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Daigo Umehara: The King of Fighters Interview

PC Xbox 360 PlayStation 3
Interview by Simon Parkin

27 November, 2009

Page 1 of 4. Page 2 ->

"Right now, there's nobody younger than me that I feel threatened by. I haven't met anyone that I felt possesses the skill to surpass me in the future. I'm not over-evaluating myself. I can analytically see their weakness, their ineptitudes."

Daigo Umehara is better at Street Fighter than you and he knows it. Fighting games always bring out the inner show-off, but his is no hollow boast. Earlier this year, the 28-year-old Japanese defeated American champion Justin Wong at the Evolution 2009 Championship to take the Street Fighter IV world title.

Daigo Umehara, it turns out, is better than everyone at Street Fighter.

This victory was just the latest in a long line of high-profile competitive achievements that Umehara (Ume, to his friends) has to his name, the most famous of which is his astonishing comeback against Wong during the 2004 Evolution loser's bracket final. You don't need to understand the intricacies of Street Fighter III's parry system to appreciate that something extraordinary is happening as he bats away each of Wong's potentially lethal attacks before taking the round with a dazzling special move of his own. The crowd's ecstatic reaction, coupled with Umehara's understated demeanour in the face of such deafening adulation, catapulted the clip to YouTube stardom, where it ranks amongst gaming's most famous.

'Daigo Umehara: The King of Fighters' Screenshot 1

The chances are that if you don't recognise Umehara's name, you will have seen his most famous victory.

Since then, Umehara's fame and reputation has spread through the fighting game community and beyond. He plays with unrivalled precision and grace, combining the reactions of a peak-form Muhammad Ali with the strategy of a Garry Kasparov. He is undoubtedly the greatest Street Fighter player to have played the game.

But his own understanding of his supremacy comes not from the vanity of world championship titles but rather from the measured perception of a giant. "I think, right now, I may well be at my absolute peak," he tells me. "My reactions are probably comparable to when I was younger, but I no longer grow agitated when I'm cornered. Nothing can mentally break me anymore; I have mastered nervousness and tension. I can instantly tell opponents apart and categorise them into groups and types according to their personality and weaknesses. As I haven't felt my physical abilities weakening yet, I think I might be at the peak of my career as a fighting gamer."

Spoken by anyone else, this might come across as supreme arrogance. But while Umehara's known to his fans as "The Beast" (a term he neither coined nor uses himself), his real-life persona ill-fits the nickname. This tall, handsome Japanese is altogether shy and unassuming. In contrast to his American rivals, Umehara shuns the spotlight, rarely giving interviews to the press or meeting fans.

He is a star born in the arcade scene, a dimly lit underground world filled with cigarette butts, bleeping neon lights, cathode-tan boys and the sweat of twitch competition. His digital sport has neither the glamour of boxing nor the ceremony of wrestling: there are no promoters or agents to turn talent into stars in this world. Even if there were, one feels as if Umehara's well-mannered, nice-boy exterior would always mask the inner beast.

'Daigo Umehara: The King of Fighters' Screenshot 2

Like Ryu, Umehara proves difficult to track down. (That's Ryu in SF fiction, obviously. Throw a stone online and you'll hit 58 Ryus...)

Umehara is near-impossible to track down. Initially, Capcom suggests I fly to Tokyo, find an arcade where he's playing of an afternoon and sit next to him with a tape recorder. After he declines an invitation to a UK tournament and fails to show up to a meeting we schedule during this year's Tokyo Game Show, Capcom steps in to help organise a cross-continental rendezvous, using one of Umehara's bilingual friends as an intermediary, to put my questions to him.

His reluctance to talk to interviewers coupled with these difficult-to-reach circumstances have contributed to the enigmatic legend that is Umehara. Rumour and speculation follow his every move. When, in 2005, he took a two-year break from the fighting game scene, some fans speculated it was so he could focus his attention on his other love: pachinko. His reactions, so the story goes, are so supernaturally fast that he is able to tilt the odds in his favour far enough to earn a living from what is essentially a game of chance. In truth, Umehara works in the public welfare/health sector by day, following in the footsteps of his parents who both work at a hospital in Aomori, Japan.

"Playing games professionally is not really an option in Japan," he explains. "If I did really want to do something with my gaming skills in the industry, I think I would have already done so by now. It's only relatively recently that I started to receive invitations to overseas tournaments with prize money. In Japan, games are something you play for enjoyment; you don't expect anything in return."

