Dragon Quest IX: Sentinels of the Starry Skies Review

Angel of the East.

Version tested: DS

A young woman who works tirelessly to honour her father's memory by making the inn she inherited a success. A knight caught in purgatory under a witch's spell that, down the generations, has cruelly kept him from his one true love, her memory now limited to a likeness in a distant descendent. A village brought to its knees by sickness, its mayor wheezing desperate cries for help.

The stories found within the latest Dragon Quest are as straightforward as they are affecting. While Final Fantasy has swung between overcooked Tolkien epic and sci-fi fantasy over its 20 years, Dragon Quest has never aspired to more than the fairytale yarn. Placed somewhere between Grimm and Disney in terms of narrative light and shade, its creator Yuji Horii is a masterful storyteller, and his ostensibly simple fables pack more sincerity and weight than games with 20 times their ambition.

Dragon Quest IX - a game in which you guide an angel who has lost its wings to bring redemption and help to lost, broken humans, in the hope that their gratitude may sprout him new ones - is his best work yet. A perfect storm of creative input, it pairs Horii with the warm touch of Professor Layton developer Level-5, the inspired translation work of Square Enix's best localization team, and the DS hardware itself. The result is a JRPG less concerned with gimmickry than articulating, in perfect balance, the things which always made the genre irresistible for those with eyes to see.

While it's progressive for a Dragon Quest title in dispensing with random battles and emphasising MMO-style multiplayer, placed within the broader contemporary videogame landscape, Dragon Quest IX's building blocks are humble and familiar. There is little novelty here.

The main story is entirely linear, with numbered, World of Warcraft-style side-quests that are ticked off as they're completed. Your party, composed of characters you design and name yourself, can be assigned one of a handful of classes each, and their development trees are limited to weapon specialisations upgraded with a clutch of skill points at level up. Battles are fast and straightforward and the new emphasis on customisation and questing with friends over Wi-Fi, while new to the series, is covered in Monster Hunter's fingerprints.

But it's in the execution and balance of these components that the game inspires wonder. Character development is pitched in perfect balance with your reach into the world and sweetened by a drip-feed of meaningful rewards and new features as the hours roll by.

The game finds its backbone in Horii's deft pacing of the story. Your wider mission is always clear: help people, earn their praise (which finds substance in "benevolessence") and, wings crossed, you'll make it back to heaven. This conceit breaks the game into a series of short-term goals wrapped up in narrative vignettes.

You make it to a new town, find out what the social problem is, and set about fixing it. Once done, you'll have a raft of new friends, a gauge full of benevolessence and an instruction for which hill to head over in search of the next story.

The set-up keeps the cast of NPCs transient and fresh. Set within these wider missions, you'll also encounter men and women, both living and dead, who ask for help with micro-tasks, unaware that there's an angel in their midst. In particular, there's keen satisfaction to be found in aiding those souls caught in purgatory, unable to move on because of some unfinished business on earth. Solving their riddles in order to bring spiritual release is consistently rewarding, with echoes of Chrono Trigger as you work to fix the world, one life at a time.

Like modern Japan, with its schizophrenic mixture of Shinto shrines and Christian wedding ceremonies, Dragon Quest IX is a melting pot of theological influences. One moment you're freeing souls from Catholic purgatory, the next watching over a village like a Buddhist guardian. You save your game in churches and, if any of your party are killed in battle, you'll need to drag them to the nearest priest (they tag along behind you in miniature coffins) in order to be resurrected. One devout NPC finds herself uninspired to pray and so calls upon you to perform some air punches and pirouettes to raise her faith.

Despite the religious inconsistency in the world, the underlying message, like the fairytales it apes, is coherent and unflinching: be kind, be generous, hope for thanks but don't bank on it, and do unto others as you would have them do to you. In the absence of one singular, focal point character of evil in the world, the demons that need exorcising here - disease, poverty and low self-esteem - give the game's message unusual profundity, especially in comparison to the villains and villainesses found in Final Fantasy.

Despite Square Enix's insistence that Dragon Quest IX has been designed with the foreigner in mind, this is an unmistakably Japanese creation whose wider features are relevant to that country alone. It's possible to set your console to Canvass mode, whereby you close the DS and place it in your bag while it sends out a beacon signal to those around you.

Should it find another DS in the same mode, then that person's character is added to a giant room in an inn, where you can check their character's name, level and experience and receive rare items and maps for your trouble. This innovation makes sense when sat in a carriage on Tokyo's Yamanote loop line, where you'll likely pick up 25 new characters each commute. But in a quiet, leafy village in Suffolk? Not so much.

