Broken Sword: Shadow of the Templars - Director's Cut Review

The kindest cut.

Version tested: iPhone

If you've read much about auteur theory recently, you've probably been reading about how it's a load of bollocks. Films, even at the dimmest end of the spectrum, are collaborative affairs, and they present a vision shaped by many hands, right down to the involvement of the Key Grip, Assistant to Mr Spielberg, and that sinister biffer in the shiny overcoat who arranges an unbroken stream of sexy ladies for the leading man after hours.

Videogames are collaborative too, for the most part, and Broken Sword, which is a fairly cinematic sort of game, even opens with movie-style credits - it's a pretty long list, too. That said, if any title feels like it has sponged up the personality of one of its key creators, it's this one. Charles Cecil, co-founder of Revolution Software, is a famously polite and charming character. Self-effacing and mild, he looks a little bit like Tintin, boy reporter, all grown up and finally rid of that dog. True to form, he helped to construct an unusually decent sort of adventure, a gentle chunk of derring-do that is friendly if never bloodless; a game that's urbane, quietly witty, and generally well-behaved.

It's a bit like a Tintin adventure all grown up, in other words, although these days audiences are more likely to invoke the gentle spirit of noted Harvard symbologist Dr Robert Langdon. It is, after all, a rag-tag race around Paris' secret chambers with plenty of time put aside to ponder the legacy of the Templars and flirt with hot French women, before you're off again, doing the rounds of the world's occult locations.

Speaking of doing the rounds, Broken Sword's covered a fair bit of ground since its release on the PC back in 1996. It's been ported quite a lot, and not always wisely. I even played it on the Game Boy Advance, which, with its wonky interface and frequent bugs, required real fondness and reserves of that famous British spirit that got us all through the Blitz. On the iPhone, however, this weary traveller may have finally found its true home.

'Broken Sword: Shadow of the Templars - Director's Cut' Screenshot 1

A little point, this, but it matters: Broken Sword has a nice icon. You won't have to shuffle it to a back page like, I don't know, the Amazon app.

Broken Sword starts with a bang - or at least it used to before the hour or so of new content came along, meaning that it now starts with a doorbell buzzing and then a bang. It's autumn in Paris, and all manner of luminaries are being offed by clowns and mimes. Business as usual for those laissez-faire continental types? Not quite. There's a conspiracy brewing, and it involves Templar Knights, ancient artefacts, and at least one goat, making a surprise cameo quite near the end.

Before you know it, hard-working reporter Nicole Collard and American tourist George Stobbart are both knee deep in a fascinating mystery - Nicole got decked by a street performer, George had a nice little bistro explode in his face. The duo, united only by their completely inexplicable haircuts, are soon prodding about in churches, collecting and combining unlikely objects, and definitely not going to Syria before they've visited Montfaucon sewers, just in case nobody fixed that showstopper bug from the GBA version. (I think somebody has, though.)

The Director's Cut content from the DS and Wii releases is all included, and there's voice audio throughout, even if it's still suffering from the nasty compression that plagued it before. The additional puzzles are mostly great, though, and while you can see the joins between the old and new material (particularly in the differing styles of the cut-scene animation) the whole game makes it across to the iPhone looking sharp and pretty, and boasting a nice picture-in-picture delivery that makes you think of 24 back in the days before Kiefer Sutherland transformed most of the script writers into ravaged, semi-functioning alcoholics too.

The controls are an evolution of the system used for the iPhone version of Beneath a Steel Sky - moving a finger over the screen reveals the bits and pieces you can interact with, and the inventory is a simple drag-and-drop arrangement. It's probably the best adventure game interface around on the iPhone at the moment: sufficiently slick that you won't ever really notice how clever it is. The occasional unresponsiveness from BASS is gone, however, and there are a handful of other nice refinements, such as a glowing aura around any selected objects which tells you when you're in the right position to use them.

