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Champions Online Hands On

MMO PC Xbox 360 Hands On by Oli Welsh

29 August, 2008

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Champions Online is a bit of a button-masher. That's not always meant as a compliment; but to the sizeable contingent of gamers out there waiting for a true action-MMO - yearning for a departure from the slow, formal mouse-click waltzes of traditional MMORPG combat - it should be music to their ears. Button-mashing implies speed. Button-mashing implies physicality. Most important of all, button-mashing implies buttons.

As we explained when we saw it at E3, Champions Online is a massively multiplayer superhero RPG being developed from the ground up for both PC and Xbox 360, and is scheduled to be released on both formats in the spring of 2009. It was demoed then on PC hardware, but controlled using 360 game pads; and that's exactly how we played it ourselves when we scored some hands-on time at last week's Games Convention.

Before you even get to the action, however, there's one button in Champions Online that you may never be able to stop mashing: the "randomise" button on the character-creation screen. Cryptic made its name with a character-creation system of unparalleled flexibility and depth on its first superhero MMO, City of Heroes (so much so that Alec wrote us a love letter to it). We expected Champions' equivalent to be powerful, but nonetheless, what we saw blew us away.

'Champions Online' Screenshot 1

Beam there, kill that.

You start by picking your gender and some basic variables - height, body mass, muscle size. Then there's the more unusual "stance" - a set of poses and animations, from Heroic to Beast, that gives your character some personality and defines how it moves. We pick the crouched, lolloping Beast.

Then you segue into a bewilderingly vast set of options for tweaking details of appearance and costume design. We're short on time, so go straight for the randomise button - and something truly magical happens. Every press generates a unique and startlingly cool hero: an impish, horned demon; an alien being with a skin of reflective mercury and fireball for a head; a cybernetic warrior with skeletal robotic limbs. Champions Online is a simply inexhaustible factory for charismatic super-beings. It's with regret that we have to give up and plump for one, but we do, settling on a black-masked and clawed character with glowing eyes and a ridiculous turned-up collar on his catsuit, part Nightcrawler, part Deadman.

Selecting your super-powers isn't quite as free-form - or at least, not yet. There are eight groups of powers - Darkness, Ego, Electricity, Force Fields, Mesmerism, Might, Power Armour and Sorcery. At the moment, you're required to pick primary and secondary groups (Darkness and Force Fields please thank you), but content designer Aaron Saffronoff tells us that the finished game should afford more liberty.

'Champions Online' Screenshot 2

Wonder why traditional ninjas didn't go in for fluorescent pink more.

"It's still changing, as we keep opening up the system and breaking down the walls," he says. "For testing and implementation purposes, they start out in groups - it's natural for us to test them in groups. Our expectation is that you'll be able to choose any powers at any intervals, with some exceptions. You might have to drill a little bit farther into a particular group in order to access its most powerful ability."

Each power has three levels, at the cost of one skill point apiece. Skill points will be awarded every level for the first 50 levels, so there's a constant choice between levelling up your skills and expanding your repertoire. We suspect many players - 360 players, at any rate - will go for the former, just to limit the amount of hot-swapping they have to do.

As it stands, skills are quickly allocated from your tray (this PC version has a standard skill-bar along the bottom of the screen) to the top three face buttons, with a trigger being used to switch between sets of three. Other buttons take care of blocking - an important part of combat - and jumping - which also acts as a modifier on your attacks, changing their animation and damage output.

'Champions Online' Screenshot 3

Didn't see the Marmite Tempest skill in the options.

To keep things from getting cumbersome, you won't want more than 6 or 9 skills allocated to face buttons at any one time. Saffronoff explains that areas of the game are being designed around certain skill sets, with the idea that players will tailor their control setup according to where, and what, they're fighting. It's an interesting notion, although we're concerned that it might lead to some sameiness and pigeonholing in the skill design - and there still needs to be a decent system for quickly accessing skills you haven't assigned. On top of this, Cryptic is looking into a system of button shortcuts for text-based party chat on 360, to supplement voice chat.

Skills picked, we jump into battle. At Leipzig, Cryptic is demonstrating a Stronghold for the first time - Strongholds are funny-book dungeons, instanced encounters designed for five-man groups. With the aid of some cheats, we find ourselves soloing the clinical white corridors of Teleios' Tower, a super-villain's lair in the Canadian Wilderness region. Teleios is a mad scientist whose headquarters is overrun with clones of himself, mind-controlled dinosaurs and radioactive gloop, and the Tower ends in a boss fight with a giant floating brain. Cryptic's talent for cooking up gleefully unrestrained silver-age nonsense shows no sign of dimming.

