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Call of Juarez: Bound in Blood Hands On

PC Xbox 360 PlayStation 3
Hands On by Rob Fahey

19 May, 2009

Page 1 of 2. Page 2 ->

You could argue that the Wild West is a tough sell for a videogame. It may have been the reliable staple of action-packed kids' entertainment for years, but those who grew up daydreaming of cowboys were doing so long before the joypad made an appearance. Kids today - and by kids, I refer to most people under the age of 40 - seemingly all grew up wanting to be tormented superheroes, homoerotic space marines or superstars of reality TV. Where's the room for a Western adventure in that?

Yet there's still enough love out there for the brutal tales of the Old West to ensure that developers return to its themes every couple of years. When you play a game like the original Call of Juarez, you understand why. Atmospheric, good-looking and innovative, it combined stealth and all-out action very neatly. Most importantly, it introduced us to Reverend Ray, the gloriously unhinged outlaw-turned-preacher who intoned fire and brimstone Bible verses in a voice that sounded like it was being produced by a bulldozer's engine while gun-slinging his way through wave after wave of hapless sinners.

You don't create a character like that and then just walk away. So, having shown us Ray as a Reverend, developer Techland is doing the logical thing next - a prequel, where we get to see Ray the Outlaw, playing through the events that turn him into God's instrument of slightly demented vengeance. What that means is that this is another opportunity to storm through the Old West, rendered even more lawless than usual by the devastation of the Civil War, with Ray's gravelly tones narrating you through the carnage. In this, the core appeal of the game appears to be broadly unchanged - and so, too, is the central conceit of its gunplay.

Westerns, after all, are all about the almost mythological status of the gunslinger, and Ray is no exception. Kill enough enemies through normal means, and you'll receive the ability to enter 'concentration mode', which stops time, allowing you to drag the crosshair over your enemies for a few seconds, and promptly shoot them all when the timer runs out. A second version of the ability, wielded by the game's other playable character, Thomas, is more like a rapid-fire heat-seeking attack. In both cases, once the ability has been charged up, you've got to use it within a set time or you lose it, preventing you from stockpiling it, and keeping the game's action flowing nicely.

'Call of Juarez: Bound in Blood' Screenshot 1

Thomas, by the way, is Ray's brother - explaining the game's subtitle - and with a more tactical, long-distance fighting style, he provides a gameplay foil to Ray's death-dealing juggernaut. The plot set-up has them both serving in the American Civil War, but soon deserting for personal reasons and heading further west, fighting all manner of foes including their former army comrades. In the early levels I've played, Techland has made the most of the Civil War setting, with large-scale environments crisscrossed by trenches and defined by mud and rolling palls of smoke.

The game looks pretty fantastic in general, and it's equally at home in confined environments - such as some of the claustrophobic trenches - and in wide open vistas. The scenery was one of the high points of the original game, and it'll be interesting to see what new wonders Techland can pull off with its latest engine technology. The action winds its way down through Mexico and there's talk of Incan ziggurats and all sorts by the end - making it hard to imagine the developers resisting the urge to show off with some breathtaking vistas.

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Comments: 1-25 of 25 in total

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Tonka
19/05/09 @ 07:06
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So two western games at one time.
squarejawhero
19/05/09 @ 07:29
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This will be brilliant.
ZuluHero
19/05/09 @ 07:31
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There aren't enough western games. Somebody should make a western MMO.
Kazzahdrane
19/05/09 @ 07:32
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Is the first game worth playing then? I'm sure it can be picked up really cheap now... I'm currently playing Gun and really enjoying the Wild West atmosphere.
Madder Max
19/05/09 @ 07:43
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What i dont get is the article says that concentration mode would not work online, yet Timeshift did this ages ago with the time grenades in online play. They slowed down time for the individual which relativley sped them up from other players point of view.
Quint2020
19/05/09 @ 07:59
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This is going to be absolutely fantastic, the first was a brilliant game that deserved to do a lot better than it did, hopefully this one will realise that potential.
andywilkie35
19/05/09 @ 07:59
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I really need to finish the first one, was really enjoying it but started playing something else and I've never gone back to it...
BillyBrush
19/05/09 @ 08:41
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look forward to it...westerns are an easy sell for myself...


and the Ray voice actor...is just the best imo if a bit over the top..
polaris70
19/05/09 @ 09:23
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Anyone else think the music in the first game was excellent?
Zebula77
19/05/09 @ 10:10
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I've actually never heard of these games. Which formats were the original game released on? Sounds cool with the sneaky bits tho. Love stealth games.
Shinji [mod]
19/05/09 @ 10:21
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The original game came out on PC and Xbox 360. You can pick up the 360 version for about a tenner these days - it's well worth it.
hello2u
19/05/09 @ 10:23
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@Zebula77

The first one was released on the xbox360 and PC.

