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Cursed Mountain Review

Wii Review by Keza MacDonald

17 September, 2009

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These days you feel obliged to reward any Wii game that's been purpose-built for the console and isn't depressing licensed shovelware - but that's not the sole reason Cursed Mountain looked promising. Survival horror is still relatively unexplored territory on the system, and it's one genre where motion control could really add something to the experience. After all, the Wii remote is just as suited to throwing torchlight into dark corners as it is to pointing and shooting.

Cursed Mountain tracks a Scottish mountain climber's ascent up a Himalayan mountain in search of his (strangely non-Scottish, judging by the voice acting) brother, who has stirred up trouble by attempting to scale the mountain without completing the appropriate religious rites. Ghosts have infested every village and monastery on the way up the mountain, leaving them desolate, empty and full of sacred barriers. Protagonist Eric must overcome these using motion controls and the religious door-unlocking trinkets hidden in obscure places. It's linear, old-school survival horror, with all the associated backtracking, key-finding and awkward combat.

The setting is easily the best thing about the game. A mountain trail provides the perfect framework for the action, keeping you following the game's intended route without making you feel restricted. It's occasionally well-drawn, too; the deserted clumps of houses, narrow trails and monasteries can be genuinely atmospheric. As you get higher up the mountain there's a constant need to find oxygen canisters - searching for them does build tension, even if it does seem unlikely that they'd be conveniently hidden in smashable pots.

'Cursed Mountain' Screenshot 1

Combine all that mist with less-than-crisp Wii graphics and you can barely see what you're doing.

Unfortunately, despite the occasional impressive moment when you turn a corner around a summit and catch sight of the village you're heading towards, or walk up some narrow stairs to find they open out onto an impressive Buddhist monastery, Cursed Mountain's visuals are so decidedly low-rent they ruin the atmosphere. Darkness and foggy visual effects are overused to the extent you can't actually see what's going on, which builds irritation rather than suspense.

Eric never really inhabits his environment - for all his mountain-climbing prowess, he can't step over tiny bits of scenery or skirt chunks of rubble - and his animation looks incredibly old-fashioned. Ghosts sashay flouncily towards you in a strange sort of dance rather than shambling or scuttling or doing anything else remotely threatening.

But the real reason that Cursed Mountain isn't frightening has nothing to do with its visual limitations. It's because you always know exactly what's about to happen. Ghosts never appear from thin air or take you by surprise - they're signposted with in-game cut-scenes showing you exactly how many there are and where they're coming from.

'Cursed Mountain' Screenshot 2

Oh, if only the combat were ever actually exciting.

The complete lack of enemy variety doesn't help; you have ghosts that walk, ghosts that fly and a couple of bosses. Once you've played through the first hour you've seen pretty much everything the game has to throw at you, and it gets very repetitive. There's rarely a moment where you don't know exactly what's around the corner - which is a shame, because in the two or three instances where it does manage to evoke tension, Cursed Mountain is almost entertaining.

It never quite gets there, though, mostly because it's so horrible to control. Any sense of suspense or fear dissipates immediately as soon as you're put back in control of a character who can't decide whether to walk backwards or turn around when you pull back on the control stick.

There's a rich precedent of survival horror games with purposefully restrictive controls - done right, it can increase the sense of tension and helplessness - but here, Eric's painfully ponderous jog and inability to turn around on the spot makes everything a chore, especially in a game which involves so much ambling about in search of obscure items to open doors.

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Comments: 1-44 of 44 in total

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Darren
17/09/09 @ 10:33
#1
+5
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Oh dear...

I'm looking forward to EG's review of DiRT 2 on the Wii, it's supposed to be awful from what I've read on other sites.
Physically_Insane
17/09/09 @ 10:34
#2
+9
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The advert for this game makes me want to go out and buy some spam and eat it. I don't like spam.
Slipstream
17/09/09 @ 10:42
#3
0
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Before the reviews, this game almost had me sold when I read the casing. It looks and sounds very intruiging, but looking at the screens here, I can't say I'm very impressed with the way the combat mechanics look and sound.
They have the idea and atmosphere in place, which is a pity really.

