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Champions Online Review

MMO PC Review by Oli Welsh

8 September, 2009

Page 1 of 3. Page 2 ->

To an extent, MMO games are all about pacing. Whether it's over the course of a one-minute combat or a hundred-hour levelling curve, their components and currencies - hit points, experience points, content, the hard-earned cash you spend on a subscription - are all measured and meted out against one thing: time. An MMO developer's primary job is to pace their game so that stuff to do and a rewarding sense of progression come to you in the same steady stream that money leaves your bank account. It's a complicated art, but not an especially dark one - and though few get it right first time, most are getting much better at it.

Champions Online's pacing is all over the place. Cryptic's superhero MMO serves a huge heap of wish-fulfilment to you before you've even started playing, ladles yet more onto your plate after barely an hour, and then lets it all go cold and you hungry for half the game's length. It has hundreds of missions, but somehow they're barely enough to sustain a single play-through, and they're stretched out over a handful of over-extended locations. It doles out character progression in terms that are hard to understand or notice; it constantly showers you in meaningless items, but rations exciting new skills with mind-numbing parsimony.

It's a mess, frankly. But it is a likeable one.

In contrast with most MMOs, the main reason to like it is immediately apparent when you load it for the first time. Champions Online has a magnificent character creator. Cryptic - which founded its reputation for superb customisation with its previous game in the same sub-genre, City of Heroes - wants you to be able to be able to design and inhabit the spandex underpants, scaly skin or cyborg exoskeleton of any super-being imaginable.

'Champions Online' Screenshot 1

In Champions' world, all superheroes can breathe underwater.

It's normal to sink hours into this compelling and only slightly unwieldy toy before you even consider setting foot in Champions' online world for the first time. After giggling at the series of impossible freaks conjured up by the "randomise button", you select the basis of your hero's powers from a well-rounded range of frameworks: might, archery, sorcery, gadgeteering, martial arts, telepathy and a dozen more. Although they dictate your initial strengths, don't confuse these with the set character classes of MMORPG convention - you'll be able to cross-breed them at will, according to your own mad designs, as you level up.

Then you begin crafting your look. Although the game's lurid aesthetic and slightly plasticky character models won't be to all tastes, there's no denying that Cryptic is steeped in four-colour culture, and there's ample room to create any kind of hybridised pulp hero. My first creations were a black-clad Errol Flynn archer with a cybernetic arm; a telepathic version of The Avengers' Mrs Peel with a fetching beehive 'do; and Good Egg, a standard-issue caped crusader with a hot pink tick on his chest and a featureless white orb for a head. I guess I'm a silver age man at heart. You can even write a little back-story for other players to peruse ("Locked in an eternal battle with Bad Chicken over who came first").

'Champions Online' Screenshot 2

Make a multi-target attack an early priority - but a passive defence an even earlier one.

For anyone who regards MMOs as one of gaming's greatest arenas for self-expression, Champions' character creator is a standard-setter, and it has a profound impact on the game in a couple of ways. The first and best is the amazing spectacle of other players. There are a few too many muscle-bound demons and cyborgs running around, perhaps, but for the most part it's an endlessly entertaining parade of homages to and spoofs of classic heroes and archetypes, and a fair few eye-popping originals. Meeting people in Champions Online is always an event, whether you make friends or pass wordlessly while questing. It adds so much richness to the world.

The second consequence is very much a double-edged sword. The character creator lets you be exactly who you want to be from the start - but MMOs are normally about becoming who you want to be. Although you can unlock special costume pieces through in-game rewards, the chances of these being relevant to your personal vision are slim, and so, visually at least, you're set in stone. You don't get the bragging rights, you don't crave the invisible upgrades half as much, and on your login screen a long-time character is indistinguishable from one born yesterday.

So with outward appearance sidelined from the start, the main levelling carrot in Champions Online is the acquisition of new powers. A tier system unlocks powers in your initial framework quickly, in others more slowly; the tremendous utility you can gain from straying from the beaten path (adding a heal to a damage-dealer, say) is a good enough recompense for any loss in efficiency.

