Cursed Mountain Review
Poxy.
Version tested: Wii
These days you feel obliged to reward any Wii game that's been purpose-built for the console and isn't depressing licensed shovelware - but that's not the sole reason Cursed Mountain looked promising. Survival horror is still relatively unexplored territory on the system, and it's one genre where motion control could really add something to the experience. After all, the Wii remote is just as suited to throwing torchlight into dark corners as it is to pointing and shooting.
Cursed Mountain tracks a Scottish mountain climber's ascent up a Himalayan mountain in search of his (strangely non-Scottish, judging by the voice acting) brother, who has stirred up trouble by attempting to scale the mountain without completing the appropriate religious rites. Ghosts have infested every village and monastery on the way up the mountain, leaving them desolate, empty and full of sacred barriers. Protagonist Eric must overcome these using motion controls and the religious door-unlocking trinkets hidden in obscure places. It's linear, old-school survival horror, with all the associated backtracking, key-finding and awkward combat.
The setting is easily the best thing about the game. A mountain trail provides the perfect framework for the action, keeping you following the game's intended route without making you feel restricted. It's occasionally well-drawn, too; the deserted clumps of houses, narrow trails and monasteries can be genuinely atmospheric. As you get higher up the mountain there's a constant need to find oxygen canisters - searching for them does build tension, even if it does seem unlikely that they'd be conveniently hidden in smashable pots.

Combine all that mist with less-than-crisp Wii graphics and you can barely see what you're doing.
Unfortunately, despite the occasional impressive moment when you turn a corner around a summit and catch sight of the village you're heading towards, or walk up some narrow stairs to find they open out onto an impressive Buddhist monastery, Cursed Mountain's visuals are so decidedly low-rent they ruin the atmosphere. Darkness and foggy visual effects are overused to the extent you can't actually see what's going on, which builds irritation rather than suspense.
Eric never really inhabits his environment - for all his mountain-climbing prowess, he can't step over tiny bits of scenery or skirt chunks of rubble - and his animation looks incredibly old-fashioned. Ghosts sashay flouncily towards you in a strange sort of dance rather than shambling or scuttling or doing anything else remotely threatening.
But the real reason that Cursed Mountain isn't frightening has nothing to do with its visual limitations. It's because you always know exactly what's about to happen. Ghosts never appear from thin air or take you by surprise - they're signposted with in-game cut-scenes showing you exactly how many there are and where they're coming from.

Oh, if only the combat were ever actually exciting.
The complete lack of enemy variety doesn't help; you have ghosts that walk, ghosts that fly and a couple of bosses. Once you've played through the first hour you've seen pretty much everything the game has to throw at you, and it gets very repetitive. There's rarely a moment where you don't know exactly what's around the corner - which is a shame, because in the two or three instances where it does manage to evoke tension, Cursed Mountain is almost entertaining.
It never quite gets there, though, mostly because it's so horrible to control. Any sense of suspense or fear dissipates immediately as soon as you're put back in control of a character who can't decide whether to walk backwards or turn around when you pull back on the control stick.
There's a rich precedent of survival horror games with purposefully restrictive controls - done right, it can increase the sense of tension and helplessness - but here, Eric's painfully ponderous jog and inability to turn around on the spot makes everything a chore, especially in a game which involves so much ambling about in search of obscure items to open doors.
The control system is at its worse in combat situations. You can't move whilst Eric is in aiming mode, so the control stick suddenly transitions awkwardly from controlling movement to point of view. All the while, you have to hold the remote up and point at the screen to shoot ghosties with your mystical pickaxe. There's absolutely no reason why all the aiming couldn't be done with the remote alone, leaving you free to move around with the stick.
It's hideously awkward, and leads to situation after ridiculous situation where you're forced to jog slowly away from ghosts whenever they get too close, then find another suitable spot to shoot at them from standstill. This is the sort of nonsense we might have put up with ten years ago, but it's not something we'd choose to do for fun today.