Another eurogamer review 2 points below the industry average!
It's a lose, lose situation. EG are blasted for being on the bandwagon, and in this case off of it!
Can't please 'em all I suppse...
Edited 2 times, most recently on 17/09/09 @ 11:53
the_dudefather
17/09/09 @ 10:42
#4
+11
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yeah because EG write the review subtitle first, then play the game
spekkeh
17/09/09 @ 10:47
#5
0
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I really wanted this to be good, the idea and early screenshots looked thrilling. Oh well, I've got enough games to finish as it is already.
Vertical Stand
17/09/09 @ 10:49
#6
+1
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The setting and early videos for this showed a huge amount of potential, shame they resorted to throwing in combat (how many times must gamers say this?) still will pick it up when I have a Wii.
Widge
17/09/09 @ 10:50
#7
+3
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The TV advert for this was terrible
sadakos_fury
17/09/09 @ 10:54
#8
+2
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Shame.
Was looking forward to dusting off the wii for this.
Can't remember the last time I turned it on.
Give me a reason, games industry, please!
Slamhound
17/09/09 @ 10:54
#9
+10
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Always wondered why Nintendo's European marketing division chose to advertise this instead of, say, Metroid Prime Trilogy.

Then I remember that Nintendo's European marketing division has been staffed by spider monkeys since the N64 days.
Skurmedel
17/09/09 @ 10:59
#10
+2
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Who the hell cares if the review is below industry average? I don't see how it can be desirable to have all the reviewers think the same thing.

I did like the idea of a blessed pickaxe.
Edited 1 times, most recently on 17/09/09 @ 12:02
cianchristopher
17/09/09 @ 11:18
#11
-3
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Do Nintendo even give a shit about games anymore? (and, yes, i know they didn't develop this one!)

Neg me all you like, but it's a question worth asking.....
ruggedtoast
17/09/09 @ 11:22
#12
-4
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Another turgid pile of rubbish on Nintendo's increasingly irrelevant console.
Darren
17/09/09 @ 11:26
#13
+2
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@MilkybKid1985 - That Edge and gamesTM magazine plus EG gave this game 5/10 speaks volumes as far as I'm concerned because I trust those three more than any of the other sources listed in that Metacritic link. Ultimately though a review score is a completely subjective rating but I certainly wouldn't buy the game knowing those three deemed it mediocre.
mkreku
17/09/09 @ 11:26
#14
+6
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So "5" can be translated into "turgid pile of rubbish"? You learn something new every day.
Azazel
17/09/09 @ 11:29
#15
+9
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The 1 - 10 scale still confuses people apparently.
sneetch
17/09/09 @ 11:29
#16
+2
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@Slipstream
Can't please 'em all I suppse...

I reckon they (correctly) don't even try. :)

Sad to see that some people still haven't figured out or accepted the "reviews are one person's opinion" thing. They seem to expect reviewers to have some kind of group-mind.
Xerx3s
17/09/09 @ 11:33
#17
+8
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"Another eurogamer review 2 points below the industry average! "

Wtf is the point of commenting on the fact that a review - based on opinion - does not score the same as the other reviews based on opinion.
farticusmaximus
17/09/09 @ 11:37
#18
0
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If it weren't for Wii Sports and Boom Blox I'd have ditched my Wii like a month-old sandwich by now.

The software on the machine has gone from poor to truly dire, and I don't feel particularly comfortable owning a Wii anymore.

Unfortunately there's not really any alternative for party games until Sony and MS bring their motion controllers to market. As soon as they do I can see the Wii dying a swift and undignified death.
schnide
17/09/09 @ 11:45
#19
-1
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The sad thing toast is that it's entirely relevant, because people keep buying the fucking thing.

And because there are more casual (yes, they are) than hardcore (yes, they are) gamers, that's where the money is. So Microsoft and Sony are chasing the same kind of market, although at least they might do a decent job rather than relying on Wii Sports to fill all the months between a first party release like Zelda, Mario or Metroid.

