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Diablo III Hands On

PC Hands On by Oli Welsh

3 September, 2009

Page 1 of 3. Page 2 ->

Blizzard says it's focusing on character class reveals for Diablo III - like the recent unveiling of the Monk at BlizzCon - because "seeing a guy running around exploding people" offers the most bang per buck, and conveniently avoids story spoilers to boot. That's logical - but it's hard not to think that there's something more to it.

For all that we're promised a more fully realised world and a richer questing and storytelling experience in this sequel, there's definitely an extent to which, in Diablo games, the classes are the content. Sky-high level caps and ocean-deep customisation make each one an epic journey in itself. The randomised dungeons are a canvas for their self-expressive slaughter; the monster designs a counterpoint to their spectacular skills; the multiplayer a lab to experiment with their interactions; the difficulty levels and ladder play a stress-test for their design. Diablo games are simple, immediate action-RPGs on the surface, but the classes turn them into bottomless wells to plumb, and they have tempted countless Diablo II players into countless replays.

Diablo III certainly won't be any different in that respect - but the classes themselves, and therefore everything you can assume about the game itself, certainly will be. Of the four classes revealed so far, only the Barbarian returns from the previous game, and even that monster-smashing brute is transformed by more sophisticated skills and a resource system that's all about momentum. The Wizard, Witch Doctor and Monk move progressively further and further away from Diablo tradition and standard RPG archetypes into a world where you find designers name-checking Street Fighter and God of War.

'Diablo III' Screenshot 1

Monk-y magic.

There are still many things we don't know about Diablo III: how the rune skill customisation system will work (it wasn't in the build of the game at BlizzCon, as the designers are still iterating on this terrifyingly flexible feature); how randomised events will spice up the more carefully-crafted "overworld"; what form player-versus-player combat will take; and what the Battle.net online feature set will be (although, after the example set by StarCraft II, expectations are very high indeed). But the game is defined by its classes, and all four were available to play over a very extensive demo at BlizzCon. So I hogged a terminal for as long as I dared to delve into each one, and discussed them in detail with lead world designer Leonard Boyarsky and lead designer Jay Wilson. This is what I found.

The Monk

Boyarsky: "They're really religious holy men, they are raised from childhood in secluded monasteries where they are taught to be pure expressions of their deities through perfection of their fighting techniques. They have 1001 gods and they go so far as to tattoo a symbolic representation of them all over their backs, it's this intricate design and it takes their whole life to complete... When they're not fighting they're training to fight, they spend their time in deep meditation to cleanse sin from themselves... They're equally feared and respected, even by their own citizens, because they are a little bit - you know, they dedicate their whole lives to this. The guy who dedicates his whole life to fighting in the service of God is not a guy you want to see coming down the street for you."

Wilson: "One of the things that we're really excited about with that class is the contradiction of a melee class who is fragile, who has this really high-risk placement. A character who can also have a little bit more diversity than the Barbarian in that we can use magic, we can use a broader range of defensive skills and really focus on speed... We're also really focusing on the idea of making a fighting game character. Something that would probably hold more to, say, God of War or Street Fighter than Warcraft or Diablo II."

'Diablo III' Screenshot 2

Not a monk, but that statue's wearing sandals.

A combo-driven brawler you control with a mouse? A close-range fighter with hardly any more armour than a ranged spellcaster? A holy warrior who is looks like a Latvian crusader and moves like a Shaolin disciple? The Monk sounds like a mess of contradictions, but the only mess he makes is by punching enemies so hard their hearts explode.

The fighting-game influence is partly, but not purely, stylistic. The Monk's lightning-speed rampages are defined by exaggerated Shaw Brothers sound effects, sudden frame-jumps, dash-lines and even 2D cutouts when you trigger Seven-sided Strike, a skill that teleports him around a group of enemies in quick succession to hit each one. But it's also about how crisp and precise he is to control, how immediately his blows land - a logical but still extreme extension of the button-mashing Diablo play-style, where reflexes matter more than juggling cooldowns.

