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Brothers in Arms: Double Time Review

Wii Review by Dan Whitehead

6 October, 2008

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The World War II shooter genre has yet to make itself essential on the Wii, with the best efforts on the console - Call of Duty 3 and Medal of Honor: Heroes 2 - still only managing to scrape their way to disappointing 5/10 scores. Now it's the turn of Ubisoft's squad-based Brothers in Arms to take up the challenge.

Arriving on the Wii almost a year after it was first promised, Double Time is a conversion of both the original Road to Hill 30, and the follow-up, Earned in Blood. Both games are packaged separately inside a cardboard slipcase, giving the impression of a substantial experience. However, since both games focus on the same overly familiar territory of rural France during the D-Day landings, and feature most of the same characters doing much the same things, it's hard to really see them as distinct entities.

The games are supposedly narrative-driven - they're both "based on a true story" as the cover reminds us - but all this means is that the action is constantly interrupted for poorly staged cut-scenes rendered using the game engine. The graphics are fairly grim and rather undersell what little poignancy the trite story can muster. The attempts at depth and emotion just come across as a warmed over imitation of Saving Private Ryan, performed by balloon-faced mannequins. None of which helps distinguish the series from all the other wartime shooters that trade in the giddy thrill of shooting virtual Nazis, but then pull sad faces so we can pretend our vicarious sofa battles are somehow respectful to the men who actually fought and died all those years ago.

Much has been said about how the Wii interface should make it ideal for FPS games, but it's perhaps telling that the only game to really deliver on this promise was Metroid, which is only partially an FPS anyway. The good news is that Brothers in Arms does a pretty good job of boiling the expected control system down to work on remote and nunchuk. Movement and strafing is mapped to the nunchuk stick, while aiming and turning are handled via the remote. Shooting uses the B trigger, with the nunchuk buttons set aside for crouching and precision aiming. It's a core set-up that most previous Wii shooters have stuck with, and while aiming initially has a slightly floaty feel it soon becomes second nature.

'Brothers in Arms: Double Time' Screenshot 2

The red dots show enemy emplacements that have yet to be suppressed. Or possibly clowns.

Squad commands are simple, with the decent friendly AI filling in the blanks for the blanket orders you're able to give. Hold down the A button and you can direct your fire team where you want them to go. They're smart enough to find cover and return fire without you having to determine their combat stance, and should you move the squad cursor over an enemy it changes to a target. Your squad mates can then lay down suppressing fire, or rush the enemy, with a simple button press. Hardly the deepest squad system in gaming, but it's adequate for the needs of the game. Later on you get to order some tanks around, which makes for a nice change from the near constant flanking manoeuvres the rest of the game relies on.

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Comments: 1-46 of 46 in total

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woodnotes
06/10/08 @ 10:22
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Wiilol
Bleh
06/10/08 @ 10:22
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Shame was hoping that it would at least be a bit good but on the other hand it was almost obvious that it wouldn't. 3th party games are just not doing well on Nintendo consoles.
kiroquai
06/10/08 @ 10:29
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Shame really - I've just polished off Hell's Highway and enjoyed it so much I thought I'd backtrack to the previous two. Was thinking this might be an ideal way to do it, but I guess I'll keep digging around in the second hand Xbox game bins...
secombe
06/10/08 @ 10:30
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This will be a fun comments thread.

I do despair, I was playing Mario Galaxy yesterday and it's just so perfect, both in its design and its suitability for the Wii. Why is it only Nintendo who seem to be able to make it work for the most part?!
Raya
06/10/08 @ 10:31
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The new call of duty looks darn good on Wii - let's hope it plays well too.

http://wii.ign.com/dor/objects/14222041/...
Cadence
06/10/08 @ 10:33
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And it's not like the FPS is impossible to get right on the Wii - Metroid showed that. Perhaps Nintendo will make a decent WWII shooter?!
rotmm
06/10/08 @ 10:38
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@Raya,