Elsewhere, the hint system from the DS and Wii versions returns in an even kinder form, meaning you'd now have to have some really, really serious head injuries to fail to get through even the least intuitive of puzzles. (I struggled at times.) Perhaps most importantly, however, like BASS, the moment-to-moment nature of a majority of the game's set-pieces means that, although it's probably not as polished and witty as the best of the LucasArts games, the whole thing's far more suited to the short-burst nature of iPhone gaming.

'Broken Sword: Shadow of the Templars - Director's Cut' Screenshot 2

Largely due to the iPhone's brilliant screen, this is probably the prettiest version of the game yet.

Broken Sword hasn't really aged much, either. Sure, it features character death, which should have been unfashionable in adventure games even back in the mid-nineties, and it certainly has its fair share of arbitrary puzzle solutions, but it also has pleasantly adult characterisations and lots of timeless old-school heroics. You'll scramble around on window ledges, fiddle with ancient door mechanisms, and break simple codes, all of which are nice things to look forward to on a packed commute.

(It's very hard not to mention the price, too. While £3.99's not enough to make a bad game into a good one, when you're already looking at a classic, it's undeniably an added bonus. As with Chinatown Wars, it's weird to think that a title which only months ago would have cost you twenty notes is now yours for considerably less - and arguably in a more satisfying format.)

Nice work, Revolution. With BASS and now Broken Sword, the developer has proved that the iPhone can handily support some of the best classic adventure games. The tantalising question, then, is whether it can generate the kind of returns that would lead to the creation of entirely new ones.

8 / 10

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Comments (28) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TheWretched #1 2 years ago

    Prettiest version of the game yet? Guess you never bothered with the original PC version then, some 15 years ago!
  • byron_hinson #2 2 years ago

    It's still half that price
  • TessaTickle #3 2 years ago

    Bought it, enjoyed it. Love the weird and wonderful characters (american tourists in Syria). Did however get horribly annoyed at a physical impossibility (flattened "shell casing" can't fit into a hole although a 3 inch diameter stone cylinder *can*). Laughed at how the priest was still polishing my chalice (no, that's not an euphemism) when I got back from a trip to Syria.
  • Kazzahdrane #4 2 years ago

    My favourite game of all time. Still not played the DC so if I eventually get an iPhone I imagine I'll get that version :)
  • M4RV #5 2 years ago

    The director's cut is a blast and a great way to revisit the most awesome title in the series; Unfortunately, it went downhill after Smoking Mirror, at least IMHO. Acknowledge the need to shift into 3d, but was never fully able to embrace it. :\
    Edited by 1 at 23/02/10 @ 09:29
  • lucky_jim #6 2 years ago

    Again, thanks for giving an iPhone game a proper review EG. Looks like you've been listening to us whingers!

    As for the iPhone port of BS:DC, it's arguably the definitive version of the game, as is the iPhone version of BaSS- the control system is brilliantly intuitive and a lesson to whoever ported the Monkey Island Special Edition! Revolution are to be applauded for these ports, and I really hope they sell well enough for the company to produce some original games for the platform.
  • Gl3n #7 2 years ago

    Just playing my way through this at the moment, fantastic port. Nostalgia.
  • Flying_Pig #8 2 years ago

    Great game - perfect for the iPhone. Never played it before, and loving the story and puzzles, with the occasional Professor Layton block puzzle thrown in for good measure.

    Hopefully we'll see more and more classic adventure games on the iPhone
  • BBIAJ #9 2 years ago

    I can't believe they changed George's opening line about picking himself up after the explosion! I almost cried!
  • Nth #10 2 years ago

    Bit cheeky of EG to criticise anyone for their app icon.
  • Zerobob #11 2 years ago

    "Bit cheeky of EG to criticise anyone for their app icon. "

    Maybe, but I'm not sure if I agree. Although it doesn't have any bearing on the gameplay itself, presentation is all part of the game experience, including small things like the launch icon. A lot of money is spent on graphic design, getting fonts, themes, and logos especially 'just right', which i imagine is a tedious and time-consuming process, being a web designer/developer myself.