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Comments: 1-50 of 87 in total | next 50 »

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Sonic_D
08/09/09 @ 15:24
#2
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Was interested, but speaking to those playing my interest waned quickly.
Edited 1 times, most recently on 08/09/09 @ 16:24
Bodd
08/09/09 @ 15:34
#3
+11
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Interesting to see that EG is now reviewing MMOs on actuality rather than potential. Reasonably fair review IMO (and I'm enjoying the game immensely), but worth noting that CO is in a far better launch state than 8/10 Age of Conan, for example.
iokthemonkey
08/09/09 @ 15:37
#4
+3
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So it's just City of Heroes then?
mingster
08/09/09 @ 15:40
#5
+5
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While i only played the beta i have to agree entirely with the review as it summed up everything i thought about the game too.
Azazel
08/09/09 @ 15:41
#6
+2
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I think reviewing on actuality is the only sensible thing to do. I suppose that's the logic behind the re-reviews. As a piece of consumer advice all you can really do is say whether you think something looks like it has potential, but score it based on what it actually offers now.
Xerx3s
08/09/09 @ 15:41
#7
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"Interesting to see that EG is now reviewing MMOs on actuality rather than potential."

A review should be about what I get when I buy it right now, not what I might get 6 months down the line. If something changes drastically, they can re-review it.
Oli [staff]
08/09/09 @ 15:43
#8
+4
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Bodd - yes, this is a change in policy since (and largely because of) Conan.

That said, I'm not sure CO is in a "far better" launch state than Conan. Somewhat better, but with many of the same problems. It's mostly just less over-hyped.
mcmonkeyplc
08/09/09 @ 15:45
#9
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This does not bode well for Star Trek online. Although that could score Darkfail/10 and I'll still play it.
Waffleaber
08/09/09 @ 15:46
#10
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Having played the beta the review seems fair but it's one to keep an eye on.

I'll definately be picking it up after a few content patches plug some of the gaps as I actually enjoy the universe far more than the mmo standard orks and elves ones.
Stompy
08/09/09 @ 15:52
#11
+10
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Do you know how City of Heroes had its corresponding evil twin, City of Villains?


Will Champions Online eventually have its archnemesis, Losers Online?
PearOfAnguish
08/09/09 @ 15:52
#12
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You don't get the bragging rights, you don't crave the invisible upgrades half as much, and on your login screen a long-time character is indistinguishable from one born yesterday.

Perhaps a solution would be to withhold some customisations until certain points in the game and link them in with the story. After whatever equivalent of CoH's taskforce missions Champions has you get the option to add new body parts, and as well as changing your appearance they have an effect on your skills. So I complete a taskforce (or whatever they're called) and Mr Scientist who I rescued gives me the option to choose some new technology, or the mission ends with you being badly injured and rebuilt, Robocop style. This would distinguish higher level characters on an aesthetic level and provide another reason to keep playing.
Edited 2 times, most recently on 08/09/09 @ 16:55
ZuluHero
08/09/09 @ 15:59
#13
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Perhaps a far better and more rewarding option for character progression would have been to start you out as a new hero (or one just finding his/her feet), with a 'home made' feel costume. Then as you progress you would able to upgrade the costume - refining it as you see fit.

Much in the same way as spiderman started and his outfit developed.

Jockie
08/09/09 @ 16:00
#14
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Pretty much agree with this from my own Beta experiences. Was tempted to buy the game based on the strength of the character creator and the lure of nemesis down the road, but the mid twenties slow levelling questgrind soon put me off.
PearOfAnguish
08/09/09 @ 16:01
#15
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Yeah, I like that. Be a lot more motivation to keep playing if you could see the constant evolution of your character instead of looking like a complete bad-ass at level 1.
duffster
08/09/09 @ 16:11
#16
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@ bodd, you can guarantee there will be another review or two down the line as the game develops. I'm playing it, and enjoying it, but I think a 6 or 7 is fair atm.
stevetuck
08/09/09 @ 16:19
#17
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i was kinda looking forward to this... but it really is just city of heroes again? :/
President Weasel
08/09/09 @ 16:30
#18
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I'm loving it, when I can play - which is after 11pm. There's some kind of packet shaping or throttling going on at peak times, Cryptic support are entirely unhelpful and BT internet support are just as bad. The forums are full of people complaining about the peak time unplayability problem from places as diverse as the UK, Norway, Israel and Singapore.

