The Chronicles of Riddick: Assault on Dark Athena Review
Hello darkness, my old friend...
Version tested: PlayStation 3
Vin Diesel must be breathing a sigh of relief. It looks like the fourth instalment in the Fast and Furious franchise is going to be a healthy box office hit. This is good news for the rumbling slaphead, since it means you no longer have to look back to the 2005 family comedy The Pacifier for a bona fide hit in his filmography. If you ignore that effort (and you probably should - Diesel co-stars with a comedy duck) then you'd have to rewind back to the halcyon days of 2001 and 2002 for the original Fast and the Furious, and XXX as the only other two Diesel star vehicles to break the magic hundred-million-dollar ceiling.
So Diesel is one of those actors whose celebrity is at odds with his box office appeal. The Chronicles of Riddick, in particular, was a fairly embarrassing flop, losing a lot of money for Universal and pretty much putting an end to the Riddick saga. Well, on the cinematic front at least.
As Xbox owners are no doubt aware, while Riddick floundered on the big screen he was being lavished with praise by gamers. Indeed, should Diesel's movie career ever stall, he's probably better placed than almost any other actor to become gaming's first crossover star. More than most of his contemporaries, he seems to understand that appearing in a videogame needn't be a cynical payday or contractual obligation. With shrewd input and guidance, Diesel has shown, a starring role in a game can be just as effective at maintaining the right profile as a movie or TV gig.
This is why the 2004 Riddick game, Escape from Butcher Bay, was so impressive. There was clearly passion and ambition behind it, and this fact alone made it stand out from the morass of lousy film-based games. It also looked phenomenal, delivering detailed environments and convincing character models long before the HD era had come to consoles, and it was innovative to boot, combining the traditional first-person shooter format with Thief-style stealth gameplay and an adventure game framework that harked back to Morrowind. It's also sadly at odds with the data sprockets of the Xbox 360's backwards compatibility crankshaft, and rather than allow such an acclaimed gem to slide into obscurity, developer Starbreeze - in tandem with Diesel's own Tigon studio - decided to remake Escape From Butcher Bay for the new generation of consoles.

SOOOOO-PER-MAN. Sorry, wrong film.
The original game (in a slightly remixed form) is just one third of this package, however. Starbreeze also ended up creating a whole new official chapter in Riddick's life - Assault on Dark Athena - and introduced multiplayer as well, just for good measure. This three-way content split makes for an undeniably attractive bundle, even though the constituent parts all come with more than their share of gripes and grumbles attached.
Most notably, and most unfortunately, Escape From Butcher Bay is still by far the most compelling element on offer. The remake is close enough that you could be fooled into thinking it's an emulation, but that's both a blessing and a curse. On the one hand it's good to know that, yes, it really was as good as you remember. On the other, it's a shame that more hasn't been done to smooth over some of the clunkier design decisions, which were more acceptable in the early days of the evolution of console first-person shooters.

Shooting. You'll be doing a lot of this.
Opening with Riddick delivered to the infamous Butcher Bay "slam" (future slang for hellish deep space prisons), there's a fantastic sense of place, and it's a real tonic to see a game that could so easily have been all about blasting and stabbing instead forcing you to explore and talk to people for most of the opening hours. There are even optional side-quests, and many of the story missions can be completed in whatever sequence you fancy. The simplicity of your task - escape - means that there's a constant sense of forward momentum to the story as you're drawn deeper into Butcher Bay's brutal world. It's also a tough game, and the prison setting ensures that you're always the underdog, relying on your cunning and EyeShine night vision ability to even the odds against a staff of heavily armed and trigger-happy guards.
The annoyances are minor when compared to the pleasures the game has to offer, but are thorny enough to deserve closer inspection. The game still has that weird early FPS fish-eye effect when looking up or down, for instance. Checkpoints are a tad flaky, and you're never sure whether the flashing disc icon is a checkpoint or just an autosave. Since the game only allows for one autosave at a time, and there are no manual savepoints to be found, anyone opting to sample the Dark Athena storyline before completing Butcher Bay will find they have a lot of ground to retread when they return.