That DOES look good. I'm impressed.
Cadence
06/10/08 @ 10:38
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Looks ok Raya, the people playing it seem to be aiming and not much else though! I love these lifestyle videos.
jamespo
06/10/08 @ 10:42
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Don't expect a gamecube engine to be able to power a modern FPS
Razz
06/10/08 @ 10:43
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woodnotes
06-Oct-08 11:22:09
Wiilol


Read the review and you'd find out it is the game that is vapid, generic and unoriginal. Not the console.

woodnoteslol
mkreku
06/10/08 @ 11:02
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Back to the bouncing tomatoes for Wii owners then, eh?
Darren
06/10/08 @ 11:06
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Oh dear... Wii struggle to do good third-party games, don't Wii? ;)
barchetta
06/10/08 @ 11:10
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@ Raya

Why was I reminded of the cheesy adverts found in RoboCop and Starship Troopers! TJ Laser comes to Wii this holiday!
DanWhitehead
06/10/08 @ 11:11
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Looks ok Raya, the people playing it seem to be aiming and not much else though! I love these lifestyle videos.

Call of Duty 3 had an arcade mode on the Wii that basically turned it into an on-rails lightgun shooter, so that's probably what they're doing. Personally, I'd rather see more developers doing that than try to keep cramming square pegs into the Wii's round hole.

Oo-er, fnar etc.
niz
06/10/08 @ 11:13
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"Don't expect a gamecube engine to be able to power a modern FPS"

Maybe you meant "Don't expect a gamecube to be able to power a modern FPS"?

I think that is, sadly, the truth. Even if somebody is able to nail the controls the rest of the game is going to be lacking by today's FPS standards.
Triggerhappytel
06/10/08 @ 11:27
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Is this graphically inferior to the Xbox versions, then? I seem to recall they were both pretty attractive in their day.
Pac-man ate my wife
06/10/08 @ 11:29
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It's a shame as there's always fun to be had popping a cap in Nazi arse but from the preview of Call Of Duty that sounds like the game that could deliver on the Wii.

Good to see the trolls are back on form after a disappointing showing in the recent reviews of good Wii games. Carry on perpetuating all those misguided beliefs boys, you'll soon convince us all to give up our Wii's.
TheEnd
06/10/08 @ 11:33
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"Read the review and you'd find out it is the game that is vapid, generic and unoriginal. Not the console."


Play the original games and you'll find the assessment is wide of the mark.
septimus
06/10/08 @ 11:35
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So glad I sold my Wii. My wife summed the console up - random pointlessness. It works when you apply it to most of the games, especially the controls.
Muddtallica
06/10/08 @ 11:40
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"Much has been said about how the Wii interface should make it ideal for FPS games, but it's perhaps telling that the only game to really deliver on this promise was Metroid, which is only partially an FPS anyway."

"Telling"? I'm a little confused as to the implication of the phrasing here; are you suggesting that a pure FPS can't be done on Wii? All I'd take from the current status quo is the impression that it takes talent and effort to get the best out of the hardware, which is hardly an earth-shattering revelation.

Anyway, whatever: wake me up when The Conduit comes out.
DanWhitehead
06/10/08 @ 11:58
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"Telling"? I'm a little confused as to the implication of the phrasing here; are you suggesting that a pure FPS can't be done on Wii?

More the fact that the one game to get it truly right was the one not trying to emulate the way the FPS genre is handled on other platforms.
UncleLou
06/10/08 @ 12:06
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Well, I actually thought Red Steel was better than its reputation, and not bad for a launch title. Gun controls were pretty good, it was the swordfighting and the cheesy plot with questionable production values that were the game's main problems. Seeing that this was two years ago now, I am rather surprised there hasn't been anything good in the meantime.
mk-1601
06/10/08 @ 12:13
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"In terms of control there's a lot here that comes close to finding a workable solution for the FPS genre on the Wii -"

Metroid Prime 3, MoH:H2 and Quake all implemented great first person control with the Wii Remote. Not quite up there with M+KB but so far ahead of what can be kludged together with dual sticks it's not even funny.

