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Army of Two: The 40th Day Hands On

Xbox 360 PlayStation 3 Hands On by Will Porter

23 September, 2009

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EA had a choice to make with Army of Two - they could get Salem and Rios even more drunk on testosterone, inflate the swagger further and play it for laughs, or they could get them to turn up to work in downtown Shanghai wearing sensible shoes. They chose the latter, and it was probably the right decision, but despite everything, when you get to grips with the game you can't suppress a slight longing for them to go full-on Team America - charging into a controversial warzone with their ineffable bonhomie, clown masks, several nukes and a couple of catchy musical numbers.

Thing haven't changed too much though. "That bravado is still there, it's the same characters. They're not different people but for lack of a better word, they've grown up a little bit. They're a little bit more gritty, and a little bit more down to earth," explains Matt Turner the game's producer. So it's essentially Army of Two: The College Years then? "Yeah, yeah! But you can still do all the fist-pumps, the high fives... and we've got the rock, paper, scissors mechanic too - seeing who's going to do something. I think what made people take it the wrong way last time was that we even trained you in the tutorial about how to high-five! This time it's just there."

The game kicks off in a deserted alley in Shanghai, with pedestrians visible wandering through nearby streets and road traffic rumbling overhead. Salem and Rios, again either you and a real-world buddy or an AI cohort, are here to meet their contact JB as part of their ongoing mercenary concern TransWorld Operations (TWO, get it?). Sadly though their travails are about to be interrupted by a disaster of epic proportions: the invasion of Shanghai by a group known as The 40th Day Initiative is soon to kick off, and the city is about to collapse around TWO's ornately designed masks and glistening golden weaponry.

'Army of Two: The 40th Day' Screenshot 1

Is it just us, or is that shield vaguely reminiscent of the chap out of Dead Space?

"Rios and Salem have nothing to do with it," explains Turner. "The story is them escaping, so the player sees the disaster while it's happening. It's optional to find out about it, finding the collectables and back-story stuff, but the story is also told through these big bombastic moments that happen as you move through the city. Planes crashing, skyscrapers crumbling... There's not just one moment in the game where it's all 'crazy-crazy-crazy!' then all the gameplay afterwards happens in a destroyed city. The place gets progressively more destroyed as you move through it. You're seeing all these events and you're seeing the impact of the invasion and the effects on the people."

As if to emphasise this point the game is booted up and I'm presented with Shanghai Zoo as a passenger jet spewing trails of smoke descends and crashes further on into the tourist spot. It's an instantly engaging location simply because it looks so different from similar scenes in other games. Ignore the fact that it's a zoo and you'll be taking cover behind an ice-cream stand; simply the Asian-style design on show (from the vibrantly coloured signs on the walls to the cartoon drawings of lions and tigers hanging from banners) provoke immediate interest if you're an untraveled and western type such as myself. EA has played the cultural difference card to great effect.

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Comments: 1-15 of 15 in total

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KingOfIceland
23/09/09 @ 13:10
#1
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"Shanghai Fights"

http://www.instantrimshot.com/goddamnyouEG

I'm kinda torn on this game, they seem to fix alot of the bad stuff aboot Army of Two (awfull shooting mechanic, clumsy cover system, HEY BRAW, HIT ME BRAW) but the footage I've seen still doesn't seem "right" to me.

Plus that new customisation system doesn't seem like that good of an idea.

Edited 1 times, most recently on 23/09/09 @ 14:11
notmyrealname
23/09/09 @ 13:15
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the first was a lott of fun, BUT they better think of new game mechanics. the fighting got old too soon and the story was a bit crappy. (the cornyness was fun, but it had a bit too little humour/black humour).

I definitely wouldnt pay full price for this, although I'll probably pick it up for bargain bin price:D
Paperghost
23/09/09 @ 13:16
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Enjoyed the first one, this one looks to be better so count me in.

The game dev sold this with his surreal ramble about zoo animals.
WinterSnowblind
23/09/09 @ 14:09
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I actually enjoyed the "bromace" style of the first one, it was very cheesy and amusing in places, but it didn't take itself too seriously and it was fun. I don't like how they've shifted away from that and tried to make this one more serious, it feels a lot more plain because of that.
Toothball
23/09/09 @ 14:26
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I also enjoyed the first one more than I thought. I picked it up for £15 and played through it with an internet friend in a day. I most enjoyed punching him in the back of the head for no reason, and he enjoyed his gold-plated Gatling gun. Looks like we'll both be picking this up for more.
joe90
23/09/09 @ 14:33
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I predict.... 7/10 for this.
Genji
23/09/09 @ 15:13
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*high five*

*back slap*

Loved the first game. I think I might love this one too!
glaeken
23/09/09 @ 15:55
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A common theme is emerging as I also picked this up at a budget price and enjoyed it. It was nothing spectacular but it was a solid good fun game. The question is though would I buy the sequel at full price and at the moment I am thinking no.
tachometer
23/09/09 @ 18:46
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Shouldn't it be Army of Three now?
PoundHound
23/09/09 @ 20:51
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Breaking the common theme then, I'll be snaffling this ASAP. Loved the first. Great for couch co-op. Really looking forward to it.

EDIT: It helps if I could actually read!!
Edited 2 times, most recently on 23/09/09 @ 21:52
Slipstream
23/09/09 @ 23:27
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Sounds great!
Also I have absolutely no desire to shoot Pandas either, definitely not a gaming high for me.
HolyJebus
23/09/09 @ 23:49
#12
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Sweet PoundHound, if you buy it full price and then trade it in i'll be all set to pick it up on the cheap as I did with the first one.

It's hard to make a crap co-op game. You always have a bit of a laugh, well I do anyway.
Bravestinsane
24/09/09 @ 01:27
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I won't be getting this, i can't justify £40 for a single player game, why i bought Batman on PC as it's cheaper, and im waiting for the Fallout 3 game of the year with all the content.

Yes i know this will have multiplayer, but the first game was awful, i have never played a game with a worse online lobby system. That game online made Aion's 9 hour waiting time look quick.

Based on the first game i won't get this no matter how good it is.
sadakos_fury
24/09/09 @ 07:02
#14
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What's going to work? Teeeeeeeeeamwork.
Give me a break. I have a 2-year old.
Kikizosan
24/09/09 @ 12:34
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Gah, the whole OTT, jingoistic, gun-blinging parts of the first game are what LET it get away with hamfisted mechanics and dodgy shooting.

Sure it was cheesy, bromantic and laughable - but that's the point, and part of what made it stand out against the sea of bald space marines. Fixing the latter does not mean you need to remove the former, so I'm hoping it's still there, and only toned down a little.

Still, the main reason the first was worth playing was that it was built for co-op; this one should prove worth playing for the same reason.

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