Crash of the Titans Review
Ooga Boogered.
Version tested: Xbox 360
First of all: worst pun ever. Come on Radical. Come on Sierra. You can do better than that.
We can all forgive dodgy punnage if a good game resides within, but, in this case Crash of the Titans is, depressingly, one of the weakest Crash games to emerge in its 11 year history. Admittedly, the series has been stuck in a critical wilderness ever since Naughty Dog left it behind, but Traveller's Tales seemed to be onto something with Crash Twinsanity, and Crash Tag Team Racing wasn't too bad either.
So what went wrong this time? More of less everything, that's what, but we'll unpick its many flaws in a moment.
Junk food
The game relies on the central hook that it's great fun to beat up other, bigger monsters and hijack them. At the lowest end of the 'food chain', you have to rely on your ability to make the best use of plucky Crash's combo moves, duff up your assailants until the star meter above their head is full, and then tap B to hijack them. Jumping on their dazed heads, you take full control of their movements and benefit from their powerful combos - which in turn may give you level-solving abilities like being able to fire projectiles to flick switches or destroy obstacles blocking your progress.

Each level basically plays out the same every time - a bunch of mutated monsters enters the scene, you duff them up until new, more powerful ones spawn to replace them, you hijack them, destroy the next wave, and then the design of the level eventually forces you to revert back to Crash Bandicoot in order to tackle some basic platforming acrobatics. After a small section of simple jumping, rail-grinding and ledge-shimmying, it's back to arena-based combat again. And so on, until you face a 'boss' of sorts, which you only stand a chance of hijacking if you've worked your way up the food chain first. It's all very basic, very repetitive, and evidently very specifically designed for the youngsters - unlike previous Crash efforts, which had a much more universal appeal if you liked your platform collectathon nonsense.
As such, the combo system is exceptionally simple, with multiple presses of a single button yielding the kind of results that get you through half the levels in a blink of an eye. Beyond that, it rarely gets more complicated than pressing one button and rotating the left stick, or pressing one button, landing, pressing it again at the right time, doing it again, and so on. Basically, combat boils down to either hammering one of three buttons until something happens, or blocking with the right trigger and waiting for your foe to stop attacking for a moment. On the Wii version, these button presses are replaced by Wiimote 'gestures', and, in theory, it's more fun to see your physical actions translated into special moves, but the simple gameplay and level design boils down to the same thing. Don't be fooled.
Where it all gets a bit irritating is when gangs of much tougher enemies start to appear all at once. The game essentially goes from being way too easy to dangerously close to annoying in no time at all as they take it in turns to whack you with their special moves. If you're not careful, you can easily find yourself getting stuck in helpless loops where one enemy attacks and his pals do the same just afterwards until you're dead. Rather than make the combat more interesting, Radical's only answer to making the game more challenging is to basically to spam combat arenas with more enemies than you can reasonably deal with at one time, and no food chain to work up.

With a limited lives system, once you're out of them you have to start the whole episode from the beginning - highly irritating in this day and age, and something that causes needless repetition and nagging frustration. Admittedly, the episodes are pretty short-lived affairs, and getting back to the point where you died won't take ages, but that's not the point. Mid-level save points would have gone a long way to making the game a friendlier prospect - particularly to younger players. Without these, it robs you of the incentive to carry on.
With the basic crux of the game simultaneously lightweight and laboured, it doesn't exactly help that the game suffers in several other respects. Take the camera control for instance. It might seem as if the game is designed to be more helpful by taking control away from the player, but when it comes to the platforming sections, it's just a big fat pain in the arse. Jumping from rope to rope, for example, can end up being a lottery because the perspective does nothing to help you judge whether you're lined up correctly or not. It's the same deal with some of the seemingly simple jumps from platform to platform, and a recipe for the kind of eye-rolling irritation you'd think Radical would be all too aware of by now. Presumably Radical wanted to make sure the co-op mode wouldn't end up being confused by two players wrestling with the camera control, but frankly we could have done without co-op entirely if it meant actually being able to see what's going on properly.
If you thought that Crash's first appearance on the next generation of platforms might enhance its appeal from a technical standpoint, forget it. This is very much a game designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development. From a commercial standpoint, it's easy to understand why you'd design a game like this for younger platforms, but in late 2007 any version of the game feels like a relic from a bygone age. As one of my colleagues remarked when seeing the game running last week, "I feel like I've played this game a hundred times before". The narrow, linear levels, the shallow unsatisfying combat, the done-to-death platforming, and the entirely underwhelming look and feel of the game...it's a major disappointment for platform starved gamers to see Crash of the Titans turn out to be so painfully average in almost every respect.
5 / 10
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony explains PlayStation Vita game price strategy
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Rockstar mulling LA Noire 2 development
-
EGTV: Eurogamer playtests PlayStation Vita
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Monkey Bump
-
Who Killed Rare?
-
Kingdoms of Amalur: Reckoning Review
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2