In Japan, the release of a new Dragon Quest game is akin to a new Harry Potter novel: a cultural event that transcends both the genre and medium's fans. As such, the game's multiplayer mode, whereby you can open your game world for anyone to join and quest with you (with the incentive of increased experience gains for their trouble) is tailored to the Japanese playground, where every child is forgoing their bento box for an hour's questing and showing off their rare clothing to classmates. But again, it's more effort elsewhere.

Happily, that effort is well worth it, as Level-5 has integrated one of the finest and most seamless multiplayer modes in any handheld title, one that slips from single- to multiplayer with an ease and lack of fuss that puts many of its PC and console rivals to shame.

In single-player you can choose either to directly control your team-mates or let the AI handle them - welcome flexibility.

There are internal negatives. The fact that you never quite know in which order your party will attack an enemy makes strategy in the more demanding battles difficult and scuppers the feature whereby successive attacks increase a damage multiplier bonus until the chain is broken. Likewise, the slowdown that often hits the game when exploring with a full party in tow sometimes tips over the threshold of acceptability.

But these are minor niggles in a creation that enjoys a delightful, broad-sweep vision peppered with exquisite detail. Not only the bravest and best of its series, but also a multiplayer adventure game that betters anything yet seen on the DS, Dragon Quest IX takes its place at the pinnacle of orthodox JRPG gaming.

There's a childlike simplicity in its approach to story and systems that may put off older players who prefer complication and convolution. But Dragon Quest IX cleanses the palate with its straightforwardness, allowing the workmanship to shine, and its clutch of nested fairytales to inspire.

9 / 10

Dragon Quest IX is released on 11th July in North America and on 23rd July in Europe.

Read the Eurogamer.net scoring policy

Comments (42) Latest comment 2 years ago

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  • andywilkie35 #1 2 years ago

    Yes please. I'm absolutely all over it.
  • TheDudesRug #2 2 years ago

    Wow. I don't have a DS, but if I did I'd be all over this.
  • Psi #3 2 years ago

    ooo think i'll have to get this one
  • Eraysor #4 2 years ago

    The gameplay is barely mentioned in this review - is it just your average JRPG fare?
  • ZuluHero #5 2 years ago

    I. Am. Sold.

    Sounds awesome. Just hope i can find some friends to play with :'(
  • coyote37 #6 2 years ago

    It was goz who first turned me onto Dragon's Quest, with his great review of VIII on the PS2. I'm now a firm fan of the series and I've been looking forward to this one for months now. If goz is happy with it, I'm there!

    I so wish I lived in a country where my fellow commuters were as likely to be playing this as me :(
  • Irien #7 2 years ago

    Even having read the review, as an adult billy-no-mates gamer, is this anything like as good as DQ4/5 or 8 ? I lapped up DQ8 on PS2, but all this emphasis on multiplayer and WOW-style quests sounds, erm, a bit pants if you're just playing it on your own. Has anyone played this yet to know if it works as a standard single-player DQ game?
  • Tiger_Walts #8 2 years ago

    Would have been nice if the review had touched on the game's length and whether it's as grind heavy as most DQ games.
  • Pikol #9 2 years ago

    Hell yes, another classic for Nintendo DS :D
  • NimbusTLD #10 2 years ago

    What, absolutely no mention of combat??? Sure it sounds good but I can't deal with turn-based battles anymore. Does it have them?
  • jellyhead #11 2 years ago

    I so want this but i haven't finished 'Heavenly Bride' yet! I need will-power and discipline :(
  • KDR_11k #12 2 years ago

    It's Dragon Quest, of course it has very traditional turn based combat with little gimmickry (some jRPGs seem to be very concerned with throwing tons of random gimmicks and gauges into their battle system, not DQ)
  • Toothball #13 2 years ago

    I've not played a Dragon Quest game so far, despite hearing rather good things about them. I might look into this one at some point if I can persuade some friends to pick it up too.
  • mandella #14 2 years ago

    "There's a childlike simplicity in its approach to story and systems that may put off older players who prefer complication and convolution."

    Thank you very much for this sentence, it will spare me the time and money :) Personally I don't see such simple game (claiming to be rpg) receiving 9/10, but oh well, not that it bothers me that much. It's curious though, the two latest games in the biggest Japanese rpg franchises - Final Fantast XIII and Dragon Quest IX - are simple, straightforward and as least complicated as they can be. Hopefuly it's not a trend that will follow. Simplistic rpg? An oxymoron for me.
  • Vyggo #15 2 years ago

    I wanted to buy Puzzle Quest II, but I think I'll buy this one instead.
  • Charlie_Miso #16 2 years ago

    Fuck me, I love Dragon Quest
  • swissorc #17 2 years ago

    Never played Dragon Quest before. That is about to change. Consider my interest peeked and my heart warmed :-)
  • Cid #18 2 years ago

    I fucking love Dragon Quest!
  • Kazzahdrane #19 2 years ago

    "There are internal negatives. The fact that you never quite know in which order your party will attack an enemy makes strategy in the more demanding battles difficult and scuppers the feature whereby successive attacks increase a damage multiplier bonus until the chain is broken."