Perhaps the most grievous problems are the generally poor signposting of objectives and a less than robust shooter engine - both problems that marred Starbreeze's The Darkness as well. The static map is all but useless and with no indicators to point you in the right direction it's easy to end up going round in circles or pixel-hunting around the same areas looking for some ledge, vent or pass-key needed to progress. There's also a persistent feeling that the moments where the game escalates to full-blown shooter mode are the least successful sections. The blurry blue targeting dot is crude, the recharging health system basic and whenever you're forced into a shoot-out, you're left wishing you could slip back into the shadows and break their necks one by one.
All of which makes Assault on Dark Athena even more disappointing. Ditching the adventure elements almost completely, the new storyline also seems in a hurry to get away from the stealth gameplay as well, thus losing the two most interesting aspects of the original. After an opening section in which you skulk around the titular spaceship - a mercenary vessel involved in human slavery and grisly experimentation - it rapidly becomes the sort of generic corridor shooter that Butcher Bay so purposefully avoided. There are no side-quests of note, story missions are linear, and the attempts to pad them out by making you hop from cell to cell, quizzing people in the same room, feel artificial.
Too much, as well, feels the same yet nominally different. Butcher Bay had collectable cigarette packets, Dark Athena has bounty hunter cards. Butcher Bay had a mechsuit section, so Dark Athena has a mechsuit section. Very little else has changed, and rather than remaking Butcher Bay to 2009 standards, it seems Starbreeze has instead retrofitted Dark Athena into a 2004 game engine. With titles ranging from Condemned to BioShock embellishing the template set in place by Butcher Bay, it's completely the wrong way to approach the series.
By the time Dark Athena reaches its climax in an incredibly annoying boss fight - one of those where the enemy is completely invulnerable until you get them to stand in the one spot where they can die - it's hard to avoid feelings of disillusionment. It's a decent enough shooter, if that's not damning it with faint praise, but had it been released in 2005 (and there's no reason it couldn't have been) I suspect we'd view it now in much the same way film fans view Ghostbusters II. Not especially bad, but a timid, uninspiring and forgettable follow-up to something that deserved much better.
There's multiplayer as well, of course, but that's not going to sway any purchasing decisions. Anyone who had the misfortune to try the online gameplay for The Darkness will know that this is not an area where Starbreeze has traditionally excelled, and that trend continues here.

And that was the last time he ever ordered coq au vin in the presence of Mr Diesel.
It's a generic array of flag-capturing and death-matching across a handful of maps, but since the shooting mechanic is perhaps the weakest element of the core game, the move to fast-paced online play sits awkwardly. The only game mode of interest is Pitch Black, in which one player gets to be Riddick and everyone else has to hunt him down. Whoever kills him gets to play as the concrete-throated anti-hero in the next round. It's much the same as Sneaking Mission from Metal Gear Online or, if you're really desperate, the multiplayer in Dark Sector. Trophy and Achievement completionists may be dismayed to learn that the game requires you to win (not play) 1000 online matches if you want the perfect score. Frankly, it seems unlikely that there will even be a thousand people still playing it online in a few months.
So this is a curious package, and one that is maddeningly difficult to cram into a numerical score box. Escape from Butcher Bay is a classic, and it has aged incredibly well, all things considered. It can also still be a frustrating and occasionally clunky experience, but that shouldn't put anyone off. In a perfect world you'd be able to download it from Xbox Live for a fraction of the price of this disc.
Assault on Dark Athena certainly isn't the next-generation sequel it deserved, and compared to the cream of the current shooter crop it's an average effort. In trying to make it consistent with its five-years-old predecessor, Starbreeze has effectively crafted a game that is inescapably and fundamentally outdated. As part of this larger package, however, it's acceptable enough even if feels more like a bonus feature than headline event. The multiplayer feels as though it was included through obligation rather than inspiration, and contributes little of value.
It all adds up to just enough to be a recommended purchase, but one that comes with more caveats than fans will be comfortable with.
7 / 10
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Comments (55) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I almost missed it.
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It makes no sense but it is an action-movie-style game so making sense is optional. I'll grab it on PC.