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Comments: 1-50 of 110 in total | next 50 »

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stevetuck
27/11/09 @ 14:58
#1
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LETS GO JUSTIIIIIN!!!
cianchristopher
27/11/09 @ 15:04
#3
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Beat 'em ups, Jesus, no wonder I find them so fucking hard online! You'd wonder, do these guys actually play any other type of game? Or do they literally play only Street Fighter IV all day, every day....
hiddenranbir
27/11/09 @ 15:05
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he can speak?!
sargulesh
27/11/09 @ 15:09
#5
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RETSU GO JUSTIIIIIIN!!!!
Boomerang
27/11/09 @ 15:11
#6
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Bet he's a big hit with the ladies?
siro
27/11/09 @ 15:12
#7
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I'm completely bad at fighting games and almost never play them, but since that one upset video and reading stuff up on the net, consider me a fan of Daigo. Looking forward very much to read this at home. :)
Murbal
27/11/09 @ 15:16
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I'm going to call him Diego.
neonxaos
27/11/09 @ 15:16
#9
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Absolutely smashing interview. Great to hear the legend speak for himself, although he does sound a little too discouraged. With increasing bandwidth, online will eventually be very close to the arcade experience. I do wish that we could see an arcade resurgence in the West. If we made them clean and orderly like they do in Japan, I think there would be an audience for it.
Br0ken_Engli5h
27/11/09 @ 15:19
#10
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@notmyrealname.

Chess has only a limited set of moves available at any one time and everyone is good at that, yeah?
Your competition defines the challenge, not your options.

vagabond
27/11/09 @ 15:30
#12
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Awesome interview EG, your best in ages.

I'm a huge sf fan so have to point out either daigo was fibbing about not spending time in arcades much anymore or his answer was lost in translation. According to reports he spends up to 7hrs a day in the Bigbox arcade playing.
Edited 2 times, most recently on 27/11/09 @ 15:33
bluem4gic
27/11/09 @ 15:34
#13
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@ notmyrealname

I beg to differ, you haven't played Virtua Fighter have you?
vagabond
27/11/09 @ 15:34
#14
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Oh and @ notmyreal name

"I'm probably the only person in this thread that believes that fighting games are the easiest of games to play professionally. There is just not enough variation in tactics so it only comes to timing, skill and luck. The amount of options available are just so much less than most other competitive games. How horribly dull"

You're being quite ignorant here. If you'd ever watch any of the Evo Finals you'll see exactly how much skill there is in these games. And unlike other genres, in fighting games each player can bring their own style/personality to their character which leads to an unmeasurable amount of variation with each match. Are you one of those guys who bought SFIV, took Ken online and just mashed out fierce SRK constantly before deciding it was dull? ;)
Edited 1 times, most recently on 27/11/09 @ 15:35
butler`
27/11/09 @ 15:35
#15
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id own him at cs

jeje
JahB
27/11/09 @ 15:35
#16
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All hail to the king, baby.
redneon
27/11/09 @ 15:42
#17
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My Chun Li would destroy him.

I think I might be this grand master of which he speaks.
KiLlerKnight
27/11/09 @ 15:47
#18
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Great, interesting interview.
Much more fun to read than the usual crap the game company executive has to say about his competitors.

That victory at Evo is unbelievable, no matter how many times I 've watched it.
Games can be art hahaha.
butler`
27/11/09 @ 15:48
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and apparently this guy gets beat routinely by a blanka in his local arcade ;p
KiLlerKnight
27/11/09 @ 15:52
#21
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Fighting games might have less tactics than RTS and FPS. But to be the best is as hard as any other genre.
Edited 1 times, most recently on 27/11/09 @ 15:52
miiiguel
27/11/09 @ 15:55
#22
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I'd put competitive RTS (top Korean SC players) and deathmatch FPS (Quake) ahead in a lot of ways, if not entirely

I fail to understand the genres comparison. Though, it's kinda "normal" to downgrade good/professional video-game players.I mean every time an article about a "real" guy who excels at playing a video-game we see comments: "I bet he doesn't get laid"; "this genre is not that hard anyway"..., and stuff like that.
Moonprince
27/11/09 @ 15:56
#23
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"I think you can agree that the possible amount of moves with chess is not even relative to fighting games. "

lol... smh
Concrete
27/11/09 @ 15:57
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Really enjoyed this article, its always nice to hear about other cultures approach to gaming. I go to HK a couple of times a year and always spend a few hours in the arcades, it reminds me of my childhood before the UK went a bit crazy and obsessed with chavs and peados.
Br0ken_Engli5h
27/11/09 @ 16:06
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@notmyrealname

I'm not talking "moves" but "options".
Offense, defense, advancing, pressuring, safe offensives, baiting etc. It's all about taking choices and forcing your opponent to make bad ones.
stevetuck
27/11/09 @ 16:07
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I go to HK a couple of times a year and always spend a few hours in the arcades, it reminds me of my childhood before the UK went a bit crazy and obsessed with chavs and peados.

made me giggle :P
TonyHarrison
27/11/09 @ 16:07
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You just know a good proportion of people reading this are thinking that they could 'pwn dat noob'...
Edited 1 times, most recently on 27/11/09 @ 16:08
Cadence
27/11/09 @ 16:17
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This guy sounds really articulate. I like him.
stevetuck
27/11/09 @ 16:22
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How about an interview with Englands own Ryan Hart about the european scene? i would like that :)

http://www.youtube.com/watch?v=9xhyCJqFaRU
butler`
27/11/09 @ 16:32
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I fail to understand the genres comparison.

Well I don't, which is why I'm making it.

Though, it's kinda "normal" to downgrade good/professional video-game players.

I didn't.