    Shame I don't have an iPhone as this game looks like just the sort of game I like. I really want a game like Dracula on the Atari Lynx. That was such a great atmospheric game, especially for such an old handheld, so I'm sure this version of Broken Sword will certainly hold its own on the iPhone.
  • Dgzter #12 2 years ago

    Classic game!

    WRU Gabriel Knight qq
  • danathjo #13 2 years ago

    Playing this game for the very first time and it's awesome, one of the best iphone/itouch games around

    I just wish the battery lasted longer as whenever i'm fully engrossed in a game a big '20% battery left' icon flashing up every 5 minutes doesn't really help
  • DB2k #14 2 years ago

    fair score - really liked this first time round and enjoying it again. got it whilst it was cheap - was a good buy. unlike monkey island which was a shocking game on the iphone.
  • Wyrm #15 2 years ago

    Yup, brilliant version, but I didn't like the change of opening either. 'Paris in the fall...' is how it should start!!

    Yes, I love the original a lot :)
  • Feanor #16 2 years ago

    DS version was good, but having no voices really hurt.
  • mowgli #17 2 years ago

    Love love love this game. Had a blast with it recently on the DS.
  • Valledd #18 2 years ago

    @Wyrm - Thanks for voicing that. Thought I'd be on my own for missing the classic George "Paris in the fall" intro. My only complaint at what is an excellent conversion.
  • RandomTerrain #19 2 years ago

    What a crazy coincidence, I just started playing this on my PS3 (PSone disc). Never completed it before... enjoying it so far!
  • JamieR #20 2 years ago

    I'm considering getting this :o but I'm not sure.I think id probably prefer it on the pc I haven't played this and want to enjoy it to the most and this game wasn't originally designed to be played on a phone.
  • Nylz #21 2 years ago

    @Keyser_Soze: Blade Runner was so aweome. I'd say it would be possible for iPhone. And I'd buy it in a heartbeat.
  • karstux #22 2 years ago

    It's probably a good port of the game, but I just can't imagine sitting on the sofa with my iPod touch and playing this. Staring at this tiny screen for prolonged periods of time is just not ergonomical.

    Now with the iPad on the other hand... good adventure games / rpgs that make good use of the touchscreen might just sell the device to me.
  • SAMagic #23 2 years ago

    Keyser_Soze \ Nylz: But the game came on 4 CDs!

    I'd love to see it too, but I doubt it'll happen. I think the iPhone market is ripe for some mini adventure game series.
  • Nylz #24 2 years ago

    @SAMagic: true that. Maybe they should just make a new Blade Runner game for consoles.
    I hear QuanticDream has the perfect engine for it ;) I bet a BD would be enough.
    Edited by 2 at 24/02/10 @ 11:57
  • SAMagic #25 2 years ago

    @Nylz : Trouble is, the license would cost a lot so only a big studio could afford it, and they wouldn't be likely to go for the iPhone. I'd love to see a Bladerunner game, possibly as an FPS in the style of Deus Ex. Quiz suspects and witnesses, then hunt down skinjobs and retire 'em. :)

    Fudge it, just base a new title off it (ala Snatcher), designed for the iPhone, with the player hunting down a single rogue replicant per episode. That would be sweet.
  • Nylz #26 2 years ago

    @SAMagic: I'd buy that for a dollar!
  • enigmaticoddity #27 2 years ago

    Contrary to what the reviewer states, I'm absolutely sure that all instances of character death in the original Broken Sword game have been removed from this director's cut. The game steers you away from doing anything that in the original would've gotten you killed.

    Oh, and the goat puzzle is much easier and isn't time sensitive anymore.
  • SilverInfinity #28 2 years ago

    Finally a chance to play BS again :)

    Well worth the asking price to have all the voice acting restored, which was mysteriously absent from the DS port :(

    The control system is fab for a touch based game, and if you get stuck you can ask for hints...finally I can get past being stuck in that bloody hospital like I was all those years ago