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Codename Panzers: Cold War Review

PC Review by Oliver Clare

18 March, 2009

Page 1 of 2. Page 2 ->

Tom, is it too late for me to turn down this review? Now the disc is in my hands I realise there's been a bit of a misunderstanding. Because of a typo in your original email, I was expecting a startlingly original wargame all about the seventies fishing disputes between Iceland and the UK, not a bog-standard RTS about a fictional fifties conflict between NATO and the Warsaw Pact.

If I'd known how painfully familiar and disgracefully trawler-free Cold War was going to be, I'd probably have avoided it. Hungarian studio Stormregion (now transmuted into Innoglow) has been peddling versions of its likeable WW2 debut for the best part of five years now, and the formula is beginning to fester. Codename Panzers: Phase 1, Codename Panzers: Phase 2, Rush To Berlin, and Rush For The Bomb... They've all been basically the same game - a handsome, tank-heavy tactical romp with a few interesting quirks like unit carry-over and sound-spotting.

Cold War adds some minor embellishments, but come to it as I have, in the grip of Men of War and Empire: Total War infatuation, and it all seems achingly ordinary. Ditching WW2 in favour of a make-believe Soviet-Chinese assault on Western Europe has promise on paper. Play through a couple of missions, however, and you quickly realise all it really means is that the tanks are a slightly different shape, and aerial ops are carried out by swooping jets and gawky (Gorki?) helicopters rather than Stukas and Fieseler Storks.

The devs haven't even bothered to shift the fighting to a fresh front. Because Stalin and his cronies have decided to grab Germany first, then trundle towards The Channel (I must have missed the cut-scene that explains why NATO fails to nuke his pudgy Communist behind) we end up skirmishing in the kind of locales we've been skirmishing in for years. Rubbled Berlin, the ravaged Maginot Line, windmilly Dutch towns on the Rhine... God, haven't the blighters in these poor burgs suffered enough?

'Codename Panzers: Cold War' Screenshot 1

A few tulip fields would have brightened the Dutch maps.

A bolder designer would at the very least have let us choose the order in which we contested these well-stamped stomping grounds. Cold War's eighteen-mission campaign sequence is as linear as a varnished eel and equally unpredictable. Despite the presence of numerous optional and secret objectives, most scenarios boil down to tactically simplistic tank rampages. Though there's no base-building or resource-gathering as such, capturing strategic buildings and 'prestige flags' allows you to summon reinforcements. Amass a sufficiently ferocious gang of armour and support vehicles, and the world is your speed bump.

Tank forces are so good at exterminating the Red Menace, you wonder why the devs bothered with infantry at all. Yes, engineer squads can transform into handy repair depots, and grunts will happily man any vehicles the enemy has foolishly left unoccupied, but most of the time the armed pedestrians in your army still feel like fleshy liabilities. It doesn't help that there's usually a scenario-critical personality amongst the squads. It's the Third World War for flip's sake, why should my fun be cut short by the demise of one fairly low-ranking commander?

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Comments: 1-13 of 13 in total

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Baranga
18/03/09 @ 11:21
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If you must have fifties flavour with your real-time strategy, try playing World in Conflict on a black-and-white monitor while smoking a pipe, and wearing a knitted tank-top and a worried expression.

Heh, good one.
Fwing
18/03/09 @ 11:29
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Tagline should be FEWER not LESS! Gah!
PearOfAnguish
18/03/09 @ 11:41
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It's not much of a code name as code names go, is it. Okay General, the code name for your tank offensive is 'Panzer'. The enemy will never guess what we are up to.
Tyranix
18/03/09 @ 11:50
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The best final sentence of a review ever.
PlugMonkey
18/03/09 @ 12:21
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"Because Stalin and his cronies have decided to grab Germany first, then trundle towards The Channel (I must have missed the cut-scene that explains why NATO fails to nuke his pudgy Communist behind)"

I believe it's called Mutually Assured Destruction.
guernican
18/03/09 @ 12:41
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"as linear as a varnished eel"

A genuinely original simile? Top marks.
Gnort
18/03/09 @ 13:49
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An overblown War Front: Turning Point-style approach, complete with absurd units and tongue-in-cheek humour might have distracted us from the tiredness of the engine.

Or you could just play Red Alert, surely?
Eldritch
18/03/09 @ 14:26
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Stalin vs. Martians FTW!!!
Silvervein
18/03/09 @ 15:09
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I have actually checked that stalin vs martians link. That game has serious potential to rock :) Way better than this panzer thing.
Big thank you to the review person for including the link :)
dingo75
18/03/09 @ 15:55
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No sure that Stalin game isn't a hoax.
More power to them if they pull this off and I will be line to buy if it turns out to rock! :)
notmyrealname
19/03/09 @ 00:14
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they should just write silly websites and not bother with another rts:P

http://stalinvsmartians.com/en/faq.html
wonton
19/03/09 @ 03:38
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"or the spectacle had me reaching instinctively for the screenshot key. Hmm."

But you don't use your own screenshots anyway.
OliverClare
19/03/09 @ 08:55
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PlugMonkey "I believe it's called Mutually Assured Destruction."

In reality, yes. In the campaign, however, the Russians invade before they get the A Bomb. Well, that's what the cutscenes seem to suggest.

guernican "A genuinely original simile?"

I can't claim credit for that one. Not wholey anyway. The phrase is adapted from a bit of old film dialogue that's always amused me:

Sherlock Holmes to Watson in 'The Pearl Of Death' 1944:

"I'm as stiff as a varnished eel'

wonton "But you don't use your own screenshots anyway."

I wouldn't dream of submitting a review illustrated with anyone else's screenshots. What are you on about?
Edited 1 times, most recently on 19/03/09 @ 08:56

Comments: 1-13 of 13 in total

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