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Comments: 1-42 of 42 in total

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ps3owner
03/09/09 @ 13:35
#1
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Monk with magic?! Highly religious ? ... The Vatican won't be happy.

other than that. ACE. I want it now... !
DcP729UK
03/09/09 @ 13:45
#2
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ooh now what other game released had a character like this... >__>
Verwandlung
03/09/09 @ 13:47
#3
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^Dungeon keeper II
khaz
03/09/09 @ 13:55
#4
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STOP TALKING ABOUT THIS GAME!

IT JUST MAKES ME WANT IT MORE!

AHHHHHHHHHHHHHHHHHHHHHHHHHHGGGGG!

:(
Sir_TimAlot
03/09/09 @ 13:56
#5
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need to find some way of comatosing myself till its released because waiting for this is slowing killing my brain.
robg
03/09/09 @ 14:00
#6
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She could care less about what's actually going on.

Does this mean she couldn't care less? I can never remember the language unmangling rules.
Genji
03/09/09 @ 14:03
#7
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Thing reads like a press release. I think I'm definitely going to wait a few months after release before I decide whether it's worth buying a new PC for this.
j-bo
03/09/09 @ 14:05
#8
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want.so.bad
mull
03/09/09 @ 14:13
#9
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Final screenshot caption = WINNAR
hiddenranbir
03/09/09 @ 14:32
#10
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So this will be more LMB mashy than the previous?

Crikes!

Sort of tempted to wish that I can fight with my 360 controller...

The movement looked to be WASD right? Or is that still mouse controlled?

I like the monk(ey)
Xerx3s
03/09/09 @ 14:33
#11
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"Thing reads like a press release. I think I'm definitely going to wait a few months after release before I decide whether it's worth buying a new PC for this."

Are you kidding? The sequel the best Hack & Slash bar none to this day? Made by some of the best developers in the world?
AhSoul
03/09/09 @ 14:34
#12
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I guess it's too soon to know want system it will run on? I'm praying it will run on a new MacbookPro....
Wilfster
03/09/09 @ 15:00
#13
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@robg - I believe the Americans say 'could care less' whereas the Brits use 'couldn't care less'

Can't wait for this to come out - even if it does mean an upgrade to the PC
Sunyavadin
03/09/09 @ 15:06
#14
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"@robg - I believe the Americans say 'could care less' whereas the Brits use 'couldn't care less' "

Yes. however the version more common in America makes no logical sense, as if you COULD care less, then your amount of care is somewhere between a little and a lot. If you COULDN'T care less, your amount of care is at absolute zero.

I could care less about Halo ODST. (Whenever discussing it with friends, you practically see a thin trickle from the corner of my mouth, I'm sucking its cock so much)
I couldn't care less about OnLive. (Eh. Big deal.)
Edited 2 times, most recently on 03/09/09 @ 16:08
jonsaan
03/09/09 @ 15:09
#15
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Listen up say 2011 for this game :(

Wilfster
03/09/09 @ 15:17
#16
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@Sunyavadin - I totally agree. Was only discussing syntax rather than semantics :)

Unlike you I really couldn't care less about Halo 3 ODST. The first Halo was amazing as a multi-play split-screen game but the 2nd and 3rd just left me cold.

Although I think I'm quite a small minority there.
Edited 1 times, most recently on 03/09/09 @ 16:24
Ged42
03/09/09 @ 15:27
#17
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"punching enemies so hard their hearts explode."

