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Atelier Iris 3: Grand Phantasm Review

PlayStation 2 Review by Simon Parkin

3 August, 2007

Three Atelier Iris games within two years and yet few who so eagerly put the boot in EA's sequel-spitting loins have cried foul. Partly that's because we're not used to cash cows arriving in the form of quirky Japanese alchemy RPGs, a genre in which it's perhaps harder to reuse art, assets and story from debut to sequel. But also, there's undoubtedly a romance to the idea of a small-time development studio nestled somewhere in the heart of the Nagano Prefecture working hard to improve their craft game by game. It's easier to forgive such brazen money-spinning when it's to fund an underdog Japanese studio whose children are probably on the brink of starvation or something.

But don't be fooled, while this is only the third game from the cutesy 2D RPG series to reach Western shores, in Japan it's the eleventh Atelier game to roll out since its 1997 debut. That Atelier Iris is essentially the Fifa of Japanese alchemy-based RPGs would be more forgivable if its quality was systematically on the rise. But, while Eurogamer described the first game as being "executed delightfully" the sequel fared less well due to feeling too much like "tiresome and often unrewarding work". And with Atelier Iris 3, the series settles into a steady conservatism (albeit within its niche) that ensures the game will find no favour outside of its core audience. In fact, even amongst this most forgiving of videogame demographics, this quirky game brings with it precious little to delight in.

Nevertheless, for fans of the first two games Atelier Iris 3 is immediately comfortable. A familiar bright and vibrant palette colours the lush forests and remote town that forms the game's hub. These environments lack a little detail and intricacy (even when compared to some ten-year-old Super Nintendo titles) but, nevertheless, they do have something of a simplistic childlike appeal. Perhaps it's too much time spent with the PS2's other recent 2D offering, Odin Sphere, but this time around Atelier Iris' cheap and cheerful sprites feel tired, samey and shallow. This isn't helped by some sparse animation work: characters glide over environments, an obviously economical approach which hinders the player's immersion.

'Atelier Iris 3: Grand Phantasm' Screenshot 1

Happily both Japanese and American voice acting are present on the disc - apparently now a stock localisation feature for games of this ilk.

Dialogue reaches for the kind of quirky and characterful humour that the Disgaea series has made its own, but which, in this case, mostly falls a little short. In part that's because Atelier Iris' set-up and scenario is nowhere near as fun or engaging as Nippon Ichi's strategy wunderkind. But while the dialogue (and accompanying character portraits) do have something of an over-the-top appeal, the story which they flavour is particularly weak.

Lead character Edge and his alchemist friend Iris are on a quest to gather magical gems which, once collected will unite to form a book that can grant any wish. Along the way you meet up with the Mana sprites from the first two games that help them in the quest to unravel the gems' mysteries. It's a dull prospect introduced with a short and sharp opening which fails to unfurl into much at all over the course of the game.

More interesting is the way that the game's missions are structured. Edge and Iris belong to the Raiders Guild, a group that supplies quests to mercenaries looking to make some money. In the same way as you might take on a bounty in Final Fantasy XII or pick up a mission of discovery in Etrian Odyssey you must take on jobs posted to the guild billboard. Once a quest has been signed up to you must seek out the person who posted the initial advertisement, collect the details of your assignment, and usually find and retrieve some item or other for them for a reward. The story's development is triggered by your achievements within the guild. You have to take on a certain amount of quests to raise your guild rank level and, once these hidden criteria have been met, the overarching narrative continues.

Problematically these side-quests are disparate and disjointed. This isn't an issue in Final Fantasy XII's bounty hunting structre (from which this game surely takes its inspiration) as in that game they function as an optional extra. Here, side-quests are integrated to being a central part of the game's progression and the fact that they are for the most part unrelated to the main story is something of a missed opportunity.

'Atelier Iris 3: Grand Phantasm' Screenshot 2

Despite the possibility to upgrade weapons via the alchemy system, characters quickly over-level so there’s little need to augment equipment to sail through the game.

The Atelier games are known for their more adventurous design ideas and, while this is the most orthodox of the three titles in the series, there are some innovations. The games dungeons and forests are known as Alterworlds and, once entered into, a countdown timer triggers. When the timer reaches zero you and your entourage are kicked out of the world and whisked back to the main town again. On one hand the urgency this brings is a welcome addition; you'll frequently find yourself racing through areas desperately in search of a specific item or monster. However, arbitrary timelimits are also one of videogaming's most obvious design crutches in other genres and they lose none of their occasional irritation in this context.

An alchemy system, in which you'll be helping Iris to concoct all manner of items in her cauldron, also forms a core part of the game - some unique creations are specifically required to gain quests. This element is fun but, as it's now a stock feature in most modern JRPGs from Dragon Quest VIII to Blue Dragon, it's does little to make Atelier Iris stand out these days.