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In saying that, I got Res 5 for my birthday, and while certainly flawed it's providing great entertainment. This could be a decent bargain-bin pick-up.
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loved the first game
couldnt careless about multiplayer
i'm in!!
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will probably still buy, but for a game I was looking forward to more than most and was probably going to buy day one - it's turned into an afterthought I may get when a tad cheaper. How did that happen!?
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Publishers feel that features like multiplayer encourage people to buy their own copy of the game, and hold on to the copy they've bought, rather than just lending it to friends or selling it on second hand.
I don;t know if they're right, but these half-baked multiplayer options aren't likely to go away.
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"The static map is all but useless and with no indicators to point you in the right direction it's easy to end up going round in circles or pixel-hunting around the same areas looking for some ledge, vent or pass-key needed to progress"
Let's speak clearly, what you are asking for here is for any usable items to glow, and an arrow to direct you to them as needed to advance. Like most games do nowadays. But really, I think you are supposed to find any ledge or passkey and the right direction for yourself as part of the challenge. It's not a "clunky design decision" only "acceptable in the early days of the evolution of console first-person shooters".
I don't remember ever being stuck in one place for more than a minute in the original Butcher's Bay. "Adventure elements" were slight at best. So do we actually want them or not?
How can you say all this and then miss those same "adventure elements" in Dark Athena?
Reading reviews like this makes me glad I'm not a game designer.
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lol, think again.
You wont see riddick(vin) as a celebriti, but as a videogame character after playing this (well, butchers bay atleast)
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I agree with everything except RE5 being a poor effort. RE5 might be GOTY for me.
Im not buying this as the multiplayer is poor as predicted and the best part is a game ive already completed 2 times.
Escape from Butcher Bay is very good though.
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If we all stop buying games with tacked on half baked multiplayer we will get rid of the shit. Im doing my part as i wont buy this even if im tempted to play escape from Butcher Bay on my 360.
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Was looking forward to this game, but after finding the demo very dull and reading about the ridiculous achievements for the shoe-horned multiplayer I went off the idea of buying it. This and other reviews just confirms my apathy towards the game.
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I'm picking this game up for the PC as it's only £18 at Amazon. I have the PC version of Butcher Bay still and it remains an excellent game but I'm happy to buy the game again for the Dark Athena content (I'm definitely not interested whatsoever in the multiplayer modes though!).
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You'll not often find me lavishing unfounded praise upon the likes of Grand Theft Auto or Gears of War, but rather on actual high quality games such as Okami and Super Mario Galaxy, which really are examples of excellent and polished gaming design."
by Crofto.
---
Never gets old!
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Not strictly true anymore - I think Vin came out as saying that the third in the trilogy is on its way despite the second flopping.
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Your chips. My piss.
/lies down
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Not long EFBB, I'll have you again soon my pretty. Bastard MS and their BC LIES!
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I spend a lot of my time defending this film in various threads. Someone has to.
Someone has to.
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I'd buy this if it was just a straight remake of Butcher Bay, it's one of my favourite games ever.
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I love the original on the PC, but not enough to put up with those sort of restrictions - if the original game had the same DRM system I'd have run out of activations by now, because I've played it on every PC I've built since the game came out.
Oh and there won't be a revocation tool. Tages state on their website that they will never offer a way to revoke an install.
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I didn't know about 3 activation limit bs for pc version though. So basically, on pc you'll get a buggy mess which isn't even a purchase, but a lease.
As wow kids would say, lolz to anyone who falls for adds and buys this thing.
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He says that every time he has a new movie to promote though. There's still no script, no studio and no greenlight. Don't get me wrong, I really like the second Riddick movie - it has a Dune-esque earnestness that makes the dafter Buck Rogers moments all the more fun - but the only way the series continues is if another studio stumps up a smaller budget. Could happen, but right now it isn't.
Chronicles of Riddick actually made Universal a profit, when DVD/TV sales and such are factored in. Not enough to warrant another budget splurge like the second movie, but enough for them to consider bankrolling another modestly budgeted Riddick film, I imagine.