SOLD! :D
Lemming81
03/09/09 @ 15:29
#18
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I think it would have been cooler to have the mage as a classic old man with long white beard. Nothing says 'glass cannon' like a frail old man throwing fireballs. The teen-girl idea just seems a bit popularist, IMO.
Edited 1 times, most recently on 03/09/09 @ 16:29
ps3owner
03/09/09 @ 15:37
#19
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wizard girl = emo?
Sir_TimAlot
03/09/09 @ 15:57
#20
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wizard girl = wingardium leviosa
Xensor
03/09/09 @ 16:59
#21
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This game may finally consign WoW to the bin of history for me at least :)
CaptainTrips
03/09/09 @ 17:19
#22
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@hiddenranbir - I played this at Blizzcon, and the movement is still controlled with the mouse. The only things you use the keyboard for are to hotkey your actions/items, and to tab-toggle between the function of the RMB.

I tried out the Monk and Witchdoctor for two 20 minute sessions, and the game is coming along nicely. Combat feels very visceral and weighty, and there was immense diversity between the two classes I played (Although I did die multiple times as the Monk, which seemed quite difficult to play).

The area I played at Blizzcon was some kind of ruined city in a desert sandstorm, which seemed to address the ridiculous "WoW Gayness" complaints about the art style by being considerably darker than the initial reveal videos and screenshots. I popped into a portal into a cool dungeon which had an absolute shit-ton of loot to pick up, with the flipside being that the place was crumbling all around you and you only had 10 minutes before the entire place collapsed around you - very cool. :)

In short - this looks great, but I get the impression it's still a loooooooooong way off yet (ie, at least 2011, possibly later knowing Blizz. :P)
GuyNoir
03/09/09 @ 17:27
#23
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@CaptainTrips - Having removed you're jimmy hat to smell the cheese, is there an actual reason why this will of taken basically a decade to come to market?
Edited 3 times, most recently on 03/09/09 @ 18:30
darc
03/09/09 @ 17:40
#24
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"Thing reads like a press release. I think I'm definitely going to wait a few months after release before I decide whether it's worth buying a new PC for this."

The way the development cycle is going, you may wind up wondering whether it's worth buying new holographic retinal implants for this. In other words, *way* too soon to worry about it.
CaptainTrips
03/09/09 @ 17:44
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GuyNoir - the same reason that Starcraft 2 has taken almost 12 years, because that's how Blizzard operate. :)
wellzy4eva
03/09/09 @ 18:11
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If Blizzard think that a slow turnaround is required to make AAA class games, then I'm not gonna moan, you want shitty sequels like other companies?
GuyNoir
03/09/09 @ 18:18
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@CaptainTrips , must admit I was never a starcraft fan, or even for that matter a command and conquer/red alert afishionado. I was totally TA down the line in the day, and look how that turned out with SC. So you can probably understand my scepticism.
Sharzam
03/09/09 @ 18:20
#28
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Blizzard have never released a game before they want to basically, some developers cave into finacial pressure some cave into publisher pressure some even give into fan pressure. However blizzard will never ever release anything before 'they' feel its ready regardless what others say so thats why there games take as long as it takes.

As for diablo 3, i like the sound of it but one the things i like about diablo is the simplicity on a certain level you can start 1 night and then loose hours to it just because get so into the constant stream of death (does that sound wrong) some of the mechanics they described make it seam like trying to over complicate it hmm.
Edited 1 times, most recently on 03/09/09 @ 19:21
hiddenranbir
03/09/09 @ 21:56
#29
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Exciting.

I wonder how powerful the D3 map editor (if they make something like it) will be as powerful as SC2's...
Then again, with the suggest power of the SC2's editor, we could make a SC game in the style of Diablo...sexy!
aids
03/09/09 @ 23:49
#30
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What, no paladin? Boooooo
notmyrealname
04/09/09 @ 00:09
#31
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For all that we're promised a more fully realised world and a richer questing and storytelling experience in this sequel,

Yeah because everyone who has been playing diablo 2 for the last 8 years really cared much about the story.

I hope they make the story as fast skippable as possible for the grinding to be less annoying (like that running around to people in A2 for example.

Also blizz, hurry a bit will you and be sure to include a good HC mode which is less hackable like swiss cheese, WoW is for noobs anyway.