Fan of the first two games will initially feel at home here but, under prolonged scrutiny it reveals itself to be the weakest of the set. Gust clearly has some very hard working and dedicated employees. For gamers, at least, it would be preferable if their managers focused more of the studio's efforts on quality, invention and refinement rather than expending everybody's energy on increasingly mediocre quantity.

5/10

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Comments: 1-17 of 17 in total

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Scimarad
03/08/07 @ 06:29
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The Atelier games are very hard to judge going by the first one - I love certain elements but I can't really say I find it particularly compulsive. For the first one it seems your opinion will be directly proportional to how much you like the alchemy system.

I know I definitely like soundtrack, though;-)
Edited 2 times, most recently on 03/08/07 @ 07:30
Cappy
03/08/07 @ 07:02
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"This isn't an issue in Final Fantasy XII's bounty hunting structre (from which this game surely takes its inspiration)"

And how exactly would you know this? A simple check on Japanese release dates reveals a mere 3 month gap between Atelier Iris and FF XII. So perhaps not.
NegativeZero
03/08/07 @ 07:29
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I don't know if it's really fair to use Disgaea and Odin Sphere as measuring sticks. Those two are both exemplary games, and the Atelier games have never tried to be anything but solid, enjoyable 2D RPGs. Games with the graphical quality of Odin Sphere or the quality of writing of Disgaea are extremely rare. Heck, even NIS haven't managed to hit the same level that Disgaea did again, even the sequel wasn't as good.
menage
03/08/07 @ 07:45
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Bring fucking Odin Sphere, Persona 3 and Grim Grimoire to Europe!!!!

I'll buy all three (well at least one:P)

Oh I defenitiely think Disgaea 2 is a lot better than 1. But maybe that's because I can switch to Japanese and I don't have to listen to stupid Flonne.
Edited 2 times, most recently on 03/08/07 @ 08:47
afray
03/08/07 @ 07:49
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The games dungeons and forests are known...

Missing apostrophe? Good review though.
HiddenAway
03/08/07 @ 08:22
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@ menage

I thought Grim Grimoire was already heading to Europe :p

Edit: Yes it is!

Agree with Odin Sphere too. Unsure about Persona 3 (never played the series) but the more the merrier!
Edited 1 times, most recently on 03/08/07 @ 09:24
menage
03/08/07 @ 08:57
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@Hidden

Great!

I wish not all awesome RPG's that are fresh like these titles get released in the last days of a console. I've wiated for titles like these for yeaaarsss (excluding NI games off course, they rock)
Daikon
03/08/07 @ 09:57
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I'm playing through the first one at the moment and am really enjoying it.
It's cute and fun and not pretentious at all (yes FFXII, I'm looking at you).
I foresee myself picking this one up also in the foreseeable future.

Also: Japanese audio track. +2.
Zerimski
03/08/07 @ 11:40
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Small point, but they're all real words.
itamae
03/08/07 @ 12:18
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The first one was great, the second one was boring, won't bother with the third one. Thanks for the review.
RM2KMaster
03/08/07 @ 12:26
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The annoying thing is, i've already got it : (.
I've not played it yet, but i'm a terrible collected of games so I preordered before I saw ANY reviews.
toy_brain
03/08/07 @ 17:12
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There was nothing else to my taste released this week so, despite Eurogamer's score, and as it was only £19.99, I bought it anyway.

I have no idea if I've wasted my cash or not, and won't do untill I finish AI2 (must be damn close to the end now).

Ho hum.
menage
03/08/07 @ 17:59
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Jut bought God Hand for the same reason. 10 bucks. Can't be bad because it's Clover!
TheJuriel
04/08/07 @ 06:38
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The first one (of the ones released here) was awesomely cute, but that hinged totally on its alchemy system and the scenes that triggered. Its main story was uninteresting, and it just did not offer any sort of a challenge.

Sad to see they don't improve on it, but go much the opposite direction...
Xemat
04/08/07 @ 11:45
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I'm getting this no matter what. Screw you Eurogamer ;)
toy_brain
05/08/07 @ 18:22
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Well, for what its worth, I'm a couple hours in and I'm having quite a jolly time.

It might get really dull the more I play, it might not. I dont know. But thats where the freedom to play a game at your own pace comes in.
(I cant help thinking tha the games graphics and mission-structure would make it better suited to handheald gaming.... but the DS already has Atelier Lise for it so......)
Edited 1 times, most recently on 05/08/07 @ 19:26
Daikon
06/08/07 @ 12:11
#17
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Atelier Lise is out for the DS in Japan. I wonder if there'll be an English version of that also.

Comments: 1-17 of 17 in total

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