Speaking of mystical pickaxes, Cursed Mountain's incorporation of Buddhist religious tradition frequently oversteps the line between authentic and overzealous, and is often completely ludicrous. Having a blessed pickaxe that shoots beams at ghosts is ridiculous, whether or not the upgrades you collect are correctly-named ritual implements with half a screen of explanatory text.
The discoverable notes and journal entries dotted around the game to flesh out the backstory are full of incomprehensible language. Though the game's attempts to dress up healing and aiming as incense-burning and opening the Third Eye are sort of endearing, they're as close as Cursed Mountain ever gets to actually integrating any of its Buddhist shtick into the gameplay.
The motion controls, too, suffer from a common problem in that they have the opposite of the intended effect; instead of making you feel immersed, they pull you straight out of the game and back into your living room as you struggle with two bits of unresponsive plastic.

Eric's inner monologue fills you in on his relationship with his brother as you follow him up the mountain. He's a bit of a prick as it turns out.
Breaking supernatural seals in order to finish off a ghost, open a door or trigger an event is a matter of locking onto them and following a few gesture prompts - they're nothing too complex, but it often takes two or three tries before the game acknowledges your movements, especially when it comes to forward thrusts.
All of that might be worth putting up with if the pacing wasn't so tortuously slow and the mildly interesting plot wasn't so drawn-out - problems that are exacerbated the longer you play. Trudging up a mountain in search of a shaman whilst listening to Eric's inner monologue and fighting ghosts along the way can be fairly engaging; walking incredibly slowly around the same building for 40 minutes searching for three ritual fragments to open a door cannot.
The game's reluctance to challenge you at all only emphasises the drudgery. Killing ghosts with gestures restores some of Eric's health and incense shrines are fairly generous anyway. The only reason you ever die is because the controls get the better of you.
Cursed Mountain has some good ideas, and it's encouraging to see an original survival horror for the Wii. However, its repetitive structure, fiddly controls and slightly shonky construction mean that it's no fun to play.
It's clear from the thoughtful setting and the commitment to Buddhist myth and ritual underpinning the plot that genuine effort has gone into the game, but that doesn't show in the final product. Perhaps fittingly for a game based around scaling a peak, playing Cursed Mountain is more a matter of endurance than anything, despite its worthy intentions.
5 / 10
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Comments (42) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'm looking forward to EG's review of DiRT 2 on the Wii, it's supposed to be awful from what I've read on other sites.
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They have the idea and atmosphere in place, which is a pity really.
Another eurogamer review 2 points below the industry average!
It's a lose, lose situation. EG are blasted for being on the bandwagon, and in this case off of it!
Can't please 'em all I suppse...
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Was looking forward to dusting off the wii for this.
Can't remember the last time I turned it on.
Give me a reason, games industry, please!
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Then I remember that Nintendo's European marketing division has been staffed by spider monkeys since the N64 days.
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I did like the idea of a blessed pickaxe.
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Neg me all you like, but it's a question worth asking.....
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Can't please 'em all I suppse...
I reckon they (correctly) don't even try.
Sad to see that some people still haven't figured out or accepted the "reviews are one person's opinion" thing. They seem to expect reviewers to have some kind of group-mind.
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Wtf is the point of commenting on the fact that a review - based on opinion - does not score the same as the other reviews based on opinion.
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And because there are more casual (yes, they are) than hardcore (yes, they are) gamers, that's where the money is. So Microsoft and Sony are chasing the same kind of market, although at least they might do a decent job rather than relying on Wii Sports to fill all the months between a first party release like Zelda, Mario or Metroid.
And in the meantime there are half-assed releases like this which really let everyone down and could've benefitted from first-party involvement.
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Can someone tell me why so many people want the Wii to fail? Is it because "casual" gamers have stolen our hobbie. Surely a world with more good games in it is better than one with more shit games in it?