So, what was your point again?
Edited 1 times, most recently on 27/11/09 @ 16:33
seasidebaz
27/11/09 @ 16:33
#31
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Kind of seems that being good at Street Fighter involves giving up the better things in life.
EarlBassett
27/11/09 @ 16:43
#32
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He might beat me at streetfighter, but if he spilt my pint in real life he wouldn't stand a chance
TONYgr
27/11/09 @ 16:47
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Great interview.Daigo is a god.
miiiguel
27/11/09 @ 16:48
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"Kind of seems that being good at Street Fighter involves giving up the better things in life. "

I think that depends on each ones opinion. Maybe the better things in life for him includes being good at Street Fighter. And tbh, nowdays to be "this good" at virtually anything you have to make options, and most of all you need to consider it "one of the better things in life", I think. I imagine the greates chess player must spend most of his time playing chess, same for poker, tennis, everything.
Edited 1 times, most recently on 27/11/09 @ 16:50
kangarootoo
27/11/09 @ 17:08
#35
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@notmyrealname

There are two possibilities here.

1. You understand fighting games very well, and you are right about their lack of depth.

2. You don't understand fighting games very well, and hence they APPEAR to lack depth.

For example, if you only understand one language, the sound of another language appears to be jibberish. It is only with understanding that the finer details become visible. In fact, its like that science quote that goes something like "the more we discover, the more we realise how little we know".

You have simply not "discovered" fighting games, so you assume you understand them and they appear basic to you. But to remain oblivious of that suggests a slightly too high opinion of yourself ;)
kangarootoo
27/11/09 @ 17:13
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@butler

"I'd put competitive RTS (top Korean SC players) and deathmatch FPS (Quake) ahead in a lot of ways, if not entirely"

That would be like putting golf ahead of horse racing. And it would be equally non-sensical. In what possible way are you calsulating what goes ahead of what? Number of options? Scope for mastery? Time taken to learn?

How would you even test the theory? By making one guy play a round of gold whilst the other races a horse over a 5 mile circuit? If a statement can't be tested, its not a statement of fact, is it.

Comparisons of that kind are you are making entirely subjective, because each of us decide our own rules. Any disagreement will inevitably boil down in a tennis match of examples, each deliberately chosen by each side to try and support the idea that their own subjective opinion is in fact objective and more "correct" than that of the dissenter.

So when you say you would put FPSs "ahead of" fighting games, the only reasonable response is "oh really" followed by awkward silence. Its fine for you to say that you would put RTS games ahead of fighting games.... but it doesn't actually MEAN anything (as was implied).
Edited 1 times, most recently on 27/11/09 @ 17:16
Skurmedel
27/11/09 @ 17:13
#37
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Let's not confuse chess with fighting games shall we. Chess is purely tactical and has no element of chance, reaction time is irrelevant. That's not to say fighting games doesn't involve tactics, but they do not share the same mechanics.

Pretty good interview although it sounds a bit like he is unbeatable, which if you look at YouTube doesn't seem completely true.
Edited 1 times, most recently on 27/11/09 @ 17:15
kangarootoo
27/11/09 @ 17:19
#38
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"He might beat me at streetfighter, but if he spilt my pint in real life he wouldn't stand a chance"

Man, you must get so many chicks....
superdelphinus
27/11/09 @ 17:21
#39
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"He plays with unrivalled precision and grace, combining the reactions of a peak-form Muhammad Ali with the strategy of a Garry Kasparov."

for fuck's sake
carrotcake
27/11/09 @ 17:29
#40
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can somebody explain why parrying those super kicks in SF III is amazing and something few people can do. I don't know much about the game. did he have to press a lot of buttons in a short amount of time, or is it like one button to avoid a bit but the timing is very hard? what did he do to make that thingy happen on the screen is what I'm asking
superdelphinus
27/11/09 @ 17:30
#41
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no idea, but probably not as hard or as impressive as a world class heavyweight boxing match or a 3 day grandmaster chess match
sagat
27/11/09 @ 17:35
#42
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parrying is 3 frame window (i think). You press forward on your stick at the appropriate time to parry. Due to the amount of hits, it was that much harder. He also realised that the last hit needed to be parried in the air in order to do a big enough combo to kill his opponent, instead of doing the usual counter and leaving him with an equal sliver of life left.
Br0ken_Engli5h
27/11/09 @ 18:37
#44
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@butler`

Yeah, but you don't and haven't.
Opinions are opinions, but yours is still wrong. ;)
butler`
27/11/09 @ 18:40
#45
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How would you even test that theory?
EarlBassett
27/11/09 @ 18:41
#47
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@ kangarootoo

You might think I am a dick, but for the last 6 months every time I see a sarky or rude comment aimed at another poster, it is usually you.
What good do you think you do?
Br0ken_Engli5h
27/11/09 @ 18:43
#48
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@notmyrealname

...Summed up exactly in a paragraph there why you know nothing about fighters. So you've played a few and out-mashed your friends. Congratulations.
EarlBassett
27/11/09 @ 18:46
#49
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'puberescent'

?
Skurmedel
27/11/09 @ 18:55
#50
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notmyrealname, well what to expect when some people gets downvoted for stating the truth. Just ignore the karma system, it was broken from the start.
Edited 1 times, most recently on 27/11/09 @ 18:56

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