I doubt there's enough here to make me play it long-term, even if I could log in when I wanted to. There's not enough content and as the review mentioned the joy of creating and levelling a new character will be diminished by the grind of doing the exact same missions again.

Edited 1 times, most recently on 08/09/09 @ 17:31
paulf
08/09/09 @ 16:36
#19
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just levelled my 7th character to level 11 and enjoying it now, its certainly not as easy to get into as wow, but with this char I think I've only died twice - the confusing thing is knowing which attributes to buff.

Id recommend trying it out, the amount of mad characters you see on your travels is almost worth 30 quid in itself
Gl3n
08/09/09 @ 16:37
#20
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I'd recommend it to anyone who enjoyed CoH/CoV. It's basically a sequel. I'm not sure how long it will hold your attention after the free month though.
darc
08/09/09 @ 16:41
#21
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That's gotta be the first and last time MMOs are described as "nutritious".
Miths
08/09/09 @ 16:43
#22
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I'm really enjoying it so far (I've only gotten one character to level 18 though, but it's certainly only been getting better as I've gone along), but it definitely has some problems in its current state - the most obvious being lackluster performance even on high end systems (and it makes virtually no difference at all on framerates whether you crank all the setting up to max or down to the lowest, which makes it look like something that wouldn't be entirely out of place in the late 90s).

Overall I would probably give it a 7 in its current state - or possibly even agreeing with that 6. But in terms of sheer fun there are definitely plenty of moments that have felt like a 9.
gmjapan
08/09/09 @ 16:44
#23
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My appearance would never change no matter what i accomplish and they punish me for dying to make dying again more likely? No thanks. I thought the buying public had already asserted those features as 'non-desirable' attributes for an MMO?

I was watching this with some interest, if they implemented ZuluHero's suggestion of 'home made' feeling costumes that you upgrade and refine then I'd probably be getting it right now. Judging by the compliments the CO character builder receives that must be a fairly easy thing for them to get right.

@ZuluHero, that was an awesome suggestion for superhero development
Edited 1 times, most recently on 08/09/09 @ 17:46
DFawkes
08/09/09 @ 16:47
#24
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As much as I do love it, that does seem like a fair review. Like EG usually does, if it changes in any meaningful way they'll do a re-review, so I'd say it's fair for it's current state.

I do really enjoy the game though. And I'd love that thing ZuluHero said, that'd have been quite special.
Edited 1 times, most recently on 08/09/09 @ 17:48
skullstorm
08/09/09 @ 16:59
#26
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Fair score for the games current state. I can see myself deducting a point or two if the games not cleaned up by the end of my free month. To reiterate what I said in the CO thread, I enjoy it to an extent but the game is far too irritating in its current form due to a multitude of issues and the dodgy connection woes.

In my own personal opinion, this is one of the worst launches I've experienced. But don't get me wrong, I really want to like CO so I'll continue to give it a chance.
Edited 2 times, most recently on 08/09/09 @ 18:02
Stompy
08/09/09 @ 17:00
#27
+4
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@spuds: "i won't even be giving this the customary try that i give every MMO."

With all that free time, you could knit yourself a really awesome Orc Slayer jumper.
Edited 1 times, most recently on 08/09/09 @ 18:00
john_silence
08/09/09 @ 17:02
#28
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I'm all for playing Losers Online, Stompy! Actually, I think I may be playing it already without knowing.
DodgyPast
08/09/09 @ 17:05
#29
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My appearance would never change no matter what i accomplish and they punish me for dying to make dying again more likely? No thanks. I thought the buying public had already asserted those features as 'non-desirable' attributes for an MMO?

Don't try Eve then ;)

Though to be fair you never see your avatar and as you progress you get shinier and sninier ships, or at least until you los one and can't afford to replace it.
MaxiSleep
08/09/09 @ 17:06
#30
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Very disappointed with it so far. Really cant understand how they have such rubbish textures (at full 300% settings) in this day and age. The difference between the (superb) character graphics and the poor environments is baffling. And the sound effects / combat really lack weight.

Ah well.
Miths
08/09/09 @ 17:13
#31
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@gmjapan

While items don't change your appearance (unless you're using one of the weapons based power sets, in which case items can unlock new weapon models), you can visit a tailor at any time to modify your costume, and you also get extra costume slots as you level up (I got one at level 15, I assume there might be one or two more later on) so you can switch between different outfits at the press of a button.

