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Champions Online's Bill Roper Interview

MMO PC Xbox 360 Interview by Oli Welsh

11 March, 2009

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Bill Roper has tasted what must be some of the highest highs and lowest lows in game development. At Blizzard he played a key role in the development of Warcraft, StarCraft and Diablo into the multi-million-selling franchises they became, working as a producer, project manager, director and ultimately vice president of the Blizzard North studio. Then he left to form Flagship Studios, a venture that eventually ended in financial collapse and the cancellation of its only operating game, the multiplayer RPG Hellgate: London.

Late last year, Atari-owned Cryptic Studios parachuted Roper in as design director and executive producer for its new superhero MMO, Champions Online. Due for release this spring, the game draws on Cryptic's work on the originator of the genre, NCsoft's City of Heroes, and Microsoft's cancelled Marvel Universe Online. It's also based on Champions, a long-running pen-and-paper role-playing game with its own cast of characters and universe, as well as a ruleset famed for the freedom it gives players.

As you can read in our previews, Champions Online offers all the familiar MMO trappings as well as unprecedented freedom in character-creation - not just of your own hero, but of the Nemesis you'll ulitamtely have to face. It's also been designed with console versions in mind - Cryptic said at last year's E3 that it had an Xbox 360 version up and running, and concept approval from Microsoft. Champions Online is currently in the early stages of beta testing.

We spoke with Roper on the phone to find out what's new with the game and how life after Hellgate is treating him.

'Champions Online's Bill Roper' Screenshot 1

Eurogamer: We last saw Champions Online at Games Convention in Leipzig last summer. What's changed since then?

Bill Roper: We've been doing complete revamps of all the powers, the combat system, the travel powers - we just put teleport into the beta - obviously a lot of different play areas including Strongholds [the game's "dungeons"], a lot of work on the Nemesis system, the list just goes on and on. Tons more options, including the ability to change the colours of your powers and choose the emanation point your powers are coming from, whether it's your hand, your eyes, your chest. The UI is completely changed.

Eurogamer: You mentioned the Nemesis system - that's something Cryptic wasn't saying much about last year. Can you tell us how that will work?

Bill Roper: Sure. When you get around the mid-game, you have the ability to create your Nemesis... It's built very much out of the same tools that you use to build your hero with, so you go in, design the costume, choose the powers, you choose his minions, choose what his minions use for weaponry, you pick his motivations.

'Champions Online's Bill Roper' Screenshot 2

Then you start going on these separate Nemesis missions - you'll start getting ambushed by the minions of your Nemesis, and eventually one of these minions will kind of break down, and say "oh no please don't, I'll tell you I'll you", and you get a clue off him. You go through a whole series of these very Nemesis-specific quests which revolve around the things you put in about your Nemesis, but it's not always the same path that you take, there's multiple story directions that you could be going through.

The first time you go through that, we really spread that through the gameplay so you're at your absolute best by the time you're fighting in the big showdown with your Nemesis. He's really been designed as the biggest solo challenge that we can give you.

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Comments: 1-11 of 11 in total

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migasUK
11/03/09 @ 15:38
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first :)
iokthemonkey
11/03/09 @ 15:40
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It's still just sounding like CoH 1.5. I'm not seeing the killer feature in CO yet. Which is a shame, as I should be really excited about this game but it just leaves me going "meh..."
PearOfAnguish
11/03/09 @ 15:46
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Hope it has super-speed and super-jump travel powers. Those were brilliant fun in CoH.
Starbow
11/03/09 @ 16:00
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...choose the emanation point your powers are coming from, whether it's your hand, your eyes, your chest.

Cock beams confirmed
Edited 1 times, most recently on 11/03/09 @ 16:00
DFawkes
11/03/09 @ 16:13
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"Hope it has super-speed and super-jump travel powers. Those were brilliant fun in CoH. "

I have a feeling you won't be disappointed. Apart from anything else, they're not going to discard stuff that was good in CoH. Thought I tend to jump everywhere in WoW, if this has super-jump it's going to look like Kangaroos Online :p

groovychainsaw
11/03/09 @ 16:28
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Price and subscription on consoles would be interesting -they'll have a hard time getting money monthly off console users who aren't familiar with it. I would suggest a £40 game comes with 3 months subs to hook people in, where as the pc game could be £20, but only have one month in (same as most pc MMORPGs). Console users will tend not to put in as many hours as the pc hardcore, so the longer initial period would make the game more successful in the long term, i reckon. Plus they have to get the controls right. Have to. Looks good other than that!
stevetuck
11/03/09 @ 17:12
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Champions of Heroes? :D
Nemesis
11/03/09 @ 17:27
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You called?
ThePope
11/03/09 @ 19:17
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Makes me want to play CoV/Coh again - I wanna resurrect my villainy motorbike stunt champion Evil Kniever....
Spekingur
11/03/09 @ 19:44
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I've been playing CoH/CoV recently and having lots of fun creating characters and discovering their abilities (too many options!) - I'll like Champions Online if it's basically CoH/CoV with better graphics, a guranteed buy.

Also, I'm sure console owners could surprise those who think that only PC owners are hardcore MMO players.
Silvervein
19/03/09 @ 13:02
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I'm a bit sceptic about this. I did play online games ever since muds appeared, through ultima online and everquest and onwards, and in every case at the end, it wasn't as much about the game, as about people who you play with. Social interaction if you will.
Now, what kind of social interaction are you going to have if you put console and pc people on one server? I'm talking about communication problem here. Chat programs are not going to be used by all pc players, and I don't see many console people buying keyboard for their box so they can talk. Which will create situation you get when you throw a birthday party for your kid and invite two groups of guests, each of which can't communicate with the other.

Comments: 1-11 of 11 in total

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