And in the meantime there are half-assed releases like this which really let everyone down and could've benefitted from first-party involvement.
homerbert
17/09/09 @ 11:50
#20
+9
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It's always amusing to see a shit third party game on the Wii means the console is "dead", "irrelevent" that "nintendo don't give a shit about games" etc. It's a good thing there aren't any bad games on "real" gamer's machines.

Can someone tell me why so many people want the Wii to fail? Is it because "casual" gamers have stolen our hobbie. Surely a world with more good games in it is better than one with more shit games in it?
Bigglesworth
17/09/09 @ 11:57
#22
+4
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Another eurogamer review 2 points below the industry average!

Given that the majority of the review 'industry' use a 7 to indicate an average score, it kind of makes sense that Eurogamer's average indicator, a 5, is two points lower.
canIdoyabombsforya
17/09/09 @ 12:03
#23
-4
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If you need to be playing video games all summer, dont buy a Wii, simple really. TBH I dont really know anyone else who takes consoles as seriously as you lot. It's like there is some kind of law, that a console needs to be played almost constantly to class it as a fun toy. Weird.
The Wii can collect as much dust it likes until Galaxy 2 is out, or until xmas, seeing as it's the first ever video game that wont make you single for using after xmas dinner.
guernican
17/09/09 @ 12:23
#24
+2
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Opening the Third Eye, eh?

I used to know a hooker that would do that for less than £35.
captainrentboy
17/09/09 @ 12:26
#25
+2
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homerbert, I don't want the Wii to fail, but at the same time I really don't think it deserves the amount of success it's had. Before it was released a lot of gamers began imagining what unique and exciting possibilities there could be with the Wii's novel control methods, turns out, a few years down the line, that hardly any of those ideas were ever actually implemented. Nintendo are happy to let shit title after shit title clog up their back catalogue of games, with maybe one shining gem of a game released every 3/4 months or so and this pattern shows no sign of slowing down.
Nintendo fans can't even state ''Well look at Metacritic, it's got so and so average of decent titles, which is actually in line with 360/PS3'' That isn't correct because sooo many games on the Wii are soooo blatently awful that they're actually ignored by the vast majority of review sources.
I work in Game and see these new titles come in every Wedsnesday and it is really shocking to see so much crud on one format.
TonyB
17/09/09 @ 12:26
#26
+1
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"You can't move whilst Eric is in aiming mode, so the control stick suddenly transitions awkwardly from controlling movement to point of view.
...
This is the sort of nonsense we might have put up with ten years ago, but it's not something we'd choose to do for fun today."

I'm interested to know what Keza's opinion of the four-year-old Resident Evil 4 is (or, indeed, the less-well-received-but-still-relevant RE5 from earlier this year), given the above statements.
farticusmaximus
17/09/09 @ 12:26
#27
+7
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"Can someone tell me why so many people want the Wii to fail?"

I don't want it to fail, I just want some good games for it, and maybe an online service that's more functional than a pair of bean cans linked by string.
Vertical Stand
17/09/09 @ 12:33
#28
+1
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Way to ruin another comments section guys.
muscleblade
17/09/09 @ 12:37
#29
-10
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Another day - another crappy Wii game.
dr_faulk
17/09/09 @ 12:48
#30
+2
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My wife saw the ad for this and she said, "It's probably crap."

Are you guys hiring?
muscleblade
17/09/09 @ 13:28
#31
-1
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"I'm looking forward to EG's review of DiRT 2 on the Wii, it's supposed to be awful from what I've read on other sites. "

I just looked at the backside of the cover to see if they used 360 screenshots. They did not LOl. The graphics looks amazingly weak form those pics.
muscleblade
17/09/09 @ 13:45
#32
-5
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7/10 is mediocre
5/10 is total crap

"MotorStorm makes its mediocre PSP debut in Arctic Edge" 7/10 Eurogamer.
Zaiz
17/09/09 @ 13:53
#33
0
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Two points about this silly little review: (admittedly, I had no plans to buy the game anyways, but...)

For one, why are you lambasting the RE4 style shooting system? I'd like you, the reviewer, to shoot a bizarre magical pickaxe accurately while moving. Its also purposefully designed to bring in tension. You know, the sort of thing we all forgot when survival horror came to include Dead Space.