    THEY STILL HAVEN'T FIXED THIS??? RAAAAAAGE!!!! Very very very annoying in previous DQ games, you can't plan attacks very well and all they need is a FFX-style ladder of portraits denoting attack order...
  • koopa #20 2 years ago

    Didn't expect to see the review today... (sorry ;))
  • mingster #21 2 years ago

    Ummm... is some of the review missing?
    Where does it explain about the combat.. or how the game plays.
  • Bleemo #22 2 years ago

    Hmm might have to hurry up and complete Bowser's inside story to purchase this.
  • Tiger_Walts #23 2 years ago

    You get used to anticipating who will attack and when in most DQ games so it' not a huge problem generally. However, an attack order list is the kind of thing you expect to see when you have chain attacks. Without one, it just gets frustrating when your chain fails because one of the enemies just happens to have a slightly higher speed/agility rating.
  • schnide #24 2 years ago

    I don't know if I'll actually buy the game any time soon, but this review made me happy just reading it. A second well written article on this site today.
  • Praetorianer #25 2 years ago

    I know why my DS gets the most attention of all my consoles :)
  • Krelle #26 2 years ago

    I played this last summer and thought it was trash..
    Im a big fan of DQ, especially 8 and some of the SNES games, but DQ9 did nothing for me. Sure, DQ has never had those bombastic stories that many other famous RPGs have, but dq9s story was so luckluster that I simply couldnt play anymore. I wanted to love it, but after about 25h I just accepted that this was not the game for me.

    A question for you who have played it to the end..does the story ever pick up? Does it get interesting? For me it all felt like the collect quests of an MMO..just offline. And with a gyaru fairy.
  • Darren #27 2 years ago

    Sounds great... shame I have no DS to play it on.

    I wonder if he can convince my mother to buy the game so I can borrow it?
  • Acrid #28 2 years ago

  • Demiath #29 2 years ago

    Dragon Quest IX is quintessentially Western in at least one respect; it builds on a virtually untouched foundation of pure Wizardry which American (and, to a lesser extent, European) developers have long since abandonded.

    Sold.
  • Gaol #30 2 years ago

    So does the multiplayer work online or just local??

    This review raises more questions than answers :p
  • JetSetWilly #31 2 years ago

    Another EG review written solely for returning players.
  • Dave #32 2 years ago

    It's a good thing every EG reader knows so much about Dragon Quest, otherwise this review would've been poorly written... So what's the combat like? What's the general gameplay like?
  • Dexter2015 #33 2 years ago

    Look like I am the only one that hate turn base combat with 20 menus to click tru?
  • caesar_ #34 2 years ago

    Well written review, not as stupid as IGN but not pretentious either. Nicely balanced.
  • notyalcsdrawkcab #35 2 years ago

    Question - can a Euro copy of DQ9 play multiplayer with a Jap copy?
  • Daryoon #36 2 years ago

    That wireless feature is going to be, like such features in other such games, absolutely worthless outside of Japan. I mean what are the chances of coming into range of anyone playing the same game, with it set to wireless mode? Only at pre-arranged gatherings of a handful of people at an anime convention, probably. If even that. It's a shame such cultural differences aren't taken into account when these things are translated :/
  • Prodigy_BE #37 2 years ago

    iPhone port please!
  • Cadence #38 2 years ago

    I agree with some of the comments here questioning why this review didn't mention the gameplay. Are we to assume it is just similar to previous Dragon Quest games? I have never played one before, and while the review makes it sound quite appealing it would have definitely benefited from a bit more detail on how it actually plays, particular for those new players with no experience of past titles.
  • dryden555 #39 2 years ago

    I had to go to other review sites to find out what the gamplay/combat is like.

    Sorry Mr Parkin but this review did not help me decide to buy or not because it didnt describe the game enough.
  • butler` #40 2 years ago

    If you want a real laugh read his Rez HD review.
  • TopKatt #41 2 years ago

    Just wondering if anyone has any idea whether this game would be fun for an eight year old? My son is asking for it after seeing the adverts but I really have no idea whether someone his age would enjoy it?
  • Thiral #42 2 years ago

    I'm sure the kid would love to play it!