Come to think about it... the ultimate hack and slasher, the God of War trilogy will have been released in the time it took Blizz to create DIII... How pathetic.Note to angry pc nerds: Yes I've sunk infintely more time into Diablo2 and prolly know more about the game than any poster here, but NO it's not the best hack and slasher out there. Unless you want x hours spent to be the sole factor.
Edited 1 times, most recently on 04/09/09 @ 01:18
notmyrealname
04/09/09 @ 00:21
#32
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on a separate note to people who haven't ritually torched their diablo cd's yet to kick the habbit, take a look at this excellent mod which completely overhauls the game to something completely different, and way more fun.

http://modsbylaz.hugelaser.com/


*edit* Blizzard take notes from this mod, this mod > DII big time.
Edited 1 times, most recently on 04/09/09 @ 01:21
brommers
04/09/09 @ 05:42
#33
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played so much D2 my disk cracked. Bought another one and still playing it (ocasionally) to this day.
Can't wait for D3. Come on Blizz!!
UncleLou
04/09/09 @ 07:20
#34
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Come to think about it... the ultimate hack and slasher, the God of War trilogy will have been released in the time it took Blizz to create DIII... How pathetic.Note to angry pc nerds: Yes I've sunk infintely more time into Diablo2 and prolly know more about the game than any poster here, but NO it's not the best hack and slasher out there.

God of War? Are you quite sure you've played Diablo 2? o_O
butler`
04/09/09 @ 09:44
#35
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Yes I've sunk infintely more time into Diablo2 and prolly know more about the game than any poster here, but NO it's not the best hack and slasher out there.

lold at both
penhalion
04/09/09 @ 09:54
#36
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It's just too hard to get enthusiastic about a game that simply isn't coming any time soon. At this rate it's pretty much guaranteed that i'll be sick of hearing about Diablo 3 long before I get my hands on it.
Kerome
04/09/09 @ 10:30
#37
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Soo... given that this probably won't be out for another year, why are they pushing the PR so hard?
InternetRed
04/09/09 @ 10:58
#38
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I remember playing Diablo 1... then waiting in line to buy Diablo 2. My friend in Australia had gone into debt to buy a computer that could run D2. The years spent on Diablo 2... guh. I ended up with several accounts filled with mules as I hated to see anything 'left'.

I've even started playing Diablo 1 again for fun. Come on D3!
FooAtari
04/09/09 @ 12:07
#39
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I've even started playing Diablo 1 again for fun

Im playing D1 for the first time! Kind of tough, but then I get the feeling I'm playing it wrong. I keep ploughing through the dungeons instead of going back to the village. I guess I should be completeing a quest and gaining XP then going back to the town to sell my goods and by supplies. Interested in some multi player?

Anyway, looks like I will have plenty time to complete D1 and D2 before this comes out. I like Blizzards approach to developing games TBH. Can't see I'm much exciting about another GH or CoD game... Totally fed up of them. Now if they released a REAL sequel every few years a bit like Valve do HL games it would be a different story.
Ergates_Antius
04/09/09 @ 12:33
#40
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"It was the Wizard, at the end of the day, that held me spellbound."
Ouch!
avoozl
05/09/09 @ 14:55
#41
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If you say "could care less" you obviously don't understand what you're saying since it's the opposite meaning of what you're going for. I assume that people who do that are just repeating an expression they heard without considering why the words have that meaning. It's especially disgraceful if you're meant to be a writer though.
moshegy
06/09/09 @ 15:01
#42
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@Sharzam
Blizzard has been Vivendi's golden child for a long time now, but they weren't always. Back in their early days they weren't allowed the same extended development time and quality level they are now so I think it's wrong to say they havn't, ever, released a game before they wanted to.

I've always found it a little odd other/more publishers havn't followed Vivendis example, considering how much money Blizzard have made Vivendi you'd think it looked like a sound investment for any publisher not to push out great games too early. But hey.

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