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Comments: 1-19 of 19 in total

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hula hoops
29/08/08 @ 07:50
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... yearning for a departure from the slow, formal mouse-click waltzes of traditional MMORPG combat - it should be music to their ears.

Wait a second ... you are not one of those mouse clicker and keyboard turner MMO players are you?
smernicki
29/08/08 @ 07:55
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sounds good

but i want APB more
Krelle
29/08/08 @ 08:09
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lol, Oli havnt learnt to map buttons
Oli [staff]
29/08/08 @ 08:19
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What can I say? Old habits die hard.

Also I like playing one-handed SHUT UP DON'T EVEN THINK ABOUT IT
CunningLinguist
29/08/08 @ 08:24
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The other hand is used for taking notes with your voice recorder?
mingster
29/08/08 @ 08:27
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Sounds good..
MrChuckles
29/08/08 @ 09:26
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Pfft, i LIKE the strategic nature of most MMO combat... I like COH/COV, and this is the first preview that i don't think i'll like Champions Online.

:-(

If i want to run around killing people with twitch gaming, i'd play an FPS.
Martin
29/08/08 @ 10:10
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Sounds like a lot of fund and like the type of pick-up-and-play game I need.
CapnCloudchaser
29/08/08 @ 10:14
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"reminiscent, dare we say it, of the ahead-of-its-time Phantasy Star Online"

Sold!

I'm a fan of CoH and PSO, so this sounds like a great combination. Plus I've been desperate for a great MMO on the 360.
miiiguel
29/08/08 @ 10:30
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"Plus I've been desperate for a great MMO on the 360."
me too..., I mean I want to try a MMO (never did), and I can't really aford mixing my work boxes with playing ones, so it must be on a 360.
Shrike
29/08/08 @ 10:38
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Does anyone know if you can still design the visual aspects of your powers yourself? I really liked that idea.
Sar
29/08/08 @ 10:50
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Yeah, afaik it's still in.
Benno
29/08/08 @ 12:43
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That's cool
monkeywithnoeyes
29/08/08 @ 13:46
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i can see this doing well on pc..but not on the 360. To be honest i dont think any MMO would really do well on the 360... simply because its yet another additional charge for 360 owners. And a monthly charge that will no doubt be greater than that of the pc version.

Ofcourse Microsofts defence against this argument is that you dont have to be a gold member to play MMO's... which is a completely pointless statement seeing as most gold members will already be on 12month contracts by the time the game hits, and if they choose not to renew their gold account then they are forced to only get 50% value out of their existing collection of games...which is basically the same as paying full price but getting half a version that ps3 gamers get...as theres no alternative to live on the 360..theres no choice there if you want to play the full contents of what you have paid for.

Biggles
29/08/08 @ 15:26
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Sounds fricken perfect, if you ask me. Particularly like the "Design your nemesis" part. Such an obvious idea, it's crazy no one has done it before... Though I wonder how it will work in terms of setting their personality... will everyone be playing against the same pantomime villain in different clothes or will you be able to chose a "vs the mastermind", "vs the lone murderer", "vs the crazy psycho" kind of arching backstory? Cos that would simply rock. Even if there's only a handful, it would be better than trying to write a completely generic scenario and would give your adventures that sort of personalised character MMOs so sorely lack...
Connobi
29/08/08 @ 15:56
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I'm nowhere near as excited about this as I was for COH. To me it feels like COHs poorer cousin. Don't ask me why, it just does. Saying that, I am interested to see a fun, easy to play western MMO with a bit more depth than these wierd jap MMOs that are doing the rounds right now on consoles. & if it sucks, I'll just buy a PS3 & play DC Online :)
Dizzy
29/08/08 @ 22:25
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>me it feels like COHs poorer cousin

It is the true successor to CoH. It does almost everything better.
TheJuriel
30/08/08 @ 13:54
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Yay, pulling foes is still in... MMOs, continuing to be the retard cousins of real games everywhere.

Shame, I want this to be good, since there are too few superhero games, but gameplay vids don't convince. At all.
DFawkes
24/11/08 @ 09:59
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This is NOT like PSO. I'm not saying it's better or worse, but PSO it is not. PSO had you in a small group, out doing PSO-ish stuff.

I didn't fancy this it first, but the gameplay reminds me of Marvel Ultimate Alliance more than a standard MMO, so this should be good.

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