Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Art Style WiiWare Roundup Review

Wii Review by Dan Whitehead

6 January, 2009

Page 2 of 2. <- Page 1

Rotohex

Rotohex, a fairly unchanged port of Dialhex, is easily the most traditional of the Art Style trio, which isn't necessarily a bad thing. It just makes it harder to appreciate its triumphs when there are at least a dozen similar puzzle games doing broadly the same thing.

It's another variation on the old colour-matching formula, in which tiny triangles drop from the sky and must be wrangled into hexagonal groups of identical colour by rotating areas of the playfield. The aim is to create six groups of each colour, at which point you advance to the next stage and another colour is added. From a fairly simple green and orange start, you're soon juggling a veritable rainbow of shapes, trying to cluster them together before the screen fills up. Two power-ups mix things up a bit, either opening a plughole at the bottom to drain some pieces out, or changing the colour of pieces to make matches easier.

That's pretty much it, and while it's compellingly presented, it's hard to ignore that games like Hexic and even Lumines have staked a fairly watertight claim for this kind of puzzling on today's gaming platforms. There are subtleties to the play that become apparent as you battle through the stages - unlocking a couple of additional game modes along the way - but nothing that won't already be second nature to dedicated puzzle fans.

'Art Style WiiWare Roundup' Screenshot 2

Where Rotohex distinguishes itself is in the aforementioned game modes, with a marathon survival mode and a timed sprint mode both offering different ways to approach the game as a single player. It's the only Art Style game to boast multiplayer as well, with a fun versus mode that uses a similar mechanic to Puzzle Fighter to reward successful play by dumping more pieces on your opponent's grid.

It's really only the sprint mode that is new to this version, with everything else much the same as it was on the GBA. Multiplayer is now available on a shared screen, which is obviously more accessible than having two game cartridges, but otherwise there's a sense that more could have been done to evolve the bedrock of the game, especially since it's arguably the least distinctive of the Bit Generations titles.

7/10

Orbient

Orbient, an update of the GBA title Orbital, is a physics game. A real physics game. Usually when we talk about physics in a gaming context, what we mean is "making stuff falling over". That's not what happens here. Orbient is a game about momentum. It's also about attraction and repulsion. It's a game that allows you to legitimately use big scary textbook words like "geodesics" and "parabola".

You're controlling a small planet, adrift in a series of solar systems. The A button draws you closer to nearby planetary bodies, in accordance with their mass, while the B trigger pushes you away. Colliding with an object of the same size (marked blue) means you absorb that planet and become bigger. Smaller objects (grey) can also be absorbed, but provide no increase in size. Far better to sweep them into your orbit, so they can provide additional lives for the next level, since you'll inevitably lose plenty of these through collisions with the larger red planets, and various asteroids and other space debris which only serve to scupper your plans. Once you've grown large enough, the goal star is revealed. Get that star into your orbit and you're off to the next level.

'Art Style WiiWare Roundup' Screenshot 3

You're at your most vulnerable - and least controllable - when moving freely through space. The knack, you soon realise, is to get yourself into orbit around a larger object and then slingshot yourself nearer to the desirable blue spheres bit by bit. Each level brings a more complex system of orbits and planets to navigate, so while the gameplay is far more hands-on and arcadey than its Art Style kin, relying as much on quick reactions as on strategy, Orbient is still very much a puzzle game.

What's more, it's still completely unlike any other puzzle game, purely because you're controlling physical forces around an object, rather than the object itself. You could perhaps argue that it has a little in common with games like Feeding Frenzy, purely because of the concept of gobbling up small things while avoiding big things, but that barely scratches the surface of the mental gymnastics the game asks you to perform.

As with the other Art Style games, Orbient has a fairly steep learning curve and it doesn't waste much time before throwing seriously challenging levels at you. Crack the controls, however, and you can hit just the right arc to glide into orbit around a planet, scooping up moons, before swinging back round and off to the next one, just shaving past a rogue asteroid with pixels to spare, and it's joyous.

It's a weird game, yes, but a quietly brilliant one if you put a little effort in and are prepared to grapple with the physical concepts at its heart. It's certainly the most interesting and rewarding of the three Art Style games on WiiWare, so far.

8/10

Advertisement

Are you excited about Art Style: Orbient on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-13 of 13 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Super_Zee
06/01/09 @ 06:57
#1
0
You buried this comment
Comment below viewing threshold
Show
Dotstream update please!
Der_tolle_Emil
06/01/09 @ 08:22
#2
0
You buried this comment
Comment below viewing threshold
Show
Dotstream online would be incredible. Or even single player only. I just completed Dotstream a week ago (although I had it for almost 2 years I think) and it is really a fantastic game. Get's better the more you play it.
b00n
06/01/09 @ 08:38
#3
0
You buried this comment
Comment below viewing threshold
Show
Dotstream would be great! Although i'd rather see it on a console with very crisp graphics in HD. Like the not-Wii.
JohnnyWashnGo
06/01/09 @ 08:47
#4
0
You buried this comment
Comment below viewing threshold
Show
These games sound fantastic - but I have too much to play at the moment to even contemplate buying any more games :(
woodnotes
06/01/09 @ 08:51
#5
0
You buried this comment
Comment below viewing threshold
Show
Come on, EG. If Cubello was on XBLA or PSN, you'd be giving it a 3/10 or something.
ChrisS
06/01/09 @ 09:00
#6
0
You buried this comment
Comment below viewing threshold
Show
Don't be silly. Cubello is awesome. (And it couldn't be on XBLA or PSN because it's reliant on the pointer, as you'd know if you'd played it.)
BuckoA51
06/01/09 @ 10:59
#7
0
You buried this comment
Comment below viewing threshold
Show
Still only geeks and otakus who want a Wii hard drive then Nintendo?
Dan234
06/01/09 @ 13:25
#8
0
You buried this comment
Comment below viewing threshold
Show
Better late than never, EG.
insin
06/01/09 @ 14:18
#9
0
You buried this comment
Comment below viewing threshold
Show
I find that when you get down to the last few blocks in Cubello, you're always given enough blocks to create a chain of one of the colours which is still in play.

It's more a case of not messing up any shots rather than luck, although it makes some the slow-spinning delights in Level 6 a rather nail-biting experience to finish up when the cubes aren't spinning the way you want.
UGhost
06/01/09 @ 15:42
#10
0
You buried this comment
Comment below viewing threshold
Show
The Bit Generations games are well worth having for a GB Micro - I'm close to completing Dotstream and come back to Dialhex and Digidrive regularly. I find them perfect for filling 10-20 mins on the bus or tube. I'm not so sure I'd want to sit in front of the telly and play them at home though.
Sean.Aaron
06/01/09 @ 17:35
#11
0
You buried this comment
Comment below viewing threshold
Show
@insin

yeah level 6 is a real mother of a level. I've done 6-1, but the rest are doing my head in. I've held off trying unlimited until I complete these and I'm wondering how unlimited structures will look...
langan
10/01/09 @ 20:13
#12
0
You buried this comment
Comment below viewing threshold
Show
I got all three today and they are really good but not as good as World Of Goo!
petrolgirls
11/01/09 @ 19:34
#13
0
You buried this comment
Comment below viewing threshold
Show
Another poor review of Cubello, as Insin points out you are given the right blocks - you just need to think about it. Also if the blocks hits you it isn't game over, you lose, I think, three blocks.

Also, woodnotes, you're an idiot.

Comments: 1-13 of 13 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery