Table of contents

Page Previous 1 2 Next

Advertisement

Broken Sword: Shadow of the Templars - Director's Cut Review

iPhone Review by Christian Donlan

23 February, 2010

Page 1 of 2. Page 2 ->

If you've read much about auteur theory recently, you've probably been reading about how it's a load of bollocks. Films, even at the dimmest end of the spectrum, are collaborative affairs, and they present a vision shaped by many hands, right down to the involvement of the Key Grip, Assistant to Mr Spielberg, and that sinister biffer in the shiny overcoat who arranges an unbroken stream of sexy ladies for the leading man after hours.

Videogames are collaborative too, for the most part, and Broken Sword, which is a fairly cinematic sort of game, even opens with movie-style credits - it's a pretty long list, too. That said, if any title feels like it has sponged up the personality of one of its key creators, it's this one. Charles Cecil, co-founder of Revolution Software, is a famously polite and charming character. Self-effacing and mild, he looks a little bit like Tintin, boy reporter, all grown up and finally rid of that dog. True to form, he helped to construct an unusually decent sort of adventure, a gentle chunk of derring-do that is friendly if never bloodless; a game that's urbane, quietly witty, and generally well-behaved.

It's a bit like a Tintin adventure all grown up, in other words, although these days audiences are more likely to invoke the gentle spirit of noted Harvard symbologist Dr Robert Langdon. It is, after all, a rag-tag race around Paris' secret chambers with plenty of time put aside to ponder the legacy of the Templars and flirt with hot French women, before you're off again, doing the rounds of the world's occult locations.

Speaking of doing the rounds, Broken Sword's covered a fair bit of ground since its release on the PC back in 1996. It's been ported quite a lot, and not always wisely. I even played it on the Game Boy Advance, which, with its wonky interface and frequent bugs, required real fondness and reserves of that famous British spirit that got us all through the Blitz. On the iPhone, however, this weary traveller may have finally found its true home.

'Broken Sword: Shadow of the Templars - Director's Cut' Screenshot 1

A little point, this, but it matters: Broken Sword has a nice icon. You won't have to shuffle it to a back page like, I don't know, the Amazon app.

Broken Sword starts with a bang - or at least it used to before the hour or so of new content came along, meaning that it now starts with a doorbell buzzing and then a bang. It's autumn in Paris, and all manner of luminaries are being offed by clowns and mimes. Business as usual for those laissez-faire continental types? Not quite. There's a conspiracy brewing, and it involves Templar Knights, ancient artefacts, and at least one goat, making a surprise cameo quite near the end.

Before you know it, hard-working reporter Nicole Collard and American tourist George Stobbart are both knee deep in a fascinating mystery - Nicole got decked by a street performer, George had a nice little bistro explode in his face. The duo, united only by their completely inexplicable haircuts, are soon prodding about in churches, collecting and combining unlikely objects, and definitely not going to Syria before they've visited Montfaucon sewers, just in case nobody fixed that showstopper bug from the GBA version. (I think somebody has, though.)

Advertisement
Comments

Want to comment on this article? Log in, or register!

Comments: 1-30 of 30

Poster
Comment Low-scoring comments hidden. Log in to see them!
TheWretched
23/02/10 @ 08:01
#1
+6
You buried this comment
Comment below viewing threshold
Show
Prettiest version of the game yet? Guess you never bothered with the original PC version then, some 15 years ago!
byron_hinson
23/02/10 @ 08:14
#2
0
You buried this comment
Comment below viewing threshold
Show
It's still half that price
TessaTickle
23/02/10 @ 09:04
#3
0
You buried this comment
Comment below viewing threshold
Show
Bought it, enjoyed it. Love the weird and wonderful characters (american tourists in Syria). Did however get horribly annoyed at a physical impossibility (flattened "shell casing" can't fit into a hole although a 3 inch diameter stone cylinder *can*). Laughed at how the priest was still polishing my chalice (no, that's not an euphemism) when I got back from a trip to Syria.
Kazzahdrane
23/02/10 @ 09:16
#4
+3
You buried this comment
Comment below viewing threshold
Show
My favourite game of all time. Still not played the DC so if I eventually get an iPhone I imagine I'll get that version :)
M4RV
23/02/10 @ 09:29
#5
0
You buried this comment
Comment below viewing threshold
Show
The director's cut is a blast and a great way to revisit the most awesome title in the series; Unfortunately, it went downhill after Smoking Mirror, at least IMHO. Acknowledge the need to shift into 3d, but was never fully able to embrace it. :\
Edited 1 times, most recently on 23/02/10 @ 09:29
lucky_jim
23/02/10 @ 09:53
#6
+6
You buried this comment
Comment below viewing threshold
Show
Again, thanks for giving an iPhone game a proper review EG. Looks like you've been listening to us whingers!

As for the iPhone port of BS:DC, it's arguably the definitive version of the game, as is the iPhone version of BaSS- the control system is brilliantly intuitive and a lesson to whoever ported the Monkey Island Special Edition! Revolution are to be applauded for these ports, and I really hope they sell well enough for the company to produce some original games for the platform.
Gl3n
23/02/10 @ 10:05
#7
0
You buried this comment
Comment below viewing threshold
Show
Just playing my way through this at the moment, fantastic port. Nostalgia.
Flying_Pig
23/02/10 @ 10:05
#8
0
You buried this comment
Comment below viewing threshold
Show
Great game - perfect for the iPhone. Never played it before, and loving the story and puzzles, with the occasional Professor Layton block puzzle thrown in for good measure.

Hopefully we'll see more and more classic adventure games on the iPhone
BBIAJ
23/02/10 @ 10:05
#9
+1
You buried this comment
Comment below viewing threshold
Show
I can't believe they changed George's opening line about picking himself up after the explosion! I almost cried!
Nth
23/02/10 @ 10:10
#10
+4
You buried this comment
Comment below viewing threshold
Show
Bit cheeky of EG to criticise anyone for their app icon.
EarlBassett
23/02/10 @ 10:23
#11
0
You buried this comment
Comment below viewing threshold
Show
Er, the Auteur theory is not bollocks.
I think I would rather listen to the opinion of Francois Truffault than some games writer.
Zerobob
23/02/10 @ 11:15
#12
-1
You buried this comment
Comment below viewing threshold
Show
"Bit cheeky of EG to criticise anyone for their app icon. "

Maybe, but I'm not sure if I agree. Although it doesn't have any bearing on the gameplay itself, presentation is all part of the game experience, including small things like the launch icon. A lot of money is spent on graphic design, getting fonts, themes, and logos especially 'just right', which i imagine is a tedious and time-consuming process, being a web designer/developer myself.

Shame I don't have an iPhone as this game looks like just the sort of game I like. I really want a game like Dracula on the Atari Lynx. That was such a great atmospheric game, especially for such an old handheld, so I'm sure this version of Broken Sword will certainly hold its own on the iPhone.
Dgzter
23/02/10 @ 11:50
#13
+1
You buried this comment
Comment below viewing threshold
Show
Classic game!

WRU Gabriel Knight qq
danathjo
23/02/10 @ 12:14
#14
+1
You buried this comment
Comment below viewing threshold
Show
Playing this game for the very first time and it's awesome, one of the best iphone/itouch games around

I just wish the battery lasted longer as whenever i'm fully engrossed in a game a big '20% battery left' icon flashing up every 5 minutes doesn't really help
DB2k
23/02/10 @ 13:05
#15
0
You buried this comment
Comment below viewing threshold
Show
fair score - really liked this first time round and enjoying it again. got it whilst it was cheap - was a good buy. unlike monkey island which was a shocking game on the iphone.
Wyrm
23/02/10 @ 17:39
#16
0
You buried this comment
Comment below viewing threshold
Show
Yup, brilliant version, but I didn't like the change of opening either. 'Paris in the fall...' is how it should start!!

Yes, I love the original a lot :)
Feanor
23/02/10 @ 18:40
#17
0
You buried this comment
Comment below viewing threshold
Show
DS version was good, but having no voices really hurt.
Keyser_Soze
23/02/10 @ 19:16
#18
+3
You buried this comment
Comment below viewing threshold
Show
Would the Westwood Blade Runner game work on the iPhone?
mowgli
23/02/10 @ 22:28
#19
0
You buried this comment
Comment below viewing threshold
Show
Love love love this game. Had a blast with it recently on the DS.
Valledd
23/02/10 @ 22:36
#20
0
You buried this comment
Comment below viewing threshold
Show
@Wyrm - Thanks for voicing that. Thought I'd be on my own for missing the classic George "Paris in the fall" intro. My only complaint at what is an excellent conversion.
RandomTerrain
23/02/10 @ 22:55
#21
0
You buried this comment
Comment below viewing threshold
Show
What a crazy coincidence, I just started playing this on my PS3 (PSone disc). Never completed it before... enjoying it so far!
JamieR
23/02/10 @ 23:04
#22
0
You buried this comment
Comment below viewing threshold
Show
I'm considering getting this :O but I'm not sure.I think id probably prefer it on the pc I haven't played this and want to enjoy it to the most and this game wasn't originally designed to be played on a phone.
Nylz
24/02/10 @ 11:19
#23
+1
You buried this comment
Comment below viewing threshold
Show
@Keyser_Soze: Blade Runner was so aweome. I'd say it would be possible for iPhone. And I'd buy it in a heartbeat.
karstux
24/02/10 @ 11:40
#24
+1
You buried this comment
Comment below viewing threshold
Show
It's probably a good port of the game, but I just can't imagine sitting on the sofa with my iPod touch and playing this. Staring at this tiny screen for prolonged periods of time is just not ergonomical.

Now with the iPad on the other hand... good adventure games / rpgs that make good use of the touchscreen might just sell the device to me.
SAMagic
24/02/10 @ 11:47
#25
0
You buried this comment
Comment below viewing threshold
Show
Keyser_Soze \ Nylz: But the game came on 4 CDs!

I'd love to see it too, but I doubt it'll happen. I think the iPhone market is ripe for some mini adventure game series.
Nylz
24/02/10 @ 11:53
#26
0
You buried this comment
Comment below viewing threshold
Show
@SAMagic: true that. Maybe they should just make a new Blade Runner game for consoles.
I hear QuanticDream has the perfect engine for it ;) I bet a BD would be enough.
Edited 2 times, most recently on 24/02/10 @ 11:57
SAMagic
24/02/10 @ 12:21
#27
0
You buried this comment
Comment below viewing threshold
Show
@Nylz : Trouble is, the license would cost a lot so only a big studio could afford it, and they wouldn't be likely to go for the iPhone. I'd love to see a Bladerunner game, possibly as an FPS in the style of Deus Ex. Quiz suspects and witnesses, then hunt down skinjobs and retire 'em. :)

Fudge it, just base a new title off it (ala Snatcher), designed for the iPhone, with the player hunting down a single rogue replicant per episode. That would be sweet.
Nylz
24/02/10 @ 12:31
#28
0
You buried this comment
Comment below viewing threshold
Show
@SAMagic: I'd buy that for a dollar!
enigmaticoddity
02/03/10 @ 11:19
#29
0
You buried this comment
Comment below viewing threshold
Show
Contrary to what the reviewer states, I'm absolutely sure that all instances of character death in the original Broken Sword game have been removed from this director's cut. The game steers you away from doing anything that in the original would've gotten you killed.

Oh, and the goat puzzle is much easier and isn't time sensitive anymore.
SilverInfinity
04/03/10 @ 13:34
#30
0
You buried this comment
Comment below viewing threshold
Show
Finally a chance to play BS again :)

Well worth the asking price to have all the voice acting restored, which was mysteriously absent from the DS port :(

The control system is fab for a touch based game, and if you get stuck you can ask for hints...finally I can get past being stuck in that bloody hospital like I was all those years ago

Comments: 1-30 of 30

Want to comment on this article? Log in, or register!

X View gallery