It's a shame the Wii keeps getting these half-arsed WW2 FPS games, perhaps Call of Duty: World at War (for once not a port) will buck the trend.
Triggerhappytel
06/10/08 @ 12:19
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Quake? There's no Quake game on the Wii, is there?!
dryden555
06/10/08 @ 12:20
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suppress enemy, suppress enemy, boring, boring
BartonFink
06/10/08 @ 12:22
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Cadence
And it's not like the FPS is impossible to get right on the Wii - Metroid showed that. Perhaps Nintendo will make a decent WWII shooter?!
Problem there is Metroid is not a FPS
NumberNone
06/10/08 @ 12:28
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I was a big fan of these games on the original Xbox. Bought this yesterday as I have been waiting an age for them to hit the BC list on the 360. played through the first half of the first title, 'Road to Hill 30,' and am really enjoying it. This a decent port of the games. Yes, the grenade motion control is nonsense but switch it off and the pointer makes grenade throwing really accurate. The aiming is not the issue stated in the review either, I remember then guns not being that accurate in the original game. This was a stab at realism by Gearbox, trying to show how difficult it was to use the weapons of the Second World War, it also makes you rely on the squad tactics. That said, it ain't so hard to get a headshot AI is top notch if played on veteran or above. This is not a new set of games, but for a re-issue of two quality squad shooters from 3 or 4 years ago they do the job from what I can see. Gonna finish Hill 30 and EIB before I have a bash on Hell's Highway.
Adam_T
06/10/08 @ 12:57
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It's simple really. They know the Wii has a much larger casual base than any other console and so will buy any shit they release on it. Not so much on the xbox, but on the Wii they can get away with it san still make money.
MattyD
06/10/08 @ 13:00
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FFS, the 'dodgy hit detection' isn't dodgy at all. The game has a math model that stops you being able to kill enemies without first establishing a tactical advantage, i.e. setting up flanking fire or getting close enough to grenade their position. It's a contrivance to encourage you to play the game properly instead of ducking up and down behind a wall like Pop-Up Pirate whilst shouting BOOM HEADSHOT KEKEKEKEKE ^_^
Oh-Bollox
06/10/08 @ 13:45
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The BIA games were always a bit lacking anyway, that there's a shoddy port of them is no surprise. All about tactical combat...but the enemies never assault you, or try to flank you, or retreat to a better position. They just sit there. Riiiiiiiight.

The conveniently-placed bits of cover are absolutely hilarious. That's warfare, alright. When you need a bit of cover, there just so happens to be some. Fantastic. Especially the hay bales that stop tank shells. Really done your research, lads.

The enemies are basically invulnerable until you find, fix, flank and finish them. Nice one. How about giving the enemies some decent AI and have them limit their exposure to enemy fire, give them the ability to fire and maneouvre? No, fuck it, just make them invincible. It's not even like fire and maneouvre is a complex tactic anyway, especially not when you've contributed loads of cover to the battlefield. But obviously it was just too much bother...

Going for realism and then fucking it up is much less admirable than just making an unrealistic gung-ho shooter. Wii owners are not missing anything good by avoiding these games.
Waldo
06/10/08 @ 14:02
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Quake? There's no Quake game on the Wii, is there?!

It's an unofficial homebrew of the GameCube version.
Triggerhappytel
06/10/08 @ 14:15
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But there are no Quake games on the 'Cube, are there?!
Waldo
06/10/08 @ 14:31
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Well, it's a homebrew version of some edition of the game. I'm sure Smelly knows which one. ;)
jebus
06/10/08 @ 15:06
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@secombe
I do despair, I was playing Mario Galaxy yesterday and it's just so perfect, both in its design and its suitability for the Wii. Why is it only Nintendo who seem to be able to make it work for the most part?!