The first one was definatly a good game, worth it for what it should be under £10 now.
Azazel
19/05/09 @ 11:00
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The action winds its way down through Mexico and there's talk of Incan ziggurats and all sorts by the end

But will there be extra-dimensional space aliens?

/glares at George Lucas
MrMud
19/05/09 @ 11:16
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The Incas lived in the Andes. Azteks on the other hand lived in northern Mexico.
bioreit
19/05/09 @ 11:20
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@ MrMud

"The Incas lived in the Andes. Azteks on the other hand lived in northern Mexico."

Fantastic thing gold - it's movable. Means it doesn't have to stay in one place all the time.
Gearskin
19/05/09 @ 11:39
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On it! The first was MAD frustrating, but this looks a lot better. It also looks incredible in motion, up their with Killzone for visuals.
YourMessageHere
19/05/09 @ 11:40
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This sounds good, I enjoyed the first one a fair bit, and doing away with the damned broken sneaking is certainly a good move. Also looking forward to the more long range approach that is supposed to be a foil for Ray. Shame Billy's bow isn't in this, though, I loved that for the single level I was allowed to use it.

However what is this "dynamic cover" crap? Ever since Doom I have been dynamically taking cover in FPS games by manually standing behind solid things; a button that does so for me is totally superfluous, and highly likely to get me killed in any game where enemies flank or throw grenades. Just because a few games have based themselves around that mechanic appears to have given people the impression that a "take cover" button is now mandatory.
mikeck
19/05/09 @ 16:24
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However what is this "dynamic cover" crap? Ever since Doom I have been dynamically taking cover in FPS games by manually standing behind solid things; a button that does so for me is totally superfluous, and highly likely to get me killed in any game where enemies flank or throw grenades. Just because a few games have based themselves around that mechanic appears to have given people the impression that a "take cover" button is now mandatory.

Well said, enough is enough. I can play FPS games thank you, without the need this for cover crap.
Shinji [mod]
19/05/09 @ 17:49
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Actually, the point about referencing MGS when I mentioned the cover is that there *isn't* a "take cover" button. Instead, when you're close enough to a valid piece of cover, it automatically flattens you against it and allows you to lean out from the sides or up top simply by pushing in that direction.

Sorry, that should probably have been a bit more clear in the article!
Shinji [mod]
19/05/09 @ 17:50
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The Incas lived in the Andes. Azteks on the other hand lived in northern Mexico.

I always forget which was which. Bugger. 50:50 chance and I got it wrong :(
UncleLou
19/05/09 @ 22:38
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Well said, enough is enough. I can play FPS games thank you, without the need this for cover crap.

Excactly. Let me crouch and go prone, give me a lean function (that actually works), but not an immersion-breaking "stick to the wall" button. Unnecessary nonsense.

What Shinji just explained sounds reasonable enough.
Edited 1 times, most recently on 19/05/09 @ 23:39
HiredMan
19/05/09 @ 23:01
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I'm actually searching for a copy of the original to play while I wait for this.

Between Call of Juarez: Bound in Blood and Red Dead Redemption, I'm in wild west heaven :)
Edited 1 times, most recently on 20/05/09 @ 00:08
Rodney
20/05/09 @ 03:01
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I loved the first one and reading this preview I now regret trading it in because I would love to play the original again before the sequel comes out.

I will definately be picking this up!
élbéróss
20/05/09 @ 20:51
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im looking forward to playing this. for me the first game was amazing, the single player captured the atmosphere from the classic cowboy films really well, it had a great 3d engine, and riding on the horse was cool. online multiplayer was fun too.
Ywap
24/05/09 @ 19:22
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Yepp, the first one was brilliant. June 3 can´t come soon enough!

Comments: 1-25 of 25 in total

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