Critter Crunch Review
Tasty.
Version tested: PlayStation 3
Another day, another puzzle game. Like so many others this one involves matching coloured objects as they drop down the screen. Yet again you'll spend your time pulling off combos, racking up points, gathering gems, collecting power-ups and vomiting rainbows of sick into your son's mouth. Hang on what?
Critter Crunch will be familiar to many iPhone-owning puzzle fans, having been selling well in the App Store for over a year now. As you'd expect, the PSN version features much better visuals and audio effects, while the core gameplay mechanics of matching, combining, collecting and vomiting remain intact.
You play as Biggs, a rotund furry character with a big gob and a super-long tongue. He moves left and right underneath a grid populated by coloured critters of various shapes and sizes. The idea is to feed smaller critters to bigger ones till they burst, taking out any adjacent critters of the same type along with them. Say you've got a row of four medium-sized yellows, for example. The medium yellows eat the small blues. So feed small blue critters to a medium yellow and the whole row of yellows will explode.
That's the basic principle, but of course there are extra rules and power-ups to make things more complicated. You can set off a "food chain" by feeding a small to a medium who is directly below a big, thereby blowing up the lot. Some critters are "toxic" and must be avoided, as swallowing them will lose you points. There are bombs for blowing up large groups and watermelon seeds for destroying individual critters. Other top power-ups include the bulb of garlic - swallow this to unleash a belch of breath so bad the entire grid will retreat by one row.

You get the idea.
When critters explode they drop precious gems. Collecting these boosts your score and fills the "hunger meter" at the side of the screen. The aim is to fill the meter as fast possible, because if you don't manage it before the critters reach the bottom of the screen it's game over.
Then there's your son, a smaller version of Biggs. Every so often he appears from nowhere and opens his giant mouth, indicating he wants to be fed. Pressing the circle button makes Biggs spew up an arcing rainbow of multicoloured puke, as if his breakfast consisted of 486 packs of Skittles and a bucket of glitter. The longer you vomit into baby Biggs' mouth, the more points you rack up. Never has throwing up held so much charm or appeal. For most of us anyway.

Any game with this much burping, vomiting and exploding has to be worth £4.49.
So there are quite a few variables to deal with, but but the power-ups and rules are introduced at a steady rate. In fact, the first half of the game is straightforward to complete and really rather relaxing. Once the pace starts to pick up, however, you can no longer get away with absent-mindedly plugging away till the meter is full - proper concentration and forward planning are required just to stay alive, let alone rack up high scores.
This is where Critter Crunch digs its hooks in. As is essential for a puzzle game to be great, the balance between challenge and reward is just right. You're required to move fast, react quickly, think ahead and weigh up options all at the same time. Succeed and you're rewarded with showers of pretty confetti, sparkly chinking jewels and the satisfying sound of cute creatures popping open like balloons.
True, the bottom line is you're still using colour-matching and pattern-building to make things on a grid disappear. Critter Crunch does owe plenty to puzzlers which have come before such as Bejeweled and Pokemon Puzzle League. (In fact, the medium yellows bear a remarkable resemblance to Pikachu, which should make the game even more appealing to those who've always wanted to push the cheeky little fellow's smug squinting face into a fire and watch his jaundiced skin blister as his rosy round cheeks burst open like tomatoes in a microwave.) However, there are new ideas here and the game has enough depth to make it feel fresh.
It also helps that the presentation is great. The critters manage to be cute without, well, making you want to push their faces into a fire. (The vomiting probably helps.) They look like they're straight out of a cartoon - an animated film like Spirited Away though, not some rubbishy Saturday morning nonsense. The background music is excellent, jolly without being obtrusive and gently hypnotic enough to make you forget what time it is, everything you were supposed to do today and why anyone would ever want to do anything else anyway.
Along with the basic mode there are Puzzles to solve. These involve clearing the screen of critters using a maximum number of moves. There's no spawning so the Puzzles are ideal if you want more time to think and less pressure. Then there are Challenges, which present you with a specific objective - "Fill the meter by popping chains of only three critters or more," for example. Some of these can be quite tricky so they're ideal for those who have mastered the Adventure mode.
Critter Crunch also offers up two online options. In co-op mode you and another player attempt to clear a giant grid and stay alive as long as possible. It's fun enough but it's not much more enjoyable than single-player mode as you can't tell what the other person is planning. It's frustrating when the other Biggs swallows the keystone critter in the giant combo you've spent ages setting up, for instance.

