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Crash of the Titans Review

Xbox 360 Review by Kristan Reed

19 October, 2007

First of all: worst pun ever. Come on Radical. Come on Sierra. You can do better than that.

We can all forgive dodgy punnage if a good game resides within, but, in this case Crash of the Titans is, depressingly, one of the weakest Crash games to emerge in its 11 year history. Admittedly, the series has been stuck in a critical wilderness ever since Naughty Dog left it behind, but Traveller's Tales seemed to be onto something with Crash Twinsanity, and Crash Tag Team Racing wasn't too bad either.

So what went wrong this time? More of less everything, that's what, but we'll unpick its many flaws in a moment.

Junk food

The game relies on the central hook that it's great fun to beat up other, bigger monsters and hijack them. At the lowest end of the 'food chain', you have to rely on your ability to make the best use of plucky Crash's combo moves, duff up your assailants until the star meter above their head is full, and then tap B to hijack them. Jumping on their dazed heads, you take full control of their movements and benefit from their powerful combos - which in turn may give you level-solving abilities like being able to fire projectiles to flick switches or destroy obstacles blocking your progress.

'Crash of the Titans' Screenshot 1

Each level basically plays out the same every time - a bunch of mutated monsters enters the scene, you duff them up until new, more powerful ones spawn to replace them, you hijack them, destroy the next wave, and then the design of the level eventually forces you to revert back to Crash Bandicoot in order to tackle some basic platforming acrobatics. After a small section of simple jumping, rail-grinding and ledge-shimmying, it's back to arena-based combat again. And so on, until you face a 'boss' of sorts, which you only stand a chance of hijacking if you've worked your way up the food chain first. It's all very basic, very repetitive, and evidently very specifically designed for the youngsters - unlike previous Crash efforts, which had a much more universal appeal if you liked your platform collectathon nonsense.

As such, the combo system is exceptionally simple, with multiple presses of a single button yielding the kind of results that get you through half the levels in a blink of an eye. Beyond that, it rarely gets more complicated than pressing one button and rotating the left stick, or pressing one button, landing, pressing it again at the right time, doing it again, and so on. Basically, combat boils down to either hammering one of three buttons until something happens, or blocking with the right trigger and waiting for your foe to stop attacking for a moment. On the Wii version, these button presses are replaced by Wiimote 'gestures', and, in theory, it's more fun to see your physical actions translated into special moves, but the simple gameplay and level design boils down to the same thing. Don't be fooled.

Where it all gets a bit irritating is when gangs of much tougher enemies start to appear all at once. The game essentially goes from being way too easy to dangerously close to annoying in no time at all as they take it in turns to whack you with their special moves. If you're not careful, you can easily find yourself getting stuck in helpless loops where one enemy attacks and his pals do the same just afterwards until you're dead. Rather than make the combat more interesting, Radical's only answer to making the game more challenging is to basically to spam combat arenas with more enemies than you can reasonably deal with at one time, and no food chain to work up.

'Crash of the Titans' Screenshot 2

With a limited lives system, once you're out of them you have to start the whole episode from the beginning - highly irritating in this day and age, and something that causes needless repetition and nagging frustration. Admittedly, the episodes are pretty short-lived affairs, and getting back to the point where you died won't take ages, but that's not the point. Mid-level save points would have gone a long way to making the game a friendlier prospect - particularly to younger players. Without these, it robs you of the incentive to carry on.

With the basic crux of the game simultaneously lightweight and laboured, it doesn't exactly help that the game suffers in several other respects. Take the camera control for instance. It might seem as if the game is designed to be more helpful by taking control away from the player, but when it comes to the platforming sections, it's just a big fat pain in the arse. Jumping from rope to rope, for example, can end up being a lottery because the perspective does nothing to help you judge whether you're lined up correctly or not. It's the same deal with some of the seemingly simple jumps from platform to platform, and a recipe for the kind of eye-rolling irritation you'd think Radical would be all too aware of by now. Presumably Radical wanted to make sure the co-op mode wouldn't end up being confused by two players wrestling with the camera control, but frankly we could have done without co-op entirely if it meant actually being able to see what's going on properly.