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But the Wii is truly the "home of the bad game"! Seriously 99.9999999999999% of Nintendo Wii titles are complete and utter shite, not fit to wipe your arse with.....
The Wii is approaching it's 3rd birthday and it's got Super Mario Galaxy as the sole classic title. That's it! Nothing else! (Zelda was a cube game, RE4 was a cube game, Wii Sports is a decent blast but no classic, what else you got?)
I know you'll come back and menion game x and game y but fuck it, they're shit games so don't bother!!!
NEGATIVE POWER!!!!!
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Given that the majority of the review 'industry' use a 7 to indicate an average score, it kind of makes sense that Eurogamer's average indicator, a 5, is two points lower.
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The Wii can collect as much dust it likes until Galaxy 2 is out, or until xmas, seeing as it's the first ever video game that wont make you single for using after xmas dinner.
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I used to know a hooker that would do that for less than £35.
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Nintendo fans can't even state ''Well look at Metacritic, it's got so and so average of decent titles, which is actually in line with 360/PS3'' That isn't correct because sooo many games on the Wii are soooo blatently awful that they're actually ignored by the vast majority of review sources.
I work in Game and see these new titles come in every Wedsnesday and it is really shocking to see so much crud on one format.
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...
This is the sort of nonsense we might have put up with ten years ago, but it's not something we'd choose to do for fun today."
I'm interested to know what Keza's opinion of the four-year-old Resident Evil 4 is (or, indeed, the less-well-received-but-still-relevant RE5 from earlier this year), given the above statements.
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Are you guys hiring?
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I just looked at the backside of the cover to see if they used 360 screenshots. They did not LOl. The graphics looks amazingly weak form those pics.
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5/10 is total crap
"MotorStorm makes its mediocre PSP debut in Arctic Edge" 7/10 Eurogamer.
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For one, why are you lambasting the RE4 style shooting system? I'd like you, the reviewer, to shoot a bizarre magical pickaxe accurately while moving. Its also purposefully designed to bring in tension. You know, the sort of thing we all forgot when survival horror came to include Dead Space.
For two, why do you care so much about Buddhist tradition in the game? A ton of other games go a tiny bit overboard with their own central religious references, and this game was probably trying to not be insensitive to the Buddhists who might play. It makes me wonder how much you would have cared if, say, your religion of choice was involved heavily in the story, and thus some scripture and dogma made its way in.
Meh. Tis just a review.
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To everyone who consider buying this
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I still havent finished the original galaxy.. put in a few hours here and there trying to get 120 stars with luigi.. man is that hardcore!
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Another day - another crappy 360 game.
[link url= http://www.eurogamer.net/articles/mini-ninjas-review
]http://ww w.eurogamer.net/articles/mini-n...[/link]
See? No you probably dont.
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Sad to see that some people still haven't figured out or accepted the "reviews are one person's opinion" thing. They seem to expect reviewers to have some kind of group-mind.
Yes, this makes perfect sense, they shouldn't have to =)
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Might still give it a try: the wife loves helping me play through survival horrors.
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The graphics in my opinion are good and sometimes fantastic in spots. The size and scope of some levels is downright impressive, and building design is as well. Indoors, things start to look a little muddy, and in large environments outside textures can be blurry. Overall, I've seen the graphics of a lot of Wii games, and in spots Cursed Mountain is one of the best looking Wii games I've seen.
Gameplay-wise, movement is stiff but not game-breaking. Many games have been controlled this way for years, and in many cases still are, so no big complaints here. Motion gestures are fun and immersive. I've seen a lot of reviews complaining about the motion controls in this game, but I've never had much of a problem with them. After several tries, I can now do all the motions I encounter in the game without issue, and to me they actually add to the experience.
In the end, I'm upset that this game has been reviewed worse than drivel like Deca Sports and My Sims Racing, when clearly much more effort has been put into than that, but what can you do? Well, I just hope some other people at least try it, so developers like Deep Silver can keep making interesting games for the mature Wii audience.
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