@MaxiSleep

I actually rather like the graphical style of the environments - it has a comic book feel that matches the characters fine in my opinion.
But you're definitely spot on about textures - CO relies heavily on lighting, shadows and post processing effects to give it its look. Turn down the graphics setting too much and it looks absolutely horrible - as in ten years old horrible or worse.
High or low settings they really need to do some optimization. I'm on a quad core Vista x64 PC with 8 GB RAM and a Geforce GTX 260, and I rarely see framerates higher than 40 (low to mid 30s most of the time), and in some areas (like parts of MC) I still have far too many dips into the low to mid 20s. And there were hundreds of reports of the same issues up until the last days of beta (and I imagine probably still, but I haven't checked the technical support forum).
Edited 2 times, most recently on 08/09/09 @ 18:19
Spekingur
08/09/09 @ 17:16
#32
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One of the worst launches? Sheesh, people are quick to forget extended downtimes of play servers, login servers, account services, etc. of the more "popular" and "hyped" MMOs. Or waiting in line of 300+ people just to get into the server you chose to play on?
Not experienced a single problem like that with CO.
Those experiencing rubberbanding, somehow I get the feeling that it might possibly be with Telia.
As for STO and CO, diffirent teams within Cryptic.
Scimarad
08/09/09 @ 17:28
#33
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I've been really enjoying Champions Online but it can get a tad samey.

I love making up characters but I doubt if I could be bothered to keep doing the same stuff over and over again.
Edited 1 times, most recently on 08/09/09 @ 18:32
organica
08/09/09 @ 17:37
#34
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I used to play quite a bit of CoX back in the day, so might give this a go once a trial download becomes available.

Sounds like I've done the right thing by waiting for DC Universe Online though...
Pirotic
08/09/09 @ 17:39
#35
-1
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I find it hard to believe this is worse than Conan. If you are going to review this on the new scale, at least go and give Conan a -2 for consistency.
Edited 1 times, most recently on 08/09/09 @ 18:40
Gaol
08/09/09 @ 17:40
#36
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Sounds kinda interesting despite the criticisms but City of Heroes felt like a treadmill too quickly and this sounds similar. The fact that people are complaining about choppy performance means it'll have to wait, I really like a steady frame rate for games that you need to sink hours into.
makeamazing
08/09/09 @ 17:44
#37
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Im enjoying it so far, yes it has problems, but then what MMO didnt on launch?

I would say its a strong 7 rather than a messy 6 suggested by EG. I'm sure the playthrough would be much improved if i waited, but thats life... play now not later :)
Scimarad
08/09/09 @ 17:50
#38
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I have to say that, despite largely agreeing with the review, a 6 is rather harsh.
Dizzy
08/09/09 @ 17:53
#39
-2
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6 is way too harsh especially when i compare it to other MMO reviews on EG (WAR and Conan for example... and yeah I played both, WAR even to this very day).

BTW there is a Moon-zone as well and it will already get new content in a month or so.

And people who complain one of the worst launches. A BIG lol... you guys have no clue. This has been one of the best launches for an MMO ever. Lack of content? Yeah maybe... but only if you play like a crazed dog and get to 40 in 3 days.
Edited 1 times, most recently on 08/09/09 @ 18:55
Maykael
08/09/09 @ 17:55
#40
+1
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ZuluHero for president of the world! Really nice idea, mate! I would have a huge impact on the game.
Rack
08/09/09 @ 18:08
#41
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It's a real shame that 2 weeks before launch the thinness of content, the sparsity of rewards and the confusion in building an effective hero were absolutely non-issues. The panic-driven patch on launch day significantly worsened the game for little reason. Lighter, better tested targeted responses would have fixed the issues without these glaring problems.
Oli [staff]
08/09/09 @ 18:14
#42
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Pirotic, Dizzy - I don't normally get involved in score debates, but MMO scoring is a bit different (and I admit, I'm still working it out) so I'd like to clarify a few things.

After their recent re-reviews, WAR and Conan are both rated as 7s, and I firmly believe both currently represent a better experience than Champions currently does.