For two, why do you care so much about Buddhist tradition in the game? A ton of other games go a tiny bit overboard with their own central religious references, and this game was probably trying to not be insensitive to the Buddhists who might play. It makes me wonder how much you would have cared if, say, your religion of choice was involved heavily in the story, and thus some scripture and dogma made its way in.

Meh. Tis just a review.
duusern
17/09/09 @ 15:05
#34
0
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I sometimes think u (Eurogamer) are a bit strict in the points you give,but in this instance i couldn't agree more.A resi-wannbe without all the different weapons,upgrades,monsters & stuff.I paid 40£ for it at EB-games on Friday.I managed to change it back for full price on the monday after,since i buy all my games at the same store (lucky me).
To everyone who consider buying this:DON'T!!!
hiddenranbir
17/09/09 @ 16:01
#35
-1
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Poor Wii. The game has a really good advertisement, at least!
smelly
17/09/09 @ 17:37
#36
-1
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>The Wii can collect as much dust it likes until Galaxy 2 is out

I still havent finished the original galaxy.. put in a few hours here and there trying to get 120 stars with luigi.. man is that hardcore!
smelly
17/09/09 @ 20:48
#37
-3
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>Another day - another crappy Wii game.

Another day - another crappy 360 game.

http://www.eurogamer.net/articles/mini-n...


See? No you probably dont.
Slipstream
17/09/09 @ 22:05
#38
0
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I reckon they (correctly) don't even try. :)

Sad to see that some people still haven't figured out or accepted the "reviews are one person's opinion" thing. They seem to expect reviewers to have some kind of group-mind.


Yes, this makes perfect sense, they shouldn't have to =)
rommy667
17/09/09 @ 23:16
#39
0
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Well then thanks god for the HBC :)
Waldo
18/09/09 @ 04:37
#40
0
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Too bad it didn't turn out better, since the setting is pretty unique for survival-horror.
EMarkM
22/09/09 @ 20:12
#41
0
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Damnit! ONM gave this 85% this month, and today I added it to my shopping list.

Might still give it a try: the wife loves helping me play through survival horrors.
Royal Fool
30/09/09 @ 06:03
#42
0
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From the little I experienced (only through the opening chapter to the first "boss"), it's clear that the developers made a lot of rookie mistakes. I was rather shocked to see how bad the controls and interface were, not to mention the production values. An interesting premise and setting ruined by... well, I don't know what exactly, but the game sure wasn't what I'd call fun. Pity.
tnomad
02/10/09 @ 00:28
#43
0
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Picked this up on a whim. Bit of a disappointment tbh so far. Review is pretty indicative of content.
Jaguarandine
07/10/09 @ 03:10
#44
0
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I live in the states and have been playing this game for a couple weeks now and I must say I've been thoroughly enjoying the experience. I'm not sure if I'd categorize this game as survival horror or a Resi-clone. It's much more focused on the adventure aspect than that genre. As such, I don't think its slow pace is for everybody, but I love games of this type so it was right up my alley (the ads I've seen are definitely misleading).

The graphics in my opinion are good and sometimes fantastic in spots. The size and scope of some levels is downright impressive, and building design is as well. Indoors, things start to look a little muddy, and in large environments outside textures can be blurry. Overall, I've seen the graphics of a lot of Wii games, and in spots Cursed Mountain is one of the best looking Wii games I've seen.

Gameplay-wise, movement is stiff but not game-breaking. Many games have been controlled this way for years, and in many cases still are, so no big complaints here. Motion gestures are fun and immersive. I've seen a lot of reviews complaining about the motion controls in this game, but I've never had much of a problem with them. After several tries, I can now do all the motions I encounter in the game without issue, and to me they actually add to the experience.

In the end, I'm upset that this game has been reviewed worse than drivel like Deca Sports and My Sims Racing, when clearly much more effort has been put into than that, but what can you do? Well, I just hope some other people at least try it, so developers like Deep Silver can keep making interesting games for the mature Wii audience. ;)

Comments: 1-44 of 44 in total

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