning both the preview and comments about this game, just like there are for most games from unknown or even just non U.S. developers.

Thank god for intelligent PC gamers though, that games like Crysis and Bioshock can get ton's of hype and barely a review below 90%, but where an equivalent game called STALKER, despite being given grudging 80%'ish reviews by the gaming media sold more than the combined PC sales of both the former titles! So I hope this game is given the same chance by intelligent gamers.

This game has already sold 2 million copies in Europe, and it's not even out in the U.K. yet, the biggest European market. So I expect it to be a hit, even though I fully expect it to not garner anything much over 80% in Western gaming media reviews despite getting over 90%'s in the European gaming media! Of course, if this title is not a hit in North America, it will be seen as a title that failed.It doesn't matter how big a title sells elsewhere! When you also factor in that games like this sell over a period of months and even years, compared with weeks for shooters, it's got a lot of time to make good!

So it might be a little too soon (or even a little too late if you're European!) to write this game off yet!

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