If you thought that Crash's first appearance on the next generation of platforms might enhance its appeal from a technical standpoint, forget it. This is very much a game designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development. From a commercial standpoint, it's easy to understand why you'd design a game like this for younger platforms, but in late 2007 any version of the game feels like a relic from a bygone age. As one of my colleagues remarked when seeing the game running last week, "I feel like I've played this game a hundred times before". The narrow, linear levels, the shallow unsatisfying combat, the done-to-death platforming, and the entirely underwhelming look and feel of the game...it's a major disappointment for platform starved gamers to see Crash of the Titans turn out to be so painfully average in almost every respect.

5/10

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Comments: 1-33 of 33 in total

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Talha
19/10/07 @ 06:42
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With due respect, I think in recent months EG lost all rights to complain about bad puns.
matrim83
19/10/07 @ 06:56
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Heh! Agree with Talha.

:D
Triggerhappytel
19/10/07 @ 07:10
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"Crash of the Titans turn out to be so painfully average in almost every respect."

Doesn't this apply to every Crash game since Naughty Dog stopped developing them?!
Antonyw999
19/10/07 @ 07:19
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"As such, the combo system is exceptionally simple, with multiple presses of a single button yielding the kind of results that get you through half the levels in a blink of an eye. Beyond that, it rarely gets more complicated than pressing one button and rotating the left stick, or pressing one button, landing, pressing it again at the right time, doing it again, and so on. Basically, combat boils down to either hammering one of three buttons until something happens, or blocking with the right trigger and waiting for your foe to stop attacking for a moment."

Pretty much describes God of War et al. I think you're being overly harsh. For what it is, it's quite enjoyable in small doses. Not every game is trying to be Mass Effect, nor should they.
DanWhitehead
19/10/07 @ 07:19
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My main problem with this game is that, after the first few levels, it pretty much ceases to be a platform game altogether and simply becomes a maddeningly clumsy melee fighting game.
DUFFMAN5
19/10/07 @ 07:26
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Remake ps1 Crash....briliant and simple...Worked for a few other games

and while you are at it. Get CD to do Soul Rever. That would fookin ace. I love/loved that game
Edited 1 times, most recently on 19/10/07 @ 08:27
krudster [mod]
19/10/07 @ 07:30
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It may *sound* a bit like God of War, but the execution is about four thousand million light years away. Or four points, if you will.
NewYork
19/10/07 @ 07:31
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First Every Extend Extra Extreme, and now this :O

The season of 9 and 10 XBox games is over :O
Runtime
19/10/07 @ 07:36
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"First Every Extend Extra Extreme, and now this :O

The season of 9 and 10 XBox games is over :O"

Have you seen X360's release schedule for November?
Steroyd
19/10/07 @ 07:43
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I downloaded the original Crash 1 from the store yesterday, barring the save system it still holds its own re-invigorated even, when played on the PSP. :)
Kniteshade
19/10/07 @ 07:54
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So does this suck so much that it doesn't even deserve a mandatory screenshot?
rob76
19/10/07 @ 07:58
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"So does this suck so much that it doesn't even deserve a mandatory screenshot? "

Download the demo mate it will do a whole lot more than a screenshot :)
AcidSnake
19/10/07 @ 08:09
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Anyone remember Space Station Silicon Valley?
That was one good game...sounds like how this game works...Only better...
JonFE
19/10/07 @ 08:14
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Could the Wii version be better value for money (especially for my 8-year old son, who loved Wrath of Cortex and Twinsanity)? Any major differences?
Der_tolle_Emil
19/10/07 @ 08:16
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Anyone remember Space Station Silicon Valley?

Oh god do I want a sequel to that game. It was brilliant. The 'plot' alone is pure genius: Robotic animals going crazy because they have to listen to elevator music all day long.
nickthegun
19/10/07 @ 08:29
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So...Messiah then, but doesnt crash every 30 seconds?
kiroquai
19/10/07 @ 08:29
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JonFE: The Wii version is alright actually - played a bit of it last month and quite liked it (hence surprise at score being 5/10).

As a kids' game I thought it was great. It has a bit of humour, it gets pretty much straight into the action, the difficulty curve is pretty smooth and it's nice and colourful, so for an 8-year old it'd be better than the new Spyro game, which has some rather brutal difficulty spikes.

EDIT - I'd like to make it clear that I didn't play a retail version of either game. On the version of Crash I played I just don't recall the difficulty becoming too bad during the first few levels.
Edited 1 times, most recently on 19/10/07 @ 09:43
pinchofsalt
19/10/07 @ 08:31
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"I feel like I've played this game a hundred times before".