Probably because they don't have to make games for other consoles, so it is designed specifically for the Wii and coded specifically for one platform.

darc
06/10/08 @ 17:31
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"I do despair, I was playing Mario Galaxy yesterday and it's just so perfect, both in its design and its suitability for the Wii. Why is it only Nintendo who seem to be able to make it work for the most part?!"

You should def. check out Da Blob - it has a very similar quality about it.
smelly
06/10/08 @ 17:57
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GOODY!! A NEW BAD WII REVIEW!!!

I can now go into the thread and tell everyone how my wii (not that i own one) is gathering dust or other such nonsense
beastmaster
06/10/08 @ 18:19
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I have no Wii. I don't want a Wii. Will not get a Wii.
Mo
06/10/08 @ 20:23
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Then why are you in this thread?
captainrentboy
06/10/08 @ 20:48
#39
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Smelly, do you ever actually make a constructive comment? You pop up in various comments sections, make some random fanboy baiting remark and then fuck off again.
I know you regularly like to point out what a sad Xbot I am, but at least I occasionally try to contribute to what everyone else is actually talking about. You truely are a sad bugger.
Annnyway on to this game. What is it that makes it so difficult to make an awesome FPS for the Wii? It's all there for the developers to take advantage of, but no. Anyone know if this one looks worse than its Xbox/PS2 brothers? Surely that would be slightly inexcuseable too.
After a slow, slightly crappy start I'm now really starting to like the new one on the 360 (I'm on chapter 6), and I haven't played any of the others, I'm guessing they're a whole lot more of the same, only slightly uglier.
Edited 1 times, most recently on 06/10/08 @ 21:54
J.C
06/10/08 @ 21:07
#40
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Is this graphically inferior to the Xbox versions, then? I seem to recall they were both pretty attractive in their day.

Yes. the original xbox versions wipe the floor with this wii effort. no surprise really, the xbox still continues to wipe the floor with the wii in terms of visuals. many wii owners will argue with this. (you know who you are) i dont know why, people thought the wii had more power under its hood than the xbox. the truth is, their is STILL nothing on the wii that technically matches the best of Xbox. although mario galaxies comes very close. and The Conduit? its not doing anything, halo1 wasn't doing years ago. i cant wait for the Conduit review!
mk-1601
06/10/08 @ 23:11
#41
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"many wii owners will argue with this. (you know who you are)"

Ones with eyes, presumably. SMG and MP3:C chuck around more geometry at a smoother framerate than anything on the Xbox1.

The Conduit is not a good demonstration of the Wii's technical strengths, as High Voltage are preoccupied with trying to 'fake' effects that the GPU doesn't support natively. CoD:WW looks better from what I've seen. As does Metroid.
neonemesis
07/10/08 @ 09:40
#42
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Personally, graphical limitations don't bother me since I knew what I was getting when I decided to buy a Wii. What does bother me though is the terrible AI that this game apparently has. Reading the examples in the review made me feel like I was reading about Medal of Honour Frontline or something similarly aged.
ruggedtoast
08/10/08 @ 13:27
#43
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I'm not buying this. It sounds shit. >:-(
Z101
12/10/08 @ 08:13
#44
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"Much has been said about how the Wii interface should make it ideal for FPS games, but it's perhaps telling that the only game to really deliver on this promise was Metroid"

The Wii-Interface is ideal for FPS, that's a fact. The controls of Heroes 2 are fantastic and better than MP3s. But the game itself was not good.

Ubisoft is making only crap-games always, this is not new.
Dark_Wolf_1991
12/10/08 @ 09:35
#45
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Ahhh what a shame........ I am enjoying hells highaway on PS3 and I was gonna pick this up but looks like I will scot around in the pre-owned and bargin buckets
HammyWammy
13/10/08 @ 18:39
#46
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Well MOHH2 set the pace for FPS on wii. As I can see is COD: World at war is a possiblilty, although it only runs at 30fps. So therefore, as I already have the top ww2 game (MOHH2) I'll be waiting for the Conduit.

AKA wiihater lol

Comments: 1-46 of 46 in total

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