Look! It's just like Catford Island! Without the Lidl or the JD Sports.
In versus mode each player gets their own grid and they're displayed side-by-side on the same screen. There are some superb power-ups in play here, such as the one which makes your enemy's screen go all wibbly while crazy monsters swirl around and trippy music plays. Once again films like Spirited Away come to mind, not to mention In the Night Garden after 15 vodka Red Bulls.
All in all, the online co-op is forgettable and the versus mode is enjoyable. The Puzzles and Challenges are different enough to be worth taking a look at. But it's Critter Crunch's basic mode you'll return to again and again. It features some of the best elements of classic puzzlers along with some fresh ideas, finely-balanced gameplay and polished presentation.
It's also highly addictive. Perhaps not to the same extent as crack, but at least it's cheaper - £4.49 for the full game, which works out at an estimated 1p per hour of fun. Which is a much better deal than a hundred pounds per half hour of fun like ooh I don't know I just can't think of anything.
Even if Critter Crunch sounds like a lot of puzzlers you've played before, why not download the free demo? You might be pleasantly surprised by how fresh it feels and how addictive this game can be. And if not, at least you'll get to see a big furry creature vomit a rainbow of sick into his son's mouth.
9 / 10
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Comments (50) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Very slick and well presented.
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try Pixel Junk Monsters (next week Pixel junk Shooter).
Everyday riff & Super Stardust HD.
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@penhalion it is a LOT more than matching three colours which is perhaps why I like it so much as I usually avoid puzzles games like the plague
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Also, Flower, Pixeljunk Eden and Shatter are well worth picking up, although all for very different reasons. Plus, Pixeljunk Shooter is out next week.
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Ellie, if you read this fn post do something usefull for EG and transfer this to the rest of them in there. I dont know much about this game to say about the rating but some need to learn about gaming and how to rate...
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Loved flower - not re-visited it but a unique game/experience
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Funny, you have a go at EG reviews and yet a quick look around the net pretty much says what you are complaining about, this game getting high review scores, Saboteur not so, so what's your issue with the EG reviews here?
@Widge
Because it is not a £40 AAA title so even though this will give you hours of entertainment, is a huge challenge and highly addictive it can't possibly be worth a high score. For me this is worth a 9 because of the fun it has given me, I have played this more than a lot of "proper" games I have bought this year.
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difficult to say these days based on EG reviews.
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And oooooh my favorite hardcore game didn't get an 8 but cuute puzzler get's a 9 idiocy. Opinions are a bitch.
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But yet you still managed to go off on a rant based on the game and its rating...
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It's kinda like how you wouldn't compare Never Mind the Buzzcocks and Attenborough's "Life" even though they are both TV, but you might use QI as a comparison.
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I think 9 is a fair rating, it deserves at least 8: it's very well designed, animated and produced.
Those who disagree need to think that you can't compare this to Saboteur, they're are too completely different games and productions and need to be judged according to appropriate scales and not as if they were competing against each other: is it that difficult to understand?
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A friend of mine loves it and is addicted; personally I find it to be one of the more boring PSN games.
I love a good puzzle game.. but this simply didn't do anything for me even though it has been well made.
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It is a very cute and polished game. The missus is addicted to it, but there's almost no one to play against online.
I rate it a 7, or 8/10.
9 is too high, and it does it disservice if people expect to get ther mind blown away.
I recommend it anyway. It deserves more sales, just don't expect it to be GOTY quality.
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Still, I have to agree with Dahsif
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TBH at the end of the year EG should just ditch the numbered score system and just sum it up with a 'to buy or not to buy' ending so the score crunchers out there stop getting their pants in a twist because they cant understand the scoring system and every game isn't 'lesser' to their 'best game ever and can never be beaten'
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Surely one of the things we love about EG is the way it reviews games on their own merits rather than comparing every game to the latest overhyped bland FPS blockbuster.
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"Better than MGS4 then? It is a very cute and polished game... I rate it a 7, or 8/10. 9 is too high, and it does it disservice if people expect to get ther mind blown away. I recommend it anyway. It deserves more sales, just don't expect it to be GOTY quality."
:/ Behold exhibit A. Not really moaning as such but still silly score nitpicking. I would imagine that CC will win GOTY on some sites. Ellie posted a thorough, well written review, and thought it was a quality product. Mgs has nothing to do with anything.
If people must complain about reviews then how about the ones that are poorly written, riddled with inaccuracies or are paid for adverts in disguise.
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I actually agree with you there. However oft-times the score reflects the tone of the review, and whatever your expectations are, humans will always try to reach a conclusion and form a judgement on as few clues as possible (basic Social Psychology) unless it is something really important to them.
What I'm trying to say is: buy the game, enjoy it (my missus is playing it RIGHT NOW online) but it's not innovative enough to warrant a 9/10 in my books.
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Reading my post sober I will stop quoting as it comes across as personal. No need to single people out as a cheap way of getting a point across, especially when you explain the reasoning behind your post.
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This game has connected my family plus its insanely addictive to play over multiplayer sessions and thats just talking from the Co-op experience. The game has tons of cool elements it throws at you.
I must say i hate Toxic critters + Vegetarians this combo makes it nearly impossible to see if they are vegetarians or not thanks to the toxic green smoke. its a very frustrating combination.
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Canabalt, a one button 2min game, is a better game?
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Maybe they just don't get this generation. The advent Live Arcade, PSN and the Virtual Console has liberated us from the yoke of blockbuster "Hollywood" games, both as gamers and developers.
Not so very long ago, a game this well made would have been ranked as triple A. 2D animation of this quality often requires more time and talent than most 3D work.
It's an excellent game and well worthy of it's score.
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