Exactly my words after playing Halo3 for four chapters. Don't know if I'll ever get round to finishing it.
monkie_king
19/10/07 @ 08:45
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Space Station Silicon Valley was one of DMA's last titles before stumbling across the patented GTA3 urban violence cash generation scheme. So I don't think you're likely to get a sequel unless it's "Space Station Pop a Cap in yo' Ass Mofo", with the different animals replaced by gangsters of varying ethnic stereotype.
Edited 1 times, most recently on 19/10/07 @ 09:46
kiroquai
19/10/07 @ 08:53
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Silicon Valley was awesome, save the part where dodgy collision detection prevented you from picking up the souvenir at Fat Bear Mountain :-(
TheBiGW
19/10/07 @ 08:54
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While I agree with some of your comments, I disagree about the graphics being a letdown. Some of the levels are pretty epic in scope. Whereas in past Crash games the large 'castle' in the background was just that - a background - in this one you can run/jump right up to the gates, with the castle looming bigger all the time. Some areas look like an oil painting or a cartoon. I thought the art direction and character designs were great.

Camera control too I thought was absolutely fine. Yes, if this was a free-roaming adventure platformer it would be an issue. However, this is as linear as platform games come and as such free control of the camera is only a problem at one, maybe two points in the entire game. Not really something to level critism at in the grand scheme of things.

The co-op mode too is pretty inspired - allowing you to 'ride' on the other player, with control switching to the other player after every jump - or allowing you to 'break out' and play as two separate players during the combat section. I really enjoyed doing this with my other half.

Having finished the game there are areas to level criticism at - such as the difficulty curve being pretty lumpy (the second to last boss is pretty unfair, and some of the Mojo rooms are pretty hit and miss too) and the variety of the creatures is reasonably limited the further through the game you get.

Usually Eurogamer reviews are well researched and well written and I have little to disagree with. This one though simply smacks of someone who went in with their opinions already set, and didn't give the game enough time to really form a balanced opinion. No, it's not Halo 3 but it's certianly better than 5/10. More like a 7 or a low 8 imo.
Triggerhappytel
19/10/07 @ 08:56
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Totally agree with Duffs on the Soul Reaver comment - it could be so awesome.
smirny
19/10/07 @ 09:12
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"The season of 9 and 10 XBox games is over :O"

Mass Effect, Assassins Creed, Guitar Hero 3...??
JonFE
19/10/07 @ 09:13
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kiroquai, thanks!
miiiguel
19/10/07 @ 09:23
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New York dude, it's kinda ridicule to say "XBox games", multi plat games are not XBox or PS or Wii games, they're just games..., or if you play this in a Wii it becomes good, and "oh my god! it's fukin amazing!" on a PS2 ?
We all know 360 is the flagship of video games now, but..., don't over do it...
There's life beyond 360.
Azazel
19/10/07 @ 09:47
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Pretty much describes God of War et al.

lawl.

And Daikatana sounds a bit like Half-Life...
MrFlintBlackman
19/10/07 @ 10:07
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Wouldn't it be better if CD just actually finished the Legacy of Kain series instead of remaking it?

On topic: I thought the demo of COT was alright, bottom line is at least they have tried something different and it's not to bad, wait until it hits the bargin bin.
Edited 1 times, most recently on 19/10/07 @ 11:07
msephton
19/10/07 @ 11:00
#28
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Ooga Booga on the Dreamcast, whilst being nothing like this, was a fantastic game.

http://www.planetdreamcast.com/games/rev...
Darren
19/10/07 @ 11:09
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Well the demo was dreadfully medicore and not much fun to play at all so the review and score don't surprise me at all. The last good Crash game IMO was Wrath of Cortex which launched with the Xbox in 2002. Why play crap like this when Ratchet and Clank Future is around the corner?
The_Benny
19/10/07 @ 13:12
#30
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The co-op play really boosts it for me. My nephew (he's six) had lots of fun with the demo, especially when we played it together.
CrunchinJelly
19/10/07 @ 13:55
#31
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I got this. It's fun, but some of the encounters are quite hard because you haven't always got on a creature so what you would have been able to beat easily, is actually quite hard as just Crash.

AOFanboi
19/10/07 @ 16:51
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Crash is dead, long live Ratchet & Clank.
Martin
19/10/07 @ 17:44
#33
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Hmm. I kinda enjoyed the demo, in brief sessions. Then again - I'm not much of a platformer guy so I guess I haven't enjoyed greatness to compare with.

/me needs to get get back at Psychonauts.

Comments: 1-33 of 33 in total

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