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City of Heroes: Mission Architect Hands On

MMO PC Hands On by Jon Blyth

11 May, 2009

Page 3 of 3. <- Page 2

Combining event triggers and placements can have your players running backwards and forwards across the map. I tinker with the idea of having a chain of escort missions about the Chinese Olympic protests, with people trying to extinguish the Human Torch, but you can't type copyrighted names, so that's a no-no.

When you get this deep in, there's a caveat: as the mission objectives grow, the interface stops being so friendly. Objectives are listed in the order you created them, not in which order they're triggered, and there's no easy visual reference to the quickly see the overall shape of the mission.

It's not a serious problem - just use a pen and paper, they still exist - but with so much effort sunk into making this feel right, it's a shame that I ended up with my head fogging over, and deciding not to mess about with too much complexity.

Text Adventure

Most of your time in the Mission Architect will be spent writing text. Whether it's descriptions for your new gang, quest text, clues, pop-up hints, speech bubbles from key characters or information that appears in the stat window and progress bars, the Mission Architect is basically a cluster of friendly forms.

'City of Heroes: Mission Architect' Screenshot 6

It's the thighs that make them superheroes. The thighs and the posture.

A lot of the text forms are optional, with default text dutifully papering over the cracks in your effort. But if you're doing this in the first place, I think I'm safe in assuming that you're the kind of person who writes Wikipedia entries. You're full of words, right? Words that the world - or at least, the part of the world that you've chosen to believe actually matters - needs to hear.

Either that, or you're a ridiculous child, who just wants to see what he can slip past the profanity filter. Top tip, from one oversized moron to another - Scunthorpe, Hilary Swank, and Bum all pass the profanity check. So there's no logical reason why you couldn't call your arc "Harryhausen's Super-Ballistic Fucklebus To Bumtown". There's community moderation, but you'll still have the satisfaction of knowing you've upset some thin-skinned dick for three minutes.

Sadly, you can't design maps. It's fairly obvious why - that'd eliminate the simplicity of the Mission Architect at a stroke. Paragon has struggled so hard to make it utterly approachable, and map creation is a world apart from forms and character creators. It does leave you with a fairly limited palette of locations, but at the same time, it preserves the purity of the Architect.

Test Run

Once you've got a mission and a storyline, you can test your story arc. There's a very annoying problem here, though: you can only test your storyline from beginning to end. You can't pop in and just test the fourth mission, even though they're all discrete adventures. This is where you find out that your jokes and exposition in the little boxes don't work, because they disappear too quickly, or move around too much.

'City of Heroes: Mission Architect' Screenshot 7

This is where it all happens - select and create on the blue panels, and play in the green tube.

Nipping in and out of the test area isn't an option, for the above reason - but you'll soon get an idea for what will and won't work. And for a great example of what doesn't, play "The Affections Of Jeff Patarken", the little turd I left in the internet for you all.

I've had fun - but I lack the discipline and narrative drive to make a story that is coherent and enjoyable. As with all systems driven by user-generated content, that's the job of the talented, dedicated 1 per cent of humanity. And even with dwindling numbers, City of Heroes has more than enough of those focused creative types to keep anyone busy for a good while yet. Plus, some good news for newcomers - even the lower levels have a wide range of missions available to them, as people seem keen on using their own characters.

NCsoft and Paragon deserve kudos for the Mission Architect, even if the recession has hit hard enough to render customer support non-existent (currently at 10 days for a reply to a basic question). It's a dream for the properly creative as well as the open-mouthed show-off. Plus, it shares the key to all successful user-generated content - you can ignore it and still have a full game. Paragon City has a few more stories to tell yet.

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Comments: 1-10 of 10 in total

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Dizzy
11/05/09 @ 14:02
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With Champions around the corner I am not going back to CoX.. it was fun, but time for something new. Even this Mission Architect can't tempt me.
FTM
11/05/09 @ 14:04
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wheres the first ten level comparison for this you lazy bums!

I will be sticking with this on my PC but will prbably get champions for my 360..I cannot bear to let all my hard work in this go to waste..All hail the might of Marshal Amp!
iokthemonkey
11/05/09 @ 14:05
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Agreed, Dizzy. I logged in a while ago, poked the MA terminal and then just couldn't be arsed. I've since cancelled my account. It's not that CoH is BAD. It's just a bit lacking and I've better things to do with my time...
TriggerHippie
11/05/09 @ 14:23
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This is a game I wanted so much to like. I bought the original and then tried again when Villains came out, but I just never found a hook. Glad to see that its going well though. Obviously a lot of work still going into it.
Silvervein
11/05/09 @ 14:24
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First off, I play city...as I did for last two years. Of the mmo's on the market, it does suit my tastes most (after sony destroyed swg).

It's a pretty neat article, and covers most of the architect options.
So far, there are literally thousands of player made missions available. Some are bad, some are so so, some are nice. It's a good move I think, to introduce architect to the game. I have fun with it, and so do many others. It certainly spices things up in game.
levitate
11/05/09 @ 14:34
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@iokthemonkey:

Aye, now that the DF thread is finally put to rest you might step out and enjoy the sunshine again.
iokthemonkey
11/05/09 @ 15:01
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What is "sunshine" and will I need to update my drivers to appreciate it?
jonfon
11/05/09 @ 15:36
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"here's a very annoying problem here, though: you can only test your storyline from beginning to end. You can't pop in and just test the fourth mission,"

Actually, you can. You can drag the stories left to re-order them, so just drag story 4 to be story 1 and try it like that.

Pity they don't bother telling you that in the MA of course.

The big problem for the Devs with the Mission Architect was that everyone realised they could populate their missions with the wussiest enemies who give the best rewards and milk them til they mooed, which left a bad taste in the mouths of those who wanted to use it to make proper stories. And now the devs have stomped on the milking all the farmers are now irate and shouty instead.

Still the nerdrage is nothing if not entertaining
Edited 1 times, most recently on 11/05/09 @ 16:41
Blacknimbus
11/05/09 @ 19:00
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@FTM

You can get your first 10 levels in an hour by doing a sewer mission.
Rubarack
12/05/09 @ 12:20
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I could probably make something significantly more interesting than the majority of MMO quests using this editor given enough time, but I think they have missed a trick by making it quite so easy to make content. Playing a few of the top rated missions during the reactivation week I found they were incredibly generic. Given the vast amount of missions already on the system I'm not sure anyone will dedicate the time needed to make a truly top-class mission for fear of it disappearing under a mountain of drek.

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