I will stick by the launch 8 for WAR as well. I believe that accurately represented what it was like to play in late beta and early launch, when the servers were buzzing. That game depends more than others on how many other people are around.

Conan's launch 8 was a mistake driven by optimism, I admit, and I'm sure Rob would too. The game has some great qualities though, that it didn't and still doesn't get much credit for.
Scimarad
08/09/09 @ 18:37
#44
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@ ZuluHero

I pretty much did that anyway:)
Chufty
08/09/09 @ 18:46
#45
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A rare boring review from Oli. Waffled a bit too much, mate! :)

I played the beta and found it utterly boring. The character creation screen was awesome, but the first thing you do when you take your carefully-crafted superhero into the game world is talk to some faceless bloke with a punctuation mark over his head. He tells you you're going to save the world, but you must kill an arbitrary number of a pointless and un-threatening baddies first.

Thanks, but I've done that way too many times before.
Pirotic
08/09/09 @ 18:46
#46
-1
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I'd have to disagree,

Firstly, hats off for trying to figure out a decent scoring system for MMO's, but your consistently inflated rating of Conan alongside the countless articles and advertising taints it. I'd agree with this review when read out of context to the others, it does have a lot of problems. But a 6? Considering conan still has many of these problems 2 years after launch and scores higher is quite inexplicable. This is a game full of promise, rough around the edges but with the good intention of the developers behind it has far more chance to bloom than Conan does on it's last legs, worried about how it can possibly sell an expansion.

I've played both (recently) and would hands down recommend this over both Conan and War. Anyhow, that's just my oppinion.
Edited 1 times, most recently on 08/09/09 @ 20:40
dudefella
08/09/09 @ 20:28
#47
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I agree 100% with the review so far. I keep rolling new characters because A) it's fun making them and B) the game grinds to a total fucking halt once you hit level 10-11. Mobs should give way more XP and generally you die way too fast, compared to CoH where you can take like 5-6 guys at once with most builds. I don't feel like a superhero enough, basically, because pulling 2 groups, god forbid more, usually means death, and new powers are indeed much too few and far between.
Sharzam
08/09/09 @ 20:52
#48
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I will try this when there is a trial version, as with most mmos i do like to dabble. Intreasting comment above about not feeling like a superhero for me CoX was all about being a villain (hero) you feel powerful and can kill loads enemys at whim or heal alot in my case.

If this game does not nail the feeling of being all powerful and a super hero then it really stands no chance, to use a mmo liking if you can be killed by a lvl1 rat when need to kill 30 of them then it will fail.
Nephirion
08/09/09 @ 22:04
#49
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I wish I hadn't, blown my hard earned on this :(
Shikasama
08/09/09 @ 22:32
#50
+4
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I was super excited about this game and couldn't wait for it.

Then played the beta.

I played the beta for a LONG time (about a year) and the same problems were never addressed. I think this article stresses that many of the issues with CO, such as the horrbile UI, horrible stat presentation and pathetic quest pacing are delibrate design decisions.

The nemesis was fun for about half an hour.

Although, the developers were let down a LOT by the majority of beta players. They were so obsessed with 'immersion' and 'feeling like a super hero', real game mechanic issues fell compeltely by the way side. Threads about being able to cut custom holes in costumes recieved hudnreds of replies, while analasyis of stat distribution dissapeared off the front page faster than a scotch in front of Tony Stark.

I hate to see games fail, but CO was a desperate attempt to rescue the work they had already done on the Marvel MMO. After seeing what Emmert and Co have produced I'm not suprised Marvel pulled the plug. I see no longevity in this and predict it doomed to a very niche group of die hard fanboys who will defend it until its death. Im hoping DCUO will be better.

Also, the character creator is a lot more limited after you have had an in depth look at it. Creating an original Capes n Costume type hero is rather difficult as so many of the costume pieces are ridiculously flamboyant.

Oh, and I see that they did not get rid of the TERRIBLE shard system? Such a dated approach from something that was supposed to herald the next generation of MMOs.

The lasting effect CO had on me was to make me wary of SWTOR. I'm giggling with glee over every announcement of the game but my catchphrase is fast becoming 'man, I hope it doesn't CO me'.

*I don't mean to upset anyone who actually enjoys the game by the way. Each to their own, I was mostly dissapointed in the difference in what they promised to what was delivered*

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