Comments (33) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Doesn't this apply to every Crash game since Naughty Dog stopped developing them?!
Comment below viewing threshold Show
Pretty much describes God of War et al. I think you're being overly harsh. For what it is, it's quite enjoyable in small doses. Not every game is trying to be Mass Effect, nor should they.
Comment below viewing threshold Show
Comment below viewing threshold Show
and while you are at it. Get CD to do Soul Rever. That would fookin ace. I love/loved that game
Comment below viewing threshold Show
Comment below viewing threshold Show
The season of 9 and 10 XBox games is over
Comment below viewing threshold Show
The season of 9 and 10 XBox games is over
Have you seen X360's release schedule for November?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Download the demo mate it will do a whole lot more than a screenshot
Comment below viewing threshold Show
That was one good game...sounds like how this game works...Only better...
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh god do I want a sequel to that game. It was brilliant. The 'plot' alone is pure genius: Robotic animals going crazy because they have to listen to elevator music all day long.
Comment below viewing threshold Show
Comment below viewing threshold Show
As a kids' game I thought it was great. It has a bit of humour, it gets pretty much straight into the action, the difficulty curve is pretty smooth and it's nice and colourful, so for an 8-year old it'd be better than the new Spyro game, which has some rather brutal difficulty spikes.
EDIT - I'd like to make it clear that I didn't play a retail version of either game. On the version of Crash I played I just don't recall the difficulty becoming too bad during the first few levels.
Comment below viewing threshold Show
"I feel like I've played this game a hundred times before".
Exactly my words after playing Halo3 for four chapters. Don't know if I'll ever get round to finishing it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Camera control too I thought was absolutely fine. Yes, if this was a free-roaming adventure platformer it would be an issue. However, this is as linear as platform games come and as such free control of the camera is only a problem at one, maybe two points in the entire game. Not really something to level critism at in the grand scheme of things.
The co-op mode too is pretty inspired - allowing you to 'ride' on the other player, with control switching to the other player after every jump - or allowing you to 'break out' and play as two separate players during the combat section. I really enjoyed doing this with my other half.
Having finished the game there are areas to level criticism at - such as the difficulty curve being pretty lumpy (the second to last boss is pretty unfair, and some of the Mojo rooms are pretty hit and miss too) and the variety of the creatures is reasonably limited the further through the game you get.
Usually Eurogamer reviews are well researched and well written and I have little to disagree with. This one though simply smacks of someone who went in with their opinions already set, and didn't give the game enough time to really form a balanced opinion. No, it's not Halo 3 but it's certianly better than 5/10. More like a 7 or a low 8 imo.
Comment below viewing threshold Show
Comment below viewing threshold Show
Mass Effect, Assassins Creed, Guitar Hero 3...??
Comment below viewing threshold Show
Comment below viewing threshold Show
We all know 360 is the flagship of video games now, but..., don't over do it...
There's life beyond 360.
Comment below viewing threshold Show
lawl.
And Daikatana sounds a bit like Half-Life...
Comment below viewing threshold Show
On topic: I thought the demo of COT was alright, bottom line is at least they have tried something different and it's not to bad, wait until it hits the bargin bin.
Comment below viewing threshold Show
http://ww w.planetdreamcast.com/games/rev...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/me needs to get get back at Psychonauts.