Most movies make a profit once DVD and ancilliary sales are taken into account - especially nerd-bait SF movies - but that hardly suggests that it's worth putting any money toward a theatrical sequel. Riddick didn't even make half its budget back, and when you consider that the studio generally gets around half of the box office total, that means they paid out over $100m and got back around a quarter of that in US receipts.
In Hollywood it's all about the domestic box office. If you don't break even there, the movie's a flop regardless of whether it ends up scraping into the black five years later. Universal got burned on Serenity as well as Riddick, so I doubt they'd rush down that road again.
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Loved BB on the xbox but wasn't that that taken with the new demo. Still a return to BB may be worth the asking price.
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I'm with you amigo - I really enjoyed the second film, settings, characters and everything. Bring a third on!
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You'll not often find me lavishing unfounded praise upon the likes of Grand Theft Auto or Gears of War, but rather on actual high quality games such as Okami and Super Mario Galaxy, which really are examples of excellent and polished gaming design."
Outstanding as always. Never get tired of reading this.
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The first draft of the new Riddick script is supposed to be near enough finished, and both Vin Diesel and David Twohy have said they hope to have the film in production by the end of this year.
Good game sales will likely attract a studio, if they don't already have one.
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The original felt like it was made by game developers that had time to put details and extra stuff into it, loved the info on how things were planned and how they turned out ingame. Why they didn't evolve this in Athena is beyond me...
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Fair enough, but the thing is that butcher bay is far from a just a shooty game, it was thoughtful, with some of the best environment and atmosphere ever. The delight and satisfaction on sneaking up on a guard almost "predator" like, exploring the story behind each area and the excellent npc interaction.
Hell I even played through the game with the developer commentary speech bubbles dotted around the game to gain insights into the genius of butcher bay. Including that 40 minute conversation about how they replicated the sound of someone with diarrhea using marbles and a bowl of water (i think).
Its a shame that they chose a different route here with the new chapter. Im not saying that this is a bad game but In retrospect i think that that starbreeze, through listening to the reasoning to their design decisions throughout butcher bay, never really had a firm grasp on what made their first game so great, thus the slightly dissapointing darkness.
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And there's a glorious moment towards the beginning of Butcher Bay, where you're sneaking around the medic area in the prison, and you'er hiding behind a box while a guard comes through the door infront of you, unaware. While you're waiting for him, you realise that there is a perfect shadow silhouette of yourself crouching in anticipation, and the silhouette of the guard approaching, and when you go in for the kill, its this really grand execution playing out in plain black and white silence.
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I could not agree more.
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Yeah, but then again you have films like The Island that flopped domestically but did boffo box office outside the USA. I daresay Michael Bay didn't get his bum smacked too hard when that film took five times its domestic take worldwide.
Riddick did okay-to-goodish overseas, and was in the black by the time of the DVD release (which shifted a lot of units), let alone HD-DVD/blu etc.
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If you want to call it an average game, give it a 5.
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Well, speaking as someone who never played the original, the shine has most definitely gone, because I struggle to see what all the fuss was about. You've got that weird fish-eye view (probably because the original was made for 4:3 screens), sloppy shooting controls, and an irritating checkpoint system in which your health (or lack of it) is saved as well, both in the rolling checkpoint and also in the main level checkpoints. I have frequently found myself restarting with next-to-no health, and then trying to find a previous checkpoint where I had full health... sometimes this is a couple of levels back. Games don't have to be this frustrating in 2009.
The visuals may have been enhanced, but it still has that look of an old game engine underneath.
The extra content, "Dark Athena", is nothing like Butcher Bay and, after the intro levels, consists almost entirely of outdoor shooting sections - no sneaking around at all.
The multiplayer isn't up to much either - plenty of better multiplayer action in other games.
To be honest, I think 7 out of 10 was generous.
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I'd give this a 9/10, and other review sites give it a lot higher that 7/10, which is puzzling. Mr reviewer if i had seen this review, as i said, i would of thought twice about buying it, so shame on you.
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This game is way better than this review suggests - Butcher Bay is still ace and the first half of Dark Athena is pretty awesome, though the second half is definitely weaker. Don't be put off people!
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hope it works this time...
i'm kind of enjoying this